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Messages - Brando Commando

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51
Dominion General Discussion / Re: Things We Learned From Dominion
« on: November 13, 2012, 04:11:46 pm »
42. People who already have Gold have a much easier time getting more of it. Why? Because the rich get richer, and the poor are Cursed.

52
Non-Mafia Game Threads / Re: Noughts and Cross sign up
« on: November 09, 2012, 12:30:44 pm »
I feel like there are some complex theoretical issues brought up by the rules that you ought to explore before beginning to play.

53
General Discussion / Re: A Song of Ice and Fire
« on: November 06, 2012, 06:13:37 pm »
Ueah, i assumed they have normal sasons, but then an especially large geological event that they call Winter.

No such thing as magic!

This is what I was thinking. Couldn't "Winter is coming" just mean a new ice age of some sort?

54
General Discussion / Re: A Song of Ice and Fire
« on: November 06, 2012, 05:02:40 pm »
Just finished Dance with Dragons yesterday. I really liked the last third of the book, although I still think I like the previous two books were better. I just don't care that much about Daeneyris.

I haven't read DwD yet, but I'm with you. I think it has something to do with the fact that she's kind of super-powered so she's got no underdog appeal like Arya (young, alone, a girl in a man's world) or Tyrion (a little person and, later, scarred) and she doesn't seem super noble like Eddard Stark or Jon Snow.

Plus, I think in about 2 years, people will look back on her hair in the TV series and be like "Whaaaaa?" It looks weirdly, totally artificially blond, even though she must be 2000 miles and 2000 years from hair coloring that powerful. I mean, it looks like doll hair.

Shes a targaryan. That silver/blonde hair coloring is supposed to be a defining genetic trait of her line.

Natural silver/blond is one thing, but it looks really fake in the show, IMO.

55
General Discussion / Re: A Song of Ice and Fire
« on: November 06, 2012, 04:13:14 pm »
Just finished Dance with Dragons yesterday. I really liked the last third of the book, although I still think I like the previous two books were better. I just don't care that much about Daeneyris.

I haven't read DwD yet, but I'm with you. I think it has something to do with the fact that she's kind of super-powered so she's got no underdog appeal like Arya (young, alone, a girl in a man's world) or Tyrion (a little person and, later, scarred) and she doesn't seem super noble like Eddard Stark or Jon Snow.

Plus, I think in about 2 years, people will look back on her hair in the TV series and be like "Whaaaaa?" It looks weirdly, totally artificially blond, even though she must be 2000 miles and 2000 years from hair coloring that powerful. I mean, it looks like doll hair.

56
So I'm pretty interested in the Timing of things in Dominion as a whole, and a while ago I sought out some software and started making a flow chart. I think I got the Action phase and the Buy phase pretty well covered, and got a start on a flow chart for the "Gain a card" event.

The plan was to wait until I felt it was all complete (maybe even making similar charts for things like setting up the game--dealing with Black Market/Young Witch weirdness) before posting it, but since I'm busy with school, and there's interest in a timing article for the wiki (from at least one other person! :)) I figured I'd share it now.

warning - it's a pretty big image, and the export made it kind of fuzzy, so it's probably best viewed when not zoomed all the way in. Also it's not laid out very nicely, or colored in an interesting away.

All that aside, here's a link since it's definitely too large to embed here.

**FWIW following the flow chart as I've arranged it means players can block Noble Brigand :P

Nice chart, but a little bit confusing. I thought about including something like that in the wiki too.
But AJD did already that: http://forum.dominionstrategy.com/index.php?topic=4651.msg105446#msg105446
This I like much more. A variation of that - as a flow chart - should be fitting.

I see the use of both of these charts, but it does seem like we need to talk about the principles that prioritize events in the game. Michaeljb's flowchart is really thorough, but Dark Ages doesn't look like it's in there yet, and that's where in particular some of the new timing questions have happened, since trashing can trigger both Market Square and another card. AJD's list is great, but I don't see how you'd use it to answer a timing conflict.

