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Topics - Seprix

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126
Dominion Articles / Farming Village
« on: June 05, 2015, 01:08:48 pm »

        Farming Village's ability is overrated by a lot of new players. In the Qvist rankings (2014), it’s 28th in the $4 cost category out of 57 total cards. Farming Village costs an extra $1 (compared to Village) for a guaranteed drawing of a treasure or an action. While you might have visions of skipping tons of Victory Cards to get to that crucial Action card, it usually doesn't work out that way. Farming Village's ability makes this card possibly one of the worst Villages in Dominion in terms of cost/ability. Does this mean Farming Village is awful? Well, no.

   In a game with good solid trashing, you’re not going to use that guaranteed draw to great effect until the endgame. But if both you and your opponent have gained a decent amount of VP cards, Farming Village does in fact become better as time goes on if the game lasts that long. You're not really buying this card for it's special effect, you're buying it for the +Action. Anything you get extra is a nice bonus of possible extra reliability in draw.

   In the second scenario, when skipping a bunch of junk really matters (assuming there is no trashing), Farming Village is usually bad, since you’ll still be likely just drawing a copper. Even though you might skip a Curse with it's guaranteed good draw, is it even worth buying in such a game? If you're not going to build an engine, you should probably avoid this card.

   Farming Village's ability can softly counter attacks that interact with the top card of your deck like Fortune Teller, Bureaucrat, Sea Hag, Spy and (sometimes) Scrying Pool, not to mention Farming Village more than softly counters Rabble. Farming Village likes Kingdoms with treasure trashing in particular, since you can simply trash all coppers you would otherwise draw. Alt-VP is also something slightly more forgiving in games with Farming Village. A nice synergy with Farming Village is Apothecary, since green cards can clog it’s copper draw up, and Apothecary draws the coppers you don’t want to hit with Farming Village. However, a seemingly nice combination of Tunnel activating and Farming Village can often be a trap, so be careful when both cards are on the board. Also beware interactions with Farming Village and cards that actually want Victory Cards in hand, such as Tournament, Baron, and Crossroads.

     Even though Farming Village's signature ability is not often that significant until the late game, it is still a village, and thus should be treated as such. As a result, barring a few exceptions, wherever you should or shouldn't buy a vanilla village, is what you should do with this card.


Works with: Engines, Apothecaries, Topdecking attacks, money trashers, deck inspectors

Conflicts with: Slog games, BM games, Cards that want Victory Cards in hand

127
Dominion Articles / Smithy
« on: June 05, 2015, 12:46:10 pm »



Smithy is the most basic draw card in all of Dominion.

What does it do?

It draws +3 cards, netting you a +2 card gain. That's two more cards than what you would have gotten than if you didn't play Smithy. With those extra cards, you can often buy higher priced Action, Treasure, and Victory cards. Sometimes if you set your deck up correctly, you can play many Smithies in succession, which draws you even more cards.

Is that it?

Yes, actually.

Really?

Yes, really.


Works with: Engines, Big Money
Does not work with: Over-terminaling

128
Dominion General Discussion / Apprentice/Coppersith/Treasure Map
« on: May 28, 2015, 12:52:05 am »
http://www.gokosalvager.com/static/logprettifier.html?20150527/log.53ddf71fe4b09f0d8fe135bc.1432787473274.txt



Code: [Select]
Secret Chamber, Bridge, Coppersmith, Feast, Treasure Map, Apprentice, Band of Misfits, Festival, Mine, Rabble
I for sure biffed the opening, but I think I had a good enough plan that was crazy enough to work if I could connect. I was behind, and when you're behind, taking reasonable risks is a good play. My plan was to use Coppersmith as my payload, trash Golds/Silvers to my Apprentice (and later Colonies if needed, but this was not meant to be), and use Treasure Map to get more Golds to burn. It was all dependent on Treasure Map connecting quickly enough, which I fortunately got since I was drawing just about my whole deck, and I went off in time, because Ela had a 4 Colony Turn next up, and then she bought all the Estates too, which may have been right, but it wasn't even close to enough in the end, as I simply used my new Golds to draw everything.

One thing I do regret is not grabbing more Festivals, and buying Rabble may have been a mistake as well, though it could have been Apprentice food later on admittedly.

Secret Chamber is bad here until the end game, and by then, the game's going by so fast, it's pointless to pick up. Mine is a possible important consideration to upgrade to Platinum, but it's slow in a fast game, not to mention I felt confident enough in my bridge/coppersmith play to seize the day, and besides the Golds were food.

129
Dominion General Discussion / Use Goko, Guys
« on: May 27, 2015, 11:33:39 pm »
http://www.gamelook.com.cn/2012/10/96427

Apparently, you gain immediate sex appeal.

