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Messages - azadin

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101
Dominion General Discussion / Re: 206th card
« on: June 09, 2014, 10:47:48 pm »
I never realized this before, but there are 206 cards and 206 bones in the human body!

From now on, I'll refer to my collar bone as cellar bone.

As far as I've understood the next expansion for Dominon will be Dominion: Cervical Ribs.

Pretty sure it should be the Coccyx.

Did you mean to quote the post about Scout? I agree, it's the butt of all jokes.

I think you're giving it a bum deal...
Sorry, didn't mean to make an ass of myself.

Cheeky!

When f.ds ranks all the jokes, I expect these will be at the bottom.

Yeah, these puns are all kind of crappy.

They are pretty flat; you lent them your time but you didn't realize they'd lack consistency until after your time was already wasted.

102
Game Reports / Re: How to stop a Feodum strategy dead in its tracks
« on: May 28, 2014, 11:40:23 am »
I'm not going to criticize your play, but your opponent seems to be making a lot of mistakes. If he's really going after a Feodum strategy, he should have started buying Feodums much earlier. Also, Silver > Menagerie and Silver > Develop. Develop/Trader seems like a pretty poor opening in general. You don't need to open with two Estate-trashers.

I agree. For awhile I was really unsure what my opponent was trying to do, but after he had gained over 10 silvers, I figured that was the only thing that actually made any sense.

103
Game Reports / How to stop a Feodum strategy dead in its tracks
« on: May 28, 2014, 11:24:52 am »
So I played an extremely interesting game last night. So much stuff going on here...



Code: [Select]
Embargo, Hamlet, Develop, Menagerie, Cutpurse, Feodum, Throne Room, Trader, Cache, Catacombs
Menagerie + Hamlet !
Trader + Feodum !
Develop + Feodum + Catacombs !
Throne Room !

I opted to go for the deliciously tempting engine here while my opponent appeared to go for a more silver focused Feodum strategy. I decided on turn 12 that I was going to stop his strategy cold, by gaining all of the Feodums myself (except for 1). I have no idea if this was the correct play, but I just couldn't pass it up. Develop is such a strong trasher on this board with two good TfB cards and lots of good cards at all the price levels. I figured I could just develop a couple of the Feodums for some silver later (to power up the remaining ones) while gaining other useful cards. I ended up doing this on turn 16.

Very interesting board that I know I didn't play optimally, but definitely had a lot of fun with it.

Trashing a Catacombs with Trader could net you 6 silvers, so I'm still not sure engine is the way to go; it just seems so strong that I'm not sure an optimal Feodum strategy here would be any better.

104
Either I'm missing or something, or no one has mentioned playing Mafia yet, which I find strange.

Heh, I haven't played that in years. The Resistance is basically a formalized version of it.

I hope to be able to bring Two Rooms and a Boom if it's delivered by that weekend (seems like an interesting group game, check out the Kickstarter for it). I will also have Greed to bring if it's delivered by then.

105
I'm going to try to make it as well. A buddy of mine is from Chicago so I may have a travel partner/place to crash for the weekend.

I'll have to check out the spreadsheet, but I also have quite a few games I could bring, and the friend I mentioned has a game called Euphoria which is pretty excellent (and some others if I can convince him to go).

Before checking the spreadsheet, here's what I have:
  • 7 Wonders
  • Apples to Apples
  • Arkham Horror
  • Balderdash
  • Cards Against Humanity
  • Citadels
  • Dominion -- all sets and promos
  • Monopoly Deal
  • Monty Python Fluxx
  • Munchkin (and 4 expansions)
  • Power Grid
  • The Resistance

106
Dominion General Discussion / Re: It's happening to me...
« on: April 28, 2014, 05:25:55 pm »
From other thread:

Whenever I do the wash, I think of the clothes I am wearing as missing the shuffle.

When I was going through that other thread, this post in particular got a pretty loud laugh from me. I will never be able to unthink this when doing laundry.