I'm not saying my article is the solution...but maybe something with more of an overview to answer questions would help. I'm a little worried people will be daunted by a flowchart if they actually want to answer a game question. (That would be the worst: if somebody had a genuine question, looked at the potential answer, and just said, "Oh, nevermind." Although that's possible no matter what you give them...)

57
Rules Questions / Re: Insight about buying, derived from Talisman
« on: November 04, 2012, 08:22:30 am »
Alternate hypotheses:
...
—On-buy effects take place after the bought card has left the supply, but before you gain it (sounds reasonable, but weird interaction with Trader)

I like this better than your OP. It seems more intuitive.

The problem is if "Buying" involves paying for a card and removing it from the supply, and then "Gaining" happens, if you reveal a Trader to a card you've bought then they card has already left the supply by the time the Trader has been revealed and something has to cause it to go back to the supply. If "Buying" just involves ''choosing'' the card and paying for it, when you reveal Trader the card is still in the supply.

Quote
In fact, I'm not sure how it could work any other way. If we have already executed 2c as part of the original "buy" operation, aren't we going to gain first the card we originally targeted anyway?

(2c) (or (1c)) isn't strictly part of the "buy" operation; it's a consequence of it. On-buy effects happen before (c) but after (b).

Quote
Maybe you could point out in your scheme where the copy gaining would occur -- after 2c? Before 2c?

(2a,b): "Buy" the Pearl Diver—i.e., select "Pearl Diver" and pay $2.
—"When-buy" effect triggers: Gain a Pearl Diver.
(2c): Gain a Pearl Diver.

Quote
On another note, I like this thread because it means I'm not the only one thinking about questions that have no practical application to the game.

Empirical science!

Good answers. I like how Trader is also explained by this. At this point I'm sold on your model.

58
Rules Questions / Re: Insight about buying, derived from Talisman
« on: November 04, 2012, 12:42:47 am »
Alternate hypotheses:
...
—On-buy effects take place after the bought card has left the supply, but before you gain it (sounds reasonable, but weird interaction with Trader)

I like this better than your OP. It seems more intuitive. In fact, I'm not sure how it could work any other way. If we have already executed 2c as part of the original "buy" operation, aren't we going to gain first the card we originally targeted anyway?

And it seems we do indeed need to have executed 2c, since if we haven't, then the "when" effect won't trigger...unless you want to argue that the effect is triggering after 2b, instead.

Maybe you could point out in your scheme where the copy gaining would occur -- after 2c? Before 2c?

On another note, I like this thread because it means I'm not the only one thinking about questions that have no practical application to the game.

59
...

...

...

I really like you, BC, but I'm so lost here.  Sorry, matey, you've gone where I can't follow.  Nothin' but love, though. (The head-scratching, "whaaaa?" type of love.)

Dude, I'm like a dog with a bone on this subject of triggers. I just can't seem to leave it alone. Guilty as charged.

Seriously, though, does the first half of my OP -- the stuff about timing -- make sense? I think it might be good to at least lay it out in the Wiki so that we have something to refer to.

60
Actually it is one of those cases of "what do these words mean." The words "when you play this" mean, this is what happens when you play this card, just like how no text at all means that on most actions. It functions the way no text does on those other cards.


By the way, anybody who's reading...more than anything, it would be good to get feedback on the Timing bit, since that might get posted somewhere else. (If anybody even really cares about this...   :P)

Anyway, of course, I'm fine with ignoring this whole fake Brigand thing...but on a different premise that what DXV is laying out here.

You've already said that Urchin's "when you play an attack" ability triggers at what I called "triggered speed" -- which is to say, with the same priority as any Reactions triggered by that Attack, before regular game events.

So this "when" clause stuff ought to hold, unless you're making a distinction between below-the-line and above-the-line text (which you don't seem to). But now you're suggesting that all Attack cards have an implicit "when" clause for their regular effects. That just seems to make this problem all the worse, as it would apply to all attack cards.

