Prospector$5 - Action
+2 Cards and
+1 ActionIf you have cards in play with a total cost in coins of exactly $10, $11, or $12, set this aside. If you did, return it its pile at the start of Clean-up to gain a Loot.
Notes: If it gained the Loot immediately, it would typically be stronger than Laboratory. Gaining the Loot at Clean-up makes it weaker and forces more interesting tradeoffs, because on the turn you use it for draw you don’t yet have the Loot that you’d like to draw. You might also have to choose whether to trade Prospectors for Loot relatively early in your turn, before you know precisely how good your turn will be, or if you draw a hand of only Prospectors you might be forced to trade one or more in to continue your turn.
FAQ: The cost of cards you have in play will typically count this card itself.
Tapestry$7 - Treasure Duration Loot
++1 BuyAt the start of your next turn, you may play an Action from your hand twice.
Notes:I considered allowing it to also play Treasures twice, but that seems like it would make it too strong and too easy to integrate into any deck. I consciously chose it to have +Buy because there are games where whether your Loot has +Buy loot can be decisive. Sorry if giving only 2 coins messes up your planning! It seems on the strong side for Loot, but it’s weaker if you get it early because you don’t yet have the Actions to reliably support it.