I *should* have won. After getting 3 1st's and a 2nd in the qualifiers followed by 3 wins in the semi's I made it to the finals.
shark_bait definitely had the consistently strongest play throughout the tournament. Good job, mate!
Hopefully the tournament organizer will post the Kingdom here.
Your wish is my command. My only request is that nobody (except me) enter these in the DS.com kingdom design contest. Also, if anyone plays these sets online, please post a link to the log in this thread.
Preliminary Kingdoms:
- Shelters, Embargo, Chapel, Forager, Death Cart, Pirate Ship, Cultist, Junk Dealer, Torturer, Fairgrounds, Farmland
- Colony, Platinum, Potions, Courtyard, Develop, Menagerie, Warehouse, Fortress, Noble Brigand, Duke, Grand Market, Transmute, Apothecary
- Duchess, Tunnel, Baron, Bishop, Jack of All Trades, Silk Road, Scout, Walled Village, Hunting Grounds, Count
(This was the only 4P Kingdom, until a player dropped out) - Native Village, Secret Chamber, Vagrant, Lookout, Bridge, Sea Hag, Butcher, Ghost Ship, Tribute, Harvest
- Haven, Urchin, Cutpurse, Horse Traders, Spice Merchant, Trader, Cache, Counting House, King's Court, Forge
- Colony, Platinum, Herbalist, Masterpiece, Swindler, Farming Village, Remake, Witch, Hoard, Bank, Expand, Peddler
Semifinal Kingdoms:
- Potions, Crossroads, Fortune Teller, Hermit, Rats, Highway, Knights, Rebuild, Harem, Vineyard, Golem
- Fool's Gold, Squire, Doctor, Market Square(Bane), Menagerie, Shantytown, Watchtower, Young Witch, Merchant Guild, Pillage, Tactician
- Poorhouse, Coppersmith, Gardens, Moneylender, Noble Brigand, Bandit Camp, Counterfeit, Ill-Gotten-Gains, Rogue, Thief
This was the only Kingdom I wasn't happy with, and looking back over my notes, I see why. Kirian (who had kindly reviewed a few of these sets) had noted the likelihood of an IGG rush on this one, and I'd planned to adjust for it, but the change got lost in the shuffle, so to speak. My bad, and kudos to Kirian for the correct call.
Speed Tiebreaker Kingdom: Chapel, Market Square, Bridge, Gardens, Ironworks, Talisman, Council Room, Haggler, Jester, Border Village
That one had a 20 minute time limit, but finished in six, and I'll bet that it could be finished in less.
Final Kingdom: Shelters, Potions, Platinum, Colony, Cellar, Scheme, Fishing Village, Baron, Marauder, Baker, Fairgrounds, Governor, Goons, Scrying Pool.
The design plan on this one was different: Rather than tricky strategic interactions, I decided to make the final set a tour-de-force of all of the Dominion sets, to commemorate their completion. So I had one card from each set (counting promos as a set), preferring cards that were in keeping with the set's theme.
...and that's all the sets that were played! I'll save the ones I didn't end up using, for future fun.