So if anything, we probably don't want to assume that every attack card implicitly includes the phrase "when you play this attack, do XXX" because that would make them all invulnerable...unless we nullify that whole Urchin ruling. I think a simpler solution would be if Noble Brigand were assumed to read (regardless of actual text) "when you buy this, do XXX without playing the card," as a trigger, maybe in below-the-line text, and then have "Do XXX" as the main above-the-line text.

It is not a trigger, it is telling you what the card does when played. Nomad Camp is similarly not a trigger, though it looks like one. In both cases the reason is, how do you phrase this so that it's understandable and fits on a card.

Uh oh. So if the divide line and the "when" clause don't tell you about a trigger...how do we know what a trigger is? Especially since (if not explicitly stated) before it seemed like we were saying all of Possession's effects were based off triggers. I mean, if "when"  doesn't define a trigger, then how are any of the trash-based effects of Dark Ages cards triggers? If they're not triggers, how do we prioritize them?

61
Warning: This is pure wonkishness that probably will have no effect on how we play the game. But, still...

I've been thinking about how to conceptualize triggered events in Dominion, and I think it'd be useful for the Wiki if we have something up explaining it. I haven't put in references yet because I want to go to lunch, and besides, I feel like people will disagree with this anyway and I want to hear what they have to say -- but go ahead and ask if you want a reference to something.

Okay, so first a draft of the framework for timing questions.

Timing

Almost all events in Dominion are already ordered by the game and thus do not conflict with one another. These happen at what could be called “regular speed.”

Exceptions to this can generally be called triggers, which take timing precedence over anything that would happen at regular speed. They happen at "triggered-speed" and take priority over anything that happens at regular speed.

Many if not most triggers are established by cards as "when" clauses on the bottom half of divided cards. (All Reaction cards have these clauses, but other cards do as well, such as certain Treasures from Prosperity or Actions from Dark Ages. Some cards have "while" clauses that make a when trigger conditional but which do not themselves create triggers.) Some triggers are established by the regular text of a card or even implied by the regular text in a card.

Most triggers involve revealing the card with the trigger, but others do not: Possession creates triggers that are in force for the rest of the following turn (which will be played by another player), and the triggers for Duchess, Embargo, and Trade Route are established by their mere presence in the game.

When two events are triggered and would happen at trigger speed, two considerations are used to order the triggered events.

First, If more than one player would execute triggered events (not necessarily because the cards triggering those events are controlled by them), then the players execute their triggered events in turn order, beginning with the player whose turn it is or whose turn it last was if it isn't currently someone's turn.

Second, if a single player must execute multiple triggered events, he or she chooses the order in which to resolve them.

The trigger is assumed to be operative -- and still triggering reactions -- until such a time as all players have resolved any events triggered by the trigger; new triggered events might actually occur in this span depending on new triggers that have taken place. In practice, this means you can respond to your own triggers.

(At this time, there does not seem to be any conflict between the timing of events triggered by other triggered events.)

This means that a player may in fact reveal a Moat in response to an Attack as many times as he or she wants to, although it has no effect. More importantly, the following might occur: A Secret Chamber can be revealed in response to an Attack that has been played, and, in the course of resolving the Secret Chamber, a Moat may be revealed, then returned (via Secret Chamber) to the deck. Similarly, a player may trash a Curse using Watchtower in hand, then discard a Market Square to gain a Gold in response to that Curse trashing. Or, as another example, a player may trash a Cultist, draw three cards, then discard a Market Square in response to the trashing, even if the Market Square was not in hand before he trashed the Cultist.

Does Noble Brigand Jump the Moat?

Okay, article over, now I have a question to ask. It's kind of niggling, but I think it's logical based on recent rulings and discussions.
I feel like somebody will probably find something I'm missing, but I've thought this over and I don't know what it is.

Problem: How do you defend against a Noble Brigand?

