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Messages - Seprix

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7276
Mafia Game Threads / Re: M55: Mafia Holiday! - Day 1 - PM for speccy
« on: December 19, 2014, 01:13:18 pm »
True true. I think we could run a bunch of simulated games, and see the odds of lynching someone the first day vs. not lynching anyone at all and see which is better for wins statistically. Seems like something worth researching.

7277
Puzzles and Challenges / Re: Estate and Curse gaining puzzles
« on: December 19, 2014, 12:47:11 pm »
Let's try something else then.

How many Estates can you gain using only one action, and one special treasure? The definition of a Special Treasure is any treasure with words on it that require you to do something or can do something like it is an action/reaction card.

All Special Treasures:
(Diadem, Spoils, Fool's Gold, Loan, Masterpiece, Philosopher's Stone, Quarry, Talisman, Cache, Contraband, Counterfeit, Horn of Plenty, Ill-Gotten Gains, Royal Seal, Stash, Venture, Hoard, and Bank)

Copper, Silver, Gold, Platinum, Potion, and Harem are not Special Treasures.

You can still buy special Treasure if it gives you usages (such as Masterpiece), but only one special treasure can be in your deck at the start of your turn.

A second rule is that you MUST USE the Treasure in question. If you say you're doing the Ill-Gotten Gains treasure but don't actually use it, it isn't the best possible combination with that card. It must not only be in your deck, but you must also use it. I recognize that a lot of the cards will have the same solution, but with a plethora of action cards to choose from, this could be an interesting thing to try for at least a few solutions.

What would be cool is the best combo that you can possibly do with each Special Treasure.

I'll try it out in a second.

7278
Mafia Game Threads / Re: M55: Mafia Holiday! - Day 1 - PM for speccy
« on: December 19, 2014, 12:42:42 pm »
I'm taking this game more as a learning experience, because I've never played Mafia on a Forum before. And if you can't have fun, what's the point of a game?

That being said, I wasn't being serious with my votes. I have no real reason to hang anyone. Yet. I mean, if someone says they're 'scum' or a bad guy, then we will have a lynchin'. But as it stands, I find my reasons to temporarily condemn someone to be the same reasons you guys are currently throwing around accusations. For the fun of it. I mean, really. If you guys were being serious about the 'Yule Ham' thing, I'm shocked. I thought it was all fun and games.

If it wasn't a game.. Then damn. This is going to be a loooooooooooong first day....

7279
Mafia Game Threads / Re: M55: Mafia Holiday! - Day 1 - PM for speccy
« on: December 18, 2014, 11:51:45 pm »
unvote

What have I done? I almost condemned an innocent man!

Or maybe he's guilty after all.

7280
Mafia Game Threads / Re: M55: Mafia Holiday! - Day 1 - PM for speccy
« on: December 18, 2014, 10:31:42 pm »
Vote: ashersky

There's gonna' be a lynchin'~ ♫

7281
Mafia Game Threads / Re: M55: Mafia Holiday! - Day 1 - PM for speccy
« on: December 18, 2014, 06:15:33 pm »
Wow. I don't even understand what's going on here. I mean, I've played Mafia IRL, but it's nothing like this. :s

And hi Silverspawn :D

7282
Puzzles and Challenges / Re: Estate and Curse gaining puzzles
« on: December 17, 2014, 11:03:10 pm »
All of this debate is intense. Wow. Just wow. You can do just about anything with no actions. So...


Let's up the ante. How many Colonies can you gain with no actions?

7283
Mafia Game Threads / Re: M55: Mafia Holiday! - Day 1 - PM for speccy
« on: December 17, 2014, 11:00:52 pm »
Guys, guys, guys. We don't know who the villain is or if there even is one. This could be a prank note. *waves* Let's just...

PARTY

Since I have no information, I will not vote and potentially condemn an innocent man/woman.

7284
Dominion Articles / Re: I want to write a strategy article...
« on: December 17, 2014, 01:01:22 am »
Island is a Victory card and thus forces itself to be drawn into hand when revealed by Scout. EDGE-CASED!

DAAAAAAAAAAAAAAAAAAAAANNNNNNNNNNNNNNNGGGGGGGGG

It's nice with Ironworks too, I guess.

7285
General Discussion / Re: Financial Management
« on: December 17, 2014, 12:23:57 am »
Invest in your retirement. Like, dump $50-$100 bucks into an IRA/401k every single week or whenever you get paid without exception. Every dollar you don't spend after you take care of utilities and spending you need should be regulated to savings in case of emergencies, a new car, etc.