107
Dominion General Discussion / It's happening to me...
« on: April 25, 2014, 02:53:29 pm »
A song comes on the radio with the word City in the title...my thoughts immediately begin to decide how quickly various piles will go. I'm reading a book with a mercenary in it, and I can't help but think about what I should trash for the attack, cards, and coin. I pass a winery on the street advertising their wonderful vineyards and the only thing that pops into my head is how much better they are with more actions. There's an apartment complex near where I live called King's Court. What should I play 3 times? In conversation, someone says they are at a Crossroads, and I think to myself, "you've got 3 more actions!", or maybe they refer to someone as a schemer, in which case I just start thinking about what card I'd like play again.

Oh wait, I'm not playing Dominion. I must be seeing the world through my Dominion-tinted glasses again.

108
Dominion General Discussion / Re: Greatest Misclicks of 2014
« on: April 25, 2014, 02:45:00 pm »
<youtube link snipped>

I remember this. I was on the edge of my seat.

109
Game Reports / Re: Guess the strategy
« on: April 21, 2014, 07:55:19 pm »
I would almost certainly go Beggar/Counting House/Bank here. That just seems insane.

110
Help! / Re: People say saboteur isn't that great of a card...
« on: April 21, 2014, 04:14:02 pm »
Getting some bakers to store coin tokens might be better than going for conspirators for immediate income. You can then accumulate key cards and continue to strengthen the deck while keeping end game control (tokens to spend for provinces).

When would you get the Bakers though? Would you have gotten them instead of the two Saboteurs on turn 14? Or would you still have gotten those, but gotten Bakers earlier in place of the Conspirators? I'm just trying to get a better feel for how to defend against Saboteur so I apologize for what might be very silly questions.

111
Help! / Re: People say saboteur isn't that great of a card...
« on: April 21, 2014, 02:29:27 pm »
Your opponent kickstarts his cycling a little quicker by picking up the Loan with his opening buy, which lets him play the Sab a little more than usual.

I thought about doing this as well, but I REALLY wanted to hit 5, and I wanted two Junk Dealers which would churn through the coppers pretty fast anyway. Silver helps me hit 5 sooner and the Junk Dealers can still take care of the coppers pretty quick. I still wanted a few treasures in there for the Plazas later on, anyway. I think my opening was fine here.

Given that Saboteur did become a factor, you could start saving coin tokens for a megaturn. This lets you have money that's immune to the Sab, as well as make your green less vulnerable. Also, if you'd known the game would go this way, it could be interesting to try an Apothecary play, since they're immune to Sab and taking Copper for other things that did get Sabotaged wouldn't be terrible.

I might have considered an Apothecary based engine had I known he was going to go Sab. Would be interesting to see how that would turn out. As for the megaturn, I'm not sure it'd work too well with Margrave being the only +buy and Plazas needed for the +actions to play them. With saboteur consistently hitting those key cards, I don't think a megaturn would happen.

To defend against saboteur you can trash out the rubbish from your deck so the saboteur might trash your deck but you drawn hands will get no worse. You both did this in your game. The next thing to do is buy cards faster than your opponent can trash them. There is possibly a tipping in this kingdom where a deck can buy cards faster than cards are trashed but it's not predictable and could come unstuck anyway if key cards are trashed. If you can steam ahead then you can get the most key cards, get a lead, and choose to go green (and accept some lost provinces but gaining good cards while empty piles) or use saboteurs yourself.

I opted to use a couple Saboteurs myself, but I'm wondering if the turn I bought two (or the turn I bought a Plaza and two Conspirators) should have been double Province?

Saboteur's only use is in engines like this.  If I see a good engine where I can easily get extra actions and saboteurs, I go for it.  Although that's only happened once or twice :/

If I recognize a kingdom where this is possible again, I will definitely go for it. It is much stronger in kingdoms like this than I had given it credit for.

112
Help! / People say saboteur isn't that great of a card...
« on: April 21, 2014, 10:36:12 am »
Game log



Code: [Select]
Apothecary, Loan, Conspirator, Pirate Ship, Plaza, Baker, Junk Dealer, Margrave, Saboteur, Treasury
So people are always saying that Saboteur isn't that great of a card, and for the most part, you can ignore it, even if the other player decides to try to hit you with it. Well in this game, my opponent gets a Saboteur really early (turn 5). At first I thought it was a little odd, since there are better 5s here and the only other one he had picked up was a Junk Dealer (Baker opening). I ignored the presence of his Saboteur most of the game, and by turn 12 or 13, my engine was really starting to kick in, but then his Saboteurs really started to kill my important pieces.

