Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - TheOthin

Filter to certain boards:

Pages: 1 2 [3] 4 5 ... 19
51
Puzzles and Challenges / Re: Easy Puzzles
« on: May 05, 2015, 03:13:24 pm »
An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.

Inheritance sets aside a card, so this doesn't meet the criteria of the puzzle.

How can you buy a card, without using coins, other than via cost reduction?

Okay then you gain one of the Highways mid-turn using Ironworks or Armory or something.

You can gain cards without coins, but you can't buy cards without coins unless you're either using cost reduction or going for cards that cost $0 in the first place.

There are cards that don't cost any coins at all.

Yeah the $0 ones. Are you proposing playing Cursers to wreck your opponent's VP and then buying Coppers and Ruins to end the game?

52
Puzzles and Challenges / Re: Easy Puzzles
« on: May 05, 2015, 02:46:01 pm »
An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.

Inheritance sets aside a card, so this doesn't meet the criteria of the puzzle.

How can you buy a card, without using coins, other than via cost reduction?

Okay then you gain one of the Highways mid-turn using Ironworks or Armory or something.

You can gain cards without coins, but you can't buy cards without coins unless you're either using cost reduction or going for cards that cost $0 in the first place.

53
Puzzles and Challenges / Re: Easy Puzzles
« on: May 05, 2015, 01:02:14 pm »
An opponent plays Bridge Troll; you take your -$1 token.  Your point totals are even, all the Victory Supply piles are full, and no other pile has more than two cards taken from it.

How can you win the game without ever losing the -$1 token?

Bear in mind that length is a factor, as your opponent can just buy stuff and end the game on their own.

You have the other Bridge Troll and two Highways, plus three Estate-Highways created earlier by picking up Inheritance with a cost-reducer in play. You also have Princess, but since winning it you returned your Province to the Supply by playing Ambassador with an opponent's Lighthouse in play. You play your Bridge Troll, five Highways, and Princess to reduce the price of Provinces to $0, then swipe them all in a single turn. You need another five Buys to pull it off but you can get them with two Market Squares, two Worker's Villages, and a Pawn; the Worker's Villages also give you the Actions to play all your terminals.

54
Puzzles and Challenges / Re: Easy Puzzles
« on: May 04, 2015, 10:25:46 pm »
One hunting grounds, or $6 and a buy.

For you, maybe. The rest of us need to put in a bit more work.

55
Puzzles and Challenges / Re: Easy Puzzles
« on: May 04, 2015, 08:38:23 pm »
But what about all the other base cards? It doesn't make sense to adjust for the fact that you only need 3 estates but not the fact that you don't need other cards at all.

Well, I hear the going rate for each Province is about $8.

56
Dominion General Discussion / Re: Male and female cards (again)
« on: May 04, 2015, 12:53:17 pm »
It's not even sexist to use 'he'. I don't think it's a problem.

I think you're going to get a lot of disagreement on this point, but I also recommend that this discussion not happen in this thread as the OP has already indicated that they would prefer to keep this thread just about discussion of the data and data gathering itself.

I think you're right in this case, but it's inconsistent to say this just to him and not to Jeebus, Elanchana, and Voltaire, just to name a few people who have been talking about non "data and data gathering" recently in this thread.

Also, I can't wait until singular they is finally accepted. There's basically no good argument for it besides "it's what I was taught".

I would like a singular they. I am however afraid it's going to sound stupid, like some made up word.

Funny story. In the past, the second-person singular pronoun was "thou", and second-person plural was the context where "you" was used. Over time, "you" got absorbed into being used for both, to the point where no one even questions it because it's what we're all used to.

"They" could be used the same way for third-person. Just like with "you", it'd be perfectly viable for it to get accepted as a regular singular pronoun, and once people got used to it they wouldn't question it. In fact, it could even become the only third-person pronoun used, just like how "you" is the only second-person pronoun used, but that's getting into some whole other topics.

57
Puzzles and Challenges / Re: Solo: Most VP on turn two?
« on: May 03, 2015, 06:03:04 pm »
How many players allowed?

58
Puzzles and Challenges / Re: Easy Puzzles
« on: May 03, 2015, 03:18:56 pm »
Hmm. You could have an opponent buy Lost City so you can reach Province, then they buy Messenger to give you the Tournament, but I assume that's not valid either.

