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Dominion General Discussion / Re: When do you take the curse in torturer games?
« on: February 22, 2012, 02:46:55 pm »
A potentially interestingly degenerate situation in Dominion could be a scenario where:
Player A has a mathematical lock on winning the game, if he doesn't take any Curses, but could lose if he takes any Curses. That is, he has slightly more than 0.5 of the VP in the game, and the VP in the game are fixed, no tokens or whatever.
Player B has an utterly reliable ability to Torture Player A into a non-hand each turn (KC/KC/Scheme/Scheme/Torturer, for example), and in general a strong deck with lots of buying power, but no non-Torturer way to get player A to take a Curse.
Presumably the "correct" behavior for the players is:
Player A refuses to take any Curses and so loses his hand each turn.
Player B refuses to end the game because to do so is to lose.
So they just sit there in stasis, with player A having trivial no-action turns and Player B just repeating his Torturer play. Until either they agree that the game is a tie or one person gets fed up and concedes.
Obviously, unlikely enough that it'll probably never happen in real play, but it could.
Player A has a mathematical lock on winning the game, if he doesn't take any Curses, but could lose if he takes any Curses. That is, he has slightly more than 0.5 of the VP in the game, and the VP in the game are fixed, no tokens or whatever.
Player B has an utterly reliable ability to Torture Player A into a non-hand each turn (KC/KC/Scheme/Scheme/Torturer, for example), and in general a strong deck with lots of buying power, but no non-Torturer way to get player A to take a Curse.
Presumably the "correct" behavior for the players is:
Player A refuses to take any Curses and so loses his hand each turn.
Player B refuses to end the game because to do so is to lose.
So they just sit there in stasis, with player A having trivial no-action turns and Player B just repeating his Torturer play. Until either they agree that the game is a tie or one person gets fed up and concedes.
Obviously, unlikely enough that it'll probably never happen in real play, but it could.