On the one hand, we've decided that the triggered events of Possession are at the same speed as the triggered events of Fortress. So regular card text can establish triggered-speed events. [http://forum.dominionstrategy.com/index.php?topic=5007.0]

But now, looking at the wording of Noble Brigand, I think it can be reasonably inferred that its entire text is actually a triggered event. This Noble Brigand problem has one boring but weird implication and one more significant implication.

The boring implication seems to me that the “when” events of Brigand actually happen before the attacking player get +$1. This has, as far as I can tell, no practical effect on the game, but unlike any other attack, technically the attacking would happen before the +$1.

The significant implication seems to me that since Noble Brigand's triggered event is triggered by playing itself, and the current player has turn-order priority, Noble Brigand’s attack ought to happen before any reactions can be exposed to defend against it. In other words, Noble Brigand jumps the Moat. In this thread -- http://forum.dominionstrategy.com/index.php?topic=4535.msg104666#msg104666 -- DXV says that if you play another Attack after Urchin, you must decide whether you'll trash Urchin before anyone else can play a Reaction to the Attack, and that seems like the same situation here. (In short: "Urchin goes first - same trigger, different player, use turn order.") In fact, the only difference that I can see is that Noble Brigand doesn't have a line dividing it's "when" clause from the rest of the card text.

Clearly, this Noble-Brigand-can't-be-defended-against thing isn’t what DXV intended, so maybe he'll just make an ad hoc rule against it … but as is, this seems a little inconsistent to me. I notice the rules for Noble Brigand specifically say that certain Reaction cards can be used in response...but not that they necessarily have an effect before the Brigand's attack resolves. (Clearly not what he meant...but still...)

62
What's this from? I don't know Manga (or if this is even Manga...).

63
Rules Questions / Re: Possession + Fortress
« on: November 02, 2012, 09:32:08 pm »
Ok, related question with Nomad Camp and other things that change where something is gained to. With Watchtower it's a little more clear, because that's a reaction to gaining something. But... what about Armory, Royal Seal, or Develop? Those tell you to gain cards to the top of your deck. If you gain Nomad Camp with one of those, it obviously will be gained to the top of your deck, but was it Nomad Camp's text that made it happen, or the other card's text? Or was it a choice of 2 things trying to happen at once, and you get to choose which one, even though they both have the same outcome?

I ask because of the card being discussed here. What if a new card comes along and says "when you gain this, set it aside" or even "when you gain this, put it on the bottom of your deck"? Where would the card go if it were gained with Develop or Armory?

It's an interesting question. I'd like to hear other answers, but my take on it is "when" that begins most of the bottom-half instructions creates a trigger that happens immediately before any non-trigger event. I say this partly because it's how we time reactions -- immediately after an attack card is played and before any of that attack cards instructions are executed.

That said, Possession seems to create triggers as well, so may other things are triggers even when not created by bottom-half-"when" instructions.

64
General Discussion / Re: The Godfather
« on: November 02, 2012, 02:15:01 pm »
Citizen Kane on the other hand, CF, is IMO a great movie.

Yes. I think it helps if you recognize that a lot of Citizen Kane is good not because of the plot but just because it's "visually inventive," which is admittedly kind of a wonky reason to like a movie, but still.

I've read that this is the same reason why the Mona Lisa is so great. There's nothing particularly unique about it now, but the use of architectural background, framing the subject from the waist up, the balance of proportions, the natural posture, and the unique facial expression, meant that the Mona Lisa was the first to have it all (that got recognized), and, like Citizen Kane, benefitted from being made by someone with a high profile.  Now so much derives from it that it no longer looks so special, but it was landmark at the time.

I guess you're saying the same happened to Citizen Kane? I would recommend Kane not for its historic value in developing new techniques but because it's just a great movie, period, and holds up even now. To be honest, I think most movies are not visually inventive enough, but Kane is pretty relentless in coming up with interesting ways to show things. And then, on top of that, it's compelling both sociologically (it's partly about wealth and individualism in America) and psychologically (it's about one man's private unhappiness and obsession).