Turn 14 I buy two Saboteurs because my engine can handle them at this point. I have actions left over and am overdrawing my deck (even capable of playing plazas to discard treasures and redraw them). I start to hit back, and then both of our decks just plummet. I feel like I barely squeak out the win here, knowing on the last turn that he only has one buy, there are 2 estates left, we are tied, and he went first. So in taking the Estate, I ensure that he loses if he ends the game by buying the last Estate, or that if he buys a Duchy then we will Duchy dance until one of our decks is able to overcome the other first.

I was not comfortable with how this turned out, and I feel like it was entirely the Saboteurs that changed the landscape. Without their presence, my deck would have stomped my opponents'. What could I have done better here? What did I do right?

113
GokoDom / Re: GokoDom III: Round 7 Results ONLY
« on: April 15, 2014, 08:56:13 pm »
azadin defeats Tables

114
Game Reports / Re: Ever seen 12 point Feodums?
« on: April 01, 2014, 10:12:42 am »
Watchtower also synegizes very well with Masterpiece: Just buy a Masterpiece with a Watchtower in hand and you will realise the awesomeness :D (Watchtower-trash the Masterpiece, Watchtower- top-deck the Silvers gained, buy good stuff next turn -probably another Masterpiece in this case).

I did this on turn 8  :D

I might say the same thing, but boy does this engine look nice. SCSN has proven on multiple occasions that the draw power of the Pool is not to be doubted, and the spy attack of the pool will make the Jesters and Thieves more dangerous than usual. An interesting approach might be to use Jester on Masterpiece to limit the number of masterpiece plays the Feodum player could try. At the very least, Jester could be a curser if it hit Feodum.

The real problem is indeed the trashing. Expand is brutally slow. Watchtower is nice. Actually, Watchtower allows for an interesting trick for the engine player: Buying a big masterpiece and trashing the silvers.

There are several ways for the engine to fight back. Could someone play this through and see when the engine would come into its own?

Do you think the engine allows for enough thief plays to actually keep up with the Masterpiece/Feodum player? I mean, once you get going, you are gaining 5-7 silvers per turn. Sure, thieves could reduce the number of victory points, but playing the thieves means you aren't playing something else that could get you points and end the game.

If the engine player was able to produce enough buys with Festival with a watchtower in hand, he could conceivably trash the entire pile of masterpieces which would destroy the Masterpiece/Feodum player. I'm just not sure setting that up would happen before the M/F player already gains enough silvers to have a commanding lead.

115
Game Reports / Ever seen 12 point Feodums?
« on: March 31, 2014, 07:56:58 pm »
Game Log: http://www.gokosalvager.com/static/logprettifier.html?20140329/log.50baeedee4b07d338bca0a0a.1396149778293.txt



Code: [Select]
Scrying Pool, Masterpiece, Watchtower, Feodum, Quarry, Thief, Band of Misfits, Festival, Jester, Expand
So the first thing that caught my eye was Masterpiece/Feodum. It's a very strong combination. There was, however, a very possible scrying pool engine here with Festival, Expand, Jester, and Watchtower. With lots of thieves and a strong scrying pool deck, it would even be a pretty good defense against the Feodums (but probably also too slow). Without stronger trashing (Expand is awesome but takes awhile to build to and is still quite slow), I decided the engine would likely be slower (though I might still be wrong about that) and wanted to see how high I could get Feodums as it was the first time I'd played with both of those cards in the same kingdom.

Suffice to say my opponent only bought two silvers and didn't get a Thief until the end of the game, giving me all but 3 silvers in the supply and all 8 Feodums. Has anyone else been able to get Feodums to the max of 13? Do you think the Scrying Pool Engine could have been faster? I personally don't see it but I'm curious to see what you all think.

