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Messages - Dingan

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1001
Game Reports / Re: Do you know boards that produce long games?
« on: March 09, 2015, 08:29:30 am »
Yes, Ghost Ship, without a proper counter (draw up to X, Menagerie, Sage, etc.) can make things last really long, including 3-piling.

Looking at the Goko logs, here is the longest of my last 1000 games.  Took 35 turns (compared to the log you provided which is 27 turns):



Code: [Select]
Secret Chamber, Swindler, Bishop, Cutpurse, Herald, Noble Brigand, Thief, Treasure Map, Library, Mountebank
http://gokosalvager.com/static/logprettifier.html?20150116/log.516d4577e4b082c74d7b716e.1421471672538.txt

In that game, I think Platinum/Colony + Mountebank + Swindler = long game.  But there was also Bishop.  I would bet that Bishop games tend to last longer (and generally reach higher VP points).  There's always the Bishop-Fortress deck that can theoretically go on infinitely.

1002
Puzzles and Challenges / Re: Easy Puzzles
« on: March 09, 2015, 07:42:02 am »
During your turn, a card is in the trash, then later in the same turn, you buy the card.  How?

1003
Dominion Articles / Re: Ruined Market as the only +Buy
« on: March 06, 2015, 01:54:23 pm »
PS I know I need to include logs.  Still working on figuring out how that works.

I guess this is a little off topic, but... how do you actually get to these logs?  Are they publicly accessible?  I assume they are for games played on Goko.

1004
Dominion Articles / Re: Ruined Market as the only +Buy
« on: March 06, 2015, 08:54:51 am »
Just played a game where the +buy from Ruined Market won me the game.  Opponent and I both had a bunch of level 2 Cities and 2 Banks, there were no gainers, and no source of +buy other than Ruined Market and level 3 City.  My Ruined Markets (which I gained both of from opponent's Marauder) enabled me to buy 2 Provinces twice, while opponent could only ever buy 1.  So even though I didn't strictly pay a lot of money to buy the RM, or even voluntarily gain them, they were the difference in the game.

PS I know I need to include logs.  Still working on figuring out how that works.

1005
Game Reports / Re: What's the best strategy here? Rats + Death Cart?
« on: March 03, 2015, 07:59:09 am »
With good village+draw+thinning, I see engine here.  I would eventually want to be drawing my deck and Saboteur-blasting them every turn.  Their only defense to this would be to either have the Sab hit their Rats, or if they could somehow be snatching up a bunch of Golds via Hoard, which are both not very viable.  So that's what I'd do.  I definitely would want as many Workers Villages as possible.  Not exactly sure how to make that happen, but with that and Necropolis as the only villages, they're going to be key.  Ever Workers Village you have is another Saboteur you could play each turn.

But I'm usually wrong.

1006
Dominion General Discussion / Re: Opening Mandarin
« on: March 02, 2015, 02:54:40 pm »
Well I was looking more for a general opinion but here the board was Hoard, GM, Altar, Mandarin, CR, Feast, Oasis, BM, Stonemason, Pawn.

Went for Oasis/Stonemason/GM, with Mandarin and BM support.  Lost narrowly to a bot.

Got $5, but don't like any of the $5's?  Buy a Feast.  Duh.

1007
Puzzles and Challenges / Re: Easy Puzzles
« on: March 02, 2015, 09:08:48 am »
Oh right, duh.  Welp, I'm done with making puzzles for now then.

I bought a Grand Market this turn, but I also have coppers in play (they are still in play -- they weren't Counterfeited away).  How?

Buy it from the Black Market and put the Coppers in play later.

Bringo

I bought a Grand Market this turn, but I also have coppers in play (they are still in play -- they weren't Counterfeited away).  How?
I'm guessing Mint or Mandarin are incorrect answers?

I don't think so because the coppers are "in play".

1008
Puzzles and Challenges / Re: Easy Puzzles
« on: March 02, 2015, 07:45:31 am »
Oh right, duh.  Welp, I'm done with making puzzles for now then.

I bought a Grand Market this turn, but I also have coppers in play (they are still in play -- they weren't Counterfeited away).  How?

1009
Puzzles and Challenges / Re: Easy Puzzles
« on: February 26, 2015, 07:24:10 am »
You have no Treasures in your deck or discard pile. You Counterfeit a Bank, trashing it to activate a Market Square, gaining a Gold. You then play Venture to get and play the Gold.

That works!  Guess I'll point out what I had in mind, which is fairly different:
You you have several buys and a lot of money to spend.  You play your Bank(s).  You overpay for a Masterpiece to gain several silvers.  You then buy a couple Cultists (or, similarly, gain them via overpaying for Stonemason), but trash them via Watchtower.  This draws you the silvers you had just gained.  Perhaps you are ending the game on piles with the silvers, and buying a Province, which is why you didn't simply buy Provinces with all your money in the first place.