65
General Discussion / Re: What's your username mean
« on: November 01, 2012, 10:12:59 pm »
I don't even want to read the spoiler, cause it's too short to be "winter's coming".

Seriously though: Is it worth continuing?  I wouldn't have any trouble letting it go.  It moves a little slow, and my GF has already explained that in book 4, he diverts to updating the reader on only half the characters.  You have to get to book 5 to see what's going on with the other half of the folks you may be interested in.  And 6 hasn't even been finished.

I say go for it. I skipped the first two books on the assurances from my friends who had both seen the show and read the books that it was redundant to do both.  I burned through Book 3 really quickly...in only a few weeks, which is not much for a 1100-pager. Very mild spoiler about whether you should continue: I would say, though, that if you don't find seeing things from Jaime, Cersei, or Tyrion's perspective interesting -- if you only like the Starks -- then yeah it gets pretty bad.

66
General Discussion / Re: Conlanging
« on: November 01, 2012, 04:13:35 pm »
I think the biggest disproof to the Sapir-Whorf hypothesis is not having the words to describe something - the feeling where you know exactly what something is like, but language has failed you, thus suggesting that language does not have purview on how you think.  This is most often the case with smells.

I don't think that's disproof.  Did you read the Piraha tribe article I linked?  It is seriously super interesting.  One thing they talk about is how this tribe does not seem to have numbers in their language, and this ends up affecting their ability to track amounts.  They did an experiment where they puts objects into a container and then took out objects one by one, asking the people if any objects were left.  They would be fine when something like 1-3 objects were there, but above that the people could not track it.

You know, I'm not totally against Sapir-Whorf, and actually, I'm happy you linked to that article because I've been meaning to reread it for years. (You and I seem to have similar interests...) It is super-interesting and great proof for relativistic linguistics (right term? something like that), I admit.

If anything -- and I tried to emphasize this when I brought up this critique -- it's not the possibility of relativistic linguistics I opened this argument with ... it's more like, as I understand it, Sapir-Whorf has a bad rep even if you believe in this kind of thing.

There was a NYT magazine article a few years ago on new approaches to relativist linguistics, and it mentioned a lot of interesting, subtle ways that your native language can make you see reality somewhat differently, but on a pretty small scale that you might not notice much, not anything nearly as sweeping as, "Inuits have many words for snow, so they see the world much differently."

Anyway, I'd like to hear from somebody with real roots in linguistics what they think about the Piraha article -- I mean, yes, it's pretty incredible evidence, but it's also just one article, and I've never heard anything about it since.

67
General Discussion / Re: What's your username mean
« on: October 31, 2012, 12:27:36 pm »
My name is Brando(n), and I go commando.

I feel like my username is unusually transparent.

Edit: I haven't used this on isotropic in several months, mostly out of boredom. Instead, I just make up new puns based on Dominion card names.

For those of you wondering (and hoping)...this was no actually the reason I am "Brando Commando." But somebody asked me this once and I thought it was better than the truth, which is that "Commando" rhymes with "Brando" and that's all there is to it.

68
General Discussion / Re: What's your username mean
« on: October 31, 2012, 11:04:05 am »
My name is Brando(n), and I go commando.

I feel like my username is unusually transparent.

Edit: I haven't used this on isotropic in several months, mostly out of boredom. Instead, I just make up new puns based on Dominion card names.

69
General Discussion / Re: STAR WARS
« on: October 31, 2012, 09:18:36 am »
Put me in the excited camp. A lot of the mythology is cool, and wouldn't it just be even cooler if we handed to someone other than George Lucas? I don't think the property is so important as the director; I couldn't have given two .... about the Avengers until Joss Whedon took them up.

70
Dominion Strategy Wiki Feedback / Re: Dominion Wiki
« on: October 30, 2012, 06:42:59 pm »
I've started filling in some Offical Rule Faqs, since this seemed like low-hanging fruit. Is there any problem with just cutting/pasting from the official faq PDFs on Rio Grande's site? I noticed some of the Base set cards that already have that filled in have that section broken into bullet points.