59
Puzzles and Challenges / Re: Easy Puzzles
« on: May 03, 2015, 10:16:33 am »
My own puzzle: In a 2 player game, how can you open Province/Tournament?

Edit: My solution states that the opponent goes first, buying Ferry and putting it on Grand Market.

Opponent plays three Coppers to buy Ferry on Lost City.
You play four Coppers to buy Tournament.
Opponent plays four Coppers and a Baker coin to buy Ball, gaining two Lost Cities. You shuffle and draw Tournament and a Copper.
You play Tournament and draw another Copper, then play five Coppers and a Baker coin and buy Borrow and a Province.

Right, all the players who Messenger need to put Ferry on GM.

There's another solution that doesn't involve Messenger, but Ferry is certainly key.  :)

Ferry/Inheritance? If that counts. Opponent needs to get a Lost City for you to hit both price targets.

60
Dominion: Adventures Previews / Re: Preview: Giant
« on: May 02, 2015, 09:10:19 pm »
Secret Chamber + Watchtower.

 ;D

Even lets you discard the Secret Chamber!

61
Puzzles and Challenges / Re: Easy Puzzles
« on: April 30, 2015, 01:38:20 pm »
But wait.

"Play this as if it were an Action card in the Supply costing less than it that you choose.
This is that card until it leaves play."

So you play Band of Misfits, choose Feast. Band of Misfits becomes Feast until it leaves play, so after you play it once it's done being Feast. Then you play it a second time because KC. Now, you choose Scheme. According to BoM's text, it's Scheme until it leaves play, only it hasn't even entered play. So how could it stop being Scheme?

62
Puzzles and Challenges / Re: Solo Turn 2 Province with Estates
« on: April 29, 2015, 10:36:50 am »
Where are you getting two Buys to pick up both Scouting Party and an Action? It costs $2; there's no way you can get it and Council Room and Travelling Fair with only at most $7.

Scouting Party gives a buy.

Well that takes care of that, doesn't it.

63
Puzzles and Challenges / Re: Solo Turn 2 Province with Estates
« on: April 29, 2015, 07:19:19 am »
T1: Scouting Party/Silver(or Chancellor, or 3 cost giving +$2), discarding 3 Estates
T2: 4 Copper+Silver+Baker token+Borrow=Province

T1: Scouting Party/Smithy using Baker token, discarding 3 Estates
T2: 4 Copper+Smithy draws to 7 Copper+Borrow=Province

T1: Scouting Party/Envoy using Baker token, discarding 3 Estates
T2: 5 cards(4 Copper+Envoy), draw 3 Copper and Estate, Borrow for the Province.

T1: Scouting Party/Council Room using Baker token and Borrow, discarding 3 Estates
T2: 4 cards(3 Copper+Council Room), draw 4 Copper, Borrow for the Province.
T1: Scouting Party/Ball using Baker token and Borrow, discarding 3 Estates, gaining Magpie and Death Cart
T2: Draw 2 Copper, Magpie, and Death Cart. Magpie draws 2 Copper, Death Cart for $5, $9-$1 from Ball=$8 for Province (I really just wanted to use Ball here... Death Cart is just too strong)

Essentially, Scouting Party, then spend $3 for a card that gives $2, $4 for a card that gives $3, or $5 for a card that gives $4. Draw it, play it, buy Province.

Where are you getting two Buys to pick up both Scouting Party and an Action? It costs $2; there's no way you can get it and Council Room and Travelling Fair with only at most $7.

64
Dominion General Discussion / Re: IRL Adventures stories
« on: April 27, 2015, 10:24:53 am »
Moneylender+Copper gives you $2 more than just Copper, but $3 more than Miser+Copper.

65
Dominion General Discussion / Re: Interview with Donald X.
« on: April 26, 2015, 11:35:19 am »
"Discard a card at random" is fundamentally very similar to the Minion attack, but it strikes me as less personally harsh, only throwing away one card rather than all of them and therefore not being as threatening to stuff like Scheme and Alchemist. I don't think it'd be terrible with that in mind, but I don't see it adding much of anything either when we already have Minion and Sea Hag and Relic.

