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Messages - Dingan

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101
Someone who opens Curse/Curse is probably a skilled player doing so as a joke.
There's certainly something unusual going on! Maybe they're deliberately handicapping themself in a game with a much weaker player?

I'm struggling to think of even an edge case in which a Curse/Curse opening could be the strongest play, though. Um. Defiled Shrine in a six-player game?

I'd be satisfied if there were legitimate cases where it's not the absolute worst opening, assuming the player proceeds to play competently after the opening.

In a game with Mountebank, curse/curse will likely be a better opening than estate/estate.

Would Curse/Curse be better than nothing/nothing? Nothing/Curse?

102
Dominion General Discussion / Re: To Those Who Deny Undo Steps Online
« on: April 28, 2018, 06:44:41 pm »
I feel the original point of this thread was to possibly explain the correlation between people who blindly disallow undo requests & people who are not skilled, but has since evolved into a discussion about when undos are and are not warranted. Which are completely different discussions.

103
Dominion General Discussion / Re: To Those Who Deny Undo Steps Online
« on: April 27, 2018, 08:51:42 pm »
I also feel that friendly chat can be a great way to learn from your opponents, pick their brain, etc. "Why did you open x/y?", "Do you think Gardens could have caught up?", etc. But the people that are not friendly chatters miss out on this. I wonder how much this plays into their ranking. Of course everyone learns differently - maybe it doesn't matter.

104
Dominion General Discussion / Re: To Those Who Deny Undo Steps Online
« on: April 27, 2018, 08:05:47 pm »
Is that the only reason you blacklist? I feel there are plenty of people who are skilled and do reasonable undo's, but are jerks. Of the 52 players I've blacklisted (I have a straight-from-deny-to-blacklist policy as well), 23 are in the top 1000, with a handful as high as 100-200. (Granted, I have recently set my match-me-against-minimum-player-rating to be the top 900-ish players, but that's beside the point.)

Anyways .. I've wondered if any players eventually get blacklisted by everyone except other commonly-blacklisted players, thus perpetuating their play styles. You'd think people would eventually "take the hint", but may not if they tend to only hang out with other jerks.

Or they may feel they lose because they allow too many undos, thus falling in a cycle.

Is there any sort of timeout to blacklist? It might not be a bad idea if, say, 12 months after user X blacklists user Y, they become un-blacklisted. Cus ya know, people can change.

105
Not that card cost equals card strength but .. I wonder how playtesters come up with the costs of cards. Do they just use intuition? Do they use some formula(s)? As far as I know, the only "formula" they follow is don't price card X less than or equal to card Y if card X is strictly better than card Y (using your favorite definition of strictly better).

107
Game Reports / Re: One of the greatest 2 player games ever
« on: April 25, 2018, 03:51:16 pm »
I remember all the cards except one
Rocks  :P

I wonder if the engine player would have time to set up a many-Bard-per-turn thing. So like if you could play 8 of them per turn or something then you could usually have +Buy for Vineyard+Pilgrimage, plus a Wisp thrown in for good measure. You can always not Curse him too if 3 piling is bad.

108
Temple / Banquet

Temple x 2 -> Banquet-Temple gives at least 4VP per turn until the Temples run out. Useful in games with:
- no additional gaining
- strong engine/reliability support
- engine chokes on Provinces
- opponent is playing a Temple every turn but not gaining any

And then once the Temples run out ..

Temple / Conquest

Also 4VP per turn, until Silvers run out -- play 2 Temples every turn, replenishing them with a Conquest buy (assuming you have $6).

109
I just won a game against a very skilled opponent in which I bought a Transmute but never played it.
Was Fairgrounds or Museum involved?
No - was an IGG/Wall game - I was planning on using it to get rid of Curses and/or pick up a Duchy or 2 but it never connected. In hindsight, it was a bad decision, but my opponent ignored IGG which I think was a worse decision.

110
I just won a game against a very skilled opponent in which I bought a Transmute but never played it.

111
Dominion Articles / Re: Etiquette in Dominion Online
« on: April 21, 2018, 01:54:27 pm »
Is this good "good luck" etiquette?

Opponent when the game starts: "good luck!"
*I open 5/2 on a Count/Alms board*
Opponent: "#$@#$% $#% SO F$#%^&G LUCKY! @#$$#"
Me: "hey, you said 'good luck!'"
Opponent: "that's not what i meant"
*opponent yells more profanities, resigns*

112
Lucky Coin–Changeling–Potion was a good combo.

Exchange Silvers for Changelings, then trade in the Changelings so you can gain more Alchemists than you have Potions to spend.
Edge case: Transmute is in the Kingdom instead of Alchemist.

113
Dominion General Discussion / Re: Dominion Confessions
« on: April 13, 2018, 06:20:54 pm »
In Donate games, I buy a Donate every time I end the game with an extra buy.

