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151
Game Reports / I blew it. I freaking blew it.
« on: December 21, 2014, 05:27:03 pm »
Game Found Here



Code: [Select]
Courtyard, Squire, Storeroom, Urchin, Spice Merchant, Bazaar, Contraband, Cultist, Mystic, Peddler
I will discuss the entire game and my thought process. This loss really has gotten me pissed. Man.
------------ Game Setup ------------
Supply cards: Courtyard, Squire, Storeroom, Urchin, Spice Merchant, Bazaar, Contraband, Cultist, Mystic, Peddler, Copper, Silver, Gold, Estate, Duchy, Province, Curse, Ruins
Rating system: pro
Seprix - starting cards: Necropolis, Overgrown Estate, Hovel, Copper, Copper, Copper, Copper, Copper, Copper, Copper
Nikita Galkin - starting cards: Necropolis, Overgrown Estate, Hovel, Copper, Copper, Copper, Copper, Copper, Copper, Copper
Seprix - shuffles deck
Nikita Galkin - shuffles deck
Seprix - draws Copper, Hovel, Necropolis, Overgrown Estate, Copper
Nikita Galkin - draws Copper, Overgrown Estate, Copper, Necropolis, Copper

 
Okay, so I start with 2/5. I know this will be good, and I'm already planning Cultist/Squire as my opening. I am aware of Urchin/Urchin being possible for my opponent to do, so I know I have to act quickly to slam him with so much crap that he can't connect his Urchins.

---------- Seprix: turn 1 ----------
Seprix - plays 2 Copper
Seprix - buys Squire
Seprix - gains Squire
Seprix - draws Copper, Copper, Copper, Copper, Copper
 
---------- Nikita Galkin: turn 1 ----------
Nikita Galkin - plays 3 Copper
Nikita Galkin - buys Urchin
Nikita Galkin - gains Urchin
Nikita Galkin - draws Copper, Copper, Hovel, Copper, Copper


With that first Urchin buy, I know he's going to get the second one. An idea pops in my mind where I can use Urchin myself and Cultist to get my own Mercenary so I can trash my Squire for an extra attack card.
 
---------- Seprix: turn 2 ----------
Seprix - plays 5 Copper
Seprix - buys Cultist
Seprix - gains Cultist
Seprix - shuffles deck
Seprix - draws Squire, Copper, Necropolis, Copper, Overgrown Estate
 
---------- Nikita Galkin: turn 2 ----------
Nikita Galkin - plays 4 Copper
Nikita Galkin - buys Urchin
Nikita Galkin - gains Urchin
Nikita Galkin - shuffles deck
Nikita Galkin - draws Copper, Copper, Copper, Hovel, Copper


Standard protocol.
 
---------- Seprix: turn 3 ----------
Seprix - plays Squire
Seprix - gains Silver
Seprix - plays 2 Copper
Seprix - buys Urchin
Seprix - gains Urchin
Seprix - draws Copper, Copper, Copper, Cultist, Hovel
 
---------- Nikita Galkin: turn 3 ----------
Nikita Galkin - plays 4 Copper
Nikita Galkin - buys Silver
Nikita Galkin - gains Silver
Nikita Galkin - draws Urchin, Copper, Copper, Copper, Urchin


I kill two birds with one stone, gaining an Urchin AND a Silver. I think my development is doing better than his right now, though I know the storm cloud is looming.
 
---------- Seprix: turn 4 ----------
Seprix - plays Cultist
Seprix - draws Copper, Copper
Nikita Galkin - gains Ruined Village
Seprix - plays 5 Copper
Seprix - buys Cultist
Seprix - gains Cultist
Seprix - shuffles deck
Seprix - draws Cultist, Urchin, Necropolis, Copper, Squire
 
---------- Nikita Galkin: turn 4 ----------
Nikita Galkin - plays Urchin
Nikita Galkin - draws Necropolis
Seprix - discards Necropolis
Nikita Galkin - plays Urchin
Nikita Galkin - trashes Urchin
Nikita Galkin - gains Mercenary
Nikita Galkin - draws Overgrown Estate
Nikita Galkin - plays 3 Copper
Nikita Galkin - buys Silver
Nikita Galkin - gains Silver
Nikita Galkin - shuffles deck
Nikita Galkin - draws Mercenary, Copper, Silver, Urchin, Copper

 
My plan continues, and he connects his Urchins. This sucks, but it's livable.

