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Messages - XerxesPraelor

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2626
Variants and Fan Cards / Re: Giant Card Compendium?
« on: August 25, 2013, 11:43:45 am »
I might be able to simply update whenever anyone responds. Is that quick enough? For starters I'd include the competition and all the ones up to 3(6?) months ago. Anyone have an opinion on how to organize them? Personally I'd do it by price, but there are reasons to do it by author.

2627
Variants and Fan Cards / Giant Card Compendium?
« on: August 22, 2013, 09:39:16 am »
Anyone think this would be a good idea? I could search through this entire thread and post everything in one thread so if you want to look for fan cards you don't need to search through all these pages.

2628
Other Games / Re: David Sirlin vs. Chess
« on: August 12, 2013, 01:01:27 pm »
Chess is way more complicated than dominion, given a specific kingdom. But the evaluation of the kingdom is everything in dominion, so it's not really a fair comparison.

2629
I saw this said sign-ups are open, but from reading the thread, I think it's misleading. could you change that? (If there are spots left, I'd like to join)

2630
Other Games / Re: David Sirlin vs. Chess
« on: August 11, 2013, 03:36:13 am »
I really don't understand the whole emphasis on prediction. There are plenty of other valid and possibly less luck based mechanics to base a game around. Chess is perfectly fine the way it is, you don't need to add all sorts of complications just to make people start their work at figuring out the strategy all over again. It's a bad excuse to change the rules of a game because you're bad at it.

2631
Other Games / Re: Any Go players?
« on: August 11, 2013, 03:31:16 am »
Yeah, I play go too, but I'm only at about 5k.

2632
Variants and Fan Cards / Re: Dominion - Forgotten Lore
« on: August 09, 2013, 12:58:39 pm »
I just playtested the cards that don't have to do with spells: namely, Eternal Lamp, Diviner, and Sorcerer.
Diviner is useful, though I think I'll change the discard option to keeping it there, which can be more useful. Eternal Lamp is quite mediocre and also takes a long time to resolve. Does anyone have any ideas of how to either buff it or make it quicker that don't make it an inferior Spy? Lastly, the fact that Sorcerer doesn't provide actions as one of its choices keeps it quite down to level, even in boards with Villages. (I play mainly with the basic set, so Village it was.) It really is too expensive for a role as a terminal drawer, and though though you definitely want one in a Big Money strategy, it's expensive and using it as your only action means Torturer and Witch and other attack cards get in its way. I think $7 works okay, all in all.

2633
Variants and Fan Cards / Re: Dominion - Forgotten Lore
« on: August 09, 2013, 04:14:25 am »
I just looked through it one more time, and I think (now) the cards are all reasonable enough to warrant some more detailed responses. I boosted the cost of Adept from 3 to 4 to avoid Adept/Adept openings, boosted Wizard's price to $5 because of the increase in power of the spells, and added Shield and Exhibition.

Cards that need comments:
Exhibition
All Spell-gaining cards
Fey Village
Haunted Castle
Mirror of Souls

2634
Variants and Fan Cards / Re: Dominion - Arcana
« on: August 08, 2013, 04:08:37 am »
I looked through all of that and made the recommended changes (plus some others when you had no recommendation). I also clarified the way spells work. Also, I don't like scrapping cards, so I changed a few, specifically Mirror of Souls or Dragon.

And yes, spells are meant to be hard to stack, as there are only two copies of each spell in the spell deck. Even wand sets Fireball, for example, back on top of the deck only at the end of the round.

2635
Variants and Fan Cards / Dominion - Forgotten Lore
« on: August 07, 2013, 07:54:56 am »
Spells:
If playing with spells, choose 6 spells, and take two cards of each of them, and shuffle them together to create the spell deck. These cards will be the only spells used during the game.

At the beginning of your buy phase, place all cards on your cantrip mat at the bottom of the spell deck in any order, and move all cards on the spell mat onto the cantrip mat.

You may play any of the spells on either mat at any time not during your action phase. If multiple players with to play spells at the same time, resolve the spells starting with the active player and moving clockwise. After a spell is played, it is put onto the bottom of the spell deck.

Fey Village
Action - $3
+1 Card
+1 Action
If you have any cards on your Cantrip mat, +1 Action and +$1.

Wand
Action - $3
Play the top spell of the spell deck, and put it back on top in the cleanup phase.

Tome of Secrets
Action - $3
+1 Card
+1 Action
You may trash a card from your hand.
--------
When you gain this card, you may place a potion from the supply on top of your deck.

Eternal Lamp
Action - $3
+1 Card
+1 Action
Set aside the top 4 cards of the deck without looking at them. Look at the (now) top 3 cards of the deck, and put them back on the deck in any order. Place the 4 cards set aside on top of the deck without changing the order.

Adept
Action - $4
+1 Card
Gain the top spell of the spell deck. Place it in on your cantrip mat.

Diviner
Action - $4
+$2
The player to your left looks at the top card of your deck. He must tell you its cost. You may trash it, discard it, or draw it.

Haunted Castle
Victory/Reaction - $4
2 VP
If another player plays an attack card, you may reveal this card and discard it. If you do, gain the top card of the spell deck and place it on your spell mat.

Wizard
Action - $5+
+2 Actions
Reveal the top three cards of the spell deck. Choose one and place it on your spell mat.
-----
You may overpay for this. If you do, take one spell from the top of the spell deck and place in on your cantrip mat per $1 you overpay.

Mirror of Souls
Action / Reaction - $5
+2 Cards
-----
Whenever any other player has 3 actions, you may discard this card from your hand. If you do, +3 Cards.

Vorpal Sword
Treasure / Attack / Duration - $5
$2
----------
When you play this card, you may set it aside. If you do, next turn all other players only draw 3 Cards in their Clean-up phase and trash this card.

Exhibition
Action - $5
+2 Cards
+2 Actions
+$1
All other players take one spell from the top of the spell deck and place it on their Cantrip Mat, starting from the player to your left and moving clockwise.

Dragon
Action / Attack - $6
Gain a gold card and put it onto your deck. All other players must discard or trash (their choice) their highest-valued treasure card from their hand or reveal a hand with 2 or fewer treasures.

Magician
Action - $6
+1 Action
Look through your deck. Take one card of your choice from the deck, and put it in your hand. Shuffle your deck.

Sorcerer
Action - $7
Choose 5: (you may pick the same effect up to three times)
+1 Card
+$1
+1 buy


Spells

Illusion
Spell
Up to one time this turn, when you play an action card, play it as if it were any other card in the supply costing up to $1 more than it.  The played card is that card until it leaves play.

Fireball
Spell / Attack
All other players must put one card from their hand onto their deck.

Summon Elemental
Choose one:
+2 cards
+$2
+2 Actions
+2 buys

Lightning Storm
Spell / Attack
Next turn:
All other players gain a curse.

Healing Power
Spell
Trash up to 3 cards from your hand.

Watchfire
Spell
Draw until you have 5 cards in your hand that are not victory cards.

Shield
Spell / Duration
You are unaffected by all attacks (not including your own) till your next buy phase.

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