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Messages - faust

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51
Dominion General Discussion / Re: list your big nocturne secrets
« on: December 21, 2017, 01:53:13 am »
Quote
A well kept secret: Tracker is a lot better than you think.

This.

The ability to topdeck complementary cards, or even full-on combos, in a kingdom with extra gains/buys can be explosive; much more so than having to come up with a bunch of extra cash for Traveling Fairs.
Watchtower is still the better way to do it.

52
Dominion General Discussion / Re: The Fool is a pity
« on: December 20, 2017, 09:01:03 am »
Quote
To be fair, it's also more interesting gameplay-wise. (Even though Go still has an edge-case move that I would try to avoid.)

Which edge case are you referring to?  the entire set of relevant go rules fits on half a page, and all the edge cases fit on the other half of the page.
ko isn't an edge-case, it's a core part of the game
triple ko is not something you have to try to avoid, because it is obscenely rare. 
I've only managed it once, and it saved me from a loss, and it took a lot of work to setup, so it felt triumphant.
But ko is an edge case. In that the game designer did not think "oh, this would be a cool mechanic" but rather, "crap, this has an infinite loop. Now what can I do to break it?". Go rules are "you may place your stone anywhere where there is no other stone already, except for this very strange particular case" - at least that's what it looks like to beginners. Having such exceptions is never a good thing.

53
Dominion General Discussion / Re: Homage to the Best Card
« on: December 20, 2017, 07:50:32 am »
I think it's tristan!

54
Dominion General Discussion / Re: The Fool is a pity
« on: December 19, 2017, 05:33:33 am »
It's better than chess.

To be fair, it's difficult to compare. But chess is pretty amazing.
I dunno, chess is not very great. It's simplistic and that can be good, but the rules are hard to memorize (there is not real thematic reason why the different pieces have their particular movesets), there are weird edge-case moves like castling that new players will inevitably forget about, it will frequently end in draws that can theoretically go on indefinitely (which will happen for new players that don't know when it is over).

There's something to be said about games with a lot of strategic complexity and little luck, but Go does most things better and is also more interesting gameplay-wise. (Even though Go still has an edge-case move that I would try to avoid.)

55
Dominion General Discussion / Re: Forced Wins Training Sessions
« on: December 17, 2017, 06:01:40 am »

Play Stonemason trashing Silver for 2 Stonemasons. This guarantees 2 cards in your discard.
Play 2 Mills, discarding Estate/Random card (removing the -1$ token) you drew and Copper/random card you drew.
Play 2 Copper for $5 total.
Buy Messenger gaining Bridge Troll (opponent gains Bridge Troll).
Buy SM overpaying 1$ for 2 extra SMs.

56
Sometimes Urchin is a good card. Raider is that with a delayed Gold effect (but maybe you need 2).
Not really; the times when Urchin shines is mostly when you make your opponent draw big hands with Governor/Council Room, and then have them discard down to 4. Raider can't do that.

57
General Discussion / Re: Random Stuff Part IV
« on: December 14, 2017, 01:30:54 am »

58
Shepherd/Summon is just stupidly good on a 5/2 opening.

59
Dominion General Discussion / Re: The Dominion Cards Lists 2017 Edition
« on: December 08, 2017, 09:48:46 am »
Sticky?

60
Rules Questions / Crumbling/Haunted Castle and Aqueduct
« on: December 07, 2017, 06:42:22 am »
Basically this is a question on when-gain resolution.

When I gain a Crumbling Castle, two effects take place. Aqueduct gains me the VP on it, and I gain a Silver. I should be able to choose the Silver gain first, right? This would mean that I gain Crumbling Castle - first gain Silver - and then immediately take the VP from the Silver gain from Aqueduct. That is how I understand things, but it is not implemented that way in the online client. Am I misinterpreting the rules or is it a bug?

61
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: December 07, 2017, 01:26:19 am »
Catapult and Temple are also some of the most powerful trashers in the game and Sacrifice is fine.
Well, Catapult is powerful, but it certainly doesn't make for quick games, and games with it would feel sloggier compared to other trashers.

62
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: December 06, 2017, 11:14:15 am »
With thief and pixie in the kingdom you can steal someone's goat and make a goat eat another goat. Goat cannibalism confirmed canon.

Not that you should buy a thief to begin with.
Or just use Masquerade.

63
Lurker / Rats

Nothing exciting, but it's nice that Lurker can always be a cantrip when you don't have 2 in hand.

