Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - funkdoc

Filter to certain boards:

Pages: 1 2 3 [4] 5 6 ... 16
76
outside of the traveling fair combo (which i've still never gotten in a game yet!!!), i think counting house's main use is in really sloggy colony games.  it's one of the few good ways to reach $11 with some consistency there, as a lot of the time you're better off just going for provinces on those kinds of boards.

i've also had some success with the "mountebank counter" idea.  i'll pick up one mountebank then a bunch of counting houses, and it seems to wreck people who ignore CH.

77
Let's Discuss ... / Re: empires
« on: June 17, 2016, 07:03:36 pm »
see you then, everybody

not upvoting bc you didn't say "space cowboy"

78
Dominion General Discussion / Re: Interview with Donald X.
« on: June 17, 2016, 06:51:11 pm »
there are male characters in touhou!  my former roommate (the person who introduced me to dominion, actually) was deep into that ish so i happen to know some of ~the lore~ just from being around her

EDIT: also, the general shift toward little girls ("lolis") in anime & manga seems to be a post-90s thing from what i can tell, resulting from the need to cater more to the core nerd audience.

79
Game Reports / Re: "Gear BM beats lots of engines"
« on: June 17, 2016, 02:53:35 pm »
You barely won with an engine fast enough to win the game on turn 12 - this is pretty fast for an engine. I would say "a lot of engines" can't end the game on turn 12. A strong engine beats Gear BM, yes.

Your opponent's Gear plays also weren't optimal.

agree with the 2nd part, that did make me wonder even as the game was over

but i think this was more than "barely" due to the greater control i had in picking up victory cards and milling provinces.  i find that gear still stalls in the end just like any other terminal draw-BM.  it's just that instead of a guaranteed series of mediocre turns, you can do nothing one turn in hopes of a province on the next.  that tends to be too little too late against a lot of the strategies that have become more common with adventures, i think...

80
Help! / Re: funkdoc's journey to 5k (& beyond)
« on: June 17, 2016, 02:45:08 pm »
that's only when i've been playing for hours on end, typically when i'm stuck at home with nothing else to do

been working on getting a new computer so i can stream a lot more different things, and finding more cool IRL stuff to do.  sometimes i still end up in the vortex tho, and my brain shuts off after spending a while in it

81
Help! / Re: funkdoc's journey to 5k (& beyond)
« on: June 17, 2016, 12:27:18 pm »
i've actually worked my way back up a lot since then, hovering around 5k right now.  IIRC i have a pretty good record vs. the players you mentioned, but i've gotten smoked by vsiewnar & AI recently.

i really, really need to remind myself to stop playing when i get into that mood where i just want to play money every board, that might be my biggest hurdle atm

82
Game Reports / "Gear BM beats lots of engines"
« on: June 16, 2016, 03:07:33 pm »
yeah, i'm feeling more and more like the forums overrated this one

http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160616/log.0.1466046900673.txt

maybe instead of council room i should've gotten more gears & stables?  feel like i needed some big draw with hamlet as the village tho

83
The thing I don't understand about the treasure-trove-enables-money-strategies discussion is that trade is so much better for terminal draw big money and yet has been passed over while treasure trove has gotten so much attention.

this this this


like i forgot to mention trade before but i seem to get more use out of that event that many here.  adds more payload to your deck than buying a gold!

84
Game Reports / Re: Interesting rebuild game
« on: June 16, 2016, 02:17:33 pm »
i had a legit interesting rebuild game a month ago or so

it was basically rebuild vs. an engine that couldn't do much besides play 64378 knights and maaaaayyyyybe buy a province.  i did rebuild and just barely beat the engine, but i was lucky and imagine the engine should win in the hands of a more top-level player

85
the key advantage of royal carriage over any other throne variant is that you only need one of a given payload card in your whole deck, or maybe two

i've worked some magic with monument, which might be the card that benefits most from that sort of thing.

86
Goko Dominion Online / Re: Blocking individuals
« on: June 15, 2016, 02:00:51 pm »
yea i suspect it's an exploit to build up their MF rating and/or get them to do something about it

87
yea, i had the same reaction as pops.  amulet's def a notch below steward and i'd still call it very good

i didn't initially realize just how nice gear could be in engines, and am starting to think the BM with it is maybe a bit overrated?

royal carriage is turning out to be even stronger than i thought, and it's not like i was low on it at first.  at this point i'd say after the travelers, it's the best kingdom card in adventures.

88
2015 / Re: [Poll] 2016 DominionStrategy Championships?
« on: June 14, 2016, 02:35:53 pm »
so how does the "losers bracket" work?  the one from last year really confused me, as i'm used to the standard double-elimination format.  i guess it was just a backup tourney for people who got eliminated, but it made me think the tournament was double-elim.

89
alright, they got approved!

http://www.frankerfacez.com/emoticons/user/srkfunkdoc

if you wanna make your own or improve these, go right ahead!  and again, if you install the plugin in the OP, you can freely use any of these in your own channel!

90
Dominion General Discussion / Re: Castles
« on: June 12, 2016, 08:18:12 pm »
it feels like the real question is how it goes when contested, and how to best contest castles...

