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1751
Variants and Fan Cards / Re: Really bad card ideas
« on: May 10, 2014, 10:12:44 pm »
I'm pretty sure Samson trashes Philistines, and Delilah turns Samson into Blind Samson, who trashes Pillars, Philistines, and himself.
Samson didn't go blind. He temporarily lost his strength when Delilah cut his hair. That's how they were able to chain him to the pillars. He gained his strength back when he prayed after he was chained to the pillars.

Samson $? Action
Each other player reveals their hand. Trash any revealed Philistines and Pillars. If more than one Pillar is trashed, trash this.

1752
Variants and Fan Cards / Re: Really bad card ideas
« on: May 10, 2014, 01:19:29 am »

If you play (and trash) more than a couple pillars, the great hall will come crashing down.

1753
Ok, compare to game-breaking fishing village (Let's call it Ninja Viking Fishing Village)
+2 Actions +1 card (+1 Action,+1 buy next turn) (On your turn, while this is in play, all cards cost 1 less)
What do you think Ninja Viking Fishing Village should cost?

Start testing at $7.  It's probably going to cost more.  It's better than Highway on both turns, and the +Buy on the next turn means that it has incredible self-synergy.  It connects with itself even easier thanks to being a duration.

Note that it probably doesn't have a workable price point.  It can't be too low for obvious reasons, but at a higher price it gets swingy.  It's tough to get the first one, but whoever gets the first one has a much easier time getting more because of the duration price reduction and +Buy.
It costs $3, but in order to buy it you have a trash a province.

1754
I couldn't choose just one favorite. Tactictian, Count, Masquerade, and Watchtower are all among my favorites.
Storeroom and Haven are ones that haven't been mentioned. They're not great in every situation, but it's fun to put them to good use. Also Market Square is fun with its reaction.

1755
Goko Dominion Online / Re: Attention-whoring thread.... I did it!!
« on: May 04, 2014, 06:11:56 pm »
Finally got to Level 1!

ps: is there any way to insert an image here without first uploading it to some other site?

1756
Variants and Fan Cards / Re: Discard to gain (not playtested)
« on: May 04, 2014, 04:18:16 pm »
A card by awildnoobappeared from the Cornucopia contest:
Quote
Dairy
Types: Action
Cost: $5
+3 Cards. Reveal then discard any number of cards. If you discarded any cards, gain a card with cost up to $1 plus the number of differently named cards discarded. If you discarded at least 3 differently named cards, +1 Action.
This card did pretty well in the contest (tied for 6th out of 29). I bring it up to show that other people also apparently think this is a good idea.
Personally, I like your version better (mainly because I don't really like the 'differently named cards' mechanic with this, but also yours is simpler).
As for the name, I agree with Awaclus' suggestion 'Wine Cellar'.

1757
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: April 24, 2014, 02:03:34 am »
Right now, it isn't letting me add a bot to a game. Only happens when Salvager is enabled.

Code: [Select]
gatherUrlCookieParams found the following URL params:
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ConnectionMaker merged the following cookie params:
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FS.MessageWebSocketConnection.prototype.connect: currently trying - wss://wss.prod.dominion.makingfun.com:443 FSSDK.js:13424
FSSDK: webSocket: onopen: top: url:wss://wss.prod.dominion.makingfun.com:443 FSSDK.js:13479
Setting up GA connection heartbeat every: 60000 milliseconds FSSDK.js:13522
Starting Goko Salvager 2.5.3.7 init.js:8
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initMeetingRoom DominionClient.js:304
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Connected to gokosalvager.com connection.js:49
TODO: Update icon for status: 1 connection.js:168
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Loaded avatar cache from gokosalvager.com avatars.js:23
Retrieved and cached common blacklist blacklist.js:36
Image from origin 'https://gokosalvager.com:8889' has been blocked from loading by Cross-Origin Resource Sharing policy: No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'https://www.playdominion.com' is therefore not allowed access. gameClient.html:1
event.returnValue is deprecated. Please use the standard event.preventDefault() instead.
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On Join Base +3samples <4500
d
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Uncaught Required parameter missing and has no default.  Message = InviteBotTableToken, parameter = token due to token not a string FSSDK.js:11917

1758
Dominion General Discussion / Re: What is the worst card in Dominion?
« on: April 24, 2014, 12:26:54 am »
I would've voted for Harvest if it was on the list.  Intrigue was my first Dominion set, so, having played quite often with Harem, Nobles, and Great Hall, I'm a little partial to Scout (as in, I like to think it's slightly less useless than everyone else seems to think).

