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Messages - pubby

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851
Is Native Village even worth fighting over here? Menagerie just seems so much better.

852
My impression has been that cost reducers more help those who buy (when there's extra buy of course) so it becomes harder to manage to do a big Horn turn before it's too late.
It depends on the card; you really have to look at the aspects besides the +Buy. In particular whether the card can serve as both a payload and an engine component, of which Horn of Plenty cannot.

853
Dominion General Discussion / Re: Best Dominion Moments 2015
« on: February 19, 2015, 01:41:31 pm »
This is what happens when your last two hands were dead.

Code: [Select]
pubby plays 2 Gold, 1 Platinum, 1 Silver, 1 Copper
pubby uses 3 coin tokens
pubby buys Doctor
pubby overpays for Doctor with 14 coins
pubby looks at Curse
pubby trashes Curse
pubby shuffles deck
pubby looks at Curse
pubby trashes Curse
pubby looks at Estate
pubby trashes Estate
pubby looks at Curse
pubby trashes Curse
pubby looks at Copper
pubby trashes Copper
pubby looks at Hamlet
pubby discards Hamlet
pubby looks at Copper
pubby trashes Copper
pubby looks at Curse
pubby trashes Curse
pubby looks at Estate
pubby trashes Estate
pubby looks at Doctor
pubby trashes Doctor
pubby looks at Estate
pubby trashes Estate
pubby looks at Curse
pubby trashes Curse
pubby shuffles deck
pubby looks at Hamlet
pubby discards Hamlet
pubby shuffles deck
pubby looks at Hamlet
pubby discards Hamlet
pubby gains Doctor

854
Dominion FAQ / Re: Goko Story Captions & Card Sets
« on: February 18, 2015, 10:36:25 am »
I think this script is all you need to get the stories. Load up the adventures page and paste this into the Chrome developer console:

Code: [Select]
var text = '';
for(var ri in title_screen.campaignClient.campaignData)
{
    var region = title_screen.campaignClient.campaignData[ri];
    text += '==================\n';
    text += ri + '\n';
    text += '==================\n';
    for(var gi in region)
    {
        var game = region[gi];
        if(game.story)
            text += JSON.stringify(game.story) + '\n';
    }
}

This is the output I get. I haven't unlocked any of the regions and so this is just base:1 and maybe intrigue:1. Hopefully it will work for someone who has beaten all of the adventures.

