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Messages - Dingan

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1076
Puzzles and Challenges / Re: What Card Am I?
« on: December 30, 2014, 09:46:55 am »
Just for funzies:

I am 3 cards.  What am I?

Answer: I am (1) myself, and (2) the named Contraband card, and (3) the Bane card.

1077
Puzzles and Challenges / Re: What Card Am I?
« on: December 30, 2014, 09:42:48 am »
I actually think neither that or a Bane technically works for the clarified wording, because no card is triggered, and nothing special happens when your opponent plays the Young Witch or the Tournament (but after he has gotten +1 action or +2 cards and discarded 2 cards). Though being technically correct hasn't traditionally been an issue in this thread. If Bane and Province work, then arguably Curse should work too because of Mountebank and any card should work because of Torturer, Bishop, Governor and Vault, since Market Square is revealed by discarding it and Fool's Gold is revealed by trashing it and those are Reactions.

I guess it is not so much of a stretch to request "reveal" to be actually mentioned in the card. Nowhere does it say that all Reactions should count as revealable.

How about this:
I am (a) all of that, and (b) I am the Bane card.  What card am I?

1078
Puzzles and Challenges / Re: Easy Puzzles
« on: December 30, 2014, 09:10:28 am »
What is the most # of cards that can be in one's deck, in a 2-players game?

(Note: if I play 2 Possessions, and the game 3-piles on the first Possession, I don't continue to the second Possession.)

1079
Puzzles and Challenges / Re: What Card Am I?
« on: December 30, 2014, 08:25:04 am »
(2) I am an Attack card, but you cannot ever play me.  What am I?
Knights (The randomizer card)?
Yes!
http://wiki.dominionstrategy.com/images/9/9a/Knights.jpg

(1) I am not a Reaction card, but I can be revealed just like one.  That is, I am triggered at times when I am not visible to all players.  What am I?
Bane card?
Yes!

Boy, yall are good.  I'm trying to make these hard!!

1080
Puzzles and Challenges / Re: What Card Am I?
« on: December 30, 2014, 08:19:17 am »
(1) I am not a Reaction card, but I can be revealed just like one.  That is, I am triggered at times when I am not visible to all players.  What am I?

This could be Copper, revealed from the discard through Counting House, Province, revealed from hand through Tournament. "Reveal just like a Reaction" is not clearly defined, but any card can really fulfill the condition "revealed at a time when it was not visible by all players" when it revealed from hand by playing Shanty Town, Menagerie, etc, from your own deck by Wandering Minstrel, Apothecary, etc, from opponent's deck by Rabble and the like, and maybe others.

(2) I am an Attack card, but you cannot ever play me.  What am I?

I hope this is some wordplay trick or something like that.

(3) I am in the supply.  I enable certain cards to be bought by a player, which cannot be bought by any other players for the rest of the game.  What am I?  Hint/clarification: I am similar to a Tournament, in that any given Prize can only be gained by 1 player (unless they're trashed then gained by different players, or passed to other players like with Masquerade), except the keyword here is *buy*, not gain.

Black Market is likely what you had in mind, although any Knight also enables a card (itself) to be bought solely by a player. Although, technically, you could return it to the supply with Ambassador and make it be bought by another player later, so BM is a better answer anyway.

(1) I realize now that my wording was unclear.  You are right in that all of those would work with the wording I chose.  But none of them are what I was thinking.  Here is my attempt to clarify (which still might not be absolutely clear, but I'll try): I am triggered by another player playing a card.  Upon this trigger, you may or may not reveal me (I'm pretty sure this fits the definition of the Reaction card).  I think this rules out everything you mentioned.

(2) No wordplay here.

(3) Yes, the answer is Black Market.  You are right in that Knights are ruled out by the scenario you mentioned.

1081
Puzzles and Challenges / Re: What Card Am I?
« on: December 30, 2014, 08:10:02 am »
(3) I am in the supply.  I enable certain cards to be bought by a player, which cannot be bought by any other players for the rest of the game.  What am I?  Hint/clarification: I am similar to a Tournament, in that any given Prize can only be gained by 1 player (unless they're trashed then gained by different players, or passed to other players like with Masquerade), except the keyword here is *buy*, not gain.

Black Market.
8)

1082
Puzzles and Challenges / Re: What Card Am I?
« on: December 30, 2014, 07:47:38 am »
Ok, trying to keep this interesting, difficult, and 1 and only 1 answer to each question (fingers crossed)...

(1) I am not a Reaction card, but I can be revealed just like one.  That is, I am triggered at times when I am not visible to all players.  What am I?

(2) I am an Attack card, but you cannot ever play me.  What am I?