But she's frozen there permanently. You know, disconnections and Goko lag. Sorry!

130
Dominion General Discussion / Fool's Gold, ACTIVATE!
« on: May 26, 2015, 10:38:33 pm »


Code: [Select]
Vineyard, Poor House, Fool's Gold, Forager, Envoy, Remake, Spice Merchant, Council Room, Trading Post, Peddler

http://www.gokosalvager.com/static/logprettifier.html?20150526/log.50cae34ce4b0c3bfb6b97473.1432693148938.txt

BM really is the way to go here, and my plan was to thin down, and just play Envoy as my terminal, drawing so much coin, that it didn't matter what my opponent denied. I was going to just play with money, and then Hyphen decided to go for the FG. I realized I had to contest them or possibly fall way behind, and I had a secondary plan to trash them when Hyphen bought a Province, to help boost my Forager. I do wish I got a second Forager, and I think that may have been a mistake to not get the second Forager, but I think I played well overall.

131
General Discussion / User Theme Songs!
« on: May 18, 2015, 12:43:34 pm »
What song do you picture with certain members of this board?

Like for example, every time I see iguanaiguana or Celestial Chameleon, I think of this:




132
Dominion: Adventures Previews / Adventures Cards Power Ranking
« on: May 08, 2015, 09:45:30 pm »
Coin of the Realm, Page, Peasant, Ratcatcher, Raze

Amulet, Caravan Guard, Dungeon, Gear, Guide

Duplicate, Magpie, Messenger, Miser, Port, Ranger, Transmogrify

Artificer, Bridge Troll, Distant Lands, Giant, Haunted Woods, Lost City, Relic, Royal Carriage, Storyteller, Swamp Hag, Treasure Trove, Wine Merchant

Hireling

The entire listing of all cards by their respective cost. I am not ranking Events here, I think I will create a separate thread for that. The question here is thus: Which cards are going to be stronger/more useful than others on their own? Can you create a general list of best to worst Adventures cards in order? I'll try to make a list myself later.

133
General Discussion / Pun Wars
« on: May 04, 2015, 10:16:29 am »
Every post must be a pun. Everything.

134
Non-Mafia Game Threads / Dominion Fan-Fiction
« on: April 30, 2015, 02:18:37 pm »
You are intrigued. That, and Elanchana will love this. I don't know, girls are into this sort of thing called shipping which has nothing to do with Port, which is also a Dominion card, lookit that!

And if you're reading this and wondering what the heck you're reading, don't worry. I don't know what I'm creating either. It's stupid, but hey. Maybe it'll be fun. I just hope I don't regret this. lol

This is the never ending story of Dominion. Each post is the continuation of that story.

Two rules.

1. You may post up to three sentences.

2. All characters must be Dominion cards. E.G. Witch, Candlestick Maker, etc. Yes, even Possession and Remodel are card-people.

Remodel woke up. He couldn't wait to get to work trashing Estate! He went downstairs and ate some cereal.

135
Dominion General Discussion / Double Tac Game W/ Shark Bait
« on: April 22, 2015, 03:11:21 pm »
http://www.gokosalvager.com/static/logprettifier.html?/20150422/log.54109627e4b0750ebc1f6911.1429729622903.txt

Other than that one turn where I used Tac when I had money and buys, and that turn where I should have double Provinced over Province/Lab/Duchy, I would like to see what else I did wrong. I feel like I could have won this game with a little better play.

136
Non-Mafia Game Threads / My Hill!
« on: February 14, 2015, 06:32:20 pm »
builds a house on a hill

My Hill.

Nobody better take the hill from anyone who currently owns the hill in various clever ways, or they will be very upset. And nobody better claim the hill is theirs after booting said owner of hill from their former hill. That's just rude.

137
Game Reports / Secret Chamber play?
« on: February 08, 2015, 11:12:59 pm »


Code: [Select]
Haven, Pawn, Secret Chamber, Shanty Town, Throne Room, Horn of Plenty, Margrave, Mystic, Pillage, Rogue

http://www.gokosalvager.com/static/logprettifier.html?20150208/log.54109627e4b0750ebc1f6911.1423454568365.txt

I think the obvious strategy is a mixture of Margrave attacks, Throne Room, Shanty Towns, and Pawn. Horn of Plenty is relevant here, but I never really dabbled with it. Mystic might be okay here, but I think it was too slow. Rogue/Pillage play went into factor here, though it really shouldn't have, since there were Margraves everywhere. I think the key to winning this game was getting all the Throne Rooms, they're just too powerful to ignore.

