A while back, Doom_Shark posted a proposed
second half to Alchemy. Though the idea was shelved for a while, I'd really like to see Alchemy get a bit more love, and it did set me thinking about what an Alchemy sequel would look like. Alchemy introduced a new cost - what about introducing a new value? So here are some quick thoughts on cards which give you an alternate score. Not alternate VP cards, but an alternative to VP. These cards give you Story Points at the end of the game; if a kingdom contains at least one of these cards then at the end of the game, you score the minimum of your VP and your SP, so they're not ignorable.
Genie of the LampAction - Fairytale - 2P
Worth 5SP.
Do this three times: Name a card. Reveal cards from your deck until you reveal the named card or a treasure. If you reveal a treasure, discard the revealed cards. Otherwise, put the named card into your hand and discard the rest.
Genie of the RingTreasure - Fairytale - P
Worth 2SP.
When you play this, reveal your hand. If you have at least one Action card in hand, +$2.
EfreetAction - Attack - Fairytale - 3P
Worth 1SP for every 3 attack cards in your deck.
Each other player with at least five cards in hand chooses and reveals three cards. You choose one of the revealed and trash it.
MaridAction - Fairytale - 2P
Set aside this card and set another card from your hand aside, under it.
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At the end of the game, this card is worth 1SP for each 1VP that the card under it is worth, to a minimum of 0SP.
GhulAction - Fairytale - 1P
Trash up to two cards from your hand. Gain a card from the supply or trash costing up to the total cost of the trashed cards.
Worth 2SP for each differently-named card in the trash.
DragonAction - Fairytale - 1P
Trash an action card from your hand. Gain a treasure card costing up to twice the cost of the trashed card.
Worth 1SP for each treasure costing at least $5 in your deck.
I may add some more of these later. It occurs to me that this might be the way to get "you want curses" to work.