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Messages - LaLight

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9176
Puzzles and Challenges / Re: Easy Puzzles
« on: May 17, 2016, 08:03:39 am »
Then, the next (I think it's harder):

I start Turn 2 without any cards in my hand. Why is that?

Five opponents go before you and summon the right mix of Cutpurse & Bureaucrat on their turn 1.

okay, technically that's ok, but what if they do not now, what mix is right?

Could you formalize this constraint? Is the person with the soon-to-be-empty hand not allowed to cooperate in any way, and in fact do whatever he can to prevent the empty hand from happening?

Ok, let's try the hard mode:

A group of opposing players (max 5) tries to get your hand empty at the start of your turn 2. They get to pick the kingdom, seating, decide all their own shuffles, and make a plan up front. However, you overhear them making a plan, and you get to try to do whatever you can to spoil their plan (including choosing your own shuffles).

Think of a plan for the group that can't be spoiled. I have a solution, although it requires 3 events.

I think events are Borrow, Mission and Summon, I'll try to think about the solution

9177
Dominion General Discussion / Re: Playing speed
« on: May 17, 2016, 03:16:58 am »
Provide them with some interesting links while they are waiting:
Duchess article on f.ds wiki,
Rick Astley's music video,
Collection of middleage Asian gay porn,
Introduction to Estonian language and so on

Or the link to this thread

9178
Dominion General Discussion / Re: Favorite Attack Bracket
« on: May 16, 2016, 08:16:42 pm »
Jester

Relic

9179
Introductions / Re: My Story of Dominion: Empires and Depression.
« on: May 15, 2016, 06:59:50 pm »
Man, that touches.

You know, I have another little story of myself which somehow is similar.

Me and my friend are living in Russia. Here, we have only two sets translated: Base and Intrigue (they don't translate even Intrigue now). And two of us are the only ones who play among all of our friends, girlfriends and so on. And the saddest part is, that on every party or meeting new people the first thing I wanna know is whether they will be interested in such a great game. But always I have two responses: either they know nothing and do not want to, or thay played only base and it was no fun to them because quote "Dominion? Oh, it's not so strategic, you just play village and smithy then village and so on". By the way I have all the expansions for real!

I would like to take part in some real-life tournaments or just meet some great people from this forum and play, but I dunno will it ever happen. Just so.

9180
Dominion General Discussion / Re: Multi Dominion
« on: May 15, 2016, 04:37:34 am »
once in Goko, maybe two yeras ago, I caught a glitch, and suddenly took parts in two games simultaneously. It was like cards in the kingdom changed every turn. But the problem was that the kingdom was very much the same, so me head really exploded. I resigned both. It's hard online, believe me.

Maybe split screen will solve the problem

9181
Game Reports / Re: raid
« on: May 14, 2016, 09:34:48 am »
There's also gardens. They can get a huge boost

9182
Non-Mafia Game Threads / Re: Bracket Wars III (Round of 32 Voting)
« on: May 13, 2016, 05:58:23 pm »
Dark Matter

The eighth digit of pi

Functional Programming

Friends

Prime Numbers

Fractals

Finding something you've spent hours looking for

Russian Vodka

9183
Puzzles and Challenges / Re: Easy Puzzles
« on: May 13, 2016, 11:39:01 am »
5 Summoned Bishops also works.

Yeah, that is my answer!

9184
Puzzles and Challenges / Re: Easy Puzzles
« on: May 13, 2016, 11:25:07 am »
Then, the next (I think it's harder):

I start Turn 2 without any cards in my hand. Why is that?

Five opponents go before you and summon the right mix of Cutpurse & Bureaucrat on their turn 1.

okay, technically that's ok, but what if they do not now, what mix is right?

Could you formalize this constraint? Is the person with the soon-to-be-empty hand not allowed to cooperate in any way, and in fact do whatever he can to prevent the empty hand from happening?

I can say, that this can happen in a normal game, without cooperating and house rules

It would definitely make things clearer if you did formalize the constraint, because as it stands, Stef's solution still works; your opponents could Summon the right mix of cards by pure luck, without any cooperation.  If you Borrow on turn 1, that reduces it to 4 opponents needed, again with the right luck, but if Stef is right and you are doing everything possible to prevent this from happening, you wouldn't Borrow on T1. 7 opponents could guarantee that it would happen no matter what you did - the first summons Militia, and three others summon Bureaucrat and three summon Cutpurse.  However, an 8-player game can't really be considered a "normal game".

ok, my fault, i dunno how to formalize that. One thing comes to mind, that every player gets profit from these actions, including you.

and yeah, i count Stef's answer as the right answer, just there's one more =)

9185
Puzzles and Challenges / Re: Easy Puzzles
« on: May 13, 2016, 08:42:14 am »
Then, the next (I think it's harder):

I start Turn 2 without any cards in my hand. Why is that?

