azadin defeats matste 3-1
Game 1:
http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395342527336.txtazadin - 1
matste - 0
Poor House, Oasis, Trade Route, Navigator, Procession, Thief, Band of Misfits, Cultist, Duke, Mystic
The only trashing here was Trade Route, making Cultist a big deal. Lack of a village (except a processed Oasis or Mystic) told me this was probably just straight up Cultist-BM. I might have been wrong here, as I tend to underestimate Duke's strength, especially in a slog like this, but I won the ruins split 8-2 which was enough for the win. I probably shouldn't have bought the two BoMs at all, I was probably thinking I could use them as Navigators or Trade Routes later in the game, but I realized after I had them that duchies or even silver would have been a better choice. Thoughts?
Game 2:
http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395343823552.txtazadin - 2
matste - 0
Great Hall, Workshop, Alchemist, Philosopher's Stone, Bishop, Marauder, Cartographer, Hunting Party, Outpost, Expand
I definitely don't think I played this one right. My first thought was Hunting Party couldn't possibly be good here with the presence of ruins, and I think I'm still right about that. However, my play seemed to lack focus in this game. I started doing a BM-ish thing with some Cartographer support, and then got an Expand and Bishop in there as well later on. I probably shouldn't have bought/gained the GHs as soon as I did. They probably should have been silvers if I was going for BM. The game was a lot closer than I would have liked, and it looked like my opponent was going to catch up to me there at the end and actually pull out the win, but he must have miscounted and I won by turns. What do you guys think the proper strategy on this board would be?
--- Interlude (where Goko placed me as first player 8 times before giving matste first player) ---
Game 3:
http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395345248011.txtazadin - 2
matste - 1
Great Hall, Lookout, Scheme, Horse Traders, JackOfAllTrades, Treasure Map, Explorer, Mountebank, Tribute, Adventurer
With Lookout/Jack being the only two forms of trashing here, Mountebank seemed like a big deal. I got a little nervous when my opponent bought two, and I absolutely did not want to lose the curse split. This was my biggest mistake here, since terminal collisions really gimped some of my turns. I probably should have played Double Jack straight without trying to get fancy with the lookout and Mountebank(s!) I bought, especially since Jack counters cursers decently well. How does Double Jack fend against Mountebank, though, since you're also junking your deck with a card you can't trash?
Game 4:
http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395345992877.txtazadin - 3
matste - 1
Vineyard, Oasis, Philosopher's Stone, Armory, Bandit Camp, Explorer, Harvest, Market, Stash, Trading Post
Vineyard. I looked for a way to build an action-dense engine with the board and realized that there wasn't any draw. There
was, however, a certain card called Armory that could gain themselves and Oases. It could also gain potions which guaranteed vineyard purchases on the next turn. I was hesitant at first to build up Vineyards since a deck full of armories and oases can't do much else, but when my opponent started getting them, I decided to mirror and hopefully pass him up. I know I didn't play this optimally but I do feel I played better than my opponent here.
If anyone else has other suggestions for me based on the games, please let me know. I love getting feedback. These games weren't the most interesting, in my opinion, but there were probably still some interesting nuances to some of the interactions that I missed.
Thanks for the games matste, and good luck in the rest of the tournament!