I think I made some mistakes in buying too many Shanty Towns. I didn't really need all that many, and I think I may have bought a few too many, especially since Pawn/TR takes care of the job. However, my Shanty Towns never really collided, so I don't think it was a huge error, or at least, it didn't hurt me too much.

I really do think my 7 Throne Rooms to his 3 won the game for me, but here's where the question lies. I bought Secret Chamber, planning the eventual greening that was to come. I didn't want to buy a bunch of money, and it mitigates choking on green cards when you play 200 Margraves.

My opponent disagrees that Secret Chamber is nice here. Is Secret Chamber really all that good here? I think it is, once you've gotten to drawing a ton of cards a turn.

Perhaps I fired my green machine off a bit early as well, but the double province play was just too much to resist.

138
Dominion General Discussion / Funniest things you've ever seen on Goko
« on: February 08, 2015, 08:56:18 pm »


That should start some things off.

139
Freaking everyone is playing Dominion Online all of a sudden!!!!

Like, even TotalBiscuit. Freaking TotalBiscuit!

140
Non-Mafia Game Threads / Connect the dots
« on: February 06, 2015, 06:49:45 pm »
Here's the goal of the game. I (or someone else) will present 3 images. You must figure out the thing that puts every one of these items in common with one another.

If you're going to post images, please try to keep them small, and simplistic if possible. We don't need spam or cons.

Let's start with an easy one.





Begin. :)

141
Goko Dominion Online / Goko Salvager Iso Not Showing
« on: January 30, 2015, 03:45:57 pm »
Is it Goko, or Salvager? The Iso isn't showing, and the automatch isn't working either. Bleah.

142
Dominion General Discussion / Dominion Board Viewer?
« on: January 27, 2015, 12:42:20 am »
Does something like a Dominion app where you can analyze a game and rewind and forward turns using something like Goko Salvager links exist? I don't think it does, and I think it should be a thing.

You could be asking: Why on earth would you need something like this? There are two good reasons why.

1. Visual Learning and Processing

I like reading, and I like Dominion logs, but I hate reading Dominion logs. It's like reading Chess notation. Pawn to B6. That's a bit hard to envision sometimes with no concentration. You know what I mean? You just sometimes take out your chess board, and analyze the game yourself using the notation as a tool to guide the pieces around and deciding whether certain moves were good or not.

That's pretty significant to me, and perhaps others as well.

2. Commentary and Social Functions

You don't have to read boring logs out loud when you wish to recall a game. Instead, you can visually see every single game and move played, as if it were live. This is nice for YouTube and demonstrations.


Considering some games of Dominion are more luck based than others, perhaps this isn't the best idea ever. But I think something like this would be okay.

So what do you all think? Would it be cool if Making Fun had something like this implemented? No? Yes? I'm thinking about mailing them about this idea, but I'd like to run it by you all first.

143
Game Reports / Fun Board... WITH BLACK MARKET!?
« on: January 27, 2015, 12:00:46 am »


Code: [Select]
Native Village, Stonemason, Black Market, Philosopher's Stone, Baron, Cache, Laboratory, Altar, Harem, Prince
http://www.gokosalvager.com/static/logprettifier.html?20150126/log.54109627e4b0750ebc1f6911.1422334517284.txt

I think this is a pretty straight forward board here. Get all the Labs, you win. Overpay with Stonemason if necessary. Use Altar. Whatever it takes. In the end, I went with Black Market for lack of cards, which I believe makes this an *actual* fun Black Market board. Sure, Baron, Cache, Prince, and Phil Stone are completely useless, but hey. (I could have Princed a Native Village I guess, but I don't want to spend 8 on a freaking village when I draw most of my deck every turn)

I may have gotten a little overboard with all the money, but really, what even was there to buy? Should I have bought nothing? I'm not sure. My plan was to Stonemason Gold and Harems (and eventually the Altar) into Duchies for the eventual 3-pile if needed anyways. Stonemason is certainly a power card here. Black Market (I can't believe I'm saying this) helps immensely though, because man, there's just NOTHING out there.