Five opponents go before you and summon the right mix of Cutpurse & Bureaucrat on their turn 1.

okay, technically that's ok, but what if they do not now, what mix is right?

Could you formalize this constraint? Is the person with the soon-to-be-empty hand not allowed to cooperate in any way, and in fact do whatever he can to prevent the empty hand from happening?

I can say, that this can happen in a normal game, without cooperating and house rules

9186
Puzzles and Challenges / Re: Easy Puzzles
« on: May 13, 2016, 08:07:16 am »
Then, the next (I think it's harder):

I start Turn 2 without any cards in my hand. Why is that?

Five opponents go before you and summon the right mix of Cutpurse & Bureaucrat on their turn 1.

okay, technically that's ok, but what if they do not now, what mix is right?

9187
Puzzles and Challenges / Re: Easy Puzzles
« on: May 13, 2016, 07:45:46 am »
Then, the next (I think it's harder):

I start Turn 2 without any cards in my hand. Why is that?


9188
Puzzles and Challenges / Re: Easy Puzzles
« on: May 13, 2016, 07:43:31 am »
Okay, here's my first puzzle:

Your deck contains only schemes and labs. Why do you put only schemes on top of your deck every turn?

If your deck contains only Schemes and Labs, there's little point to putting Labs on top over Schemes, because you'll draw your deck anyway. Things that might give Scheme an edge, other than tokens:

- Scheme is the bane card
- you need to reveal it to your opponent's Gladiator
- you want the expensive Labs to not be in your hand for Chariot Race
- you don't want your opponent to be able to Pillage-discard a Lab (this doesn't really matter if your deck is only Labs and Schemes)
- you know that your opponent will play Enchantress and therefore don't want Lab to be your first action (only really matters if there are tokens on Lab)
Ok, i had two answers: tokens and that my deck literally contains schemes and labs =) but i love the thought about Chariot Race!

9189
Puzzles and Challenges / Re: Easy Puzzles
« on: May 13, 2016, 05:44:43 am »
Okay, here's my first puzzle:

Your deck contains only schemes and labs. Why do you put only schemes on top of your deck every turn?

9190
Dominion: Empires Previews / Re: Empires Previews #4: Landmarks
« on: May 12, 2016, 01:05:45 pm »
so, now i'm finally gonna take a piece of paper to every game. Just to write down how many of each card i have

Not sure if intended to be serious, but this would be cheating (unless you all agreed to play by that house rule).

Why is that? is it said in rules? Now, the one with a good memory becomes a strictly better player than the one with the bad, isn't it?

9191
Dominion: Empires Previews / Re: Empires Previews #4: Landmarks
« on: May 12, 2016, 12:26:50 pm »
so, now i'm finally gonna take a piece of paper to every game. Just to write down how many of each card i have

9192
Relic becomes action-treasure too, doesn't it? :)

Relic isn't an action card, so it's not affected by Enchantress.

oh i see. I've read "plays an Attack card" instead of Action.

9193
Relic becomes action-treasure too, doesn't it? :)

9194
Dominion: Empires Previews / Re: Teasers!
« on: May 12, 2016, 02:38:46 am »
Don't you think that Gathering cards are the way to bid? Everybody bids and the winner takes it all

9195
dunno what to say about the card, but art slightly reminds me of HoMM 2, human castle =)

9196
Dominion General Discussion / Re: Favorite Attack Bracket
« on: May 11, 2016, 01:16:37 pm »

25 Jester

31 Relic

22 Knights

4 Cultist

9197
Dominion: Empires Previews / Re: Empires Previews #3: VP Tokens
« on: May 11, 2016, 12:40:49 pm »
Chariot Race is my favourite preview card so far. It reminds me of Menagerie (my favourite Dominion card). It can be cantrip, but when it's not, it's SO WOW

9198
Dominion: Empires Previews / Re: Empires Previews #3: VP Tokens
« on: May 11, 2016, 12:31:25 pm »
There was a lot you could do with VP tokens, and I did a lot with them. Nine of the kingdom card piles use them, and then there are all those Landmarks and Events.

Holy smokes that is a ton of VP tokens!  :o

On these three cards we see only 5 vp symbols. We were promised 60. So there's really soooo much more

9199
Dominion: Empires Previews / Re: Empires Previews #3: VP Tokens
« on: May 11, 2016, 12:27:04 pm »
Play sea hag
Play chariot race x times
???
PROFIT

Edit: Spy gets much more better

9200
Dominion General Discussion / Re: Favorite $0-2 card bracket.
« on: May 10, 2016, 01:35:40 am »
 13 CoTR
 3 Peasant

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