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Mafia Game Threads / Re: M135: Among Us Mafia (Day 1)
« on: September 13, 2021, 05:23:23 am »
Vote: joth
You've missed your chance, math!
You've missed your chance, math!
It's important to also read what is not said.Hi Everybody!
What meaningful scumtells do you infer from this post? Quacks like RVS to me.
Tsk, I don't do RVS. I get offended when people label my votes as RVS, and more so if they label them as meaningless.I suspect MiX and faust are voting on me in the hopes that I’ll overreact to a small wagon which is one of my primary scum tells. It’s a good plan, town points all around.
Too careful an (effectively) first post in response to meaningless RVS votes.
Vote: joth
I was just about ready to vote MiX, and now you leave?I did not realize all the Joth voters had already unvoted.
I also don't like voting MiX because of all the tryhard.
Vote: EFHW because of saltiness is something I can get behind.
You don't like tryhard, but saltiness is okay?
Vote: iguana
Let's try a better wagon here?
I think the secret about food that has escaped me for most of my life is that diversity of taste is an inherent good. I've often made very simplistic meals based on a taste I liked and then didn't understand why they didn't seem to work as well, especially if I made them repeatedly. For some reason it seems that having a complex taste makes meals better & dramatically reduces the effect where they get worse if you taste them too often. Now it's just a matter of finding ways to do this that aren't time intensive LIKE ADDING GARLICI advocate for soy sauce. It improves a lot of dishes.
Vote: iguanaI mean, those were some good reasons, can't argue with myself.
For the same reasons faust did.
Oh man, feels good to have town!faust back. Welcome!Don't you think you can buddy me!
Do we get to pick the color of our spacesuit? I’d like a light purple one, please.Uh, are you claiming Serial Killer? I'm pretty sure that is someone else's job.
I guess I'm less concerned about that, and here's why:I guess what I'm saying is that often enough the trash will fill without any effort, so it's not like any one player is "overenabling"; it just happens. "Differently named" definitely makes it more reasonable, unless you're playing a Knights game. And I guess Ruins could also still make this draw a lot.
(1) consider a city quarter game. Aw man Player A can draw their whole deck in two plays of a city quarter. but they took the time to tailor that deck to do that.
(2) trash isn't personal. The buy-in on Tannery isn't cost adjusted per player. if you put the game into a state where you can draw your deck off a single play of tannery (which still requires trash-feed to really work), your opponent can also get in on that for $4. Overenabling of Tannery is going to be a hubris move, like buying the penult province without having the win in the bag.
That said, changing it to be "differently named" actions is probably also prudent.
(1) - this doesn't really matter; most cards in your deck are actions, so most of the time one gets trashed it will be an action.I think it's very hard to design a card that scales in power depending on the number of stuff in the trash, especially given existing cards.Imagine this in a Necromancer game: A least +4 cards on the very first play. In games with trashing attacks this quickly scales into a card that draws your entire deck.QuoteTannery • $4 • Action
You may trash a card from your hand for +1 Card per Action card in the trash. If it was an Action, +1 Action.
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The first time you buy this in a game, trash an Action card from the Supply.
Fixed the Necromancer interaction; there's not a ton I can do about the trashing attacks but (1) there's not a ton of those that care about actions specifically and (2) it's not a problematic interaction for Forager and <thief variant of choice> so i guess it's fine, just know it's a little better in those games.
This one becomes a full-on Workshop in a Shelters game as soon as you don't want to use the trashing anymore, which is pretty strong. If there are any trashing attacks then it won't take long until you can gain Provinces from it. And it's even Thronable!
Imagine this in a Necromancer game: A least +4 cards on the very first play. In games with trashing attacks this quickly scales into a card that draws your entire deck.QuoteTannery • $4 • Action
You may trash a card from your hand for +1 Card per Action card in the trash. If it was an Action, +1 Action.
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The first time you buy this in a game, trash an Action card from the Supply.
This card seems like most games, you just want to use the first option, at which point it's still a card you want. But when the second option is good it becomes extremely powerful. I think this could maybe work it the trashing was at least mandatory, but it still has the problem that occasionally you'll be in a Knights game and then this draws to like 15+ cards.
Foundry
Action ($5)
+1 Action
You may trash a card from your hand.
Choose one: +1 Card or draw until you have 1 card in hand per differently named card in the trash.
How about,Ha, I was literally making that change as you were posting! Your post and my edit are less than a minute apart.QuoteWhen scoring, 1VP for each Action card you have that has a copy in the Trash.
Correct.QuoteMausoleum
Landmark
When scoring, 1 VP per copy of an Action card in the trash that you have.
Just to confirm, if I have 5 Labs, and there are 2 in the trash, I would score 5VP, right?
Mausoleum
Landmark
When scoring, 1 VP per Action card you have that has a copy in the trash.
This can get extremely swingy in games where Provinces end up in the trash (e.g. due to Swindler). There is a reason that all official gain-from-trash cards have a price limit.
Start of the game: Trash stuff. Trash something you liked? Gain it back. Basically +1 Card +1 Action.
Mid-game: Gain a Copper from the trash to your hand if you're 1 coin short, or some other random useful card that happens to be there.
Late-game: Gain tie-breaker Estates back.
Is season 3 starting soon, or will another game or two play before it?It will take some more time.
I mean if EFHW had died you wouldn't have lived another night.
This. If anyone crashed the game, it was me. I destroyed D1 and failed to be proactive D2. D3 was already set up to fail.
Not true. The Galz exile was unfortunate, but we were set up to win. I *KNOW* that survivor Swowl always wants to win with town. It's where his heart is. I should have stuck to my guns on EFHW. Iguana would have agreed at some point.
Then I would have had an accurate result on faust, and then it wouldn't have mattered as much that pubby was on GID island of his own .
Also, if I wasn't caught up in the claims... I should have known that faust was scum based on the way that he was suspecting me. town!faust is typically the one to go in and explain my meta to others and tell everyone that I am the easiest player to read in the world.There were just too many players in this game that I am good at reading, it would not have worked to read them all accurately.
Yes I was VLA, that is not something I would lie about.I was mostly just biding my time until Dylan came along to claim scum and tell Swowl where to vote. I was close to claiming myself, but it would have been annoying if Swowl had some kind of trick up his sleeve.
Were you actually VLA for most of D2? I feel like that saved you so much, I couldn't in good faith push your exile when you weren't here.
And faust, WTF do we do about pubby? Just vote for Dylan instead of EFHW?What do you mean, what do we do about pubby? Why is there a "we" anyways?
You get that you lose when I flip survivor right?If you are a Survivor, would you truly consider siding with town here?
Assuming team of 3.