144
Game Reports / Gardens? Pirate Ship!?
« on: January 23, 2015, 03:34:55 pm »
http://www.gokosalvager.com/static/logprettifier.html?20150123/log.54109627e4b0750ebc1f6911.1422044861516.txt



Code: [Select]
Stonemason, Masterpiece, Warehouse, Gardens, Pirate Ship, Quarry, Apprentice, Explorer, Laboratory, Nobles

This was a bit of a strange game, because my opponent went for Pirate Ship, and managed to trash both my Quarry AND my only Silver, which was frustrating. I was eyeing Gardens, and because there was Masterpiece, I had the plan to get drawing my entire deck pretty much, which was fantastic for Gardens. Also, there was Stonemason for trashing Lab/Apprentice/Gold into 2 Gardens in a game without plus buy, so that was really big. Why my opponent went for Pirate Ship, I don't know, but he ended up getting to a +5 coin count, which scared me for a second, but he never really invested in card draw, but kept buying Pirate Ship. I think that's why Pirate ship is bad. It's slow, it usually hit your opponent's coppers, and in a game with trashing, you're not going to hit coins later on to get to that key +8 coin. But yeah, Pirate ship was better here, though I really do question the decision to go for that. He hit my Quarry and Silver, and he still lost after all.

Is there a better strat then a Gardens rush? I really don't see one.

145
Dominion General Discussion / Tournament-Province Reveal
« on: January 22, 2015, 02:13:25 pm »
I was playing a game of Dominion (as usual), and I was wondering. Is there EVER a time where you would choose to not reveal a Province when someone plays a Tournament?

146
Game Reports / Obvious Baron?
« on: January 21, 2015, 02:31:31 am »


Code: [Select]
Oasis, Smugglers, Advisor, Baron, Fortress, Monument, Spy, Trader, Ghost Ship, Vault
http://dominionlogs.goko.com/20150120/log.54109627e4b0750ebc1f6911.1421825052678.txt

I do think the way to play this board was Monument. My opponent did not go for Monument until it was almost too late even though he had the better engine, and even then he almost came back. The entire time I was playing, I was regretting not buying Baron turn 1 over Monument, because man, I missed that Buy. I had all this money, and nothing to use it on. I had this amazing synergy with Advisor and Vault going on there, which I think would have been a thousand times better with a Baron. That was the most Baron of boards, I'm sure of it.

Trader is slow as molasses with trashing, and with all the Ghost Ships flying around, it was probably not good anyways. Smugglers also helped my opponent in the early game, as he got the Ghost Ship I got turn 3, and other nice things for free, which was why his Engine grew quickly alone with the Baron.

I think if that game was to continue on for a few more turns, I would have been screwed. I did not play better at all, and the mistake I made was not buying Baron turn 1.

147
Game Reports / Easy Duke Board?
« on: January 20, 2015, 06:27:20 pm »


Code: [Select]
Poor House, Pawn, Lookout, Philosopher's Stone, Trader, Cartographer, Duke, Wharf, Adventurer, Hunting Grounds

I mean, I almost lost this game despite my opponent going for a Cartographer/Wharf Province run.

I went for a Duke/Duchy run using Philosopher's Stone and Wharf.

http://dominionlogs.goko.com/20150120/log.516e6dcee4b082c74d7d8423.1421796141803.txt

I got a bit unlucky in the beginning for sure, with my Lookout being drawn with all 3 of my Estates, and I'm not so sure I should have bought Lookout over Silver anyways, but eh.

There was a turn where I could have bought a Duchy and I bought a Phil Stone instead. Maybe that was a mistake too, since my opponent decided to rush Duchies to deny me. I was ahead in Duchy count 3-1, and instead of a 5-3 split, it could have been a 6-2 Split.

Any thoughts on this board in general? Seems kind of a one sided Duke strategy game here to me, but my opponent was pretty close the whole game.

148
Dominion General Discussion / Always Losing.
« on: January 13, 2015, 01:00:12 am »
I know the cards. I know the strategies. But I lose to people who are new and thus should know less about the game all the time, who follow strategies that I'm pretty sure I know are wrong. Is every good player deciding to restart all of a sudden, or do I just suck now? How do I even improve now? I'm not winning anything anymore, and my losing isn't helping me improve a bit.

149
Game Reports / Always Watch Out For 3-Piles, kid
« on: December 29, 2014, 11:42:12 pm »
http://www.gokosalvager.com/static/logprettifier.html?/20141229/log.54109627e4b0750ebc1f6911.1419914373218.txt

I took an early lead in curse distributing to win this one. I should note that Amy could have technically won in this match the turn before I did, and that I found out quite early that my strategy was a losing one compared to hers. Thankfully, I noticed that 3-Pile ending was entirely possible, and I planned that curse buying 4 turns in advance.

Just remember to always watch for that 3-Pile. Even Ruins and Curses count, and I know I forget that sometimes.

150
Dominion Videos and Streams / Seprix's Streaming Emporium
« on: December 28, 2014, 09:42:51 pm »


I do not use Twitch. I use YouTube Gaming's streaming capabilities, and I also archive all of my streams on that channel as well.

Whenever I have a live broadcast, I will announce it on the Official Livestream page, but I will have my finished streams posted here. I will play other people while Streaming if asked.

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