91
Help! / Re: funkdoc's journey to 5k (& beyond)
« on: June 10, 2016, 01:32:49 pm »
what i've done is have these 2-card matchups as a "base" and and adjust that around the rest of the kingdom cards.

i mean, i think it's really important to know that a minion stack beats a deck full of apothecaries if neither has any strong help from the rest of the kingdom.  those two cards don't really work with each other, so that's a case where thinking of it as a matchup seems good?  that's what i'm getting at here, idk

92
I'm still iffy on the idea of a subscription service, particularly with regards to trying to capture new/casual players, but I guess you guys are going to do what you're going to do.

I'm pretty sure a casual player would rather pay $3 to try an online game than $100 though

i just talked with someone on twitter right now who hates MF's pricing since he owns the physical game.  the subscription price being floated around here is much more palatable, especially since it includes empires!

93
Help! / Re: funkdoc's journey to 5k (& beyond)
« on: June 10, 2016, 12:38:23 pm »
what i thought would be the magic bullet was sorting boards into kinda broad "types", and looking at "matchups" between particular cards (that's the fighting-game player in me again!)

an example of the first one that i still don't have a good handle on would be "big draw engine with stonemason as the only gainer".  if you can't gain $6s with stonemason, when do you buy a gold just to turn into 2 duchies at the end?

an example "matchup" i struggle with is cultist vs. ambassador.  i just thought cultist-BM would steamroll, but i've lost badly to people who get ambassador there.  just assume a 2-card kingdom in this case.

this has been the most effective thing for me thus far, but i'd like to hear other thoughts!

94
so i went ahead and made some dominion emotes for this thing!  thing is you gotta make the background transparent so they don't look weird in chat, and i can't do that until tonight.  i'll do that then submit them.

the process is actually a lot easier than i realized.  once someone submits an emote, you can just add it to your channel right away if you use the plugin and connect it with your twitch account.  remember that you need the plugin to view these emotes as well as add new ones!

thus far i've made tactician (this will be named FailTact in honor of twitch's native facepalm emote), silver, potion, and my personal fav the haggler

EDIT: oh yeah and you have a limit of 25 FFZ emotes for your channel unless you donate to them IIRC

95
Dominion Videos and Streams / FrankerFaceZ & why yall gotta get on it
« on: June 07, 2016, 07:21:32 pm »
hi everyone, there's a browser extension for Twitch that's become increasingly popular as of late, and i think our scene could have some fun with it. that would be...

FrankerFaceZ

so the main thing this does is allow anyone to create & view custom emotes for specific channels, though they have to be approved by the people in charge of the extension (so as to prevent stuff that's too lewd etc.).  imagine being able to post a pic of Silver in Mic's chat...or in SCSN's chat : - )  or you could add the Tactician's facepalm - the possibilities are endless!

again, the emotes are tied to channels, so you'd have to submit the same thing twice if you wanted to use it in 2 different channels.  but yea that's the gist of it.

oh yeah, and you can use phrases as emotes but they'd probably have to be really short ones due to Twitch size limits.  like "Thinning is Whinning" is almost certainly too much.  you'd also have to put them in picture form somehow, obviously.

anyway, there you go & have fun~

96
Help! / Re: funkdoc's journey to 5k (& beyond)
« on: June 07, 2016, 09:25:46 am »
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160603/log.0.1464918655452.txt

You cannot play this Alchemist/Stables draw your deck thing and keep 7 Coppers while there's a Spice Merchant on the board. Get one over the 1st or 2nd Potion. On turn 19 you take a Duchy but there's no close 3 pile, you still aren't drawing your deck consistently and you haven't even bought a Province yet. Then you just keep greening aggressively which makes all your Lab variants awful. You can beat him with Province points, but you have to be able to buy Provinces consistently first.

ok, thanks for taking a look at these!  i'm never clear on what to do with stables, because in the past i've trashed too much copper and gotten dead hands from that.  i think part of it was also that in these junking games where you can't clean up the junk so well, i lose a lot when i focus on trashing copper and building; an opponent who just buys 50 silvers and duchies tends to beat me.  if something like sea hag or mountebank is on the board, i've developed this habit of just rushing duchies and trying to end the game before my opponent gets provinces.  it wins much more often than not in my normal ranked games, so i keep doing it.

i guess here the difference is the nonterminal draw being so strong, making it easier to get rid of the curses?

Quote
http://gokosalvager.com/static/logprettifier.html?http://dominion-game-logs.s3.amazonaws.com/game_logs/20160603/log.0.1464917761875.txt

Can't say I care much for the Ghost Ship, I like his Haggler a lot more. The attack hurts some, but between Vagrant/Cart/SP there's a lot here to mitigate it. Presence of Vagrant makes the Haggler pretty safe and then of course you can keep feeding in Cartographers and Markets as you buy Provinces. Not a fan of either player's Duchess buy, yours is a little better than his. Do not buy a Duchy turn 18, the game is not ending and you aren't even behind in points, get a Cartographer. Again, you start scrambling for points while there's a stack of Provinces waiting for some guy with a nice consistent deck to pick them up.

yep, you've caught on to another little habit of mine.  i practically ALWAYS get ghost ship in the first 2 shuffles, because that early it seems like the best attack in the game to me...and the early game is supposed to be more important than the late-game, no?  i guess here the main issue is that the counters are so cheap, which isn't normally the case.

also, i honestly forgot that haggler lets you get $2s with scrying pools. =P

re: greening, i get really scared of someone with all 8 gardens.  like, there's no way i can get all the provinces before they end the game, right?  and i figure i would need more points than provinces to beat that.  this is something i don't have much experience with, as we tend to mirror gardens or both ignore it.