---------- Seprix: turn 5 ----------
Seprix - plays Squire
Seprix - takes 2 actions
Seprix - plays Urchin
Seprix - draws Silver
Nikita Galkin - discards Silver
Seprix - plays Cultist
Seprix - trashes Urchin
Seprix - gains Mercenary
Seprix - draws Copper, Copper
Nikita Galkin - gains Ruined Library
Seprix - plays 3 Copper, 1 Silver
Seprix - buys Cultist
Seprix - gains Cultist
Seprix - draws Overgrown Estate, Copper, Copper, Copper, Hovel
 
---------- Nikita Galkin: turn 5 ----------
Nikita Galkin - plays Urchin
Nikita Galkin - draws Copper
Seprix - discards Overgrown Estate
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Urchin
Nikita Galkin - gains Mercenary
Nikita Galkin - trashes Copper, Copper
Nikita Galkin - draws Copper, Copper
Seprix - discards Hovel
Nikita Galkin - plays 3 Copper
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - draws Copper, Silver, Hovel, Copper, Overgrown Estate

 
Okay, so it's going nicely. I have a Mercenary too, and I can cut off his circulation with ruins and discarding attacks.

---------- Seprix: turn 6 ----------
Seprix - plays 3 Copper
Seprix - buys Silver
Seprix - gains Silver
Seprix - draws Copper, Cultist
Seprix - shuffles deck
Seprix - draws Copper, Copper, Silver
 
---------- Nikita Galkin: turn 6 ----------
Nikita Galkin - plays 2 Copper, 1 Silver
Nikita Galkin - buys Urchin
Nikita Galkin - gains Urchin
Nikita Galkin - draws Ruined Village, Necropolis
Nikita Galkin - shuffles deck
Nikita Galkin - draws Bazaar, Copper, Mercenary


He gets another Urchin, as expected. I start to wonder whether I made the right call with my deck, but it's too late now, and I continue forward.
 
---------- Seprix: turn 7 ----------
Seprix - plays Cultist
Seprix - draws Cultist, Mercenary
Nikita Galkin - gains Survivors
Seprix - plays Cultist
Seprix - draws Copper, Hovel
Nikita Galkin - gains Ruined Library
Seprix - plays 4 Copper, 1 Silver
Seprix - buys Gold
Seprix - gains Gold
Seprix - draws Copper, Copper, Silver, Squire, Overgrown Estate
 
---------- Nikita Galkin: turn 7 ----------
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Copper
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Ruined Village, Necropolis
Nikita Galkin - draws Copper, Silver
Seprix - discards Overgrown Estate
Seprix - discards Copper
Nikita Galkin - plays 3 Copper, 1 Silver
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - draws Urchin, Copper, Hovel, Overgrown Estate, Ruined Library


I draw my Mercenary dead, and he hits me with his. Bad start.
 