Or, wait, you're referring to your own hand? Yeah I don't see people actually wanting to play that.

66
Dominion General Discussion / Re: university/distant lands
« on: April 25, 2015, 01:30:17 pm »
Actually wanting to empty the Universities has to be an absurdly rare situation, especially when their main purpose is to gain just 8 cards.

Distant Lands sounds very nice to pick up when you can once you've got a nicely running engine with extra draws and actions. University lets you pick up Actions, potentially past the point where you'll actually have a use for it in getting more engine components, as well as giving you actions to use to play any Distant Lands you gain. They've definitely got synergy, but it sounds to me like a bonus for times when an engine containing University is already viable rather than forming a strategy in itself.

67
Dominion General Discussion / Re: Poor House + Black Market?
« on: April 25, 2015, 11:30:25 am »
Now this is reminding me that Storyteller/Poor House could actually work, since ST is non-terminal.
And with Poor House, you're not really worried about coins; you're worried about getting the cards and actions to play your Poor Houses.

The danger, though, is the risk of drawing more Treasures with Storyteller. And of course it can be worthwhile to play a Poor House early in a turn if you're going to be drawing more cards later, but Storyteller can mess that up if you want to keep your coins.

68
It could be possible to do something with trashing a card on two turns, but that'd be so close to both Ratcatcher and Amulet I'm not sure there'd be much of a point.

69
Dominion General Discussion / Re: Interview with Donald X.
« on: April 24, 2015, 04:12:30 pm »
Also, what the hell kind of average middle schooler is still shoving small game parts into their mouths?

One who isn't satisfied with just the smell.

70
In general, Storyteller/Minion seems like a negative synergy because it takes away your $ and increases your hand size. Black Market + Relic seems much more effective, as long as you have +Actions.

71
Dominion: Adventures Previews / Re: No Smithy?
« on: April 24, 2015, 10:14:54 am »
In reality, Expedition is almost certainly just going to be something you buy on those occasions when you have $3 to spend and you don't really want any of the available $3 cards.
Given how frequently this seems to occur though, I think Expedition is going to be a nice Event to have available.
Also, it pairs outrageously well with Mission if you have a source of +buy.

Expedition seems like a natural Turn 3 buy if you draw CCCEE (assuming you didn't open two terminals): makes sure your opening buys don't miss the reshuffle.

But then you get one fewer early buy in exchange.

72
I was expecting the -1 Card and -$1 tokens to be smaller. I know why they're big, but that means they're harder to fit into my storage solution and I'm going to have to find some elegant way to get them in there.

People in my group will be pleased that white is a color option. They will not be happy that orange was chosen over purple (though I prefer that). Doesn't really matter, I'll only be keeping red, yellow, and green in my main box anyways :P

The game smells amazing.

How big are they, like relative to the size of a card?

Voltaire can tell you more about it, but he and I played with his copy for the first time last night and there were issues the backs of some of the cards being printed off-center.

If this is noticeable, I will regrettably hold off on buying Adventures until it is fixed.

73
Variants and Fan Cards / Re: Cards that could have been Events?
« on: April 24, 2015, 12:37:09 am »
Border Village would be noticeably weaker if it didn't have a $6 cost in your deck.

Of course, the fact that the Event has a fixed $6 cost would in turn make it stronger with cost reducers.

74
I'm surprised by the remark about Counterfeit causing problems with a Treasure-Duration. Wouldn't it stay out for tracking like Throne Room?

75
Puzzles and Challenges / Re: Easy Puzzles
« on: April 24, 2015, 12:29:40 am »
Ferry on Border Village. Buy Stonemason, overpay by $4, gain two Border Villages and two $3 cards, for a total of $16 value.

That fulfills the "nothing ever costs $0" new condition but doesn't stick to exactly four cards.

Along the same vein, Ferry on Peddler, then pick up two with Stonemason. They'll be $4 each during the Buy phase, but go up to $6 each afterwards, so you'll total $14.

Pages: 1 2 [3] 4 5 ... 19

Page created in 0.049 seconds with 19 queries.