Once you've started buying cards in your buy phase, you can't play any more Treasures. So even if there was a point in getting those Silvers into your hand, you wouldn't be able to play them, and the Bank(s) would still be last.

Oh right, duh.  Welp, I'm done with making puzzles for now then.

1010
Puzzles and Challenges / Re: Easy Puzzles
« on: February 25, 2015, 03:53:37 pm »
You have no Treasures in your deck or discard pile. You Counterfeit a Bank, trashing it to activate a Market Square, gaining a Gold. You then play Venture to get and play the Gold.

That works!  Guess I'll point out what I had in mind, which is fairly different:
You you have several buys and a lot of money to spend.  You play your Bank(s).  You overpay for a Masterpiece to gain several silvers.  You then buy a couple Cultists (or, similarly, gain them via overpaying for Stonemason), but trash them via Watchtower.  This draws you the silvers you had just gained.  Perhaps you are ending the game on piles with the silvers, and buying a Province, which is why you didn't simply buy Provinces with all your money in the first place.

1011
Puzzles and Challenges / Re: Easy Puzzles
« on: February 25, 2015, 02:01:39 pm »
I also had the two banks, and all sorts of scenario's with Black Market. I don't know for how many you want to count those.

I don't see any reaction-shenanigans where playing the other treasures after the bank is better.

Ok, the Bank after Bank solution is lame.  Not what I was thinking.  Though I guess technically it works.
Why specifically would you want to play a Bank before some other treasure, even with Black Market?

You play Black Market and have Bank in hand.  You play Bank to help buy stuff from the Black Market.  After, you play more cards and draw more treasure, which you play in the Buy phase after Bank has already been played.

Yep, that's scenario 1 of my 2 I was originally thinking of.  Although I was specifically thinking of when you have a treasure in your hand *when* you play the Bank, that you don't play.  E.g. you play Black Market, you have a Gold but you don't play it, you play the Bank an buy a Remodel, then play other stuff to draw the Remodel, the Remodel the Gold into a Province, or something like that.  This is a special case of what you mentioned, which works.

My other scenario -- the one that involves a reaction card -- is still unknown.

1012
Puzzles and Challenges / Re: Easy Puzzles
« on: February 25, 2015, 01:11:42 pm »
I also had the two banks, and all sorts of scenario's with Black Market. I don't know for how many you want to count those.

I don't see any reaction-shenanigans where playing the other treasures after the bank is better.

Ok, the Bank after Bank solution is lame.  Not what I was thinking.  Though I guess technically it works.
Why specifically would you want to play a Bank before some other treasure, even with Black Market?

Extension of HoP: you intend to use HoP to gain a Mandarin and top-deck the Bank, but you don't want to top-deck your weaker treasures like Coppers, so you play them after HoP and therefore after Bank.

Good one, hadn't thought of this.

1013
Puzzles and Challenges / Re: Easy Puzzles
« on: February 25, 2015, 11:56:53 am »
Why would it ever be a good idea to play a Bank before other treasures?  I can think of 2 distinct situations (but there are probably more), 1 of which involves a reaction card and 1 of which does not.

Before any treasures, or before some treasures?  Because if it's just some, I can think of HoP off of the top of my head.

Yes, any treasure can be played after Bank.  And I forgot about HoP.  So that's a third situation.

1014
Puzzles and Challenges / Re: Easy Puzzles
« on: February 25, 2015, 11:10:19 am »
Why would it ever be a good idea to play a Bank before other treasures?  I can think of 2 distinct situations (but there are probably more), 1 of which involves a reaction card and 1 of which does not.

1015
Variants and Fan Cards / Re: Really bad card ideas
« on: February 23, 2015, 02:16:40 pm »
Poisoned Well
Action/Ruins
$0
Name a card.

Toxic Well
Action/Ruins
$0
Reveal a card from your hand.

1016
Puzzles and Challenges / Re: Infinite stalemate game
« on: February 20, 2015, 07:36:13 am »
Ruins?

This:

The only thing they can ever afford is a copper or curse ... there is no other empty pile

implies this is a game without ruins.

1017
Puzzles and Challenges / Re: Easy Puzzles
« on: February 19, 2015, 08:03:40 am »
Solution 7(although its sort of a variation of another solution): You prince a scheme and topdeck your bane card each turn.

Solution..8?
Your opponent has no cards in their deck, but has Prince'd a Stonemason, so they can never buy/gain anything besides a curse or copper (unless you give them something).  Your deck has 5 cards, including 1 Bane.  You never gain anything else.