---------- Seprix: turn 8 ----------
Seprix - plays Squire
Seprix - gains Silver
Seprix - plays 1 Copper, 1 Silver
Seprix - buys Silver
Seprix - gains Silver
Seprix - draws Copper, Necropolis, Cultist
Seprix - shuffles deck
Seprix - draws Cultist, Silver
 
---------- Nikita Galkin: turn 8 ----------
Nikita Galkin - plays Urchin
Nikita Galkin - draws Copper
Seprix - discards Copper
Nikita Galkin - plays Ruined Library
Nikita Galkin - draws Mercenary
Nikita Galkin - plays 2 Copper
Nikita Galkin - buys Squire
Nikita Galkin - gains Squire
Nikita Galkin - draws Silver
Nikita Galkin - shuffles deck
Nikita Galkin - draws Mercenary, Copper, Copper, Squire
 
---------- Seprix: turn 9 ----------
Seprix - plays Necropolis
Seprix - plays Cultist
Seprix - draws Cultist, Copper
Nikita Galkin - gains Ruined Market
Seprix - plays Cultist
Seprix - draws Copper, Copper
Nikita Galkin - gains Ruined Village
Seprix - plays Cultist
Seprix - draws Copper, Silver
Nikita Galkin - gains Survivors
Seprix - plays 4 Copper, 2 Silver
Seprix - buys Gold
Seprix - gains Gold
Seprix - draws Copper, Mercenary, Squire, Hovel, Copper
 
---------- Nikita Galkin: turn 9 ----------
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 actions
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Copper, Copper
Nikita Galkin - draws Ruined Library, Copper
Seprix - discards Hovel
Seprix - discards Copper
Nikita Galkin - plays Ruined Library
Nikita Galkin - draws Copper
Nikita Galkin - plays 2 Copper, 1 Silver
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - draws Urchin, Survivors, Bazaar, Copper, Overgrown Estate
 
---------- Seprix: turn 10 ----------
Seprix - plays Squire
Seprix - takes 2 actions
Seprix - plays Mercenary
Seprix - trashes Copper
Seprix - draws Gold, Silver, Overgrown Estate, Silver
Seprix - shuffles deck
Seprix - draws Cultist


I'm giving him fuel, and I'm cutting off circulation for myself as well because I don't have money to do anything, because he keeps using Mercenaries. He smartly buys Bazaar, which I should have done. He is eyeing a 3-pile with Ruins/Bazaar/Peddler, though I don't realize it yet.
 
---------- Nikita Galkin: turn 10 ----------
Nikita Galkin - plays Urchin
Nikita Galkin - draws Mercenary
Seprix - discards Overgrown Estate
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Silver
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Urchin
Nikita Galkin - gains Mercenary
Nikita Galkin - trashes Overgrown Estate, Survivors
Nikita Galkin - draws Hovel
Nikita Galkin - draws Bazaar, Ruined Library
Seprix - discards Silver
Nikita Galkin - plays Bazaar
Nikita Galkin - shuffles deck
Nikita Galkin - draws Copper
Nikita Galkin - plays Ruined Library
Nikita Galkin - draws Mercenary
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Hovel, Copper
Nikita Galkin - draws Silver, Squire
Nikita Galkin - plays 2 Silver, 1 Copper
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - draws Mercenary, Copper, Ruined Village, Ruined Market, Survivors
 
---------- Seprix: turn 11 ----------
Seprix - plays Cultist
Seprix - draws Mercenary, Copper
Nikita Galkin - gains Abandoned Mine
Seprix - plays 1 Gold, 1 Silver, 1 Copper
Seprix - buys Gold
Seprix - gains Gold
Seprix - draws Cultist, Silver, Gold, Silver, Squire


My first Gold, my plan is a quick BM deck with consistent $8 draw, to quickly win before he can clean up his deck and blow me up. I also draw my Mercenary dead again, frustrating me further.
 
