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Variants and Fan Cards / Re: Thought exercise: nerfs and buffs
« on: July 27, 2011, 02:35:27 pm »
I agree with you that because it's so powerful it is hard to balance it's cost to it's power. Perhaps reducing the number of cards trashed to 3 would be helpful but it's hard to say for sure without testing it.
I only claimed that raising chapel to 3 would solve the 5/2 imbalance of openings such as Mountebank/Chapel. No matter what if you have different starting hands one is going to be more powerful than the other, it just is. But Mountebank/Chapel(similarly Witch/Chapel) is exceptionally strong and I(and I think many others) feel it's too powerful for an opening.
All of your points you are assuming you are buying a Chapel that turn. However the point of balancing the card is to encourage other strategies to be considered.
If you raise the Chapel to 3$ and you start with 5/2 you need to think of how much the chapel is worth you. Do you really want Chapel bad enough to open Chapel/2 Card, or is another strategy more optimal here. That is the reason why we are discussing balancing.
Another must buy card in my opinion is Ambassador. I don't like this card, I don't even like playing it. But it's a near must buy. I'm trying to think of ways to balance it. It should definitely be at 4, even though I doubt that would change very many strategies. It's a tough one!
I only claimed that raising chapel to 3 would solve the 5/2 imbalance of openings such as Mountebank/Chapel. No matter what if you have different starting hands one is going to be more powerful than the other, it just is. But Mountebank/Chapel(similarly Witch/Chapel) is exceptionally strong and I(and I think many others) feel it's too powerful for an opening.
All of your points you are assuming you are buying a Chapel that turn. However the point of balancing the card is to encourage other strategies to be considered.
If you raise the Chapel to 3$ and you start with 5/2 you need to think of how much the chapel is worth you. Do you really want Chapel bad enough to open Chapel/2 Card, or is another strategy more optimal here. That is the reason why we are discussing balancing.
Another must buy card in my opinion is Ambassador. I don't like this card, I don't even like playing it. But it's a near must buy. I'm trying to think of ways to balance it. It should definitely be at 4, even though I doubt that would change very many strategies. It's a tough one!