EDIT: regarding your other post...i'm really more interested in psychological things beyond the game itself.  i'll sound like Legendary Game Designer David Sirlin for a second here, but i've long viewed competitive games as tests of ideologies and a way to prepare you for bigger things in real life.  if i lose, it must be that my core ideology was weaker on some level.

that's why i try to go into these big questions from individual games.  well that, and i'm used to a scene where 2-out-of-3 is supposed to tell you who the better player is; if it doesn't, people there think it means the game is too random/scrubby and badly designed.  intellectually i know that's probably wrong, but it's hard to shake that!

97
Dominion League / Re: Season 15 - Results
« on: June 06, 2016, 09:30:37 pm »
C1:

funkdoc 5 - schadd 1

what an up & down season it's been, haha!

EDIT: i keep thinking i'm in D instead of C lol, fixed my last couple posts

98
Help! / Re: funkdoc's journey to 5k (& beyond)
« on: June 05, 2016, 08:58:01 pm »
alright, i'll give some more detailed responses now...

Seprix & Dingan, thank you for all your breakdowns!  thing is, i just can't believe someone like SCSN or Dan says "just screw it i'm doing this thing" in the opening.  like, there's gotta be a level where you're fully in control, no?

jsh: "You're 80th on the leaderboard; that is very impressive."  thing is, i was 25th a few weeks ago!  hard for that not to feel rough, ya know?  i figured i probably wasn't as good as that suggested but...

iguanaiguana: trust me, i knew i was very lucky to walk away with that first game.  the gardens one i just didn't see a way to stop at all - i'm not used to gardens being relevant in a scrying pool game, and once you started i couldn't find any way to keep up in points.  was i supposed to snipe some gardens from you or what?  the stonemason/feodum one also felt to me like you had the better deck, or at least i couldn't figure out a way to beat it.

Dan Brooks: "Losing is good. It let's you figure out what works, what doesn't, and how different combinations of cards interact."  thing is, i've never been great at figuring out precisely why i lost.  here's another core issue: i build this set of rules & logic for a game, and can never understand when it loses because that destroys everything i ever knew about the game.  i can look at the log, but i can't bring myself to believe that what my opponent did was really better if it's the opposite of what everyone here says.

in today's league match, there was one board with heavy trashing (chapel + amulet) & grand market.  no villages or draw, but smugglers was there for a bit of gaining.  my plan was to open chapel/amulet, go all-out with trashing, then gain silvers with amulet to grab a grand market.  my opponent had a 5/2 and opened chapel/stash.  he had rather bad early draws while i had pretty good ones, but he bought a silver early to go along with that stash.  i think he then gained one silver from the amulet, and got a grand market the turn before i did.  this led to him winning the split 6-4, and i had no answer after that.  i don't know how to learn from a game like that, because i was winning the trashing race by a mile and that's supposed to be the most important thing.

another game from that same match had a similar issue.  king's court/wharf was the big thing, and we both opened forager/ironworks (board had market square & village, along with training to power up those villages).  i got a 2nd forager during the 2nd shuffle, while my opponent stuck with one forager; they got wharves and training really early, while i didn't buy a wharf until turn 11.  i just thought whenever forager's the only trasher you want AT LEAST 2 of them, and had never seen a situation where 1 was the right number.  i guess the ironworks was what made 2nd forager bad?  i swear i've lost like 50 wharf games in this exact fashion but i never learn, because i can't imagine playing dominion in a way besides "trashtrashtrashTRASHYOUIDIOT KEEP TRASHING".  tournament, inheritance, governor...anything like that will destroy me, because people play in a way i think is SUPPOSED to lose and it works for those cards.


thanks again everyone, i like to see people engage with the real core-level stuff here as opposed to just dominion cards!

99
Dominion League / Re: Season 15 - Results
« on: June 05, 2016, 06:07:19 pm »
C1:

funkdoc 3 - Polk5440 3

100
Help! / Re: funkdoc's journey to 5k (& beyond)
« on: June 04, 2016, 08:49:44 pm »
i figured someone would ask why i haven't been streaming lately!  couple reasons:

1. OBS + dominion overheating my laptop.  it's been better lately but still scary enough that i wouldn't want to stream any league matches.

2. no MMF mod for the time being.  without custom screen resolutions, i can't stream a decent-looking window thanks to my poor ol' laptop screen. =(

Pages: 1 2 3 [4] 5 6 ... 16

Page created in 0.053 seconds with 18 queries.