---------- Nikita Galkin: turn 11 ----------
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Ruined Market, Survivors
Nikita Galkin - draws Ruined Library, Bazaar
Seprix - discards Silver
Seprix - discards Silver
Nikita Galkin - plays 1 Copper
Nikita Galkin - buys Squire
Nikita Galkin - gains Squire
Nikita Galkin - shuffles deck
Nikita Galkin - draws Abandoned Mine, Bazaar, Mercenary, Squire, Copper
 
---------- Seprix: turn 12 ----------
Seprix - plays Squire
Seprix - takes 2 actions
Seprix - plays Cultist
Seprix - draws Copper, Copper
Nikita Galkin - gains Abandoned Mine
Seprix - plays 2 Copper, 1 Gold
Seprix - buys Cultist
Seprix - gains Cultist
Seprix - draws Hovel, Copper, Cultist, Copper, Necropolis
 
---------- Nikita Galkin: turn 12 ----------
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Ruined Village
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Ruined Village, Abandoned Mine
Nikita Galkin - draws Copper, Silver
Seprix - discards Hovel
Seprix - discards Copper
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - plays 2 Copper, 1 Silver
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - draws Ruined Library, Bazaar, Bazaar, Ruined Library, Squire


I realize his plan to buy out 3-piles, and I know I have to quickly put the game out of reach, though I don't want to Green yet, since his Mercenary attack constantly puts me with bad hands and I'm sure I can't survive if I green now.
 
---------- Seprix: turn 13 ----------
Seprix - plays Necropolis
Seprix - plays Cultist
Seprix - draws Copper
Seprix - shuffles deck
Seprix - draws Hovel
Nikita Galkin - gains Ruined Library
Seprix - draws Gold, Copper, Copper, Copper, Gold
 
---------- Nikita Galkin: turn 13 ----------
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Mercenary
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Ruined Library, Ruined Library
Nikita Galkin - draws Silver, Bazaar
Seprix - discards Copper
Seprix - discards Copper
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Mercenary
Nikita Galkin - plays Bazaar
Nikita Galkin - shuffles deck
Nikita Galkin - draws Peddler
Nikita Galkin - plays Peddler
Nikita Galkin - draws Ruined Library
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Ruined Library, Silver
Nikita Galkin - draws Bazaar, Mercenary
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Squire
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 actions
Nikita Galkin - plays Mercenary
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - draws Bazaar, Abandoned Mine, Copper, Silver, Copper


I get a terrible draw, only barely hurting him before he goes nuclear on his turn. I'm starting to worry about my chances.
 
---------- Seprix: turn 14 ----------
Seprix - plays 2 Gold, 1 Copper
Seprix - buys Cultist
Seprix - gains Cultist
Seprix - draws Cultist, Overgrown Estate, Copper, Silver, Silver
 
---------- Nikita Galkin: turn 14 ----------
Nikita Galkin - plays Bazaar
Nikita Galkin - shuffles deck
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Mercenary
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Abandoned Mine, Copper
Nikita Galkin - draws Squire, Peddler
Seprix - discards Overgrown Estate
Seprix - discards Copper
Nikita Galkin - plays Peddler
Nikita Galkin - draws Mercenary
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Copper, Silver
Nikita Galkin - draws Mercenary, Peddler
Nikita Galkin - plays Peddler
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Squire
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - plays Mercenary
Nikita Galkin - buys Squire
Nikita Galkin - gains Squire
Nikita Galkin - buys Squire
Nikita Galkin - gains Squire
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - draws Bazaar
Nikita Galkin - shuffles deck
Nikita Galkin - draws Peddler, Squire, Bazaar, Peddler

 
His early Squire buying is paying off, and my plan is falling apart. He can keep gaining pieces and I can't do anything about it, because he keeps sending me to the stone age with those blasted Mercenaries.

---------- Seprix: turn 15 ----------
Seprix - plays Cultist
Seprix - draws Cultist, Mercenary
Seprix - plays Cultist
Seprix - draws Gold, Squire
Seprix - plays 2 Silver, 1 Gold
Seprix - buys Cultist
Seprix - gains Cultist
Seprix - draws Cultist, Silver, Silver
Seprix - shuffles deck
Seprix - draws Copper, Necropolis
 
---------- Nikita Galkin: turn 15 ----------
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Peddler
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Mercenary
Nikita Galkin - plays Peddler
Nikita Galkin - draws Squire
Nikita Galkin - plays Peddler
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Peddler
Nikita Galkin - draws Mercenary
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Squire
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Mercenary
Nikita Galkin - buys Bazaar
Nikita Galkin - gains Bazaar
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - draws Mercenary, Squire, Bazaar, Bazaar, Bazaar

 
I LOVE drawing Mercenary dead! He continues his plan, and I know I have to get points, NOW. Maybe he won't notice he can 3-pile, and I can steal a win!

