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Messages - Blooki

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26
Puzzles and Challenges / Re: Think outside the box: what's missing?
« on: September 27, 2011, 12:01:40 am »
Very clever!

27
Puzzles and Challenges / Blooki's Puzzle #5 - A "What's Missing?" Puzzle
« on: September 26, 2011, 08:53:23 pm »
Horn of Plenty, Native Village, Possession.

Here are a few more triples following the same rule that would be completed by the same missing card.
Chapel, Gardens, Tribute.
Ambassador, Followers, Contraband.
Feast, Haven, Envoy.
Ironworks, Bishop, Masquerade.

Hint: There are numerous combinations of triples that can be substituted for these three cards that will still cause the puzzle to work. However, the fourth missing card is unique. Additionally, the fourth card can serve as the first card as well!

28
Puzzles and Challenges / Re: Impossible score, version two
« on: August 19, 2011, 01:15:34 am »
0.000000000000000000000000000000000000000000000000...2? =P

29
Puzzles and Challenges / Re: Blooki's Puzzle #4 - Covert Curses
« on: August 08, 2011, 01:50:31 am »
If you're not sick of the puzzle yet and want an extra challenge, my solution has all but 7 curses in the trash pile.
Ah, neat. I think I have it:

The last card in the Kingdom is an Embargo. P2 only buys 1 curse, and puts it on the Native Village mat; P3 only buys 2 curses.

Instead of a Militia, P1 buys a Torturer, and plays Village/King's Court-Torturer/Thief; all other players choose to discard, allowing the Thief to trash all of their treasure. Thus, at the end of the thiefing, the other players' decks look like this:

P2: Native Village
P3: 3 Haven, 2 Curse, Bishop
P4: 3 Estate

P1 then plays Village/KC-Torturer/Swindler, swindling P2's Native Village and P4's 3 estates to Embargoes, which subsequently get played and trashed. P1 trashes everything with his Chapel, then P3 plays Bishop to allow him to trash the Chapel.


Great job! Replace Torturer (since the supply pile is full) w/ Vault and you're set.

30
Puzzles and Challenges / Re: Threesies
« on: August 06, 2011, 05:24:37 pm »
#1 - Cards that have 3 imperative (?) verbs?

Apothecary - reveal, put, put.
Followers - gain, gains, discards.
Tournament - reveal, gain, discard.

31
Puzzles and Challenges / Re: Blooki's Puzzle #4 - Covert Curses
« on: August 06, 2011, 04:26:56 pm »
OK, I think I have a solution.


The other kingdom cards: Native Village, Haven, Bishop, Black Market, (any).

P1 buys BM and pulls the following cards: Island, King's Court, Thief/Pirate Ship, any +actions card, militia/goons/ghost ship, Chapel. He buys 3 curses and uses KC/Island to set them aside; then he plays village/militia/thief repeatedly.

P2, meanwhile, buys Native Village and 4 curses. He sets aside his 3 estates and 4 curses.

P3 buys 5 Havens, 4 curses, and a Bishop.

P4 is Zero R. Hero, who buys nothing whatsoever.

At the end of P1's thiefing spree, the decks look like this:
P1: KC, Thief, Village, Militia, Chapel, starting deck (he can buy KC by drawing village/militia/BM/3 copper). He buys 8 more curses, leaving one, then uses Chapel to trash all other cards, so his deck is just Chapel.
P2: Native Village, 2 copper (he can't get rid of the last two, because he's always holding them in in his hand, and are thus protected from Thief).
P3: 5 Haven, 4 Curse, Bishop.
P4: 3 estate.

P3 then alternates turns of (draw 4 Haven + Bishop, play 4 haven, drawing 4 curse, play bishop, trashing nothing) with (do nothing). He does this three times, gaining 3 VP. Since each other player has at most 3 cards, they now have 0 cards.

P3 draws 5 Haven, and plays them all, setting aside 4 curses and a Bishop. In his cleanup phase, he draws 0 cards.

On the next turn, P4 buys the final curse, ending the game.


This puzzle was deceptively tricky, Blooki! The gist of it is fairly straightforward, but putting together the mechanics was a lot harder than I expected.

Well-done! You've solved it!

If you're not sick of the puzzle yet and want an extra challenge, my solution has all but 7 curses in the trash pile.

32
Puzzles and Challenges / Re: Blooki's Puzzle #4 - Covert Curses
« on: August 05, 2011, 02:48:06 pm »
Yeah, chwhite's solution pretty much got the gist of the puzzle. It was informal enough that I felt the puzzle was still in an unsolved status. I added the 6 cursing stacks to narrow the solution to what I imagine would be a unique one (or close to it). I'll post it as a spoiler as soon as I get a chance. Meanwhile, if anybody's still enjoying the puzzle, happy solving!

