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Messages - aardshark

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1
GokoDom / Re: GokoDom III: Round 4 Discussion Thread
« on: March 22, 2014, 03:11:26 pm »
Aardshark defeats Nala 3-1

Game 1: Aardshark wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395509059810.txt

Very close colony game, with King's Court as the only pseudo-village effect. By the end of the game my 3 King's courts were paying dividends, but my victory is probably a result of first turn advantage.

Game 2: Aardshark wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395510083498.txt

Not much to see here. Nala attempts to build an actual deck, but without very strong engine pieces gets buried in curses from ill-gotten gains. My 5-2 opening compounded her misery.

Game 3: Nala wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395511721862.txt

Basically the in inverse of the last game. I compound my misery by thinking I can get double tactician going, based on a failure to carefully read herbalist (thought it gave a + action). Even if it had, double tactician would have been questionable, but I'm curious if IGG could have been beaten with proper play, since there were stronger engine pieces on the board than last time (e.g. Embassy + Worker village).

Game 4: Aardshark wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395513338694.txt

Fairly interesting colony board. Nearly endless supply of non-terminals (familiar, grand market, warehouse and stables) makes fishing village weaker than usual. I forgo a potion the first round to get my economy going with Militia (which ends up being my only terminal), and as a result get into familiars late and get behind in curses. I don't know if that was the right choice, but I am able to build a strong engine driven by stables and warehouses, and grand markets, with some platinums to boost the economy. The curses are an almost welcome supply of discard for warehouse. I almost catch up in curses, only losing the split 5-3, and win the grand market split 6-4 which I think more than compensates. I am able to consistently buy colonies, while Nala can only buy provinces, and I secure the match.

Thanks for the games Nala!

2
GokoDom / Re: GokoDom III: Round 4 Results ONLY
« on: March 22, 2014, 02:45:44 pm »
Aardshark defeats Nala

3
GokoDom / Re: GokoDom III: Round 2 Discussion Thread
« on: March 02, 2014, 06:56:24 pm »
Aardshark ties Trogden the Burnator in 6 games:

Game 1 (Aardshark 1st, tie)
http://dom.retrobox.eu/?/20140228/log.5219b890e4b0d7c017c17bab.1393643434227.txt
Board has fishing village but no great card drawing. Warehouse money with fools gold seems like the best strategy, but when he fights me for fools gold I let him have 6 and look for opportunities to trash mine to trade routes or counterfeit, or convert to golds. Game is tight. I win the province split, but an extra duchy and me trashing my estates give him the tie.

Game 2 (Trogdor 1st, Aardshark wins)
http://dom.retrobox.eu/?/20140228/log.5219b890e4b0d7c017c17bab.1393644086426.txt
Board lacking in + actions. We both go for money based strategies. Journeyman pushes me over the edge as a pseudo smithy, allowing me to take the 5th province turn 14. 

Game 3 (Trogdor 1st, tie)
http://dom.retrobox.eu/?/20140228/log.5219b890e4b0d7c017c17bab.1393646000856.txt
Interesting board with powerful actions, including, hunting pack, urchin, highways, and golem, and lighthouse. We build similar decks, though he goes for potion and golem, which I forgo. I trail most of the game, but somehow catch up at the end to tie. 

Game 4 (Aardshark 1st, Trogdor wins)
http://dom.retrobox.eu/?/20140228/log.5219b890e4b0d7c017c17bab.1393647692650.txt
I try to build an engine built around menagerie + inn, but can't get it going. Trogdor crushes me with possession combined with a better economy. As the graph shows I trailed the whole game, and after turn 17 my position is unrecoverable. Even though he was in the lead, Trogdor resigned this game because he had to leave, and intended to concede the match to me. I gave the game to him because there was literally no way for me to win, and suggested we adjourn our match for our final two games, which we did. 

Game 5 (Aardshark 1st, Aardshark wins)
http://dom.retrobox.eu/?/20140302/log.5219b890e4b0d7c017c17bab.1393796087434.txt
Trogdor wins the minion split, but I get wharfs going quickly after minions run out and have a slightly better economy. Think Trogdor's deck got bogged down with alt vps that didn't quite net him enough.

Game 6 (Trogdor 1st, Trogdor wins)
http://dom.retrobox.eu/?/20140302/log.5219b890e4b0d7c017c17bab.1393797207121.txt
Board lacks coherent engine. Cards like swindler, jester, and courtyard put us both on money based strategies. We split dutchies and provinces, but trogdor won this slog with three extra estates. Fitting end to a very tight match.

