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Dominion Articles / Farming Village
« on: June 05, 2015, 01:08:48 pm »Farming Village's ability is overrated by a lot of new players. In the Qvist rankings (2014), it’s 28th in the $4 cost category out of 57 total cards. Farming Village costs an extra $1 (compared to Village) for a guaranteed drawing of a treasure or an action. While you might have visions of skipping tons of Victory Cards to get to that crucial Action card, it usually doesn't work out that way. Farming Village's ability makes this card possibly one of the worst Villages in Dominion in terms of cost/ability. Does this mean Farming Village is awful? Well, no.
In a game with good solid trashing, you’re not going to use that guaranteed draw to great effect until the endgame. But if both you and your opponent have gained a decent amount of VP cards, Farming Village does in fact become better as time goes on if the game lasts that long. You're not really buying this card for it's special effect, you're buying it for the +Action. Anything you get extra is a nice bonus of possible extra reliability in draw.
In the second scenario, when skipping a bunch of junk really matters (assuming there is no trashing), Farming Village is usually bad, since you’ll still be likely just drawing a copper. Even though you might skip a Curse with it's guaranteed good draw, is it even worth buying in such a game? If you're not going to build an engine, you should probably avoid this card.
Farming Village's ability can softly counter attacks that interact with the top card of your deck like Fortune Teller, Bureaucrat, Sea Hag, Spy and (sometimes) Scrying Pool, not to mention Farming Village more than softly counters Rabble. Farming Village likes Kingdoms with treasure trashing in particular, since you can simply trash all coppers you would otherwise draw. Alt-VP is also something slightly more forgiving in games with Farming Village. A nice synergy with Farming Village is Apothecary, since green cards can clog it’s copper draw up, and Apothecary draws the coppers you don’t want to hit with Farming Village. However, a seemingly nice combination of Tunnel activating and Farming Village can often be a trap, so be careful when both cards are on the board. Also beware interactions with Farming Village and cards that actually want Victory Cards in hand, such as Tournament, Baron, and Crossroads.
Even though Farming Village's signature ability is not often that significant until the late game, it is still a village, and thus should be treated as such. As a result, barring a few exceptions, wherever you should or shouldn't buy a vanilla village, is what you should do with this card.
Works with: Engines, Apothecaries, Topdecking attacks, money trashers, deck inspectors
Conflicts with: Slog games, BM games, Cards that want Victory Cards in hand