1759
Variants and Fan Cards / Re: Auditor: a cheaper attack card
« on: April 18, 2014, 09:37:56 am »
Quote
Auditor
Action - Attack - Looter
$4
Discard up to 4 cards. +1 card, and +1 card per card discarded.
Each other player discards the second card from their deck, then reveals cards from their discard pile until revealing a ruins or a card that is not an action or treasure, and put it on top of their deck. If they didn't, they gain a ruins.
Now I'm thinking the problem with this version is that it doesn't slow down their cycling, which was part of my idea for the attack.

Quote
Auditor
Action - Attack - Looter
$4
Discard up to 4 cards. +1 card, and +1 card per card discarded.
Each other player reveals cards from their discard pile until revealing 2 cards which are either ruins or are not actions or treasures, and shuffles them into their draw deck. If they didn't have 2 such cards in their discards, they gain a ruins.
This is more like the original idea, but this can easily pin if most of their cards are in their discard pile at the moment. Maybe I could say "2 cards which either cost less than $4 or are not actions or treasures" ?   That way a pin isn't so terrible ...or maybe that idea just won't work and I'll use the first version in this post.

1760
Variants and Fan Cards / Re: Auditor: a cheaper attack card
« on: April 17, 2014, 07:04:53 pm »
Quote
Auditor
Action - Attack - Looter
$4
Discard up to 2 cards. +1 card, and +1 card per card discarded.
Each other player reveals cards from their discard pile until revealing a card that costs $0 or a card that is not an action or treasure, and put it on top of their deck. If they didn't, they gain a ruins.
So what it does is some sifting for you and a Bureaucrat-like attack for the opponents? Try playtesting this with Bureaucrat to see how it does.
Overall, this seems *slightly* stronger than Bureaucrat, but not strictly, so $4 should be fine.
That was helpful.

Here's my version that tries to make it slightly stronger while removing the possibility for a pin:
Quote
Auditor
Action - Attack - Looter
$4
Discard up to 4 cards. +1 card, and +1 card per card discarded.
Each other player discards the second card from their deck, then reveals cards from their discard pile until revealing a ruins or a card that is not an action or treasure, and put it on top of their deck. If they didn't, they gain a ruins.

EDIT: I meant to quote this post in a new post, but I accidently hit modify instead and didn't realize it at first, so I had to reconstruct this post. That's why some of it disappeared.

1761
Played a few games with this version of the Taskmaster card from the Guilds contest (I don't know who designed this card- it isn't mine).  This version isn't the original, but I think it was suggested in the contest thread IIRC. Or maybe I just tweaked it. I don't remember.

Taskmaster
$4 Action
Choose and turn sideways one unturned card on the Taskmaster mat. This is that card until it leaves play. Whenever there are 4 or more sideways cards on the mat, return them all to normal position. | Setup: Put the randomizers for 5 cards each costing up to $4 on the Taskmaster mat face-up.

The first game we played with it, it really seemed overpowered (and similar to Band of Misfits). So after the first game we changed the setup to use 5 cards costing up to $3. After that tweak, we agreed it's a balanced and fun card (although there was some AP when deciding which card to play it as).

1762
Variants and Fan Cards / Auditor: a cheaper attack card
« on: April 17, 2014, 01:48:44 am »
Auditor
Action - Attack
cost $4
Discard up to 2 cards. Draw 1 card plus 1 for each card you discarded.
Each other player reveals cards from their discard pile until revealing either a pure victory card or a $0 card. They put that card on top of their deck. If they didn't, they gain a ruins.

1763
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: April 15, 2014, 09:54:22 pm »
It happened again just now ~8:50 US central time