71
Rules Questions / Re: Possession + Fortress
« on: October 30, 2012, 01:57:07 pm »
There is nothing in any rule or ruling that says that triggers can only apply to the player "creating" the triggers. In fact, Embargo does this too, with the Embargo token.
Normally, triggers "you control" and that "happen to you" are coming from the cards you yourself play. But I think DXV is saying that these new triggers, created by another player, will still "happen" to the possessed player.
I'm happy with this answer, but I think it still creates a precedent whereby triggers can be applied to other players besides the one who plays them or has them in hand.

It's true that no rule book told us that triggers only "happen" to somebody setting them, but the question is more, "What order do we play the triggers in"? And so far, we haven't really had a precedent to decide who controls the order when a card you haven't played is creating the trigger for you. Really, I don't think the "rules" apply insofar as I understand it, as I don't think there is anything in the rulebook explaining exactly how triggers work. (I'm not super familiar with Dark Ages, though.)

I hadn't thought of Embargo, and looking through the rules questions, I see that  http://forum.dominionstrategy.com/index.php?topic=1701.msg28853#msg28853 establishes that Embargo, even though you don't play it, is "something that happens to you" that you control the timing of vs. other triggers. So yes, maybe that's an earlier precedent. (I think Embargo is an odd case in any event, since it seems that playing the Embargo card doesn't create the trigger so much as having it in the setup.) I don't see this as being a well-established principle, however, since it's only been now that it mattered and I can't think of any other cards beside Embargo and Possession that create this issue.

72
Dominion Strategy Wiki Feedback / Re: Dominion Wiki
« on: October 27, 2012, 07:02:59 am »
Do we talk about style stuff here, or on the wiki somewhere?

http://wiki.dominionstrategy.com/index.php/Embargo#Official_FAQ

I think the bulleted list for FAQ looks better than the wall of text copied straight from the rulebook. Also, we're linking cards whenever they appear in other articles, right?

EDIT: Is there a way to make the footer box collapsable, and collapsed by default? Also, could the footer be more specific? Like, Embargo have a footer for Seaside Cards, for instance.

I am jazzed about this. I think we ought to start migrating everything possible to the wiki itself, if for no other reason than to just avoid lots of cross-talk that refers to conversations on both the forum and within the wiki. However, I suppose that depends on who's able to write and edit within the wiki.

73
General Discussion / Re: "You think too much"
« on: October 26, 2012, 02:32:02 pm »
Related: a pet peeve of mind is when someone believes that competitiveness and leisure are mutually exclusive.

I think there's a perception that competitiveness and friendliness are mutually exclusive. With the people I play regularly with IRL, it's a mixture: We crow a bit when we win, but it's more like a group effort to figure out the best strategy; if someone does something that just doesn't make any sense because they forgot something, we just tell them to take it back, since we'd rather have them play their best. But we are also playing to win and actively trying to figure out the best strategy, even as we talk about it during the game. It's makes it more like a collaborative problem than petty "competition," but I don't think most people would understand the difference.

74
Dominion Articles / Re: Intrigue: Upgrade
« on: October 26, 2012, 11:50:15 am »
Very well written in general. Small nitpick you might change in second draft: "Already won Followers from the Tournament?  Go ahead and make it a Duchy near endgame." reads on the first pass as Upgrading Followers to Duchy, at least for me. It took me a couple of times to convince myself there wasn't a mistake in the sentence.

75
General Discussion / Re: "You think too much"
« on: October 26, 2012, 10:20:40 am »
"People who think" are running a close second (only behind evil people) for rulers of the world. Adam Smith, Einstein, Fermi, Turing, Milton Friedman, John Maynard Keynes: these people had a huge effect on humanity mostly through the power of their minds. The people who are looking at you and saying "You think too much" are schmucks.

(In case you're wondering if I'm just defending my own -- actually, I'm not. I'm not very disciplined about the subjects you're so enthusiastic about. I'm okay with that, and I have my own skills...but I respect yours as well.)

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