4
GokoDom / Re: GokoDom III: Round 2 Results ONLY
« on: March 02, 2014, 06:14:19 pm »
Aardshark ties Trogdor

5
GokoDom / Re: GokoDom III: Round 1 Discussion Thread
« on: February 23, 2014, 07:59:58 pm »
Commentary for my match with Scott Pilgrim, which he won 3-1.

Game 1: http://dom.retrobox.eu/?/20140223/log.5219b890e4b0d7c017c17bab.1393194106280.txt

My first time playing with Knights! Otherwise a pretty boring big money board. Going first with a 5-2 opener (and not getting distracted by shiny objects) push me over the edge.

Game 2: http://dom.retrobox.eu/?/20140223/log.5219b890e4b0d7c017c17bab.1393195034967.txt

I thought this was another boring board, but Mr. Pilgrim proves me wrong. I get another 5-2, and go for big money supported with first turn mine. Scott Pilgrim blows me out of the water with an impressive engine comprised of seemingly weak components, including worker's village, moat, kings court, butcher, and an oasis. Before long he's gaining multiple provinces a turn.

Game 3: http://dom.retrobox.eu/?/20140223/log.5219b890e4b0d7c017c17bab.1393196826406.txt

Probably our most interesting board. We go for similar engines built around hunting ground and fortress, with count, crossroads, and trade routes supporting -- and importantly for him, monuments. My engine is strong, although I'm a little light on actions after he gets 6 fortresses to my 4. I end the game with a big 21st turn, winning the province split 5-3, as well as an extra duchy, and think I've taken it. But I underestimate the power of monuments. I haven't played with this card before, and I actually misread it, thinking it is worth 1 vp and fail to realize it gives vp tokens when played (I was wondering why it wasn't green...). By the end of the game he's racked up 18 vp (!) tokens to my 1. (I picked up one monument, but because I was short actions I only played it once and eventually trash it to trade routes -- almost certainly a mistake in retrospect). I end up down two points. I suspect I could have made these up if I'd prioritized gaining and playing monuments, but I didn't appreciate its power (and perhaps this would have diluted my deck too much anyway). Great game! I'm inexperienced at engine building, and even though I didn't win this I'm pleased with how my deck came together.

Game 4: http://dom.retrobox.eu/?/20140223/log.5219b890e4b0d7c017c17bab.1393197483887.txt

I go for ill-gotten gains and load him up with curses, but it isn't enough to stop his wharf-and-squire engine. Quarry and infinite buys allow him to pull ahead and end the game early on piles on turn 16.

Thanks again for the great match Scott Pilgrim! Good luck in your future rounds!

6
GokoDom / Re: GokoDom III: Round 1 Results ONLY
« on: February 23, 2014, 06:56:04 pm »
scott_pilgrim defeats aardshark: 3-1

I don't have logs yet (I'm not sure how long they take to appear in Goko Log Search).  I'll edit them into this post when I can, but I wanted to make sure I at least got the results up before the deadline.

Thanks again for the games, aardshark, and good luck in the next rounds!

scott_pilgrim defeats aardshark: 3-1

I don't have logs yet (I'm not sure how long they take to appear in Goko Log Search).  I'll edit them into this post when I can, but I wanted to make sure I at least got the results up before the deadline.

Thanks again for the games, aardshark, and good luck in the next rounds!

I'm new to this log thing, but managed to save the first two. Forgot to save the last two; will update when they post.
Edit: I was searching wrong; they were probably there all along.

Game 1: http://dom.retrobox.eu/?/20140223/log.5219b890e4b0d7c017c17bab.1393194106280.txt

Game 2: http://dom.retrobox.eu/?/20140223/log.5219b890e4b0d7c017c17bab.1393195034967.txt

Game 3: http://dom.retrobox.eu/?/20140223/log.5219b890e4b0d7c017c17bab.1393196826406.txt

Game 4: http://dom.retrobox.eu/?/20140223/log.5219b890e4b0d7c017c17bab.1393197483887.txt

Thanks for the great match Scott Pilgrim! Good luck in your future rounds!

(P.S. I couldn't find anything about logs on the Goko website, but found http://gokologs.drunkensailor.org through a Google search. Was I missing something?)



7
In if it isn't too late. All sets.

Edit: all sets,  but no promos.

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