Code: [Select]
gatherUrlCookieParams found the following URL params:
Array[1]
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ConnectionMaker merged the following cookie params:
Array[1]
 FSSDK.js:563
FS.MessageWebSocketConnection.prototype.connect: currently trying - wss://wss.prod.dominion.makingfun.com:443 FSSDK.js:13424
Starting Goko Salvager 2.5.3.7 init.js:8
Loading Utils utils.js:7
FSSDK: webSocket: onopen: top: url:wss://wss.prod.dominion.makingfun.com:443 FSSDK.js:13479
Setting up GA connection heartbeat every: 60000 milliseconds FSSDK.js:13522
Loading Settings Dialog blacklistSync.js:6
Loading Settings Dialog settingsDialog.js:6
Loading Notifications Module notifications.js:10
initMeetingRoom DominionClient.js:304
This element isn't a canvas - TypeError: Object #<HTMLDivElement> has no method 'getContext' FSSDK.Notifier.js:198
This is a HTML Element FSSDK.Notifier.js:102
Dimension: W0px H0px @L505.5px T0px FSSDK.Notifier.js:115
Successfully subscribed to player notifications FSSDK.js:20333
Player Info Fetched 
Object
 DominionClient.js:847
Loading autokick speedTweak.js:7
Loading Always Stack alwaysStack.js:7
Loading LaunchScreenLoader launchScreenLoader.js:6
Loading Module Loader
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Preparing to load module Table State
Loading module Table State
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Loading module Kingdom Generator
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Tweaking animation speeds. speedTweak.js:20
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Preparing to load module Automatch Offer Popup
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Connected to gokosalvager.com connection.js:49
TODO: Update icon for status: 1 connection.js:168
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Loaded avatar cache from gokosalvager.com avatars.js:23
Retrieved and cached common blacklist blacklist.js:36
Personal currencyClient.js:64
Avatar Inventory currencyClient.js:64
Launch Screen ready. launchScreenLoader.js:69
event.returnValue is deprecated. Please use the standard event.preventDefault() instead.
Create achievements response: 
Object
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Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Not already loaded Automatch automatch.js:934
FSSDK - called our ClientGameInstance constructor DominionGameClient.js:118
using query parameters for canvas size: 760 570 DominionUI.js:3952
calling FS.Advertising DominionGameClient.js:204
callback from FS.Advertising DominionGameClient.js:211
canvas size different, using: layout1024x768 DominionUI.js:3343
Using layout: layout1024x768 DominionUI.js:1486
creating dominionwindow DominionUI.js:13175
using card buidler. DominionUI.js:3739
canvas size: 760 570 layoutSize: [size 1024 768] DominionUI.js:11360
using requestAnimationFrame DominionUI.js:13251
3
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
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Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
2
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
2
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
2
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
3
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
3
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
2
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
2
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
3
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
2
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
6
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
3
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
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3
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
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3
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2
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Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
2
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
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3
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
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Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
2
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
2
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
destroying  fan: hand DominionUI.js:6864
destroying flat: reveal DominionUI.js:6873
destroying deck: deck DominionUI.js:6868
destroying deck: discard DominionUI.js:6868
destroying flat: durationMat DominionUI.js:6873
destroying flat: nativeVillageMat DominionUI.js:6873
destroying  fan: hand DominionUI.js:6864
destroying flat: reveal DominionUI.js:6873
destroying deck: deck DominionUI.js:6868
destroying deck: discard DominionUI.js:6868
destroying flat: durationMat DominionUI.js:6873
destroying flat: nativeVillageMat DominionUI.js:6873
destroyed PlayerController DominionUI.js:13291
Uncaught TypeError: Cannot call method 'toString' of undefined kwiktools.js:468
4
OPP EXIT chatbox.js:117
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
2
OPP EXIT chatbox.js:117
FSSDK - called our ClientGameInstance constructor DominionGameClient.js:118
using query parameters for canvas size: 760 570 DominionUI.js:3952
calling FS.Advertising DominionGameClient.js:204
callback from FS.Advertising DominionGameClient.js:211
canvas size different, using: layout1024x768 DominionUI.js:3343
Using layout: layout1024x768 DominionUI.js:1486
creating dominionwindow DominionUI.js:13175
canvas size: 760 570 layoutSize: [size 1024 768] DominionUI.js:11360
using requestAnimationFrame DominionUI.js:13251
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
4
old button code DominionUI.js:12342
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4
old button code DominionUI.js:12342
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old button code DominionUI.js:12342
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old button code DominionUI.js:12342
destroying  fan: hand DominionUI.js:6864
destroying flat: reveal DominionUI.js:6873
destroying deck: deck DominionUI.js:6868
destroying deck: discard DominionUI.js:6868
destroying flat: durationMat DominionUI.js:6873
destroying  fan: hand DominionUI.js:6864
destroying flat: reveal DominionUI.js:6873
destroying deck: deck DominionUI.js:6868
destroying deck: discard DominionUI.js:6868
destroying flat: durationMat DominionUI.js:6873
destroyed PlayerController DominionUI.js:13291
2
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
4
OPP EXIT chatbox.js:117
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
4
OPP EXIT chatbox.js:117
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Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
4
OPP EXIT chatbox.js:117
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OPP EXIT chatbox.js:117
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2
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14
OPP EXIT chatbox.js:117
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OPP EXIT chatbox.js:117
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3
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6
OPP EXIT chatbox.js:117
2
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OPP EXIT chatbox.js:117
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2
OPP EXIT chatbox.js:117
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
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4
OPP EXIT chatbox.js:117
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OPP EXIT chatbox.js:117
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OPP EXIT chatbox.js:117
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3
Uncaught Invalid server message type: REM_EXTUSER connection.js:101
Uncaught Invalid server message type: ADD_EXTUSER connection.js:101

1764
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: April 15, 2014, 12:23:00 am »
When you say to post the full log, could you link to the post that says how to get the log? I don't feel like looking through 49 pages of thread to find it.

