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Dominion General Discussion / Re: WW's Power Rankings
« on: February 26, 2014, 11:18:58 am »I would call this a "win" for both cards in both cases - i.e. I wouldn't put one card above the other if both are an integral part of the optimal strategy. (FWIW, Rebuild wins against Smithy in 75% of Province-Estate games, according to Dominiate.)Rebuild+X+BM being better than X+BM doesn't count, in my mind, as a win for Rebuild, per se. I'm looking at the "either-or" question (plus some allowances for three-piling). So if Rebuild+Witch>Rebuild>Witch, this shows Rebuild on top, but if Smithy+Rebuild>Smithy>Rebuild, that's a win for smithy (not that I'm actually claiming that that one is true - but I don't think it's as lopsided as you might think).Rebuild being low some people will talk about - it is VERY good. But it's really not unbeatable - if you get a strong engine OR good BM, you can definitely overtake it.
I wonder to what extent this is actually true, and to what extent it's just that people have forgotten how to play Rebuild in the non-mirror. I feel like I've seen a lot of players who continue to play the "grab as many Duchies as quickly as possible, then Rebuild into Provinces" plan even when their opponent is not going for Rebuild, and that's just terrible. The whole point of Rebuild is that it quickly cuts down the total number of VP on the board and gives you a lead, so that it becomes impossible for the opponent to catch up. If you go with the "normal" engine plan of delaying greening so that you can grab multiple green cards per turn later, there's a good chance there won't be enough green cards left for you to grab. So I think there's a rock-paper-scissors thing going on: Rebuild beats (most) engines, engines beat good big money, good big money beats Rebuild. Of course some great engines and possibly some power-combo decks will still beat everything, but I think a board where an engine is the optimal plan rather than Rebuild is rare.
Also, I've been wondering if Rebuild could actually be a good addition to some decks that aren't centered on it. I actually don't think I've ever tried it, because it sounds bad (and I can imagine that it is bad in engines), but maybe the kind of strong BM deck that normally beats Rebuild would be better off picking up a Rebuild of its own? Non-terminal +2 or 3 VP with some end-game control is not bad in a BM deck.
I actually doubt that "good" BM can beat Rebuild reasonably often, at least when playing without Colonies and Shelters - AFAIK the only halfway common BM-X strategy that beats pure Rebuild-BM (and is not beaten by Rebuild-X-BM) is Bank-Wharf, unless you count the combos Beggar-Gardens and Feodum-Masterpiece as BM.
(I don't know if there's simulation data on whether Cultist-BM beats Rebuild-BM, but I doubt it.)
Rebuild is a good addition e.g. to Witch-BM, which beats Rebuild-BM, but is beaten by "Witch-into-Rebuild"-BM. (However, this strategy is arguably still "centered" on Rebuild, since you buy more Rebuilds than Witches.)
I'm also not sure how you're coming up with what "beats" what here - I am going off experience-driven-intuitions. I assume that Cultist-BM should win against rebuild, Wharf-FG certainly ought to, and even something as simple as Courtyard/Vault/Embassy/Jack are competitive, to the extent that they don't need much help to overcome (and whilst things can help rebuild, they tend to help these things more). FG with basically any +buy/gain card (eh, maybe not altar) probably gets there. Venture, Masterpiece, and especially Counterfeit are really going to help a lot of these strategies. And yes, you are often going to take Rebuilds as well, but you'll play it significantly differently than a straight Rebuild-BM.
It's also worth noting that you're only playing without colonies and without shelters in about 2/3 of your Rebuild games, assuming the full-random propotional-distribution of rules that I stipulate in the OP.
My comment was based on my own (limited) experience and the simulation results from Dominiate (http://gokologs.drunkensailor.org/static/dominiate/play.html). It hasn't implemented Cultist or Fool's Gold, unfortunately, but my experience implies at best a tie between Cultist and Rebuild. Wharf-Fool's Gold might indeed win against Rebuild, I haven't played such a board yet. But Rebuild beats e.g. Courtyard-BM or DoubleJack in two out of three games on Province-Estate boards according to Dominiate, I wouldn't call that competitive for the latter. And unlike all the other cards you mention (except Fool's Gold), Rebuild is nonterminal, so almost every cheap terminal action (that doesn't draw cards) helps Rebuild, but not the other cards (unless you go for an engine). Even Chancellor is a good support card for Rebuild-BM...
Of course Shelters and Colonies weaken Rebuild; but I think Rebuild is still dominant in most Shelter games. I have no experience on Rebuild+Colony, so I can't comment there.