---------- Seprix: turn 16 ----------
Seprix - plays Necropolis
Seprix - plays Cultist
Seprix - draws Gold, Copper
Seprix - plays 2 Silver, 2 Copper, 1 Gold
Seprix - buys Province
Seprix - gains Province
Seprix - draws Overgrown Estate, Copper, Hovel, Silver, Copper
 
---------- Nikita Galkin: turn 16 ----------
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - shuffles deck
Nikita Galkin - draws Peddler
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Peddler
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Peddler
Nikita Galkin - draws Peddler
Nikita Galkin - plays Peddler
Nikita Galkin - draws Peddler
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Peddler
Nikita Galkin - draws Peddler
Nikita Galkin - plays Peddler
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Squire
Nikita Galkin - plays Peddler
Nikita Galkin - draws Peddler
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Squire
Nikita Galkin - plays Peddler
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - draws Peddler
Nikita Galkin - plays Peddler
Nikita Galkin - draws Mercenary
Nikita Galkin - plays Mercenary
Nikita Galkin - trashes Mercenary, Squire
Nikita Galkin - gains Urchin
Nikita Galkin - draws Squire, Peddler
Seprix - discards Hovel
Seprix - discards Overgrown Estate
Nikita Galkin - plays Peddler
Nikita Galkin - draws Peddler
Nikita Galkin - plays Peddler
Nikita Galkin - draws Bazaar
Nikita Galkin - plays Bazaar
Nikita Galkin - shuffles deck
Nikita Galkin - draws Urchin
Nikita Galkin - plays Urchin
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - plays Squire
Nikita Galkin - takes 2 buys
Nikita Galkin - buys Province
Nikita Galkin - gains Province
Nikita Galkin - buys Province
Nikita Galkin - gains Province
Nikita Galkin - buys Province
Nikita Galkin - gains Province
Nikita Galkin - buys Peddler
Nikita Galkin - gains Peddler
Nikita Galkin - shuffles deck
Nikita Galkin - draws Peddler, Peddler, Bazaar, Bazaar, Peddler

 
Of COURSE he noticed. He counters with 3-Provinces and a Peddler to end the game on a 3-pile.

------------ Game Over ------------
Nikita Galkin - cards: 10 Peddler, 10 Bazaar, 3 Squire, 1 Mercenary, 1 Urchin, 3 Province
Nikita Galkin - total victory points: 18
Nikita Galkin - turns: 16
 
Seprix - cards: 6 Cultist, 1 Necropolis, 1 Squire, 1 Mercenary, 6 Copper, 4 Silver, 3 Gold, 1 Province, 1 Overgrown Estate, 1 Hovel
Seprix - total victory points: 6
Seprix - turns: 16
 
1st place: Nikita Galkin
2nd place: Seprix

What an utter loss. What did I do wrong? What could I have done? Where did I go wrong? Is Urchin/Urchin just that broken?


 

152
Dominion General Discussion / Counterfeit + Venture?
« on: December 19, 2014, 02:01:56 pm »
This combo seems really good if you look at it. You Counterfeit coppers, getting rid of bad coppers and giving an extra buy and bonus cash for it! Soon, as you buy Ventures and stuff, Venture gets more and more powerful as you draw better and better coins, and Counterfeit continues to trash obsolete Copper and soon Silver while adding a +buy to boot. It seems like a deck with this caliber can beat a Smithy+BM deck.