114
Dominion General Discussion / Re: Losing streaks
« on: April 12, 2018, 01:47:16 pm »
We can debate all day the psychological factors that play in to how you play. But until we know the pseudo random number generator algorithm that dictates shuffling, we cannot say one way or another that shuffles -- what we call "luck" -- are random.

Luck does come and go in streaks ... and I would love to be convinced otherwise
3 years later and I'm still not convinced.

I don't understand. We know that computers are not truly random; so it is using a pseudo-random number generator. But while such a thing could theoretically create detectable patterns in the random number being generated, there's no reason that the detectable pattern in that number would correlate to a detectable pattern in good/bad things happening to you during a game. It's not like a game involving dice where you always want higher numbers, and rolling low means you are unlucky. The generator giving a "10" one time might mean your important card misses the shuffle; while a "10" the next time might mean your cards lined up perfectly. As the game state changes; the random number you hope to get from the generator changes. So there's no way that any pattern in the randomness from the programming point of view would result in an unusual numbers of wins or losses due to luck.

Good point. But hypothetically, say it works like the following (it doesn't, but as a thought experiment):

Say the 'quality' of a shuffle can be enumerated, and ordered. So like, of the 12! = 479001600 ways to arrange your 12 cards after your first shuffle (it's less than that but I don't know maths - the number is arbitrary), each arrangement got a number between 1 and 479001600 indicating the 'quality' of the shuffle. E.g. after opening Chapel/Silver, this shuffle:

<--- bottom          top --->
Copper | Copper | Silver | Copper | Copper | Copper | Copper | Copper | Estate | Estate | Estate | Chapel

is closer to 479001600, while this shuffle:

<--- bottom          top --->
Silver | Chapel | Copper | Copper | Copper | Estate | Estate | Copper | Copper | Copper | Copper | Estate

is closer to 0. Then say ShiT chooses a random number between 0 and 479001600 and that's the shuffle you get. Then I'd hypothesize that that number isn't random. I'd say there are streaks when it gives you a lot of numbers close to 0, and streaks when it gives you a lot of numbers close to 479001600. And not just random streaks, but statistically significant and/or predictable streaks.

At least that's how it feels to me sometimes. There's obviously no way this is how it works. If ShiT knew the difference between good and bad shuffles then I'm sure it would have a better computer opponent than it does. And even then, it still depends on the kingdom, player order, your opponent's shuffle, game theory stuff, etc. At the end of the day I don't doubt it's all just psychology at play. But I'm still curious what ShiT's RNG is.

115
Dominion General Discussion / Re: Losing streaks
« on: April 12, 2018, 12:39:05 pm »
We can debate all day the psychological factors that play in to how you play. But until we know the pseudo random number generator algorithm that dictates shuffling, we cannot say one way or another that shuffles -- what we call "luck" -- are random.

Luck does come and go in streaks ... and I would love to be convinced otherwise
3 years later and I'm still not convinced.

116
Dominion General Discussion / Re: Losing streaks
« on: April 11, 2018, 10:06:33 pm »
Does anyone know what ShiT's random number generator is and is it really random?

117
Dominion General Discussion / Re: Would you trash an estate worth 2VP?
« on: April 11, 2018, 12:39:54 pm »
But would you trash your Coppers if they were each worth 1.5 VP?

118
Dominion General Discussion / Re: Interview with Donald X.
« on: April 11, 2018, 12:38:13 pm »
Why were Boons called Boons and not Gifts? Or, rather, why weren't they called "The Earth's Boon", "The Field's Boon", etc.?

119
Doctor / Changeling

I guess you can do the overpay for Doctor, and then exchange the Doctor for a Changeling. So assuming you want Changelings, you can Doctor overpay a bunch.

120
Dominion Articles / Re: Fortress Big Money
« on: April 05, 2018, 04:58:52 pm »
The fact that that youtube link wasn't to Rick Astley had me skeptical at first

121
Well that backfired


122
Dominion General Discussion / Re: Interview with Donald X.
« on: March 29, 2018, 04:15:13 pm »
The fanciness (size, whatever) of the castles in the Castle art is supposed to be indicative of the card's price, right? If so, have you ever had someone unfamiliar to them to sort them by fanciness without knowing their price, and if so was it close to their price order? Were castle arts ever swapped during development?

123
Dominion General Discussion / Re: note to self
« on: March 28, 2018, 02:02:27 pm »

124
Dominion General Discussion / Re: Dominion Confessions
« on: March 28, 2018, 02:35:59 am »
I feel a great deal of satisfaction when I get in a "gg" right before my opponent leaves the table

EDIT: I'm sad that "Necro" doesn't uniquely identify Necropolis anymore

125
Dominion General Discussion / Re: note to self
« on: March 27, 2018, 02:28:10 pm »
when it's early in the game and you draw two and you're like should I get an estate, first check if there is Baths

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