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Messages - Jean-Michel

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101
Dominion Articles / Re: Butcher
« on: December 17, 2013, 07:30:27 am »
How about the HoP/Mandarin Golden deck?

Copper-Silver-Gold-(random treasure providing $2)-Horn of Plenty
Play regular treasures, play HoP to gain Mandarin to put everything back, buy Province.

Is it an engine? It's quite crafty though.

This could be even more awesome with Potion and Vineyards on the board.

If non-BM money decks were engines, Venture decks would also be engines. I don't think they are though, they are... What, money engines?

102
Puzzles and Challenges / Re: Easy Puzzles
« on: December 09, 2013, 01:45:05 am »
Here's one:

I trigger Hovel and decide not to use it. Why? (No Cornucopia.)

You bought a Farmland, planning to remodel the Hovel into a 3-cost card.

103
Variants and Fan Cards / Re: Seal in the FLAVOR
« on: November 21, 2013, 04:02:43 pm »
Cemetery is certainly too strong; early on, it's always stronger than Bazaar and if any cursing attacks are present, it will be stronger than Bazaar for the entire game.
I wouldn't say it's stronger - for me it looks like it's just too swingy. It can keep hitting your good cards and trash them or even give yourself Curses, which makes it quite horrible. Or it might keep hitting Estates and Coppers, which makes it a 3-cost bazaar which also trashes, which is just too awesome. The idea is nice though, I would look for ways to make it more stable.

104
Thoughts on my favourite entries:

Quote
Field
Types: Action
Cost: $4
Reveal the top 4 cards of your deck. Put one of each differently named card revealed into your hand. Discard the rest.
Nice terminal draw variant. This is probably nice in engines, as you can find the most important cards more easily compared to Smithy, but this is overall a bit weaker than it. Not every card needs to shine in all possible kingdoms though.

Quote
Scarecrow
Types: Action
Cost: $3
+2 Cards. +2 Actions. Reveal your hand. Discard duplicate cards one at a time until you have no duplicate cards in hand.
As it's already been mentioned, this card is especially nice with Menagerie. What I also find interesting in this is that even if it's a reversed Menagerie, it's still as its best in same kind of situations, where you have trashed your starting cards or have strong shifting.

Quote
Vanguard
Types: Action
Cost: $5
+2 Cards. +2 Actions. +1 Buy.

While this is in play, when you buy a card, trash each copy of that card you have in play.
While this might be too good for a 5-2 opening and have balance issues, it's at least very interesting. It makes you do some tough decisions - do you want to play that Market, if you are aiming to buy one this turn?

Quote
Pariah
Types: Action
Cost: $5
Gain a card costing up to $6. Each other player may gain a Curse. If he does, he gains a copy of the card you gained.
This is a very interesting gainer. Its best use would probably be to gain some cards your opponent doesn't want, especially 5's - for example if you're going for an engine and your opponent is going for a terminal draw Big Money, he might not want to gain a Bazaar for the cost of a Curse.

Quote
Showman
Types: Action
Cost: $3
+1 Action. Reveal a card from your hand, then reveal the top card of your deck. If they don't match, +1 Card and +$1.
This is also one of my favourites. It's simple but strategic - and it really encourages variety in your deck.

Quote
Dairy
Types: Action
Cost: $5
+3 Cards. Reveal then discard any number of cards. If you discarded any cards, gain a card with cost up to $1 plus the number of differently named cards discarded. If you discarded at least 3 differently named cards, +1 Action.
This card has many uses. It can be used for terminal draw, gaining or shifting - and it has that ability in a cool way.

105
Dominion General Discussion / Re: Remembering Your First Game of Dominion
« on: November 21, 2013, 04:58:09 am »
The only thing I remember from my first game is that it had Woodcutter. I loved that card. "This has to be strictly better than silver, both give +$2 but Woodcutter also gives a Buy! :P

106
Dominion General Discussion / Re: Most instructive cards
« on: November 20, 2013, 04:51:34 pm »
Laboratory, which might sound surprising. At first I thought it was too highly priced for its benefit. I used to compare it to Village and Smithy. Village gives +1 Action more and +1 Card less compared to Lab. How could Lab cost $2 more than it? I thought 1 card couldn't make that much difference. Smithy is also cheaper than Lab and still draws more than Lab. When I actually tried buying Labs I finally understood its strength. Lab is chainable and reliable. Non-terminal draw is good.

107
Tournaments and Events / Re: Dominion Team World Cup Signup
« on: November 08, 2013, 01:42:55 pm »
Here's another lurker who has just created an account!

Goko username: Jean-Michel
Nationality: Finland
No sets


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