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Messages - Flip5ide

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26
Dominion General Discussion / Re: Cards you hate!
« on: June 04, 2015, 07:43:37 pm »
Usually-boring cards (or cards that slow the game down) like Mandarin, Mint, Silk Road, and Hamlet... and cards that usually just take up space like Treasure Map and Scout.

27
My opponent quit during a hand of his, that I was possessing. Goko could not figure out how to handle the situation, it didn't move to the quit screen. It would not even allow me to resign the game, the only way out was to refresh the tab (or quit the tab, but same thing).

I have saved a screenshot if that is desired, but someone would have to tell me how to add it here as copy and paste isn't working.

tinypic.com will help you post it easily.

28
Game Reports / Re: Pirate Ship Mirror
« on: May 22, 2015, 09:39:30 pm »
You don't see Talisman being bought here?

29
Variants and Fan Cards / Re: Dominion: Greed (beta)
« on: May 20, 2015, 10:16:56 pm »
Idol's under-script is super confusing.
How so? It replaces the VP worth of Curse (which is normally -1VP) with something else.


Here's how I would write it.

Original:
In games using this, Curses are worth -1VP for each Treasure costing $5 or more in your deck instead of -1VP.

New:
In games using this, Curses are worth -1VP for every Treasure costing $5 or more in your deck.

30
Dominion League / Re: Season 7 - Results
« on: May 10, 2015, 11:04:08 pm »
D1: Flip5ide 4 - SXTLHGaiden 2

31
Variants and Fan Cards / Re: Dominion: Greed (beta)
« on: May 10, 2015, 12:36:48 am »
Idol's under-script is super confusing.

32
2015 / Re: discussion: pausing the league?
« on: May 10, 2015, 12:34:32 am »
if you have a good argument why we should run the two tournaments simultaneously, please do post it.

Dominion is good, so more Dominion is better!

Kind of like Chapel. With a good Village you can play multiple Chapels every turn!

33
Dominion League / Re: Season 7 - Standings
« on: May 10, 2015, 12:32:50 am »
season 8 - yes

34
Goko Dominion Online / Re: Goko Salvager Bug
« on: May 06, 2015, 03:52:49 am »
When I buy a victory card/curse, and then reveal trader to put it back, Salvager still counts the card as "gained". It causes a disreprency between the actual score and the score salvager is reporting.

Picture attached.

and the link to the log (shows 196 curses as deck contents)
http://www.gokosalvager.com/static/logprettifier.html?/20150505/log.5398f139e4b09ac4e56c0b10.1430839779304.txt

How do you play Solo?

35
Dominion General Discussion / Re: Name a card that fits its name
« on: May 03, 2015, 02:09:54 am »
Um.. Baker

36
General Discussion / Re: Brag Board
« on: May 02, 2015, 07:00:51 am »
How old are you who have taken this test? I'm just curious about something.

37
Dominion General Discussion / Re: Name a card that fits its name
« on: May 02, 2015, 04:29:00 am »
Chancellor

38
Game Reports / Re: Odds question
« on: May 01, 2015, 12:01:35 am »
What about Silver/Warehouse? Is that a better alternative to these two?

If you're just trying to hit $5, then Warehouse/Silver has a slight disadvantage to Watchtower/Silver, as you will trigger the reshuffle on T4 assuming Warehouse doesn't miss, so it's possible your $5 purchase doesn't make it.

But whats the odds that you will hit $5 before turn 5 with Warehouse/Silver?

39
Game Reports / Re: Odds question
« on: April 30, 2015, 09:26:59 pm »
What about Silver/Warehouse? Is that a better alternative to these two?

40
Dominion League / Re: Season 7 - Standings
« on: April 30, 2015, 09:03:11 pm »
im doing ssn 8. dunno how to sign up.

41
Game Reports / Odds question
« on: April 29, 2015, 09:15:52 pm »
Are you more likely to hit $5 first on either turn 3 or 4 if you open:

Silver/Silver

or

Silver/Watchtower?

42
Game Reports / Re: Dominion VP ....glitch?
« on: April 27, 2015, 06:05:26 am »
Btw I resigned just cause of my hand, which was literally the worst hand possible with the cards in my deck.

3 Estates, Province and Spice Merchant is literally the worst hand possible with the cards in your deck.

Crap, maybe I shouldn't have resigned.

43
Dominion General Discussion / Re: Best Dominion Moments 2015
« on: April 27, 2015, 03:25:32 am »
Since this is after all a "Best Dominion Moments 2015" thread, can anyone show me some actual recent games where Diadem was important?

I don't think I've ever played a game where Diadem was important or (better yet) made the difference between winning and not winning.

So I'm really surprised to see a few people acting like it's probably going to be a valuable prize on this board that doesn't even have village actions to spare.

http://www.gokosalvager.com/static/logprettifier.html?/20150427/log.516d2730e4b082c74d7b102a.1430119301527.txt

44
Dominion General Discussion / Re: Quality of card images on wiki
« on: April 27, 2015, 02:29:40 am »
There must be something wrong with me, but I can't see the difference at all.

Oh, I thought you were being facetious.

45
Dominion General Discussion / Re: Quality of card images on wiki
« on: April 27, 2015, 01:14:52 am »
Also just realized that now that I'm updating the pictures you can't see the difference anymore...

That's like how my opponent and I both suffered from turns where we couldn't buy the amount of Peddlers we anticipated because we had played Knights that revealed other knights and got trashed mid-turn.


Okay maybe it's not similar.

46
Dominion General Discussion / Re: Name a card that fits its name
« on: April 27, 2015, 01:12:13 am »
Duchess

47
Death Cart/Vineyards is nice. Clearly you wouldn't build a deck around it, but if you have a strong Vineyards deck anyway, not only does Death Cart pump up your Vineyards by 1 each time (as long as Ruins remain), but they can help you end the game since you only need 5 of them to empty a pile.

Feels like a nombo to me.

In what sense? Obviously you're not going to want to actually play the Death Carts, so it's a very late-game thing. But if you want Vineyards anyway, upgrading them by a full point for $4 and a buy is great value.


I mean as a strategy in and of itself it would never work be tough to make win with. You would have to consistently hit 4 (or use your DC's, which has a Trade Route-Gardens anti-synergy). Each time you buy one, which will be increasingly harder to do, you would be filling in the space between seeing your Potion with more and more Ruins.

But as a late-game interaction I can see how it would be useful. I was thinking as a "those two cards are on the board, gotta rush both piles" kind of deal.

48
Dominion General Discussion / Re: Name a card that fits its name
« on: April 26, 2015, 09:20:25 pm »
Choose one:
Graverobber; or
Graverobber

lol'd

49
Game Reports / Re: Dominion VP ....glitch?
« on: April 26, 2015, 09:16:52 pm »


Can someone explain this one?

http://www.gokosalvager.com/static/logprettifier.html?/20150426/log.516d2730e4b082c74d7b102a.1430097126715.txt

Btw I resigned just cause of my hand, which was literally the worst hand possible with the cards in my deck.

50
Dominion General Discussion / Re: Interview with Donald X.
« on: April 26, 2015, 05:40:51 pm »
Anyways...

Question for Donald X.:

Did you start with a theme and build the game from that or did you start with a mechanic and design Dominion based off of what you felt would be a fitting theme? I've always wondered this when trying to design my own games.

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