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Dominion Articles / Re: pulling the rug out from under your opponents: 7 tips about 3-piling.
« on: February 09, 2015, 04:36:15 pm »3. You should play an engine, if things are close, especially with 3+ players. If you aren't reliably playing +buy cards or gainers, you won't be able to control the ending of the game. A card like University is often a trap, and it's difficult to know when to go for it. As a tiebreaker, if a three-pile looks possible, you're going to be the one who has control over whether it happens or not, and University is great for that. Again, this is a tiebreaker. If there's no card draw, then it's probably just not an engine board. University is still a trap, and it doesn't matter if you have the ability to cause a three-pile ending if you won't be ahead when that ending happens.
The advice to weight engines more heavily in 3+ player games because of ending the game considerations seems backwards. When an engine is up against two or more non-engine players, the engine player has less control than in a 2-player game. To state an obvious example, while a single Big Money (without +buy) opponent can only buy one Province between each of the engine player's turns, the two opponents might buy two Provinces. That means that the engine player needs to leave 3 Provinces in the supply to guarantee an additional turn in 3 player. The problem is far worse for the engine player in 4 player games since there are only 3 Provinces per player in the supply to begin with.