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Messages - Elyv

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101
Puzzles and Challenges / Re: Rules Challenge
« on: July 30, 2011, 05:38:36 pm »
Throne Room

102
Not your intended solution, but: Throne Room, Adventurer, Remodel; TR Adventurer, getting 3 golds and a silver, remodel a gold into a province, buy a province.

103
Variants and Fan Cards / Re: Thought exercise: nerfs and buffs
« on: July 29, 2011, 07:12:13 pm »
What was his main fault? Overburdening himself with lighthouses and so falling behind in the gold race?
1) He didn't open with any cards that give coins. In my opinion, your opening has to be very powerful(something like Chapel/Treasure Map or Ambassador/Ambassador) to avoid opening with some sort of silver. Smugglers does not count.(This may be personal taste, but I don't like smugglers at all; for example, if you'd bought a silver instead, you could've gotten a gold on turn 3)
2) spending 4 on a NV on turn 5 when he only had 2 terminals in his deck(if he'd bought a silver instead of that smuggler he could've gotten a gold on both turns 4 and 5!)
3)Spending 7 on a ghost ship on turn 14 against the 4 lighthouse deck.
4)Not particularly relevant, but the turn 20 bazaar buy should definitely have been a duchy.

About lighthouses vs silvers, I'm not sure; I know that without attacks, lighthouse is worse, but I don't know by how much, so I don't feel confident in saying that I know how many to get against your ghost ships there. That said, I would've skipped the lighthouse buys entirely and bought silvers.

Other than your opening*, I think you played well. The only clear mistake I can see is buying a festival over a bazaar, since you can't do anything interesting with the buy, and a card is definitely better than $1, especially on a village. Oh actually, you probably should've bought a province on turn 12 and a gold on turn 13, missed that the first time through.

*I would open either hag/silver or hag/lighthouse here.

104
Variants and Fan Cards / Re: Thought exercise: nerfs and buffs
« on: July 29, 2011, 05:57:40 pm »
Well, here's a recent one of mine. I don't know if I really played well, but

http://councilroom.com/game?game_id=game-20110728-100913-46622301.html
Your play was reasonable, but your opponent's play did not impress.

105
Variants and Fan Cards / Re: Thought exercise: nerfs and buffs
« on: July 29, 2011, 04:53:38 pm »
Davio said "I'd like to see some good examples of games in which one player buys a Curser, the other doesn't and the non-Curser wins. This may cure my addiction to Cursers."
I had a game where I beat a mountebank with ambassadors, but considering a) Ambassador and b) I don't think that not buying it was optimal play, I'm not sure that's a good example.

106
Puzzles and Challenges / Re: Blooki's Puzzle #2 - Confused Swindler
« on: July 29, 2011, 04:46:16 pm »
I just realized this is actually possible in a 2 player game. Your opponent, going first, opens (shanty town/Wishing Well) + Black Market.

107
Variants and Fan Cards / Re: Thought exercise: nerfs and buffs
« on: July 29, 2011, 01:31:45 am »
Everybody is underrating thief. It's honestly not that bad. Even in BM games, I'll play a thief at a certain point and take you out. With trashing decks where treasure is still an important source of money, it's quite good. So it's still bad of course, just not SO bad.
And there's multiplayer.

I think the few cards which are pretty clearly the worst, from my perspective, in order, are explorer, adventurer, contraband, talisman, Royal Seal (this is not as bad as Stash, but I'm a little irrational; the rest I actually believe), Stash
I would love to see an example game of Thief actually working, because I'm pretty sure I've never played one.
I've lost to thief in a BM/Chapel setup.

108
Puzzles and Challenges / Re: Blooki's Puzzle #2 - Confused Swindler
« on: July 28, 2011, 04:59:28 pm »
moat guy goes first, you go last. Moat guy opens moat/council room, playing council room on turn 3. Player 2 opens village/black market. On his turn 3, he plays village, then BM, and buys a 4 from the BM. He draws the 5 cards remaining, and the 4 ends up on top. Luckily for him, there are no 4s in our game, so it just goes away when you swindle.

Ah, nice.  I was trying to get Black Market to work too, but I couldn't figure out how to get the Black Market purchase on top of the deck when the Swindler is played.

I suppose the Village purchase (which can really be any cantrip costing 2 or 3) is unnecessary.  Player 2 can simply have opened Black Market/-, right?
I didn't think of it, but you're right. Also, it actually doesn't matter which order the other two players go in, as long as they both go before you.

109
Puzzles and Challenges / Re: Blooki's Puzzle #2 - Confused Swindler
« on: July 28, 2011, 03:55:43 pm »
moat guy goes first, you go last. Moat guy opens moat/council room, playing council room on turn 3. Player 2 opens village/black market. On his turn 3, he plays village, then BM, and buys a 4 from the BM. He draws the 5 cards remaining, and the 4 ends up on top. Luckily for him, there are no 4s in our game, so it just goes away when you swindle.

110
Puzzles and Challenges / Re: Blooki's Puzzle #1 - Sad Saboteur
« on: July 28, 2011, 09:06:27 am »
Suppose Villain has played Princess before TR-Saboteur, your deck could be filled with endless amounts of $4 cards, like TRs, Coppersmiths + tons of copper (gained into hand by Apothecaries), Monuments, and also Potions.