The problem is that you have to get to 5. Not hard, once you get to $5, get a Counterfeit and just trash away Coppers, buying card drawing actions and getting enough money to buy Ventures and Counterfeits. That money quickly adds up to Golds and Platinums even.

So my question is this. Is there a better BM option to be had? How many Engines can this combo beat? It looks really good on paper (even if it's a bit hard to get to), but is it really good? What about other Trashing decks? can it beat those?


153
Puzzles and Challenges / Estate and Curse gaining puzzles
« on: December 16, 2014, 02:32:05 pm »
How many Estates can you possibly get in one turn playing only one action? Curses? What if you had two actions? What would change then? Please note that the Estate and Curse pile are infinite. If you can gain 100 estates, then it's possible.

LIMITS:
Your hand must only have 5 cards in it at the start of the turn. No turn shenanigans like Possession or Caravan or Outpost.
You can set your draw deck to be anything you want, and the discard pile is empty.
Playing KC and TR counts as one action.
Playing Golem counts as one action, and any actions played via Golem count as well, making Golem (as far as I can tell) moot.
Standard rules apply here, meaning that if you use a Terminal first, you're out of actions.
You do not start with any coin tokens, pirate coins, etc. Think of this turn like it is your first turn.
Embargo tokens are not applicable except if you have an Embargo card in hand and apply it before buying.

For Estates (one action), I have conceived of this scenario:

HAND: Hunting Grounds, Hunting Grounds, Hunting Grounds, Hunting Grounds, Chapel

Total: 12 Estates

For Estates (two actions), I have conceived of this scenario:

HAND: Hunting Grounds, Hunting Grounds, Hunting Grounds, Hunting Grounds, Chapel

Total: 12 Estates

I do not think that 12 Estates can be improved upon with this scenario, so the first question is this: Will the answer change with 3 actions played? Did I miss something with 2 actions that gives more than 12 possible Estates? Remember that Talisman and Stonemason do not work as they gain non-victory cards (or at least for Stonemason, action cards).

As for curses...

Curses (one action):

HAND: Talisman, Talisman, Talisman, Talisman, Sir Martin/Squire

Play Sir Martin/Squire with 2 buys. With each buy, you gain an extra 4 curses with every curse buy.

Total: 10 Curses

Can you top that? Note that since Talisman only forbids Victory cards, and Curses are NOT Victory cards, it stands to reason that Talisman can work in this instance.

Curses (with 2 actions):

HAND: King's Court, Sir Martin/Squire, Talisman, Talisman, Talisman

You King's Court a Sir Martin/Squire with 2 buys, and the Talisman count is at 3 curses per 6 buys.

Total: 24 curses

The second question here follows the first question in scope. Is there a better possible Curse gaining function for 1 or 2 actions? If not, there remains some interesting follow-ups with 3 actions. Obviously King's Court comes into play, and you would likely King's Court a Squire (which is the better buy at this point over Sir Martin for it's Action giving ability) to gain +4 buys and +2 Actions, leading into the next card in your hand (with Talisman, Talisman, and Hunting Grounds), to play Hunting Grounds for 4 Talismans, leading to a 6 Talisman count per 4 buys, meaning a count total of 28 Curses. So my second question here is thus: Is it possible to gain more curses than a standard KC/Squire/Talisman/Hunting Grounds deck with every subsequent action increase?

In conclusion, the questions posed here are:

1. Can you gain more Estates in a 1-2 action setting than I proposed?
2. Can you change the total of Estates gained with 3 actions? With 4?
3. Can you gain more curses in a 1-2 action setting than I proposed?
4. Can you gain more Curses than a simple KC/Squire/Talisman/Hunting Grounds deck (using at least one different action) as you increase the number of Actions allowed? Remember that Using Golem uses 1 action by itself, and any actions it uses count as actions as well.


I bet this could all be solved with Math and Logic. :p

154
Introductions / It is I.
« on: December 14, 2014, 03:27:14 pm »
I am now part of this forum.

So hi.

(I have too edited this)

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