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Messages - blaisepascal

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26
Dominion: Adventures Previews / Re: Preview: Transmogrify
« on: April 01, 2015, 10:24:15 am »
My current thought is that any when-gain that changes the destination of a card (as long as you actually end up getting it into your possession, and not, say, trashing it) is just rerouting it; the card doesn't visit where it was trying to go.  So to me, gain destinations should be the only exception to lose-track (provided it doesn't get covered up in the meantime).

I would defer to Donald X, though, of course.
I'm not quite sure what I'm being asked. "No visiting" is a real thing, Transmogrify's gain does not visit the discard pile, it goes straight to your hand. It is not trying to have a novel phrasing, just to be phrased well.

I think the question boils down to when there are multiple "on gain"-like effects which change the destination of the card, what happens? The specific example is that if you use Transmogrify to get a Noble Brigand, where does the Noble Brigand end up? In your hand? On your deck? Player's choice? (Answered as "Player's Choice" before I finished posting this)

I believe that "would gain" effects resolve earlier, so you could transmogrify a shelter into an estate, reveal a trader, and put a silver into your hand. (Hmmm, that would imply you could use Transmogrify to trash an overgrown estate, draw a trader as part of the when trashed effect, gain an estate, reveal the trader, and gain a silver instead, into your hand).

27
Dominion: Adventures Previews / Re: Preview: Storyteller
« on: March 30, 2015, 02:03:11 pm »
...the Gold gave me +$1...

I think someone sold you some fools gold there.

Yeah, I noticed that after I hit "post". It's been fixed.

28
Dominion: Adventures Previews / Re: Preview: Storyteller
« on: March 30, 2015, 01:56:28 pm »
I still don't get it... :'(
What does "Pay all your $" mean?

Let's say I play a Treasury, then a Storyteller, and play a Venture (which drew a Gold) and a Bank as part of the storyteller. How many cards do I draw from the Storyteller?

The Treasury gave me +$1, the Storyteller gave me +$1, and the Venture gave me +$1, the Gold gave me +$3, and the Bank gave me +$3. That's a total of $9.

So I draw 9 cards, and have 11 in hand with 1 action left to play.

Does that example help?

(Edited to fix brain-fart over how much a Gold gave)

29

There are 5 cards in each pile you upgrade into (the top two aren't Travellers, since they don't upgrade). They return to the piles, so that tends to be enough. Sometimes it isn't in multiplayer if everyone wants multiples right away.

You exchange by putting Hero back in the Hero pile, and taking a Champion. You can't exchange if the pile you're upgrading into is empty.

Does that mean that if you are playing a game with Pages, there are 10 pages, and 4 additional piles of 5 cards each? So in a really complicated game you could end up with at least 11 non-supply piles (Spoils, Madmen, Mercenaries, 6 Travelers, Champions, Teachers)?

30
Dominion General Discussion / Re: New Promo at Origins...
« on: June 14, 2014, 04:43:44 pm »
This is probably a stupid question: What happens to the Prince at the end of the game?

Island explicitly says (of the cards set aside) "Return them to your deck at the end of the game".

Native Village has a similar explicit statements, about cards on the Native Village mat returning to the deck.

Prince does not. Does that mean it and it's action card stays set aside at game end, and so you don't benefit from them for scoring?
If you Prince a Great Hall, do you get the Great Hall's victory point?
If you are playing Gardens, do you count the Prince and it's target as cards in your deck to score?
If you are playing Vineyards, do you count the Prince and it's target as actions in your deck to score?


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