(3) I am in the supply.  I enable certain cards to be bought by a player, which cannot be bought by any other players for the rest of the game.  What am I?  Hint/clarification: I am similar to a Tournament, in that any given Prize can only be gained by 1 player (unless they're trashed then gained by different players, or passed to other players like with Masquerade), except the keyword here is *buy*, not gain.

1083
Puzzles and Challenges / Re: What Card Am I?
« on: December 24, 2014, 09:54:33 am »
For (3), I guess I'll just put it out there since it's open to controversy.  I was thinking Madman.  I could have sworn when you Thrown Room it, you only get +2 actions, not +4, and double hand size once.  But because I can't test this out right now, I'm willing to take your word that it in fact is played twice.  My bad.  I'll reply once I get around to testing it out and seeing what actually happens.

1084
Dominion League / Re: Standings & Results
« on: December 23, 2014, 11:02:23 pm »
D2
Dingan: 5
jerni: 1

1085
Puzzles and Challenges / Re: What Card Am I?
« on: December 23, 2014, 02:23:49 pm »
(1) can be anything if you've played a Contraband.

But:
I did my best to limit the possibilities to 1 card each

Depends what you define a "card" as I guess.  Is the Bane card 1 "card"?

Fair enough, but I must protest your rejection of my answer.

(1) Why couldn't I buy those?  Oh I see -- it could be a certain type of knight or ruin, which isn't on top.  That's wrong because you *could* buy me if you had enough buys/coins.  You *cannot* buy the card I'm thinking of, under the circumstances listed.

Your answer is no less "wrong" because you *could* buy it if it were not contrabanded.

The circumstances you listed allow for not having played a Contraband just as well as they allow for the ability to buy any specific Knight or Ruin.

Technically you are right on all points here.  Except I would say that if there is no named contraband card, then you still cannot buy it -- because it doesn't exist -- and so it's still the correct answer.  But I had said "you can gain me" as an edit later, which nullifies this reasoning.

EDIT: I guess then the named contraband card would not be in the supply, so it can't be an answer.  Ok fine then.  Correct answers: named contraband card, a ruins that is not on top and you have 1 buy, a knight that is not on top and you have 1 buy.

1086
Puzzles and Challenges / Re: What Card Am I?
« on: December 23, 2014, 02:03:08 pm »
(1) can be anything if you've played a Contraband.

But:
I did my best to limit the possibilities to 1 card each

Depends what you define a "card" as I guess.  Is the Bane card 1 "card"?

1087
Puzzles and Challenges / Re: What Card Am I?
« on: December 23, 2014, 01:56:30 pm »
(1) can be anything if you've played a Contraband.

Bingo!  Answer: the contraband card that your opponent had named.

1088
Puzzles and Challenges / Re: What Card Am I?
« on: December 23, 2014, 01:51:43 pm »
Hint for (1): You can gain me.

You're not talking about Duchess, right? You can still buy Duchess. There's just an extra way to gain it.

No, not Duchess.

Btw there might need to be an edit on (1): you cannot buy me *THIS TURN*.  You may buy me other turns.  And you can gain me this turn.

1089
Puzzles and Challenges / Re: What Card Am I?
« on: December 23, 2014, 01:41:02 pm »
Hint for (1): You can gain me.

1090
Puzzles and Challenges / Re: What Card Am I?
« on: December 23, 2014, 01:37:23 pm »
(2) Island

Correct!!  I realized after the fact that Prince almost worked, except the wording "You gain your other action card from the Procession" ruled it out because there is no action worth 1 more than Prince, and this cannot be accomplished with Highways/Bridges.  Like I hinted at, this might be a Goko bug, unless it is some sort of rule that cards that are "set aside" cannot then be trashed.

1091
Puzzles and Challenges / Re: What Card Am I?
« on: December 23, 2014, 12:38:29 pm »
(1) You have enough coins to buy a Colony, you have a potion in play, >= 1 buy, and no coppers in play.  I am in the supply, but you cannot buy me.  What card am I?

(2) You process me with Procession, to play me twice.  There are no reaction cards played this turn, or other on-trash effects (so no Fortress), or anything else in play.  Basically, you have no other action cards in your hand after you play me the 2 times, and there are no weird shenanigans going on (Possession, etc.).  You gain your other action card from the Procession.  But you don't trash me, and at the end of the game, I'm still in your deck.  What card am I?  (Hint: this may be a Goko-bug -- not sure what is actually supposed to happen here.)

(3) You Thrown Room/King's Court me, you don't trash me, but you cannot actually play me more than once this turn (unless you have another one of me -- you could play that one).  What card am I?

