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GokoDom / Re: GokoDom III: Round 4 Discussion Thread
« on: March 22, 2014, 03:11:26 pm »
Aardshark defeats Nala 3-1
Game 1: Aardshark wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395509059810.txt
Very close colony game, with King's Court as the only pseudo-village effect. By the end of the game my 3 King's courts were paying dividends, but my victory is probably a result of first turn advantage.
Game 2: Aardshark wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395510083498.txt
Not much to see here. Nala attempts to build an actual deck, but without very strong engine pieces gets buried in curses from ill-gotten gains. My 5-2 opening compounded her misery.
Game 3: Nala wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395511721862.txt
Basically the in inverse of the last game. I compound my misery by thinking I can get double tactician going, based on a failure to carefully read herbalist (thought it gave a + action). Even if it had, double tactician would have been questionable, but I'm curious if IGG could have been beaten with proper play, since there were stronger engine pieces on the board than last time (e.g. Embassy + Worker village).
Game 4: Aardshark wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395513338694.txt
Fairly interesting colony board. Nearly endless supply of non-terminals (familiar, grand market, warehouse and stables) makes fishing village weaker than usual. I forgo a potion the first round to get my economy going with Militia (which ends up being my only terminal), and as a result get into familiars late and get behind in curses. I don't know if that was the right choice, but I am able to build a strong engine driven by stables and warehouses, and grand markets, with some platinums to boost the economy. The curses are an almost welcome supply of discard for warehouse. I almost catch up in curses, only losing the split 5-3, and win the grand market split 6-4 which I think more than compensates. I am able to consistently buy colonies, while Nala can only buy provinces, and I secure the match.
Thanks for the games Nala!
Game 1: Aardshark wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395509059810.txt
Very close colony game, with King's Court as the only pseudo-village effect. By the end of the game my 3 King's courts were paying dividends, but my victory is probably a result of first turn advantage.
Game 2: Aardshark wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395510083498.txt
Not much to see here. Nala attempts to build an actual deck, but without very strong engine pieces gets buried in curses from ill-gotten gains. My 5-2 opening compounded her misery.
Game 3: Nala wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395511721862.txt
Basically the in inverse of the last game. I compound my misery by thinking I can get double tactician going, based on a failure to carefully read herbalist (thought it gave a + action). Even if it had, double tactician would have been questionable, but I'm curious if IGG could have been beaten with proper play, since there were stronger engine pieces on the board than last time (e.g. Embassy + Worker village).
Game 4: Aardshark wins
http://gokologs.drunkensailor.org/static/logprettifier.html?20140322/log.5219b890e4b0d7c017c17bab.1395513338694.txt
Fairly interesting colony board. Nearly endless supply of non-terminals (familiar, grand market, warehouse and stables) makes fishing village weaker than usual. I forgo a potion the first round to get my economy going with Militia (which ends up being my only terminal), and as a result get into familiars late and get behind in curses. I don't know if that was the right choice, but I am able to build a strong engine driven by stables and warehouses, and grand markets, with some platinums to boost the economy. The curses are an almost welcome supply of discard for warehouse. I almost catch up in curses, only losing the split 5-3, and win the grand market split 6-4 which I think more than compensates. I am able to consistently buy colonies, while Nala can only buy provinces, and I secure the match.
Thanks for the games Nala!