1765
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: April 14, 2014, 11:39:41 pm »
Recently, using automatch, I've had the automatch window come up with the accept/decline buttons, I click accept, then the window disappears and nothing happens. I don't get into the game or get moved to the Outpost. This has happened several times.

1766
Game Reports / Distracted from a simple Baker + Festival win
« on: April 14, 2014, 12:59:55 am »
I might have won this game if I wasn't having so much fun switching from trasher to trasher.

http://gokosalvager.com/static/logprettifier.html?20140413/log.5118380ee4b0626598d2683c.1397449947726.txt
Kingdom: Chapel, Duchess, Lighthouse, Develop, Island, Remake, Trader, Baker, Festival, Forge

My opponent won because he was focussed on the simple Baker + Festival strategy.

I chapelled 2 estates and six coppers, using an island on the other estate. And I thought "Hey, I can use Trader on my Chapel and Trader some silver to get a bunch of it and then Develop that silver into Islands and Lighthouses. Then I could Remake those Lighthouses back into silver. Or I could Forge two silvers and a lighthouse into a province..."
It's cool when you can have fun while losing horribly, but it would've been nice to get a Province using Forge...

1767
General Discussion / Re: roguelike games
« on: April 13, 2014, 04:12:21 pm »
I spent a lot of time on Nethack and Angband. I even used to have my own variant of angband, called DaJAngband.  It's still available, but it's got bugs and I haven't touched it in about two years and don't have any plans to go back to it. My favorite other variant of Angband is probably Sil. Haven't playing any of them in awhile though.


1768
Goko Dominion Online / Re: power outage haiku
« on: April 09, 2014, 02:06:39 pm »
playing three player
power outage knocks me out
hope they understand

1769
This is loosely based on the Councilman card from the Guilds contest. It's my attempt at using the 'underpay' mechanic. (I was going to wait until the guilds contest was finished to post this, but I don't know if that's going to happen.)

Quote
Blackmailer
$8-  Action - Attack
+1 Card, +1 Action.
Each other player must discard a treasure or gain a ruins. If anyone discarded a treasure, gain a coin token. Otherwise, +1 Card.
 -
You may underpay for this card. For each $1 you underpaid, each other player takes a Coin token.

older version:
Quote
Blackmailer
$8-  Action - Attack
+1 Card, +1 Action.
Each other player must either gain a ruins or pay by discarding a treasure or losing a coin token. If anyone gained a ruins, +1 card. Otherwise, gain a coin token.
-----
You may underpay for this card. For each $1 you underpaid, each other player takes a Coin token.

This uses mechanics from two different expansions (coin tokens and ruins), but I'm okay with that.  Do you think this would work & be balanced?  Any ideas on how to make it less wordy?

1770
Dominion General Discussion / Re: Star Cross'd Lovers of Dominion
« on: April 06, 2014, 11:10:25 pm »
But to Albert, she's worth so much more than $2 (at least $5, maybe even $6).

1771
Dominion General Discussion / Re: Star Cross'd Lovers of Dominion
« on: April 06, 2014, 07:50:49 pm »
HERBALIST/ALCHEMIST: A LOVE STORY

OMG It even makes sense game-wise. She returns the potion every turn so he comes back every turn.
Prediction:
One day something bad happens (she breaks the potion or so somebody swindles her potion for a Scout) and she doesn't give him the potion, and he gets shuffled back, doesn't show up the next day (probably the day of the masquerade) and her heart gets broken :'(
Did someone say speculah?

No, he shows up for the day of the masquerade. But after the masquerade is over, the person she leaves with is actually a sea hag.
Because at the masquerade, the king passed away the alchemist and received a sea hag.

But I think it more likely that the king would pass Herminia away, and the Albert comes home with a sea hag (and ends up feeding the hag to his apprentice because the curse pile is already empty). He is devestated when the neighbor king who gets Herminia remodels her into a worthless scout. Albert then considers hiring a graverobber and using the dark arts to bring Herminia back to him.
The king probably has more than one Alchemist. Most likely at least 5.
But there's only one Albert. The others are Alfred, Albergone, Alex, and Aldo. It could add drama to see whether Herminia will settle for one of Albert's brothers.

