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Messages - faust

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1426
Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: September 13, 2021, 05:23:23 am »
Vote: joth

You've missed your chance, math!

1427
Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: September 13, 2021, 02:17:30 am »
Hi Everybody!

What meaningful scumtells do you infer from this post? Quacks like RVS to me.
It's important to also read what is not said.

1428
Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: September 13, 2021, 01:50:03 am »
I suspect MiX and faust are voting on me in the hopes that I’ll overreact to a small wagon which is one of my primary scum tells. It’s a good plan, town points all around.

Too careful an (effectively) first post in response to meaningless RVS votes.

Vote: joth
Tsk, I don't do RVS. I get offended when people label my votes as RVS, and more so if they label them as meaningless.

1429
Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: September 13, 2021, 01:48:32 am »
I did not realize all the Joth voters had already unvoted.

I also don't like voting MiX because of all the tryhard.

Vote: EFHW because of saltiness is something I can get behind.

You don't like tryhard, but saltiness is okay?
Vote: iguana
Let's try a better wagon here?
I was just about ready to vote MiX, and now you leave?

1430
Non-Mafia Game Threads / Re: The Necro Wars
« on: September 12, 2021, 03:45:37 pm »
I think the secret about food that has escaped me for most of my life is that diversity of taste is an inherent good. I've often made very simplistic meals based on a taste I liked and then didn't understand why they didn't seem to work as well, especially if I made them repeatedly. For some reason it seems that having a complex taste makes meals better & dramatically reduces the effect where they get worse if you taste them too often. Now it's just a matter of finding ways to do this that aren't time intensive LIKE ADDING GARLIC
I advocate for soy sauce. It improves a lot of dishes.

1431
Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: September 12, 2021, 12:01:03 pm »
Vote: iguana


For the same reasons faust did.
I mean, those were some good reasons, can't argue with myself.

Vote: iguana

1432
Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: September 12, 2021, 05:26:42 am »
Oh man, feels good to have town!faust back. Welcome!
Don't you think you can buddy me!

1433
Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: September 12, 2021, 03:54:25 am »
Vote: joth

1434
Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: September 11, 2021, 04:29:43 pm »
Do we get to pick the color of our spacesuit? I’d like a light purple one, please.
Uh, are you claiming Serial Killer? I'm pretty sure that is someone else's job.

1435
Mafia Game Threads / Re: M135: Among Us Mafia (Signups)
« on: September 11, 2021, 03:30:38 pm »
Let's go!

This topic should be moved. I can do it, but so can you, Dylan.

Also the topic name should probably say Day 1.

1436
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 11, 2021, 10:21:12 am »
I guess I'm less concerned about that, and here's why:
(1) consider a city quarter game. Aw man Player A can draw their whole deck in two plays of a city quarter. but they took the time to tailor that deck to do that.
(2) trash isn't personal. The buy-in on Tannery isn't cost adjusted per player. if you put the game into a state where you can draw your deck off a single play of tannery (which still requires trash-feed to really work), your opponent can also get in on that for $4. Overenabling of Tannery is going to be a hubris move, like buying the penult province without having the win in the bag.

That said, changing it to be "differently named" actions is probably also prudent.
I guess what I'm saying is that often enough the trash will fill without any effort, so it's not like any one player is "overenabling"; it just happens. "Differently named" definitely makes it more reasonable, unless you're playing a Knights game. And I guess Ruins could also still make this draw a lot.

1437
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 11, 2021, 09:41:25 am »
I think it's very hard to design a card that scales in power depending on the number of stuff in the trash, especially given existing cards.


Quote
Tannery • $4 • Action
You may trash a card from your hand for +1 Card per Action card in the trash. If it was an Action, +1 Action.
-
The first time you buy this in a game, trash an Action card from the Supply.
Imagine this in a Necromancer game: A least +4 cards on the very first play. In games with trashing attacks this quickly scales into a card that draws your entire deck.

Fixed the Necromancer interaction; there's not a ton I can do about the trashing attacks but (1) there's not a ton of those that care about actions specifically and (2) it's not a problematic interaction for Forager and <thief variant of choice> so i guess it's fine, just know it's a little better in those games.
(1)  - this doesn't really matter; most cards in your deck are actions, so most of the time one gets trashed it will be an action.
(2) - that is true but Forager has a relatively reasonable upper limit most of the time by only caring about differently named cards. Tannery on the other hand can easily go to +20 or more even without attacks - for instance on a board where Rats are good.

1438
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 11, 2021, 02:34:08 am »
I think it's very hard to design a card that scales in power depending on the number of stuff in the trash, especially given existing cards.


This one becomes a full-on Workshop in a Shelters game as soon as you don't want to use the trashing anymore, which is pretty strong. If there are any trashing attacks then it won't take long until you can gain Provinces from it. And it's even Thronable!


Quote
Tannery • $4 • Action
You may trash a card from your hand for +1 Card per Action card in the trash. If it was an Action, +1 Action.
-
The first time you buy this in a game, trash an Action card from the Supply.
Imagine this in a Necromancer game: A least +4 cards on the very first play. In games with trashing attacks this quickly scales into a card that draws your entire deck.



