101
Puzzles and Challenges / Re: Rules Challenge
« on: July 30, 2011, 05:38:36 pm »
Throne Room
What was his main fault? Overburdening himself with lighthouses and so falling behind in the gold race?1) He didn't open with any cards that give coins. In my opinion, your opening has to be very powerful(something like Chapel/Treasure Map or Ambassador/Ambassador) to avoid opening with some sort of silver. Smugglers does not count.(This may be personal taste, but I don't like smugglers at all; for example, if you'd bought a silver instead, you could've gotten a gold on turn 3)
Well, here's a recent one of mine. I don't know if I really played well, butYour play was reasonable, but your opponent's play did not impress.
http://councilroom.com/game?game_id=game-20110728-100913-46622301.html
Davio said "I'd like to see some good examples of games in which one player buys a Curser, the other doesn't and the non-Curser wins. This may cure my addiction to Cursers."I had a game where I beat a mountebank with ambassadors, but considering a) Ambassador and b) I don't think that not buying it was optimal play, I'm not sure that's a good example.
I've lost to thief in a BM/Chapel setup.Everybody is underrating thief. It's honestly not that bad. Even in BM games, I'll play a thief at a certain point and take you out. With trashing decks where treasure is still an important source of money, it's quite good. So it's still bad of course, just not SO bad.I would love to see an example game of Thief actually working, because I'm pretty sure I've never played one.
And there's multiplayer.
I think the few cards which are pretty clearly the worst, from my perspective, in order, are explorer, adventurer, contraband, talisman, Royal Seal (this is not as bad as Stash, but I'm a little irrational; the rest I actually believe), Stash
I didn't think of it, but you're right. Also, it actually doesn't matter which order the other two players go in, as long as they both go before you.moat guy goes first, you go last. Moat guy opens moat/council room, playing council room on turn 3. Player 2 opens village/black market. On his turn 3, he plays village, then BM, and buys a 4 from the BM. He draws the 5 cards remaining, and the 4 ends up on top. Luckily for him, there are no 4s in our game, so it just goes away when you swindle.
Ah, nice. I was trying to get Black Market to work too, but I couldn't figure out how to get the Black Market purchase on top of the deck when the Swindler is played.
I suppose the Village purchase (which can really be any cantrip costing 2 or 3) is unnecessary. Player 2 can simply have opened Black Market/-, right?
TR, TR, Princess, SaboteurSuppose Villain has played Princess before TR-Saboteur, your deck could be filled with endless amounts of $4 cards, like TRs, Coppersmiths + tons of copper (gained into hand by Apothecaries), Monuments, and also Potions.
EDIT: or crazy Scrying Pool / Village / Secret Chamber chains
Bingo! Don't forget to construct a valid turn for the Villain though. Seems like he has a lot of terminals.
Recursion would permanently stall the game.You're not required to play it.
Forever.
I think you win.
Wow, somehow my eyes slid over that.Another answer that technically fulfills your conditions: Hand has KC/KC/Wharf(or any other drawer)/2 other cards. Play KC/KC/Wharf and draw into all the cards needed to do the turn 5 8 colonies thing.You don't have any cards in your deck so you can't draw any cards unless you gain them first.
That's brilliant. I assume you edited a mistake out because from what I can tell, that works.Read Hoard a little more closely.
We know from the histories provided by Donald X. that Cutpurse used to be "Name a treasure, each other player discards it". In testing, the old version of Cutpurse was overpowered, and Bribe is strictly better than it, so I am sure it would be ridiculously strong.Bribe doesn't give you any money, so I'm not even convinced it's good unless you're being evil with King's Court or some such.
I have another one. If you play a Baron with an Estate card in hand, would you ever not discard the Estate? It occurred to me that even if you WANTED the Estate, earning +$4 and +1 Buy by discarding it is more than enough to get you one, plus something better for your other buy(s).I've actually had this one come up once. I had $4, there were 3 estates left, and I wanted to 3-pile. So I played it, got the estate, and then bought the last two.
I can kind of see it, but I think I'd usually prefer to open Swindler/Silver.Some are okay openers but I'd rather have Cutpurse: Remodel, Island, and Baron.Can you talk about Island as an opener? I just tend to assume that it's almost automatically worse than silver, since it's essentially a one-shot trasher that gets rid of one card. I just don't really feel it's worth it as an opening buy.
No, it's not a great opener. But if there isn't much other trashing and the $5s are underwhelming, I'll sometimes give it a shot. The Best Openers list indicates that it's a good partner to Swindler, which seems to make some sense.
Some are okay openers but I'd rather have Cutpurse: Remodel, Island, and Baron.Can you talk about Island as an opener? I just tend to assume that it's almost automatically worse than silver, since it's essentially a one-shot trasher that gets rid of one card. I just don't really feel it's worth it as an opening buy.