1772
Variants and Fan Cards / Re: Graystripe77's Fan Expansion v2.1
« on: April 06, 2014, 07:38:00 pm »
It's generally hard to make good fan-made $2 cost cards, but you have a few here.  I like Scribe, Old Archives (maybe with a little boost), and Tailor (using NoMoreFun's suggestion for it so it'd work IRL).

I like archer but I think it seems a slightly powerful for $4 even with the discard a card. After drawing 2 cards, you're pretty likely to have a card in hand that would be no loss (or almost no loss) to discard.
I think it'd be better balanced if you put the discard a card before the +2 cards.  Or maybe something like this:

Quote
Archer
Action: $4
+1 Card
+1 Buy
+$1
Discard a card. If you do, +1 Card.

EDIT: Just realized this thread has been untouched for two months. Sometimes when I see fan-card posts that look likely to have some good ideas but I don't have time to think about them right then, I bookmark them and think about them later when I feel like it. Then I'll often add a card idea or a couple card ideas to my list of fan cards to playtest.

1773
Dominion General Discussion / Re: Star Cross'd Lovers of Dominion
« on: April 06, 2014, 05:50:30 pm »
HERBALIST/ALCHEMIST: A LOVE STORY

OMG It even makes sense game-wise. She returns the potion every turn so he comes back every turn.
Prediction:
One day something bad happens (she breaks the potion or so somebody swindles her potion for a Scout) and she doesn't give him the potion, and he gets shuffled back, doesn't show up the next day (probably the day of the masquerade) and her heart gets broken :'(
Did someone say speculah?

No, he shows up for the day of the masquerade. But after the masquerade is over, the person she leaves with is actually a sea hag.
Because at the masquerade, the king passed away the alchemist and received a sea hag.

But I think it more likely that the king would pass Herminia away, and the Albert comes home with a sea hag (and ends up feeding the hag to his apprentice because the curse pile is already empty). He is devestated when the neighbor king who gets Herminia remodels her into a worthless scout. Albert then considers hiring a graverobber and using the dark arts to bring Herminia back to him.

1774
So I played a game with my parents with Deart Cart the other day. I think this was our first time using that card. So my mom buys multiple death carts and uses them (sometimes using a band of misfits as a death cart) to get to $8 almost every turn starting before I had gotten any provinces, trashing whatever other action card she had in hand, and she won.

The kingdom: Poor house, Beggar, Wishing Well, Swindler, Forager, Shanty Town, Conspirator, Death Cart, Band of Mistfits, Harem.

I look at the kingdom and think, hey this is a great game for band of misfits, since they can be used as any other action card in the kingdom. So I aim to load up of band of misfits, usually using an early one as a forager to trash my junk and them as activated conspirators once I had two other actions in play. This plan didn't make it against my parents' death carts.
I've played with Death Cart online and no one has done that good with it. I guess I didn't realize how good that card is?

1775
Goko Dominion Online / Re: Dominion Online set selection
« on: March 28, 2014, 12:36:02 am »
I still think the easiest way to do hate-list is have it be the union in Casual and either the intersection or not used at all in Pro. That way you can leave it off the automatch options screen.
It still seems like some pros would actually hate the intersection, would feel like other pros either had an unfair advantage over them in games they weren't in (if they didn't hate-list stuff) or else like they weren't getting to play with all the cards (if they did). So uh dunno there.

The intersection for casual wouldn't need to be an option, because you could just not hate-list. The union for casual, it sounds reasonable but I dunno.

If the system had the intersection for casual and nothing for pro, I think the only complaint could be "I want more veto-ing than this dammit." It's a straight improvement over the current "no-vetoing at all" system. If someone is going to quit any game with Tournament though, we are confining them to hosting games, picking the expansions, and not buying Cornucopia. If casual has either the union or it's an option, we are confining them to casual but maybe they can feel like "if you want to be a pro you have to be able to stomach Tournament." It's a harsh world out there.

So then, if union is mandatory for casual and pro has no hate-list, then if you want a hate-list you play casual and if you want no hate-list you play pro, those options are there for you without an uh option. Because you hate Tournament, you never get to play with Possession; Possession will be there for you if you can stomach some Tournaments. I dunno it doesn't seem so unreasonable.

Any hate-list I think should be small. If it were intersection only then man it could be as many cards as you wanted. Once it's union I don't want it to be, "wow I hate Possession but if I play casual I will never see a single attack."
Seems to me, it would be good to have the union (or option of union/intersection) of ban-lists for casual and no ban list for pro. I'd be fine with playing only casual as long as I can find people to play with. And AFAIC a three-card ban list sounds just right.
Also, I think different people have different enough tastes that if you use the ban list, you won't be regularly going without any cards that you like (unless you play the same other player or two every time).

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