116
GokoDom / Re: GokoDom III: Round 4 Discussion Thread
« on: March 23, 2014, 11:37:11 pm »
I usually go for Jack shuffle Mountebank shuffle Jack, but again I have no idea if that's right. The thing is, Jack doesn't "junk" your deck because it replaces itself if you draw it. In fact, if you discarded a Curse it will draw 2 cards.

That was pretty much my plan, but having two Mountebanks instead of two Jacks was my mistake, in my opinion. And I originally meant to ask how Jack counters Mountebank since it gives you the curse (which you can trash), and a copper, which you cannot. Typically you want higher money densities in a Jack powered BM game, but I just wasn't sure what the actual effect would be.

117
GokoDom / Re: GokoDom III: Round 4 Discussion Thread
« on: March 23, 2014, 02:46:00 pm »
azadin defeats matste 3-1

Game 1: http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395342527336.txt
azadin - 1
matste - 0



Code: [Select]
Poor House, Oasis, Trade Route, Navigator, Procession, Thief, Band of Misfits, Cultist, Duke, Mystic
The only trashing here was Trade Route, making Cultist a big deal. Lack of a village (except a processed Oasis or Mystic) told me this was probably just straight up Cultist-BM. I might have been wrong here, as I tend to underestimate Duke's strength, especially in a slog like this, but I won the ruins split 8-2 which was enough for the win. I probably shouldn't have bought the two BoMs at all, I was probably thinking I could use them as Navigators or Trade Routes later in the game, but I realized after I had them that duchies or even silver would have been a better choice. Thoughts?

Game 2: http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395343823552.txt
azadin - 2
matste - 0



Code: [Select]
Great Hall, Workshop, Alchemist, Philosopher's Stone, Bishop, Marauder, Cartographer, Hunting Party, Outpost, Expand
I definitely don't think I played this one right. My first thought was Hunting Party couldn't possibly be good here with the presence of ruins, and I think I'm still right about that. However, my play seemed to lack focus in this game. I started doing a BM-ish thing with some Cartographer support, and then got an Expand and Bishop in there as well later on. I probably shouldn't have bought/gained the GHs as soon as I did. They probably should have been silvers if I was going for BM. The game was a lot closer than I would have liked, and it looked like my opponent was going to catch up to me there at the end and actually pull out the win, but he must have miscounted and I won by turns. What do you guys think the proper strategy on this board would be?

--- Interlude (where Goko placed me as first player 8 times before giving matste first player) ---

Game 3: http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395345248011.txt
azadin - 2
matste - 1



Code: [Select]
Great Hall, Lookout, Scheme, Horse Traders, JackOfAllTrades, Treasure Map, Explorer, Mountebank, Tribute, Adventurer
With Lookout/Jack being the only two forms of trashing here, Mountebank seemed like a big deal. I got a little nervous when my opponent bought two, and I absolutely did not want to lose the curse split. This was my biggest mistake here, since terminal collisions really gimped some of my turns. I probably should have played Double Jack straight without trying to get fancy with the lookout and Mountebank(s!) I bought, especially since Jack counters cursers decently well. How does Double Jack fend against Mountebank, though, since you're also junking your deck with a card you can't trash?

Game 4: http://www.gokosalvager.com/static/logprettifier.html?20140320/log.517265f6e4b054fd071e3c90.1395345992877.txt
azadin - 3
matste - 1



Code: [Select]
Vineyard, Oasis, Philosopher's Stone, Armory, Bandit Camp, Explorer, Harvest, Market, Stash, Trading Post
Vineyard. I looked for a way to build an action-dense engine with the board and realized that there wasn't any draw. There was, however, a certain card called Armory that could gain themselves and Oases. It could also gain potions which guaranteed vineyard purchases on the next turn. I was hesitant at first to build up Vineyards since a deck full of armories and oases can't do much else, but when my opponent started getting them, I decided to mirror and hopefully pass him up. I know I didn't play this optimally but I do feel I played better than my opponent here.

If anyone else has other suggestions for me based on the games, please let me know. I love getting feedback. These games weren't the most interesting, in my opinion, but there were probably still some interesting nuances to some of the interactions that I missed.

Thanks for the games matste, and good luck in the rest of the tournament!

