Here's kind of an odd game that I'm puzzling for instructional value. I can't tell if either of us did anything particularly right or wrong, or if it just kind of happened.
http://www.gokosalvager.com/static/logprettifier.html?/20150107/log.5319f973e4b08c4b63260c65.1420654047801.txtThe kingdom was
Doctor, Fishing Village, Advisor, Marauder, Militia, Noble Brigand, Festival, Soothsayer, Vault, Peddler
Platinum, Ruins
I was playing pretty light-heartedly, and just kind of thought I would go with Doctor, as it was the only trasher (and I opened 5/2), and that FV, Peddler, Festival and Vault would provide enough economy, perhaps allowing me to skip Gold and go straight to Platinum. I enjoy trying to win without attacks, so I skipped those.
However, I felt like I was pretty unlucky with Doctor (or I didn't track well enough), and thought at the time that I was behind for most of the game and that he was building the better deck, though obviously I question this in retrospect.
The main lessons that seem plausible to me:
- Doctor is pretty powerful, even if it's not trashing multiple cards, especially when you add on the value of setting up your next hand/draw
- Soothsayer is especially weak in Colony kingdoms
- Militia's hand size reduction is significantly weakened against a thinner deck
- My opponent didn't start greening early enough, and might have been able to win if he had (though on looking back, he maybe didn't have the economy to do so
- Spending a turn burning $13 on a Doctor+Overpay was probably worth it, though I'm unsure if it was a game-changer
Or, maybe it was just mostly luck. Any thoughts on optimizing play here?