--> As always, there are probably multiple possible answers for each of these.  I did my best to limit the possibilities to 1 card each :)
Have no idea on 1 or 2, haven't seen all the cards, but for 3 I would guess

Fool's Gold?

You cannot Thrown/KC a card that isn't an action, can you?

1092
Puzzles and Challenges / Re: What Card Am I?
« on: December 23, 2014, 12:37:28 pm »
(1) You have enough coins to buy a Colony, you have a potion in play, >= 1 buy, and no coppers in play.  I am in the supply, but you cannot buy me.  What card am I?

(2) You process me with Procession, to play me twice.  There are no reaction cards played this turn, or other on-trash effects (so no Fortress), or anything else in play.  Basically, you have no other action cards in your hand after you play me the 2 times, and there are no weird shenanigans going on (Possession, etc.).  You gain your other action card from the Procession.  But you don't trash me, and at the end of the game, I'm still in your deck.  What card am I?  (Hint: this may be a Goko-bug -- not sure what is actually supposed to happen here.)

(3) You Thrown Room/King's Court me, you don't trash me, but you cannot actually play me more than once this turn (unless you have another one of me -- you could play that one).  What card am I?

--> As always, there are probably multiple possible answers for each of these.  I did my best to limit the possibilities to 1 card each :)

1) You could be either a Knight or a Ruin.

2) I'm guessing Goko bug.

3) I may be missing something, but I don't think there is any action card that can't be played more than once. There are plenty of cards where the second play would have no effect (e.g. Watchtower, Prince, Outpost, Tactician).

(1) Why couldn't I buy those?  Oh I see -- it could be a certain type of knight or ruin, which isn't on top.  That's wrong because you *could* buy me if you had enough buys/coins.  You *cannot* buy the card I'm thinking of, under the circumstances listed.

(2) You might or might not be on the right path.

(3) Wrong.  There is such an action card -- the one I'm thinking of.  And no, it's not a card that does nothing the second time -- you simply cannot play it the second time.
EDIT: Prince is worth a second look, but I believe it doesn't work because after you play it once and set it aside, you can still play it the second time - it just does nothing because it's already set aside.  Regardless, it's not the card I'm thinking of.

Come on people, dig deep here!!

1093
Puzzles and Challenges / Re: What Card Am I?
« on: December 23, 2014, 11:50:34 am »
(1) You have enough coins to buy a Colony, you have a potion in play, >= 1 buy, and no coppers in play.  I am in the supply, but you cannot buy me.  What card am I?

(2) You process me with Procession, to play me twice.  There are no reaction cards played this turn, or other on-trash effects (so no Fortress), or anything else in play.  Basically, you have no other action cards in your hand after you play me the 2 times, and there are no weird shenanigans going on (Possession, etc.).  You gain your other action card from the Procession.  But you don't trash me, and at the end of the game, I'm still in your deck.  What card am I?  (Hint: this may be a Goko-bug -- not sure what is actually supposed to happen here.)

(3) You Thrown Room/King's Court me, you don't trash me, but you cannot actually play me more than once this turn (unless you have another one of me -- you could play that one).  What card am I?

--> As always, there are probably multiple possible answers for each of these.  I did my best to limit the possibilities to 1 card each :)

1094
Game Reports / Re: I blew it. I freaking blew it.
« on: December 22, 2014, 08:30:13 pm »
If you think it's still near 50/50 after the above scenario, I would bet you are highly mistaken.

I did not say that nor I think that. I think and meant more or less what MicQ said in more detail. The percentages only make sense if both players play equally strong. If you play reasonably better than the opponent, and he/she does not get luckier than you for the rest of the games, you would usually win despite the starting Merc/Chapel/Tournament luck.

Getting Mountebank or Cultist or Witch one shuffle earlier is probably similar. I mean, getting Merc one shuffle early is more or less equivalent to it missing a shuffle less, so, ok, you are 1-0 down on the "bad things that happen with Merc" game, but it is just 1-0, not 10-0. Also, discard Attacks are pretty high-variance in general, and Merc especially, so you being initially down by not getting it early has less impact on the final outcome than other stuff.

EDIT: Removed silly comment.

I pretty much agree with everything you and MicQ are saying.  There are always counters to Merc (draw up to x, Tunnel, other discarders, etc.), Merc weakens later in the game, and shuffle-luck can also be big with other 4-3 openers in an Urchin game, etc.  I get that.  All I'm saying is when a player has better shuffle-luck than another, it is especially apparent in games where both players are going for the same key-cards (Merc, prizes, etc.).  Like I said though, it would be interesting if there was actual data available to back this up.  Until then, I'm fine with agreeing to disagree.

