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Dominion General Discussion / Re: What cards would you happily do without?
« on: January 31, 2014, 02:57:18 pm »Also a success with mystic is a truly formidable card, while a hit wishing well is just a cheaper lab. When you fail, mystic's still a silver, while wishing well may as well have not existed.
So, Mystic is a $5 card that when it misses has a $3 effect and when it hits has a $7 effect, whereas Wishing Well is a $3 card that when it hits has a $5 effect and when it misses has a $1 effect?
I don't think "+1 card, +1 action, reveal the top card of your deck" would be viable at 0. If you ignore the reveal thing, which is only useful to a minor extent with a few cards (pawn, steward, mystic...), it has achieved nothing. You bought a card that did nothing because you guessed wrong, and unlike with mystic there's no self synergy. It just feels like a dull, non functional card with its interesting effect done much better on another.
I suppose I used to like it before I realized that "+1 card, +1 action" got you back to where you started and opening village or great hall was stupid.
I don't like Wishing Well either, but I think a "failed WW" would be viable (if boring) at $1. Just being a "do-nothing" cantrip lets it actually do something positive with a big number of other cards (Goons, Conspirator, Peddler, Scrying Pool/Herald, Gardens, cards that care about variety, TR/KC/Proc., TfB, defense against trashing/deck-inspection attacks...). While a $0 cantrip pile would make Goons even more overpowered.