Foundry
Action ($5)
+1 Action
You may trash a card from your hand.
Choose one: +1 Card or draw until you have 1 card in hand per differently named card in the trash.
This card seems like most games, you just want to use the first option, at which point it's still a card you want. But when the second option is good it becomes extremely powerful. I think this could maybe work it the trashing was at least mandatory, but it still has the problem that occasionally you'll be in a Knights game and then this draws to like 15+ cards.

1439
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 10, 2021, 05:16:37 pm »
How about,
Quote
When scoring, 1VP for each Action card you have that has a copy in the Trash.
Ha, I was literally making that change as you were posting! Your post and my edit are less than a minute apart.

1440
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 10, 2021, 11:41:43 am »

Quote
Mausoleum
Landmark

When scoring, 1 VP per copy of an Action card in the trash that you have.

Just to confirm, if I have 5 Labs, and there are 2 in the trash, I would score 5VP, right?
Correct.

1441
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 10, 2021, 02:25:07 am »

Quote
Mausoleum
Landmark

When scoring, 1 VP per Action card you have that has a copy in the trash.

EDIT: Wording improved, no functional changes.

1442
Weekly Design Contest / Re: Weekly Design Contest #128: Look at the trash!
« on: September 10, 2021, 02:21:45 am »


Start of the game: Trash stuff. Trash something you liked? Gain it back. Basically +1 Card +1 Action.

Mid-game: Gain a Copper from the trash to your hand if you're 1 coin short, or some other random useful card that happens to be there.

Late-game: Gain tie-breaker Estates back.
This can get extremely swingy in games where Provinces end up in the trash (e.g. due to Swindler). There is a reason that all official gain-from-trash cards have a price limit.

1443
Mafia Game Threads / Re: RMM60: Wizard of Oz Mafia
« on: September 09, 2021, 04:58:41 pm »
The Mayor role has been used a second time here, and still hasn't been activated. I like to think that it will keep popping up in every joth game until it actually does something.

The role isn't great though, I think. It's a "win more" kind of power. If you exiled scum, things are already good for you, that's not really when you need additional effect to make you even more powerful. Overall I would say there were a couple of aspects like this in this setup, which weren't necessarily unbalanced, but very swingy - the Lovers, the Survivor, the mayor role. The scum Redirector was also in that vein.

1444
Mafia Game Threads / Re: RMM61: Battlestar Galactica - Season 2 (Postgame)
« on: September 09, 2021, 04:52:15 pm »
Is season 3 starting soon, or will another game or two play before it?
It will take some more time.

1445
Mafia Game Threads / Re: RMM60: Wizard of Oz Mafia
« on: September 09, 2021, 01:39:18 pm »

This. If anyone crashed the game, it was me. I destroyed D1 and failed to be proactive D2. D3 was already set up to fail.

Not true. The Galz exile was unfortunate, but we were set up to win. I *KNOW* that survivor Swowl always wants to win with town. It's where his heart is. I should have stuck to my guns on EFHW. Iguana would have agreed at some point.

Then I would have had an accurate result on faust, and then it wouldn't have mattered as much that pubby was on GID island of his own .
I mean if EFHW had died you wouldn't have lived another night.

1446
Mafia Game Threads / Re: RMM60: Wizard of Oz Mafia
« on: September 09, 2021, 01:27:49 pm »
Also, if I wasn't caught up in the claims... I should have known that faust was scum based on the way that he was suspecting me. town!faust is typically the one to go in and explain my meta to others and tell everyone that I am the easiest player to read in the world.
There were just too many players in this game that I am good at reading, it would not have worked to read them all accurately.

1447
Mafia Game Threads / Re: RMM60: Wizard of Oz Mafia
« on: September 09, 2021, 01:22:30 pm »
I was mostly just biding my time until Dylan came along to claim scum and tell Swowl where to vote. I was close to claiming myself, but it would have been annoying if Swowl had some kind of trick up his sleeve.

Were you actually VLA for most of D2? I feel like that saved you so much, I couldn't in good faith push your exile when you weren't here.
Yes I was VLA, that is not something I would lie about.

1448
Mafia Game Threads / Re: RMM60: Wizard of Oz Mafia
« on: September 09, 2021, 01:15:06 pm »
I was mostly just biding my time until Dylan came along to claim scum and tell Swowl where to vote. I was close to claiming myself, but it would have been annoying if Swowl had some kind of trick up his sleeve.

1449
Mafia Game Threads / Re: RMM60: Wizard of Oz Mafia
« on: September 09, 2021, 12:43:46 pm »
And faust, WTF do we do about pubby? Just vote for Dylan instead of EFHW?
What do you mean, what do we do about pubby? Why is there a "we" anyways?

1450
Mafia Game Threads / Re: RMM60: Wizard of Oz Mafia
« on: September 09, 2021, 12:24:20 pm »
You get that you lose when I flip survivor right?
Assuming team of 3.
If you are a Survivor, would you truly consider siding with town here?

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