As an aside... you can win this game if a pile is empty besides coppers/curses, you have Watchtower, and are ahead in VP (you have 1 Duchy).  I.e. you can 3-pile, while keeping your deck at 5 cards, and win.

1018
Puzzles and Challenges / Re: Infinite stalemate game
« on: February 19, 2015, 07:56:04 am »
Another scenario:

Both players have nothing in their deck, but have Prince'd a Stonemason (or some other mandatory trasher).  The only thing they can ever afford is a copper or curse.  They can empty these piles, but there is no other empty pile, so they cannot empty a third pile.  There is no source of alt-VP, so they are tied in VP (assuming they have an equal amount of curses).

1019
Puzzles and Challenges / Re: Easy Puzzles
« on: February 13, 2015, 09:38:10 am »
A recent opponent of mine had done something like this (and I never saw it coming)...

Your deck has 1 Bane card.  You never gain any more Bane cards.  There are no discard attacks available.  How can you guarantee to have the Band card in your hand every turn for the rest of the game?

Prince+Bane does not count (I don't think that would activate the Bane anyways).

(Note: just having 5 cards in your deck including a Band card, and never buying anything else, does not guarantee because your opponent may junk you to the point where you get >5 cards.)

No shenanigans (Possession, etc.).

1020
Dominion League / Re: Season 6 - Results
« on: February 12, 2015, 10:20:06 pm »
D2
Dingan: 6
Eras: 0

1021
Puzzles and Challenges / Re: Easy Puzzles
« on: February 12, 2015, 02:22:46 pm »
I can think of 3 different situations in which when you play a Tournament, and your opponent reveals a Province, why you would want to play a second Tournament.  What are they?  Are there more?

Note: Mercenary and Militia are the same "situation" -- they both make your opponent discard down to 3; Library and Jack are the same "situation" -- they both draw up to X; etc.

EDIT: 4 situations

EDIT: Ok, I realize that "situation" is a very ambiguous term, and can be defined many ways.  Basically, when is it an obvious strategic move to play the second Tournament, without the need for the planets to align?

1022
Puzzles and Challenges / Re: Easy Puzzles
« on: February 12, 2015, 02:10:34 pm »
An opponent's Saboteur hits one of your cards. You have a standard 5 card hand. As a result of this attack, you gain 16 Gold. How is this possible?
He has a Highway in play, the Saboteur skips over 8 Tunnels and hits a Cultist, whose on-trash effect gives you three extra cards and then you discard 8 Market Squares from your hand.

Perfect.

He hits your Cultist, which gives you your 3 Madmen, enabling a megaturn in which you gain like 50 golds.  Without the extra 3 Madmen, you wouldn't have been able to do this, therefore this is a "result" of him playing Saboteur.

Those are separate actions outside of the attack.

So is you revealing Market Squares.

1023
Puzzles and Challenges / Re: Easy Puzzles
« on: February 12, 2015, 02:06:43 pm »
An opponent's Saboteur hits one of your cards. You have a standard 5 card hand. As a result of this attack, you gain 16 Gold. How is this possible?
He has a Highway in play, the Saboteur skips over 8 Tunnels and hits a Cultist, whose on-trash effect gives you three extra cards and then you discard 8 Market Squares from your hand.

Perfect.

He hits your Cultist, which gives you your 3 Madmen, enabling a megaturn in which you gain like 50 golds.  Without the extra 3 Madmen, you wouldn't have been able to do this, therefore this is a "result" of him playing Saboteur.

1024
Puzzles and Challenges / Re: Easy Puzzles
« on: February 12, 2015, 08:24:25 am »
The supply pile is Knights or Ruins with 2 different named cards ledt. You've played Contraband and the opponent named the bottom card,

Bringo!

I had considered other flavors of this question:
- If you play a Contraband, opponent names a card, but you can still buy something from any pile, how can this happen?
- During your action phase, you have 2 Golds in your hand, but you guaranteed cannot buy a Grand Market during your upcoming buy phase, how can this happen?

- Your opponent named a card that aren't in a supply pile.
- You have a Copper in play from a Black Market play.

I guess I would have clarified if I had actually been asking them, but..

- Your opponent named the Knight/Ruins that was on the bottom
- You had played a Contraband during your BM play previously in your action phase, and opponent named GM

1025
Puzzles and Challenges / Re: Easy Puzzles
« on: February 12, 2015, 08:21:51 am »
Also, there are 2 Grand Markets in supply.
You have 11 coins in solid currency, and the rest of your gagillion is provided with coppers.
So you can only buy one GM after you either bought a Mint or a Mandarin.

Edit: doesn't actually matter whether you have any non-copper economy or not.

Huh, guess that works.  Woulda never thought of that.

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