EmpiresEverything is great about this one. Landmarks, VP tokens, debt
City Quarter is simply the best!!
AdventuresLots of key cards, lots of new conceptions. This expansion changed the whole gameplay and meta tremendously.
BaseBecame truly amazing with the second edition: no duds, all the cards easy to understand for beginners, very elegant.
Dark AgesI like the theme!! Several years ago I went to a bar, got drunk and wrote
a short story influenced by Dark Ages.
It is very bad, but definitely a pinnacle of my ehhm writing career.
NocturneNot a big fan of hexes: sometimes when they are supposed to do some damage they do not,
and sometimes you are getting royally screwed without opponent putting a lot of effort into that.
It's a pity night cards have quite a few antisinergyes with other cool stuff.
All in all a whole lot of cool cards, heirlooms are great, as are will'o'wisps and imps.
Also it's still pretty new, so that's a plus
Seaside, ProsperityOld good ones, can never go wrong with those.
Cornucopia, GuildsMore Dominion cards, can't complain about that! Can't really say anything bad about those two in general.
Tournament sucks though. I mean, it doesn't if you just want to have fun, but it leads to a lot of very frustrating losses
HinterlandsIt's fine (no, Duchess, not you)
The theme (doing stuff on gain and on buy) did not age very well with all the new expansions
AlchemyA lot of duds for such a small expansion, sadly.
But pools, apos, alchemists, apprentices, possession are all amazing
IntrigueThree of the most annoying attacks in the game are here (Minions, Torturers and Swindlers)
Second edition made it a lot better, still probably the least favorite for me.
Obviously, this one still has a lot of great stuff