118
GokoDom / Re: GokoDom III: Round 4 Results ONLY
« on: March 20, 2014, 04:07:54 pm »
azadin defeats matste

119
GokoDom / Re: GokoDom III: Round 3 Results ONLY
« on: March 12, 2014, 07:25:56 pm »
azadin defeats Nala

120
GokoDom / Re: GokoDom III: Round 1 Discussion Thread
« on: February 22, 2014, 11:53:15 pm »
Hi I know recording is out now and streaming is in ;) but i nevertheless recorded my match with azadin

[...]

enjoy watching (comments appreciated)

Just watched your games, you played each of them quite well. In game 1 you could have gotten some more VP in some turns with ambassadoring coppers and then buying them back with (multiple) Goons in play. Apart from that I liked the Lighthouse approach, maybe I just would have gained one Stables less in favor of probably Market.

In game 2 Ambassador/Spice Merchant was just a strong opening, your opponent had much trouble getting rid of the junk (also misplayed turn 4). I'm little bit disappointed to see that you did without KC. ;) Would've loved to see what you could do with Diadem and KC/Nobles/Treasury/Tournament/Trusty Steed. A megaturn was certainly possible (Princess), but I understand your opponent just resigned.

In game 3 the early Merchant Guild was key, and I think getting the second Torturer was the right choice. There was a little combo you did not quite use, Nobles/Crossroads/Vagrant, but I guess there was enough power in your engine anyway.

Thanks for the videos!

So, I was RTT's opponent for these games. I'll start by saying I greatly enjoyed the match and RTT was an excellent opponent!

I'll do my own self analysis here. Psyduck, I know you already commented on RTT's play, but it'd be awesome if you could do the same for me. I'm trying to learn from my mistakes and am constantly trying to improve my play. I know I was outplayed in all three games (and the second was just...bleh), but I still feel like I did a decent job engine building.

http://dom.retrobox.eu/?/20140222/log.50baeedee4b07d338bca0a0a.1393092326842.txt
Code: [Select]
Lighthouse, Ambassador, Great Hall, Market, Rabble, Stables, Witch, Border Village, Goons, Hoard
I think my biggest mistake in the first game was not Ambassadoring aggressively enough (opting to reveal estate instead of copper, for instance). RTT and I talked a bit about our match afterward and this was what we both mentioned. I probably should have bought a Stables or a Rabble on turn 8 instead of another lighthouse (I feared losing the lighthouse split), and some of my silvers probably should have been Great Halls or the remaining lighthouses. Any other comments for me on this first game?

http://dom.retrobox.eu/?/20140222/log.50baeedee4b07d338bca0a0a.1393092853727.txt
Code: [Select]
Herbalist, Ambassador, Scavenger, Spice Merchant, Tournament, Contraband, Treasury, Adventurer, Nobles, King's Court
This game was just...bad. I honestly don't know what happened here and am embarrassed to even paste the log (we all have games like that!). Turn 4 especially, I have no idea. Just..yeah.

http://dom.retrobox.eu/?/20140222/log.50baeedee4b07d338bca0a0a.1393093818202.txt
Code: [Select]
Courtyard, Crossroads, Embargo, Vagrant, Fishing Village, Rats, Laboratory, Merchant Guild, Torturer, Nobles
This one was a heartbreaker for me. I actually thought I was doing quite well for most of the game. In fact, I still think I built the better deck. I think my one mistake was that I did not buy a second Torturer. RTT pointed this out to me afterward. This one oversight cost me the game. I was capable of drawing my entire deck by turn 13 (with some slight overdraw). If I had instead bought another Torturer on turn 8 (and suffered the single curse this would have inflicted), I'd have been hitting double torturer turns every turn. I could have added a silver in there (since I was over drawing anyway), and using a single coin token could have double provinced multiple times. I'd especially like comments on this game, as I feel like I had the right idea with the FV + Nobles + Crossroads engine (and it was working!), but I messed it up by not attacking my opponent strongly enough.

Once again, thanks RTT for the games and for the insightful advice you shared with me afterward.

121
GokoDom / Re: GokoDom III: Third Theason Thign-up Thread
« on: February 05, 2014, 07:58:04 pm »
I'm in if there are any spots left.

I have all the sets, Stash, and Black Market.

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