Code: [Select]
==================
map_region_1_1
==================
"Only yesterday you were mere heir to the throne of Vaccara, but today the kingdom is yours! Your parents, the Prince and Princess, met mysterious deaths while vacationing at Chesmarsh Villa in the countryside. Your kingdom may be small, with only three estates and a small supply of copper, but it's now yours to command."
"Your mother's parents, the King and Queen of Provilia, schedule a visit to your castle. You hear rumors:  your grandfather never really liked your father; your parents' death might not have been accidental; your parents had enemies. It's time to hire a spy who can learn more information. Sadly, your opponents have spies too, so it's time to add some crocodiles to your full moat."
"After a stay that felt much too long, your grandparents return to Provilia. Interesting information has come in:  neighboring King Rex wasn't extremely neighborly to your parents. Now he has it in for you. It doesn't help that your new mine in the northern hills struck silver and gold--in land King Rex wanted."
"It's time to confront King Rex directly. Your spies were useful for strategic information, but they haven't discovered proof that King Rex killed your parents. Your spies tell you that he is planning an attack. Time to alert the militia, drop the drawbridge, and go on the offensive."
"You defeat King Rex. After some interrogation in your dungeons, you feel confident that he didn't kill your parents and doesn't know who did. Now you're thinking it had to be someone who had an insider's access to the family's vacation estate, Chesmarsh Villa."
"Your devious cousin Queen Vada appears to be building quite a kingdom of her own, which she considers superior to yours. She locked you in the cellar at Chesmarsh once, when your families were there on holiday. Now that she's a queen, her trickery could be dangerous. Inviting her to a kingdom-wide festival should demonstrate your own power and wealth."
"Queen Vada isn't happy with your expansion near her kingdom. You're not sure why; it's much more benign than locking her in the cellar. She hints that she knows something important about your parents. \"Apparently,\" she says, \"Rex wasn't their only enemy.\""
"Grandmother Provilia advises you to play nice and meet in the council room with Queen Vada, but Vada is now plotting with a distant cousin against you. Now you have two rivals. You ask your smithy to reinforce the portcullis in preparation for war."
"Now that you've won a battle against Queen Vada, you expect a boon--maybe information about your parents? At the consolation feast you arrange for her (after all, she is family), you learn that in the nearby Kingdom of Idare is an assassins' guild called The Slayers, whose leader, the Overlord, might be complicit in the deaths."
"The mysterious Overlord remains hidden, but your spies learn the name of your parents' assassin: Joseph Gelu, one of the Overlord's favorite Slayers. He's close by, in the adjacent Kingdom of Idare!"
"King Hogan IV, the xenophobic ruler of the neighboring Kingdom of Idare, is asked to negotiate with your newly-appointed chancellor of foreign affairs for the extradition of the murderer Joseph Gelu. The Overlord's identity remains hidden..."
"The negotiations didn't go well, and assassin Joseph Gelu slips through multiple snares. Your militia finally locate him in a village pub near Queen Vada's territory. Your informants tell you he might not have been acting alone."
"Joseph Gelu's interrogation leads to surprising news: the Overlord of the Slayers is none other than King Hogan IV! You'd really like to know more about his Slayers before it's too late--for you, that is. Your intel reports that he loves flowers; maybe it's time to send some spies into his gardens?"
"Grandmother Provilia planted roses in your garden when she visited; you send Overlord Hogan IV a bouquet of them to curry favor and gain an audience. He warms to you slightly and opens the borders between your two countries. Perhaps he'll slip up and divulge some information about his assassins."
"Overlord Hogan IV learns of the motive behind your overture and expels you and your chancellor. You know that Hogan and his assassins' guild were under orders from someone else, but who? Your smithy needs to help remodel an estate or two into militia barracks and munitions factories."
"With Queen Vada, Overlord Hogan IV, and Hogan's concealed employer threatening your kingdom, it's hard to focus on being noble and just. Will you survive the four-way struggle for power with your subjects' loyalty intact?"
"To the victor belong the spoils, and you acquire the defeated Overlord Hogan IV's forests, making your woodcutters happy. It's time to focus on domestic issues. After all, subjects will fill your coffers if you treat them well. But will civility give you answers about your parents' deaths?"
"Spies at the market uncover more rumors on who hired the Overlord Hogan IV to kill your parents: it was someone from Provilia, your grandparents' kingdom! You need proof before you can make a confrontation. Writing it all down is a good idea. There's wisdom in having the knowledge all in one place--Vaccara's first library."
"You don't want to believe that Grandmother and Grandfather Provilia had any part in your parents' murders. Your happy subjects have made Vaccara rich, and it's time to spare no expense in learning the identity of the evil one behind the deaths."
"The evidence is incontrovertible--your grandmother, Queen of Provilia, had your parents killed. \"They were weak rulers,\" she said. \"I knew that you could do better.\" Can you defeat her evil plotting?"
==================
map_region_0_1
==================
==================
map_region_4_3
==================
"Your enemies are everywhere. It's not paranoia if everyone really is trying to kill you. You're even starting to wonder about your love's loyalty. "
"Your scouts stay busy, looking for lands to purchase or conquer. They report that some of your formerly thriving villages on the outskirts of Vaccara are now deserted ruins.  "
"Cousin Belinda, who saved you from her twin sister Henrietta, is visiting. Now Grandfather Provilia sends word that he'll be dropping by. You don't have time for family matters. There's an empire to run! "
"Grandfather Provilia arrived with his army. He's not happy that you annexed some land that he wanted. His new wife left him, and now he's demanding that you release his imprisoned ex, Grandmother Provilia, even though she had your parents murdered."
"Your push-back worked (for now), and Grandfather Provilia has gone home without either of his demands met. You just wish he'd stop talking about you producing an heir."
"The palace seems unsettled; the gossip is in overdrive. You're very glad that Grandfather Provilia has stopped his nagging. At least your new mine has hit an iron vein, and your coffers should be full again soon."
"Some regional warlords in your newly-acquired lands aren't being very nice, and they raided an army outpost. Could they be pawns of someone in your inner circle? Who could be seeking your downfall? "
"You see a shadowy figure by your window. Have your conversations been overheard? You run outside to see Jeeves, your former butler! "
"Jeeves admits to passing information to the warlords and encouraging them to revolt. You throw him in the dungeon and seek his cohorts (you just know he's not working alone). You hope your troops can quash the rebellion. "
"Who was Jeeves' accomplice? You dismiss all unnecessary people from the palace. Belinda's not quite ready to leave (she's waiting for her carriage to be fixed).  "
"Your troops were attacked again. You absolutely must uncover and stop the palace mole. You throw all non-royals into the dungeon and begin interrogations."
"As Belinda is climbing into her carriage to leave, she drops her bag, and a parchment tumbles out. It's your personal stationery; it's a letter of yours that was supposed to have gone to your militia. Ah-HA! The mole is Belinda!"
"Your torturer concentrates on his new client, Belinda. As the interrogation progresses, you realize that this isn't Belinda...it's her twin sister, Henrietta! You search Belinda's room and find Belinda bound and gagged. "
"A freed Belinda explains that Henrietta had betrayed her yet again. Henrietta tricked butler Jeeves into participating in the espionage--he thought he was helping Belinda (his secret girlfriend). Belinda begs for his release."
"Jeeves finally talks: Henrietta had mentioned meeting a conspirator at a rendezvous spot. You send your troops there to arrest anyone who shows up. You have a suspicion that it might be a very good friend of Henrietta."
"You know that if the conspirator is Lord Madison, your troops are in for quite a fight. He's crafty and good with a sword. You hope he just decides to surrender..."
"A messenger arrives, saying that Lord Madison has been taken into custody. He also says that Lord Madison's capture was planned as a distraction for your troops. You're about to be attacked--a large army is approaching. You can't quite make out their coat of arms."
"It's Grandfather Provilia! You knew that his wife, Grandmother Provilia, orchestrated the murders of your parents, but you had higher hopes for Grandfather. He wouldn't really kill his oldest grandchild, would he?"
"Your troops beat back the army of Provilia, following them as they retreat. But now the castle is being attacked! The bad guys somehow breached the royal guard, raided your dungeon, and rescued Grandmother Provilia."
"You call every able-bodied man to arms--you must beat back your grandfather's army. Provilia must fall; Vaccara must win. It's all or nothing."