EDIT: or crazy Scrying Pool / Village / Secret Chamber chains

Bingo! Don't forget to construct a valid turn for the Villain though. Seems like he has a lot of terminals.
TR, TR, Princess, Saboteur

Davio: You can't get scrying pool/apothecary in your deck unless he played a princess or the last card in your hand is the potion, since otherwise the potion would be hit by the saboteur

111
Puzzles and Challenges / Re: Perfect Hand
« on: July 28, 2011, 04:48:51 am »
Blooki: Wow, even if it involves the opponent, that's an impressive solution. I count 28 buys not 29, but I don't think it matters. By the way, you can get more VP by Buying estates instead of coppers at the end.

44 without opponent interaction is actually pretty easy: KCx2, Goonsx3, buying Colony, Duchy, Estate, and 7 copper

112
Variants and Fan Cards / Re: Really bad card ideas
« on: July 27, 2011, 01:05:59 pm »
Recursion would permanently stall the game.

Forever.

I think you win.
You're not required to play it.

113
Puzzles and Challenges / Re: Perfect Hand
« on: July 26, 2011, 02:36:31 pm »
Another answer that technically fulfills your conditions: Hand has KC/KC/Wharf(or any other drawer)/2 other cards. Play KC/KC/Wharf and draw into all the cards needed to do the turn 5 8 colonies thing.
You don't have any cards in your deck so you can't draw any cards unless you gain them first.
Wow, somehow my eyes slid over that.

114
Puzzles and Challenges / Re: Perfect Hand
« on: July 26, 2011, 02:30:59 pm »
Another answer that technically fulfills your conditions: Hand has KC/KC/Wharf(or any other drawer)/2 other cards. Play KC/KC/Wharf and draw into all the cards needed to do the turn 5 8 colonies thing.

115
Puzzles and Challenges / Re: Mysterious Province Buy
« on: July 26, 2011, 12:45:00 pm »
That's brilliant. I assume you edited a mistake out because from what I can tell, that works.
Read Hoard a little more closely.

Edit: derp, the real solution is much easier. Same set of cards as my other attempt, except get a silver with HoP instead of an estate.

116
Puzzles and Challenges / Re: Mysterious Province Buy
« on: July 26, 2011, 12:39:08 pm »
Hand: Hoard, Royal Seal, Horn of Plenty, Venture, Quarry(last card doesn't really matter)
Play Hoard and Royal Seal, then play HoP, getting an estate, getting a gold and using royal seal to put it on top of your deck, then play venture and quarry for a total of $9.


Edit: Oops, doesn't work.

117
Game Reports / Re: 5/2: how would you open here?
« on: July 26, 2011, 11:22:49 am »
I would open Trading Post. I really like opening with a trasher, and TP is actually very good if you can get it early. You can start getting minions after that.

118
Variants and Fan Cards / Re: Some card ideas
« on: July 26, 2011, 10:40:23 am »
We know from the histories provided by Donald X. that Cutpurse used to be "Name a treasure, each other player discards it".  In testing, the old version of Cutpurse was overpowered, and Bribe is strictly better than it, so I am sure it would be ridiculously strong.
Bribe doesn't give you any money, so I'm not even convinced it's good unless you're being evil with King's Court or some such.

119
Variants and Fan Cards / Re: Smithy Variation
« on: July 26, 2011, 02:46:59 am »
$2 is generally better than a random card, at least if it's a province game(if it wasn't, you wouldn't want to buy silver past a certain point). I'd rather have that Smithy unless I was playing a deck that really needed to draw a lot of cards for some reason.

120
Dominion General Discussion / Re: Sets to combat groupthink
« on: July 24, 2011, 12:42:02 am »
City: Any setup with no cursers and no cheap, easily spammable cards.
Pirate Ship: Setups with little trashing but lots of non-treasure money, preferably with a good action-based deck.

Other two: not sure.

121
Dominion General Discussion / Re: You may...
« on: July 22, 2011, 04:14:14 pm »
I have another one.  If you play a Baron with an Estate card in hand, would you ever not discard the Estate?  It occurred to me that even if you WANTED the Estate, earning +$4 and +1 Buy by discarding it is more than enough to get you one, plus something better for your other buy(s).
I've actually had this one come up once. I had $4, there were 3 estates left, and I wanted to 3-pile. So I played it, got the estate, and then bought the last two.

122
Dominion General Discussion / Re: Must-Buy Cards?
« on: July 22, 2011, 03:21:38 pm »
Some are okay openers but I'd rather have Cutpurse: Remodel, Island, and Baron.
Can you talk about Island as an opener? I just tend to assume that it's almost automatically worse than silver, since it's essentially a one-shot trasher that gets rid of one card. I just don't really feel it's worth it as an opening buy.

No, it's not a great opener.  But if there isn't much other trashing and the $5s are underwhelming, I'll sometimes give it a shot.  The Best Openers list indicates that it's a good partner to Swindler, which seems to make some sense. 
I can kind of see it, but I think I'd usually prefer to open Swindler/Silver.

123
Dominion General Discussion / Re: Must-Buy Cards?
« on: July 22, 2011, 02:37:46 pm »
Some are okay openers but I'd rather have Cutpurse: Remodel, Island, and Baron.
Can you talk about Island as an opener? I just tend to assume that it's almost automatically worse than silver, since it's essentially a one-shot trasher that gets rid of one card. I just don't really feel it's worth it as an opening buy.

124
Dominion General Discussion / Re: You may...
« on: July 22, 2011, 02:08:16 pm »
I think it's because if you forget IRL, you don't have issues with needing to rewind the game if you realize you forgot to put one of your treasuries on top or whatever like 2 turns earlier. They've done similar things in Magic largely for that reason.

125
Dominion General Discussion / Re: Treasure Map in mid game?
« on: July 21, 2011, 03:46:34 pm »
It worked out for me in this game, but I think I got a little lucky.

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