64
Dominion General Discussion / Re: The Dominion Engine Alignment Chart
« on: December 03, 2017, 06:40:53 am »
What would be a better example in that slot then? It should be an "engine" that's rather outlandish in the things it uses (i.e. not actions) but which still draws and/or buys victory cards but not both.
It's hard to come up with.... how about Vampire/Distant Lands?

65
So, is there something happening here?

66
Monastery/Banquet

Play 3 Coppers, buy Banquet. Gain a $5 and trash two extra Coppers for a net +/-0.

67
Dominion General Discussion / Re: The Dominion Engine Alignment Chart
« on: November 30, 2017, 09:58:01 am »
From the description of things, I would say I'm Outcome Neutral/Ingeredient Rebel, but I absolutely do not think that Duchy/IGG is an engine.

The "do a variety of things" for is mostly comes down to various forms of control; deck control, pile control etc. Duchy/IGG achieves none of that.

68
Dominion Articles / Re: Inheritance
« on: November 30, 2017, 02:10:42 am »
If you can draw four Baron-Estates with two actions available, that's a Province. If you can draw eight with four actions available, that's a double-Province.
That's not particularly impressive. 8 Silvers and a buy is also double-Province.

69
Dominion FAQ / Re: Maximum Possible VP?
« on: November 29, 2017, 02:19:00 pm »
And all of our lives were enriched from this discussion, on a thing that totally matters in this context at all, whether or not the colloquial use of the word “infinite” in a context that literally everyone understands is technically correct or not. F.DS at its absolute finest.
Well the thread title asks for the maximum possible VP, so it seems directly relevant whether the answer is ∞ or "there is no maximum possible number of VP".

70
Governor / Changeling

Gain Changelings which become more Governors from Governor's Gold/Silver. Trash Estates into $3s which become Changelings which become more Governors. Turn your opponent's given Silver into Changelings which become Golds which become Provinces.
Speaking of Changeling interactions, Changeling / Masterpiece is probably the most potent one.

71
Dominion FAQ / Re: Maximum Possible VP?
« on: November 29, 2017, 06:08:37 am »
In the sense that infinity is shorthand for an unbounded limit, I am completely fine with Awaclus' loop producing "infinite VPs" in the sense that for any real number, the loop can always produce more points than that.
Not distinguishing between infinity and an unbounded limit is a very dangerous thing to do if you wish to make true statements.

What's the difference?

Unbounded VP Action $notenough
+1 VP
You may play this again.

Infinite VP Action $notenough
+1VP per whole number greater than 0.

The first one can get you any number of VP, but at some point you have to stop, at which point you only have some finite number of VP.
The second one actually gets you infinite VP, because you get them all at once.

What about

Unbounded VP Action $notenough
+1 VP
Play this again.
It gives you some finite number of VP, until some time in the future when you stop playing the card because you have starved to death.

72
Governor / Changeling

Gain Changelings which become more Governors from Governor's Gold/Silver. Trash Estates into $3s which become Changelings which become more Governors. Turn your opponent's given Silver into Changelings which become Golds which become Provinces.

73
Dominion Articles / Re: Cursed Village / Storeroom
« on: November 28, 2017, 09:59:06 am »
could you guys debate the exact terminology with which to refer to a card I didn’t even name in the article at all in some other thread, so that this one can remain for crtiquing the article itself and have some shred of hope of being productive? thanks guys
Should have added the [Serious] tag.

74
Dominion General Discussion / Re: Has anyone had any Nocturne sightings?
« on: November 27, 2017, 04:59:57 am »
I thought Donald said there would never be a sex expansion?
I have said no such thing.

Really?

Assuming, for the sake of argument, that you do keep making expansions at, say, one per year: how long before I get to see a card called "Squirt"?
As I've said recently on BGG, a sex-themed expansion is really unlikely.

75
Dominion Articles / Re: Pre-Game Analysis
« on: November 27, 2017, 04:53:55 am »
Finally, don’t be afraid to change gears mid game.

That, in its generality, is some really bad advice.

Well, that depends. Changing gears mid game is worse than starting with the correct strategy to begin with, but it can be better than sticking with an inferior strategy. I have won many games where the engine just didn't work by changing into a big money strategy mid game while my opponent still tried to build the engine that didn't work.
Well maybe this way. But most of the time what I see is someone starts with an inferior strategy, then sees me doing a better one and tries to switch to that. This will just never work and your winning chances are usually better by just sticking to what you have.

I am not saying you should never switch, but you should certainly be afraid of it.

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