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Topics - Dingan

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51
Rules Questions / Thrown Room + Duration
« on: March 17, 2015, 07:57:34 am »
I know if you play TR + a duration card (e.g. Caravan), the TR stays "in play" with the duration (at least on Goko it does).  But what if you play TR_1 + TR_2 + duration + non-duration?  Does TR_2 stay with the duration, or does it get discarded with the non-duration?

Similarly for King's Court.

I'm too lazy to try this out myself on Goko.  But regardless of what it does, what is supposed to happen?

52
Game Reports / Junkers Galore
« on: March 10, 2015, 12:55:29 pm »
(Yay my first topic creation!)

I thought this was an interesting kingdom.



Code: [Select]
Scrying Pool, Black Market, Menagerie, Smugglers, Swindler, Ironworks, Sea Hag, Trader, Young Witch, Cultist, Venture
http://gokosalvager.com/static/logprettifier.html?20150222/log.516d4577e4b082c74d7b716e.1424659479428.txt

It had by far the most junkers I've ever seen in a random kingdom.  With no real thinning/engine possibilities, I surely thought it would be a sloggy 3-pile mess.  Scrying Pool was tempting, but with no +buy and all the junking, I didn't see that.  Menagerie would not be so good in the beginning of the game without other engine components to compliment it with.  To top it off, there's Black Market and Swindler, which (I think) are some of the most luck-swingy cards in Dominion, and can screw any opponent's strategy.

I opened Ironworks/Smugglers, because these can gain you stuff when your deck is filled with ruins and curses, with the intention of first gaining a couple Traders to thin and hopefully counter his Cultist(s).  It turned out that my Traders came up at key times.  Was this Trader luck the only thing that won the game for me?  Should my opponent have gone down the Cultist route faster (they opened Cultist/-, and didn't buy a second one until turn 9)?  Thoughts?

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