33
Game Reports / Re: A game you're proud of, and a game you're not.
« on: August 02, 2011, 07:10:15 pm »
Cool. Yeah, I find that in enabled Bridge, Goons and Horn of Plenty games the advantage is not taken by the player with a VP lead, but rather the player whose deck can end the game on his/her own terms and does so only after he/she claims the lead. You find these types of games even without power cards at times. I just lost a game a couple of hours ago because I lost the Worker's Village split in a Quarry game with Curses & Menageries quickly depleting. I wasn't playing my best by any means, but I knew the terrible place I was in when I realized that I HAD to buy as many VP as possible and never had another choice. While my opponent could choose to power or choose to green at his leisure because I was no threat to end the game. I ended up losing with 6 Colonies and 8 Provinces still left in the supply.

34
To be honest, a big part of it is just that the puzzle is hard. Without Watchtower, I'm having a lot of difficulty guaranteeing success irregardless of deck-state w/o a convoluted proof after bloating the deck w/ buys. I'm thinking it has something to do w/ Havens and maybe effective trashers.

35
Puzzles and Challenges / Re: Rules Challenge
« on: August 01, 2011, 03:28:33 am »
A reasonable Treasure Map example (assuming you have Treasure Map) would be if you knew you had to do some fancy maneuvering during subsequent turns (i.e. Duchy-dancing, setting up a monster Bridge or HoP turn, KC-Saboteur-ing, etc.) rather than simply buy a Province or Colony.

36
I think this has been asked before on the puzzle board.

37
Didn't see further response after half a day... kind of disappointed  :o

Sorry, but just FYI and a little about myself. I'm a total binger. I'll be obsessed about something one day and put it out of mind the next. Also, weekends are always busier than weekdays for me. I'll get cracking tomorrow. :)

38
Well I'm stumped right now. Closest I can get with 3 actions and no funny business is Throne Room - Council Room - Vault for $14 and 2 Buys.

39
Are you allowing interaction?

Princess - Throne Room - Smugglers

40
Your description of the discard pile is still very vague. If you'd really like to direct us to your solution you should try to be as specific as possible without giving anything away.

Depending on deck composition (1 Silver in draw and Golds in discard), Throne Room - Adventurer - Horn of Plenty should do it, but I have a feeling it's still not the answer you're looking for.

41
If deck-rigging is legal, Princess + Vault + Horn of Plenty works.

42
Ah, I missed that. You have to do more than draw the deck and play Vault. Throne Room + Council Room + Vault gets you there, but falls $2 short.

43
Scrying Pool & Minion off limits, yes?

44
I think I found the solution you're looking for.

Tribute +4 cards +2 Actions +$2 (revealing Harem + Nobles)
Council Room +4 cards +1 Buy
Vault +2 cards $12 (discarding 12)
Play Silver $2
Buy 2 Provinces

Edit: Hmmm... maybe not. You said Duchies gone (I think.) and there are no other victory cards around (So Nobles & Harem can't be existent, but empty. Also, does this mean that Estates are empty too? I'm asking to see if empty piles matter).

45
Remake/Upgrade + Forges works, but I don't think that's what you're looking for.

I assume you don't want solutions involving Native Village, Pirate Ship or Trade Route.

46
Does Tactician violate the card-drawing constraint?

47
You aren't allowed to play or use any other action cards but the ones that you can now find at your hand.

Should I assume Golem violates this constraint?

48
... there is only one treasury card in your draw pile and it is silver...

I assume you mean treasure.

49
Dominion General Discussion / Re: You may...
« on: July 29, 2011, 01:30:28 pm »
(7) Choose a location for Stash on the reshuffle?

This is reasonably common.  I actually did this yesterday in a retarded game with a crazy King's Court / Torturer / Bazaar / Horn of Plenty action.  I wanted the stash to drive up the ability of the horn of plenty, but I didn't want it in my hand, so I put it at the bottom of my deck.  Any time you're reshuffling mid hand based on what you've already drawn and how many cards you have in your hand, you might not want your stash.  (Example, you've already drawn Gold, Gold, Silver and there are no sources of +buy)

Seems a lot of people are misreading this. I believe the OP meant that you give up your option to place the Stash altogether and shuffle it as if it were a normal card.

50
Puzzles and Challenges / Re: Hunt for it, it's mine!
« on: July 29, 2011, 01:23:32 pm »
Sorry, but I'm not sure what you're asking. Are we allowed to know any other kingdom cards? What does 'optimally' mean?

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