26
Puzzles and Challenges / Re: Think outside the box: what's missing?
« on: September 27, 2011, 12:01:40 am »
Very clever!
If you're not sick of the puzzle yet and want an extra challenge, my solution has all but 7 curses in the trash pile.Ah, neat. I think I have it:
The last card in the Kingdom is an Embargo. P2 only buys 1 curse, and puts it on the Native Village mat; P3 only buys 2 curses.
Instead of a Militia, P1 buys a Torturer, and plays Village/King's Court-Torturer/Thief; all other players choose to discard, allowing the Thief to trash all of their treasure. Thus, at the end of the thiefing, the other players' decks look like this:
P2: Native Village
P3: 3 Haven, 2 Curse, Bishop
P4: 3 Estate
P1 then plays Village/KC-Torturer/Swindler, swindling P2's Native Village and P4's 3 estates to Embargoes, which subsequently get played and trashed. P1 trashes everything with his Chapel, then P3 plays Bishop to allow him to trash the Chapel.
OK, I think I have a solution.
The other kingdom cards: Native Village, Haven, Bishop, Black Market, (any).
P1 buys BM and pulls the following cards: Island, King's Court, Thief/Pirate Ship, any +actions card, militia/goons/ghost ship, Chapel. He buys 3 curses and uses KC/Island to set them aside; then he plays village/militia/thief repeatedly.
P2, meanwhile, buys Native Village and 4 curses. He sets aside his 3 estates and 4 curses.
P3 buys 5 Havens, 4 curses, and a Bishop.
P4 is Zero R. Hero, who buys nothing whatsoever.
At the end of P1's thiefing spree, the decks look like this:
P1: KC, Thief, Village, Militia, Chapel, starting deck (he can buy KC by drawing village/militia/BM/3 copper). He buys 8 more curses, leaving one, then uses Chapel to trash all other cards, so his deck is just Chapel.
P2: Native Village, 2 copper (he can't get rid of the last two, because he's always holding them in in his hand, and are thus protected from Thief).
P3: 5 Haven, 4 Curse, Bishop.
P4: 3 estate.
P3 then alternates turns of (draw 4 Haven + Bishop, play 4 haven, drawing 4 curse, play bishop, trashing nothing) with (do nothing). He does this three times, gaining 3 VP. Since each other player has at most 3 cards, they now have 0 cards.
P3 draws 5 Haven, and plays them all, setting aside 4 curses and a Bishop. In his cleanup phase, he draws 0 cards.
On the next turn, P4 buys the final curse, ending the game.
This puzzle was deceptively tricky, Blooki! The gist of it is fairly straightforward, but putting together the mechanics was a lot harder than I expected.
Didn't see further response after half a day... kind of disappointed
You aren't allowed to play or use any other action cards but the ones that you can now find at your hand.
... there is only one treasury card in your draw pile and it is silver...
(7) Choose a location for Stash on the reshuffle?
This is reasonably common. I actually did this yesterday in a retarded game with a crazy King's Court / Torturer / Bazaar / Horn of Plenty action. I wanted the stash to drive up the ability of the horn of plenty, but I didn't want it in my hand, so I put it at the bottom of my deck. Any time you're reshuffling mid hand based on what you've already drawn and how many cards you have in your hand, you might not want your stash. (Example, you've already drawn Gold, Gold, Silver and there are no sources of +buy)