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Game Reports / Re: A game you're proud of, and a game you're not.
« on: August 22, 2011, 05:17:14 pm »
Well done, it looked like he had the advantage the entire game.
Here's another one I have a lot to be sorry for.
Double tactician? Check.
King's courting bridges? Check.
Swindling his bridge into a curse? Check
Remaking coppers into golds and golds into provinces? Check and check.
When Colonies are out, it is very rare for Province depletion to end the game, and should almost never be planned for. But when Colonies aren't out, the default is to assume that the game will end with Province depletion, unless you see a strong reason to believe there will be a three pile depletion.
No matter how lucky is your opponent, and how unlucky you are, you win.
This is sad.
With hundreds of entrants, the organizers should have expected players to drop, and even if players "are not allowed" to drop. It is not unreasonable to assume, for example, that player to may get ill or simply leaving inappropriately, and the organizer should plan for that.
I must say Rio Grande dropped the ball here. They must cater to their customers; most notably, they must understand that most people that play Dominion also play other games, and if they are going to hold a tournament at a convention with thousands of other things their customers might want to do, they should expect and prepare that players are going to leave and they should not take it personally.
Sounds like we have a ways to go before Dominion tournaments get really going.
Any suggestions?
No, it hasn't been confirmed, and I'm pretty sure it was either a) a wild guess; or b) a joke. I'd be shocked if this were 'the dice expansion', as I don't think there WILL be a dice expansion - maybe a dice spin-off
Dice. Hinterlands is the dice expansion.
That's a nice one, but you can get much crazier turns in dominion!
My craziest turn I've ever played :
http://councilroom.com/game?game_id=game-20110720-201807-01ed7b07.html#HockeyHippo-show-turn-21
Gaining more than 200 VP in one turn
The main thing that is crazy about the turn is that for some reason you elected not to end the game.
Doppelganger
$6
Action
Choose an Action card with a cost lower than the cost of Doppelganger from the supply. Play that card.
(Place the chosen card in front of you until the end of the turn. Return it to the Supply during your Clean-up phase.)
edit: funny interaction, if you play too many Bridges or Talismans, you can't play any cards with Doppelganger
also Duration cards don't work well with it because they must go back to the supply
You also need to pay attention to your opponent's buys.
If he is ahead, you need to leave at least X cards in the supply, where X is his Buys - 1.
In this case, you may have been better off buying some Provinces and or Colonies.
And don't forget: Emptying the KC pile turbocharges his Cities too!
If he is higher ranked than you doesn't mean he knows what he is doing. Quarry-silver opening without +buys or fast trashing? Not that you would want fast KC without trashing or many action cards in your deck (especially duration cards that are probably already in play from last turn). Not that it would be critical to get torturers or upgrades by all means, there are nice 4-costing cards caravans that will improve your deck. Remember that quarry is only $1 better than silver as to buying action cards.
Getting your deck trimmed ASAP is however critical this time, and while he wakes up buying late remake you never wake up.