7286
Dominion Articles / Re: I want to write a strategy article...
« on: December 17, 2014, 12:12:53 am »
oh, I'm not going to defend Island with this article. It is very weak. But there are still a bunch of things to talk about.

Like you could talk about how the art for Island, Pirate Ship, and Native Village is all part of the same picture. :p

I can't think of much else, really. In high engine settings, I can't think of a time to buy this card early (but perhaps later?), and with Money decks, it is better early game than later game, though it certainly seems better in BM by my estimation.

7287
Puzzles and Challenges / Re: Estate and Curse gaining puzzles
« on: December 16, 2014, 10:45:25 pm »
Swapping out one Platinum for a Venture should bring up the count.

Brilliant. I always think of these elaborate things but always forget one thing. Not just with Dominion. Dumb brain.

7288
Dominion Articles / Re: I want to write a strategy article...
« on: December 16, 2014, 10:44:03 pm »
Ah, good ol' Island. I've won exactly 0 games with this card. It's good for this: 2 VP in event of a tie while slightly making your deck overall better while throwing away a 4 Buy that could have been spent buying Silver or some equivalent good card. You sacrifice beginning opening for a bit of later leverage.

7289
Simulation / Re: uygefueawgufgerfgoi
« on: December 16, 2014, 10:40:35 pm »
Nah, you're all right. Even if machines break a game for good, people are still fallible. Until we have supercomputer chips in our heads that is.

Either way, brute-force is a very ugly way (and very big file-wise) to calculate something, and if there's a 'natural' way to code a program, it should be done. Sadly, this is what would revolutionize technology if it was discovered, and is probably impossible. It's safe to assume that until some smart guy comes around and changes how everyone thinks of programming and/or discovers a way to make this work, we'll never see true Intelligent AI.

7290
Puzzles and Challenges / Re: Estate and Curse gaining puzzles
« on: December 16, 2014, 09:40:51 pm »
lol, I like how this went from a Curse/Estate to a Silver thing.

How about gaining the most amount of Duchies with 1 action?

Chapel 4 HG in your hand for 4 Duchies. Or....

Have 3 Platinums and 2 Counterfeits in hand, Play the two Counterfeits on 2 Platinums for a total of 27 bucks, Overpay with Doctor to trash 10 HG as you draw them (13 used), and with 14 left, buy 2 Duchies to gain a total of 12 Duchies. I was one coin short of gaining a third coin, so maybe you all could help with that.

7291
Puzzles and Challenges / Re: Estate and Curse gaining puzzles
« on: December 16, 2014, 03:25:19 pm »
Okay, so with question one and two, everything is resolved. Estates can be gained quite quickly with the right tools, as you al have surmised.

The question now is, is there a better way to gain curses with the preset rules than what I have already listed?

7292
Puzzles and Challenges / Re: Estate and Curse gaining puzzles
« on: December 16, 2014, 03:21:05 pm »
I can get 40 estates with two actions:

Action 1: Scrying pool, drawing 10 catacombs and 10 HG and forge
Action 2: Forge everything.

Curses: Note that your scenario allows for playing treasures and buying, and also gets 15. I can get 105:

Hand: 4 talisman, squire. Curses are embargoed 30 times. Each time I buy a curse I get 34 more.

Smart, smart. Embargo tokens. I need to remove those as well from the equation. I knew I was missing some stuff.

Scrying pool play, very smart. I've discovered actual interplay with Counterfeit and Talisman, with Counterfeit giving an extra buy as well to boot.

Hunting Grounds is probably the main way to gain Estates.

7293
Puzzles and Challenges / Re: Estate and Curse gaining puzzles
« on: December 16, 2014, 03:16:03 pm »
I can gain 40 estates with 0 actions. Use my 4857638476259346798567 coin tokens, overpay for Doctor, trash 10 Catacombs and 10 Hunting Grounds.

Okay, okay. I'll make a clause for zero coin tokens. I forgot that bit.

7294
Puzzles and Challenges / Estate and Curse gaining puzzles
« on: December 16, 2014, 02:32:05 pm »
How many Estates can you possibly get in one turn playing only one action? Curses? What if you had two actions? What would change then? Please note that the Estate and Curse pile are infinite. If you can gain 100 estates, then it's possible.

LIMITS:
Your hand must only have 5 cards in it at the start of the turn. No turn shenanigans like Possession or Caravan or Outpost.
You can set your draw deck to be anything you want, and the discard pile is empty.
Playing KC and TR counts as one action.
Playing Golem counts as one action, and any actions played via Golem count as well, making Golem (as far as I can tell) moot.
Standard rules apply here, meaning that if you use a Terminal first, you're out of actions.
You do not start with any coin tokens, pirate coins, etc. Think of this turn like it is your first turn.
Embargo tokens are not applicable except if you have an Embargo card in hand and apply it before buying.

