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Game Reports / Re: Do you know boards that produce long games?
« on: March 09, 2015, 08:29:30 am »
Yes, Ghost Ship, without a proper counter (draw up to X, Menagerie, Sage, etc.) can make things last really long, including 3-piling.
Looking at the Goko logs, here is the longest of my last 1000 games. Took 35 turns (compared to the log you provided which is 27 turns):
http://gokosalvager.com/static/logprettifier.html?20150116/log.516d4577e4b082c74d7b716e.1421471672538.txt
In that game, I think Platinum/Colony + Mountebank + Swindler = long game. But there was also Bishop. I would bet that Bishop games tend to last longer (and generally reach higher VP points). There's always the Bishop-Fortress deck that can theoretically go on infinitely.
Looking at the Goko logs, here is the longest of my last 1000 games. Took 35 turns (compared to the log you provided which is 27 turns):
Code: [Select]
Secret Chamber, Swindler, Bishop, Cutpurse, Herald, Noble Brigand, Thief, Treasure Map, Library, Mountebank
http://gokosalvager.com/static/logprettifier.html?20150116/log.516d4577e4b082c74d7b716e.1421471672538.txt
In that game, I think Platinum/Colony + Mountebank + Swindler = long game. But there was also Bishop. I would bet that Bishop games tend to last longer (and generally reach higher VP points). There's always the Bishop-Fortress deck that can theoretically go on infinitely.