1095
Game Reports / Re: I blew it. I freaking blew it.
« on: December 22, 2014, 02:16:15 pm »
For the record, I hate all these usually-entirely-luck-dependent games:
Urchin -- whoever gets Mercenary first pretty much always wins
Tournament -- whoever gets prizes first (usually Followers) pretty much always wins
Chapel -- pretty much game-set-match when it misses your first reshuffle

All of this statements are absolutely not true. Especially the last one. Of course, every game can be lost by a bad shuffle, and Tournament and Urchin are especially luck-dependent, but if you think whoever connects Urchin first or gets Followers wins almost every time, you are 1) seriously mistaken, 2) making it true for yourself by not trying as hard to overcome those situations.

If there is data somewhere which can be queried to see the win percentages of both players opening double Urchin, in which player 1 gets a Mercenary before the first reshuffle and a second before second reshuffle, and player 2 doesn't get one until after the, say, second reshuffle, I would think player 1 would win the LARGE majority of the time.  That's what I'm saying.  Yes, any deck/strategy can be highly influenced by shuffle luck.  I'm claiming double Urchin games are more so shuffle-dependent than the average opener.  If you think it's still near 50/50 after the above scenario, I would bet you are highly mistaken.

1096
Game Reports / Re: I blew it. I freaking blew it.
« on: December 22, 2014, 09:54:12 am »
This is why I hate Urchin games.  Almost always incredibly luck-dependent.  He connects 2 Urchins not only on turn 3, but also on turn 4.  That is just about as lucky as you can get when going for the Mercenary route.  If he doesn't pair them up until after the first reshuffle or later, the game would have swung drastically.  So even though I would probably take a 4/3 (double Urchin) start over a 5/2 here, I don't think you played this that badly.

For the record, I hate all these usually-entirely-luck-dependent games:
Urchin -- whoever gets Mercenary first pretty much always wins
Tournament -- whoever gets prizes first (usually Followers) pretty much always wins
Chapel -- pretty much game-set-match when it misses your first reshuffle

1097
Variants and Fan Cards / Re: Really bad card ideas
« on: December 19, 2014, 08:04:23 am »
Silk Rat
Costs $4
Action, VP
Trash a victory card from your hand that is not an Estate.  Worth 1 VP for every 5 Victory cards in the trash (rounded down).

Vanguard
Costs $4
Reveal the top 4 cards of your deck.  Trash the Scouts.  Put the other cards on top of your deck in any order.

Empty Room
Costs $0
Pick an action card in your hand.

1098
Puzzles and Challenges / Re: Easy Puzzles
« on: December 17, 2014, 11:27:05 am »
This might have been answered elsewhere, and people alluded to it in previous posts, but...

What is the earliest turn in which a game can end?  Assume no one quits.

For the sake of discussion, let there be "half turns".  I.e. turn 1.0 would be {player 1 does actions, buys, cleans up, etc.}; turn 1.5 would be player 2 does that stuff; turn 2.0 is player 1 doe that stuff; and so on (yes, even though I'm a computer scientist, I'm starting counting at 1, not 0).

Shenanigans (Bakers, Nomad Camp, Black Market, Bane cards, etc.) are allowed.

EDIT: Assume 2 players.  Of course the game can end in less than 1 turn if there are enough players.

1099
Puzzles and Challenges / Re: Easy Puzzles
« on: December 16, 2014, 11:30:52 am »
You don't need attack cards to make the pin. You can do it with Village, Outpost, King's Court and Masquerade.

They can protect and counter-attack any pin with Durations. But that kingdom is definitely some kind of pin-war, with the addition of Possession possibly.

But how fast can you set up the pin?  There ate some really fast mega turn strategies out there too...

My gut reaction says to go Sage + Ghost Ship (with the +1 from Baker), because that could set up the pin pretty quickly, then go for some sort of Lighthouse+Village+draw up to X+Bridge+KC eventually.  But this would be very luck dependent (as all my strategies are, haha).  I considered Goons+Lighthouse but Goons is pretty much just a Militia at the beginning of the game.  Maybe Urchin+Ghost Ship?  Or Warehouse+Urchin+Abassador (via Stonemason)?  Honestly, I have no idea.  Assuming both players could play a Lighthouse every turn, of course that would change the game drastically.  And Possession always lurking out there would screw up any strategy, especially ones with Masquerade or Ambassador.

1100
Puzzles and Challenges / Re: Easy Puzzles
« on: December 16, 2014, 10:00:37 am »
Pretty interesting puzzle to think about...

If the kingdom were not limited to 10 cards, but rather ALL cards from ALL sets and all promos were in the kingdom, what would be the best openers ($4/$3 and $5/$2) and long-term strategy?  Assume 2 player, Colony game.

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