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Messages - Jasoba

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26
Puzzles and Challenges / Re: Strictly better than....
« on: July 08, 2014, 06:07:05 pm »
iso>goku?

meh edge case if you want to play with bots.

27
Dominion General Discussion / Re: Tunnel
« on: July 08, 2014, 04:10:57 pm »
Rebuild/tunnel is kinda fun. You dont even have to buy the tunnels, just upgrade them. Then when you have no more estates, just cycle through your deck finding nothing (naming tunnel).

28
Dominion General Discussion / Re: Plays that just feel so wrong.
« on: July 07, 2014, 11:24:13 am »
Gaining stuff from mountebank if you could discard a curse.

29
Dominion General Discussion / Re: Engines in base games
« on: July 07, 2014, 11:12:05 am »
For the first kingdom I would pick engine! But its by far not 2/3 for the engine! Really even banker bot can beat you with this.
The base set is very very balanced for engine vs bm!

Generally heavy village is bad in base game. Without workshop you cant just spend ~ 8 turns buying village and smithy. If you do that you reach the peak around turn 10 and draw your 7 coppers reliably... Even rebuild into village/smithy is mediocre!

When I go engine I might buy 1 or maybe 2 villages to chain my single terminals (chapel/woodcutter/militia). As Op stated festival is the mvp here.

Even more generally my base games are either workshop/garden witch/bm or lab engine. Festival/cellar/library is solid though!
 

   

30
Variants and Fan Cards / Re: Dominion: Gunpowder
« on: July 07, 2014, 09:59:21 am »

31
Variants and Fan Cards / Re: Dominion: Gunpowder
« on: July 07, 2014, 09:28:15 am »
well this was a fun thread to read and all that drama and stuff xD

that aside I found a solution to the fundamental problem with gp!

Remember when he reduced the price from 3$ to 2$ to make them more easy to get?
Well obv this nonsense because you still waste a whole buy (without +buy) a whole turn --->waaay to slow.

To change this add: buying gp doesnt cost buys; or if you buy gp get 1+buy.

So with gp at 2$ you can really rush some 3gp purchases in one turn! Or you can spend your surplus money on
gp, like steward +gp...

Now there is this small problem "only ten gps max." make them like spoil for more value!

This would make things way more explosive (hehe gp being explosive...)

obv all this cards need some tweaking! I mean the alchemist cards are all really really powerful, and some are kinda
broken.
I mean look at scrying pool games!?

bomb: as someone mentioned bomb all the cards! could be a cool 1shot midgame on engine boards!
 still worse then chapel (lol thats a good thing)!

army: still too weak! at that cost 6+gp it should be on pairs with KC or possession!
my approach: like thieve but for vp cards.

well the other cards are all too boring or confusing, so you have to completely rework them!

cannon: opp reveals from deck till a action card shows up -> trash it! If it is a fortress it wont come back XD
nah... im currently bad in smiting new cards! 



















32
ill disagree! island is sometimes (about 20%) a good opener!
The slower the kingodom the better it gets.
It doesnt rly matter if it collides turn 4 or 5 with a estate, BM + island wins vs BM without it!

ah yeah and for me its fools gold s

33
Dominion General Discussion / Re: Homage to the Best Card
« on: July 04, 2014, 02:26:46 pm »
somen make:
chuck norres wishes for ace of spades and draws it!

34
Dominion General Discussion / Re: Homage to the Best Card
« on: July 04, 2014, 01:55:07 pm »


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