855
Dominion Articles / Re: Strategy: Count+Native Village
« on: February 16, 2015, 10:34:14 am »
Yeah, I think you're right. 9 turns is not realistic.

856
Dominion Articles / Re: Strategy: Count+Native Village
« on: February 16, 2015, 07:40:09 am »
Has anyone tested Count+NV+Double Tactician? I don't own the cards, but I've played it before.

You get your deck down to two Tacticians, a Terminal silver, Two counts, Three Native Villages, and something to discard for Tactician. I think this takes about 9-13 turns to do. Each turn you gain one Province and a Copper, setting both aside on your NV mat. Once the Provinces are low you can start going for double-Duchies. You can close out the game by taking your mat contents into hand (which has accumulated coppers) and going for double Province or Province double-Duchy.




857
Game Reports / Very fast quarry game
« on: February 13, 2015, 10:10:30 pm »


Code: [Select]
Squire, Oasis, Plaza, Quarry, Worker's Village, Council Room, Haggler, Soothsayer, Trading Post, Harem
Log: http://gokosalvager.com/static/logprettifier.html?20150213/log.54c25323e4b03594a1ed9612.1423879954107.txt

I think this is the fastest board I've ever played. 10 turns to buy 33 cards.

858
Dominion General Discussion / Re: taxman
« on: February 12, 2015, 10:02:40 pm »
Code: [Select]
pubby plays Taxman
pubby trashes Platinum
Mrs. Green Drake reveals Silver, Baker, Nobles, Gold, Market Square
pubby gains Platinum
pubby plays Market Square
pubby draws Platinum

So close and yet so far.

859
Dominion General Discussion / Re: Dominion song parodies
« on: February 11, 2015, 12:54:02 pm »
How about Dominion albums?




860
   OBS text tutorial for Linux
This is actually a link to using libav for streaming, not OBS. libav is a fork of ffmpeg, which is what I use to stream on Linux. ffmpeg and libav can also do video recording and duration cropping.

861
Goko Dominion Online / Re: Dominion replay system alpha is live
« on: February 10, 2015, 10:20:22 pm »
Is it possible to see how much money and actions you have at a given moment?

862
Game Reports / Re: Back with a vengeance!
« on: February 09, 2015, 08:54:30 am »
what is the golden sombrero ?
When your turn 1 and 2 buys miss the first shuffle due to them being on the bottom of your deck.

863
Game Reports / Re: Beggar-Gardens vs. Vineyards Engine
« on: February 04, 2015, 10:35:22 pm »
The benefit of Talisman is that you can end the game on piles much faster. You can't beat Vineyards if you don't rush fast enough.

864
Game Reports / Re: Beggar-Gardens vs. Vineyards Engine
« on: February 04, 2015, 04:22:25 pm »
I'm surprised nobody bought talisman here.

865
The commentary yesterday was good. Adam + WW are a fantastic pair and I liked how Stef and Mic came on to talk at the end.

We can certainly have 3 commentators if we want.
Almost every professional sport/game broadcast I've seen has had 1-2 commentators, and I can only assume that 3 isn't good. If you have lots of people wanting to commentate then it's probably better to switch-off between games.

866
Dominion League / Re: Signups Season 6
« on: January 28, 2015, 02:13:53 pm »
pubby
US/Central
low-ranked

867
Puzzles and Challenges / Infinite stalemate game
« on: January 23, 2015, 04:19:21 am »
The only way to end a Dominion game is by running out of piles. Buying/gaining cards from a pile is optional, and so it is possible for games to last an infinite number of turns.

Do any scenarios exist where the only optimal play for both players is to prolong the game? Think of a situation where a player will lose next turn if they attempt to buy/gain from any pile.

Here's a silly example I thought of:
Both players have only 1 card in their deck: chapel. The chapel pile is empty and both copper and curses are down to 1 card each. The copper pile has an embargo token on it. Attempting to buy a copper will lose you the game. The optimal move is to pass your turn every turn.

Can you think of any other scenarios? Bonus points for a scenario that could realistically happen.

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