I've only been playing for a month or so, and mostly against friends who've played even less. I've noticed that I try to build an engine in every game, which is obviously wrong but a lot of fun. Anyway, tonight I played a kingdom that I'd like some feedback on.
- Vineyard
- University
- Watchtower
- Golem
- Apprentice
- Council room
- Venture
- Royal seal
- Library
- Counting house
Three player game, no shelters or colonies, and I'm last to play with 3 coppers. I thought I'd try my first vineyard game, with the general idea of using golem to play many universities, and libraries or council rooms to help me draw more golems, with a couple apprentices to pick up the slack when I can't draw enough, and then grab vineyards once I have all that working. I later realized I needed council rooms for the +buy, and my libraries were basically useless.
- Does that seem like a viable plan? It seems like a few too many different cards to work together well.
- If the plan is viable, how do I play the first few turns? I tried watchtower/potion, hoping to draw 4p earlyish, or maybe topdeck a university; but maybe silver/potion would be better, or maybe I should have built up something else for a while before trying for golems?
- How would you have approached this kingdom instead?
For the record, this worked once I switched to Council Room, but only barely: 1st player got the last province, ending the game tied on VPs but with one more turn taken than me. No log since it was an offline game, but I ended with 1 Estate, 3 Province, 3 Vineyard, some treasure, and 13 action cards that I was using for my engine.