For Estates (one action), I have conceived of this scenario:

HAND: Hunting Grounds, Hunting Grounds, Hunting Grounds, Hunting Grounds, Chapel

Total: 12 Estates

For Estates (two actions), I have conceived of this scenario:

HAND: Hunting Grounds, Hunting Grounds, Hunting Grounds, Hunting Grounds, Chapel

Total: 12 Estates

I do not think that 12 Estates can be improved upon with this scenario, so the first question is this: Will the answer change with 3 actions played? Did I miss something with 2 actions that gives more than 12 possible Estates? Remember that Talisman and Stonemason do not work as they gain non-victory cards (or at least for Stonemason, action cards).

As for curses...

Curses (one action):

HAND: Talisman, Talisman, Talisman, Talisman, Sir Martin/Squire

Play Sir Martin/Squire with 2 buys. With each buy, you gain an extra 4 curses with every curse buy.

Total: 10 Curses

Can you top that? Note that since Talisman only forbids Victory cards, and Curses are NOT Victory cards, it stands to reason that Talisman can work in this instance.

Curses (with 2 actions):

HAND: King's Court, Sir Martin/Squire, Talisman, Talisman, Talisman

You King's Court a Sir Martin/Squire with 2 buys, and the Talisman count is at 3 curses per 6 buys.

Total: 24 curses

The second question here follows the first question in scope. Is there a better possible Curse gaining function for 1 or 2 actions? If not, there remains some interesting follow-ups with 3 actions. Obviously King's Court comes into play, and you would likely King's Court a Squire (which is the better buy at this point over Sir Martin for it's Action giving ability) to gain +4 buys and +2 Actions, leading into the next card in your hand (with Talisman, Talisman, and Hunting Grounds), to play Hunting Grounds for 4 Talismans, leading to a 6 Talisman count per 4 buys, meaning a count total of 28 Curses. So my second question here is thus: Is it possible to gain more curses than a standard KC/Squire/Talisman/Hunting Grounds deck with every subsequent action increase?

In conclusion, the questions posed here are:

1. Can you gain more Estates in a 1-2 action setting than I proposed?
2. Can you change the total of Estates gained with 3 actions? With 4?
3. Can you gain more curses in a 1-2 action setting than I proposed?
4. Can you gain more Curses than a simple KC/Squire/Talisman/Hunting Grounds deck (using at least one different action) as you increase the number of Actions allowed? Remember that Using Golem uses 1 action by itself, and any actions it uses count as actions as well.


I bet this could all be solved with Math and Logic. :p

7295
/in

Just covering my bases.

7296
Mafia Game Threads / Re: some probabilities
« on: December 15, 2014, 09:12:35 pm »
You have two accounts? Oh my. I see.

7297
Mafia Game Threads / Re: some probabilities
« on: December 15, 2014, 07:47:40 pm »
You've been spending a lot of time on this thread. I noticed that awkward photo with the ghosts. Yes. I saw that. I know what you did, you monster.

A monster who can write better code than me T^T

7298
Mafia Game Threads / Re: some probabilities
« on: December 15, 2014, 06:59:23 pm »
sorry for editing your post, it was a missclick. I'm not used to being able to do that. It's weird.

Ah, so Java. Pretty much the main stuff I've learned.

7299
Mafia Game Threads / Re: some probabilities
« on: December 15, 2014, 05:25:17 pm »
What programming language did you use? I probably could write a simple probability program given an entire day, but honestly I'm not code savvy.

7300
There could be a 'Carnival' theme with Ringmaster and Lion Tamer and stuff, though that's probably pretty dumb.

I could see a Greek/Roman/Ancient Civ expansion. Or perhaps a Renaissance theme. I really do think that Ancient Civ idea has a ton of potential, with perhaps attack cards with Legionnaire and Ballista/Catapult and Chieftain, and maybe Trireme and Temple and Astrologer and Politician and Diplomat and Philosopher to name a few potential card name ideas.

 Themes for that deck could be more attack based, but in a different way, like perhaps little mini skirmishes (that don't hurt you or your opponent), like perhaps there's a 'War' card (like the ol' card game War), where you and your opponent both look at the top card of your deck and whichever card has the higher cost gets a small benefit or something. That would be interesting because that would make cards like Ghost Ship and Bureaucrat as well as junking cards become more/less powerful.

A better Chancellor might be cool, where you can hold on to a few cards when you dump your entire deck into your discard, or perhaps a +2 Draw after you do deck discarding.

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