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Messages - silvern

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51
Rules Questions / Re: Duplicate + spirits
« on: July 08, 2018, 12:14:43 pm »
cards only gain from the supply unless otherwise specified. So, what happens is that Duplicate is called, then goes to the supply to find an Imp--but can't find one there, so does nothing!

52
Rules Questions / Self-Pin?
« on: July 05, 2018, 11:53:15 am »
I think I already know the answer to this one, but it's funny to me, so....

Let's suppose you buy donate on turn one, trashing everything. At this point, wouldn't it be literally impossible for you to do anything for the rest of the game? You couldn't pay off any debt, or buy any coppers, or...anything

(And what would the remainder of your turns look like in an online solo game? I don't think there'd be any boxes to click on at any point in the infinite remainder of your turns.)

53
Variants and Fan Cards / Re: Really bad card ideas
« on: July 04, 2018, 11:35:43 am »
The Idle Rich
Action $8

Play a separate game of dominion, with no provinces/gold, 6 kingdom cards with 8 cards per pile, and 4 cards per hand. (The game ends when either the duchy pile is emptied or any 2 supply piles).
If you won, +VP equal to your final score in the game.


54
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: July 01, 2018, 01:58:54 pm »
The way adventurers is worded now, I believe means you start skipping coppers after just 1 play, not 3

55
Variants and Fan Cards / Re: Kudasai's Random Dominion Cards
« on: June 30, 2018, 03:49:20 pm »
Great Forest is just crazy, crazy strong.

Burial gift seems weak; plus, the wording needs work (does trashing an action make it suddenly worth more? At that point it should have already produced all its money, so that can't be....)

I like adventurers.

56
Dominion General Discussion / Re: Interview with Donald X.
« on: June 29, 2018, 09:27:05 pm »
Do you enjoy convoluted rules debates, etc? And just in general, the theoretical discussions about the logical structure of the game?

I ask because I personally find all that stuff fascinating, but I always feel bad since you are inevitably dragged into the discussion, and, well, I can imagine that's patience-testing!

57
Rules Questions / Re: summon + death cart vs. summon + nomad camp
« on: June 26, 2018, 04:26:54 pm »
I'm trying to think what would break if the lose-track rule didn't include covering a card in your discard pile, but only moving it from the discard pile. Does that actually cause any issues? I think it's the cover-up part of lose-track that causes the most counter-intuitive rulings.

In order to get the card out of your discard pile, you have to allow for searching through your discard pile, which is not allowed.

one question here is, if Dominion hadn't become such a computer-heavy game where programming precisely is necessary, would anyone interpret the rule like that? It isn't like you are generally sifting through your discard; you know EXACTLY where the card is.

58
Rules Questions / Re: summon + death cart vs. summon + nomad camp
« on: June 25, 2018, 11:57:21 pm »
that's very fair!

That said, if you explained all the basic rules of dominion to someone, and then set them up with a game in which this situation occurred, I doubt that anyone but the most precision oriented person would even think that something funky might possibly occur. Pretty much everyone, I imagine, would just set aside the death cart.

Maybe i'm wrong on this point though. I guess we could run it as an experiment and find out....

59
Rules Questions / Re: summon + death cart vs. summon + nomad camp
« on: June 25, 2018, 11:25:53 pm »
I am somewhat of the opinion that the Lose Track rule was made in order to arbitrate ambiguous decisions in a way which aligns with common sense and THUS in situations where common sense is violated like this, something is wrong with the rule, not the common sense (which the rule ought to preserve)! But I do get that dominion, especially online, should be as precise as possible.

(Wittgenstein once remarked something similar regarding Russell and Whitehead's Principia Mathematica, an attempt to ground arithmetic in the rules of logic (the work, famously, takes many dozens of pages before even proving that 1+1=2). He noted that basic arithmetic couldn't possibly be grounded in such a project, for if their logical structure told us something that contradicted a basic belief about arithmetic, we would automatically assume that it was their work that was wrong, not our naïvw arithmetical beliefs.)

60
Puzzles and Challenges / Re: Easy Puzzles
« on: June 24, 2018, 07:10:25 pm »
Peasant?

61
Variants and Fan Cards / Re: Pile Control Card --Reinforcements?
« on: June 18, 2018, 12:11:55 am »
“Less than this” in the top half referring to the card itself is super confusing, it definitely sounds like it’s talking about the card being trashed. I would definitely say “costing up to $5” instead, otherwise it sounds like it’s a card that lets you trash a Colony from the supply to gain two Provinces. “Less than this” in the on gain ability is fine as there’s no other subject to confuse it with.

Originally I did have it this way; the change was because if the on-gain effect said $5, with a single highway in play, the whole pile could be emptied instantly, which seemed wonky. So I just changed the wording on all of it to be consistent (also it makes it sligggghtly weaker, which seems good)

62
Variants and Fan Cards / Re: Pile Control Card --Reinforcements?
« on: June 17, 2018, 08:35:13 pm »
It is! Otherwise it would be totally insane.

Still, you might be right about its strength....another useful comparison might be Altar?

63
Dominion General Discussion / Logical Dominion translation?
« on: June 17, 2018, 03:49:58 pm »
How difficult would it be to translate the functions of Dominion, and all its cards, into a logically-precise language, à la Frege or Russell?

64
Variants and Fan Cards / Pile Control Card --Reinforcements?
« on: June 17, 2018, 03:02:27 pm »
Reinforcements - $6 Action

Trash a card from the supply.
Gain up to two cards, each costing less than this.
----------------
When you gain this, each other player may gain a card costing less than this.



Obviously a card that would be useful the whole game, but in particular the end--trash a province, gain two duchies while you're ahead; etc.

Too weak? Too pointless?

65
Goko Dominion Online / Weird Problem W/ Mac OS X Yosemite?
« on: November 25, 2015, 02:45:49 pm »
So, whenever I open Dominion, after I quit it, the dock is completely gone, and there's no way to get it back. I have to restart the computer. (In fact, not even minimizing a window works--it just freezes and then goes back to staying open).

Thoughts on this?

66
Dominion General Discussion / Re: Homage to the Best Card
« on: June 23, 2015, 09:15:47 pm »
Uh, pretty sure that should be socially awesome penguin all the way down.

67
General Discussion / Re: Movies: Any movie buffs?
« on: June 17, 2015, 05:32:21 pm »
Anyone who has Studio Ghibli's last movie playing in their city, I highly recommend.
(They still have been making high-quality stuff, even with Miyazaki gone.)

68
Dominion General Discussion / Re: Homage to the Best Card
« on: May 16, 2015, 09:31:49 am »


Sorry sir, you've made a thematically sensible dominion card. I'm afraid I have to revoke your dominion license.

69
Dominion General Discussion / Re: The Best Kingdom Ever
« on: May 09, 2015, 05:26:05 pm »
Give this kingdom to Marin, and see if he's able to resist buying Throne Room anyway.

70
I cringe every time he dumps every single card out onto the floor.

71
Puzzles and Challenges / Re: Easy Puzzles
« on: April 21, 2015, 08:42:38 pm »
I start the buy phase with no cards in hand.  I finish it with some cards in hand.  How did I do it?

Using coins accumulated earlier, you buy a Bonfire, trashing a Cultist, Rats, or Fortress in play.


Yep, this is what I was thinking.  I'm not sure if there are other ways to do it.

Highway--> Messenger --> Lost city
Actually, this only draws you one card, but I feel there must be something like it to get more.

72
Man, looking at these things, I feel like the whole point of this expansion was just a way for Donald to get the Rules Questions section flowing again…..

73
So, with mission, I could still activate another event on my second turn?

74
If there were traveler--reserve cards.......*shiver*. And I thought King's Court chains were bad IRL.....

75
Question: regarding duplicate, when you gain a card that isn't in the supply (i.e. spoils), then can you gain another? (My guess is no, but this seems blue dog-y enough to warrant asking)

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