Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - faust

Filter to certain boards:

Pages: 1 ... 42 43 [44] 45 46 ... 58
1076
Puzzles and Challenges / Re: Have the most money on turn 1
« on: January 20, 2016, 04:39:55 am »
The question for all Dominion puzzles: do Possession/Mission turns count?
How about chained Possession turns? i.e. P1 Possesses P2 to Possess P3 to ... to Possess P6 to Possess P1, and P6 still has not yet taken turn 1.

I have no idea how you would pull that off before P6 even gets a turn, just thinking about how to do it. Maybe Messenger Potion and +Buy into Stonemason Lost City chain into Mission Possession?

The first turn taken by any player counts. If P6's first turn is a possessed turn, then this is the turn that matters.

1077
I think in general this could cost $4 (the draw option is worse than Smithy), but the problem is it is crazy OP with Fortress

1078
Puzzles and Challenges / Re: Have the most money on turn 1
« on: January 19, 2016, 07:09:37 pm »
Single player version? Is it simply $7?

It's multiplayer.

1079
Puzzles and Challenges / Re: Have the most money on turn 1
« on: January 19, 2016, 10:36:57 am »
I think I reached a point where I am done optimizing (are you ever though?). My new max value is in the OP.

1080
Puzzles and Challenges / Re: Have the most money on turn 1
« on: January 19, 2016, 04:52:23 am »
First thought is Messenger's gain effect, and Lost City's draw effect. First turn, assuming you are last player of X players, right?

Right. And you cannot take extra turns. (other players before you might)

1081
Puzzles and Challenges / Re: Have the most money on turn 1
« on: January 18, 2016, 08:58:47 pm »
I found an exploit that lets you get to at least $32, and quite possibly a lot higher if optimized.

1082
Puzzles and Challenges / Re: Have the most money on turn 1
« on: January 18, 2016, 08:57:57 pm »

1083
Puzzles and Challenges / Have the most money on turn 1
« on: January 18, 2016, 08:39:01 pm »
Puzzle: In a standard game, what is the maximum amount of money you can have in your first turn?

All cards and any number of Events allowed.

I can get to     $16   , can anyone do better than that?

EDIT: New high score:   $58 

1084
Game Reports / Re: Madman/Counterfeit vs. Rebuild
« on: January 18, 2016, 01:24:18 pm »
Eh. There is an insteresting engine to be built here involving Hermit, Procession, Talisman, Herald, Witch, Counterfeit... I'm afraid it might still be too slow. But I think it would be better than a Madman megaturn. Madman/Counterfeit might be worth it if this board had a Coppersmith.

1085
Feedback / Re: All the Questions
« on: January 18, 2016, 01:16:14 pm »
I have a new question, this one is Dominion related.

Then what is it doing in the Feedback subforum?

1086
I disagree. It's bad in more than half of games. It's usually not even worth the space it takes up. It's not as bad as Thief, but it's still usually worse than not having it. Most of the time it's worth it to trash it if you somehow get one.

You lost The Game.

1087
If a board had Farming Village, Walled Village and Wandering Minstrel, would you buy Walled Village?

I think you just summoned an Awaclus.

1088
Season advancement seems cool, but, well... Spoilers gonna spoil.

Asper does not yet want to spill the event of the set:

Winter is coming
Event - $2
Move the season marker to the next field.

1089
Goko Dominion Online / Decline of civility on Dominion Online
« on: January 16, 2016, 09:25:13 pm »
I fixed the thread title.

1090
Puzzles and Challenges / Re: Have a big turn
« on: January 16, 2016, 09:08:36 pm »
[Celestial Chameleon mode] Solve hard mode with each number in the items above multiplied by 1000. So embargo Curse 750k times, have 2.5 million buys and play 6 million actions in the same turn.

I thought Celestial Chamaeleon mode would be to do all of the above on turn 4.

1091
Dominion General Discussion / Re: Scout Archives
« on: January 15, 2016, 07:52:36 pm »
In reflection of this post, it is pointless, and I shouldn't post it, but I wasted time typing it, so here we are.

Personally I admire how you made it so that your post precisely resembles Scout in that game.

1092
Dominion General Discussion / Re: 5 Ways to Win Dominion
« on: January 12, 2016, 03:07:22 am »
Seriously, if you talk like you spent your college years seeing how much weed you could smoke snort, Youtube is probably not the best place for you.

While this guy may not be super qualified to give Dominion advice, he is certainly more so than you are qualified to give advice on how to spend college.

1093
For all the complaints about the voting system, I have yet to hear a better one. How about this:

You pick 5 cards from the proposals and put them in order. The first gets 5 point, the second 4 and so on. List voting has issues of its own, but I think this is better than just voting "yes" or "no" on each card.

1094
General Discussion / Re: Random Stuff Part III
« on: January 09, 2016, 11:58:28 am »
Now you have the German ss as it was printed in Fraktur style fonts.  It's not a B, it's just another character you have to memorize and is, if I remember correctly, entirely deprecated, no longer used in official documents etc.  It is exactly equivalent to "ss".

This part is not true. ß is still a character that is used officially, and it would be wrong to write "Strasse" instead of "Straße". ss in German implies that the vowel preceeding the ss is short, while ß (according to current spelling) implies that the preceeding vowel is long.

1095
Goko Dominion Online / Re: No card stacking for Scheme
« on: January 09, 2016, 09:26:34 am »
So, cards shouldn't be stacked for scheme choices? Can someone explain me in which case the order of play in the past action phase is important when I scheme cards for my next-turn-hand?
Thanks in advance! :)

You will see whether the duration card you want to Scheme was played this turn or last.

1096
General Discussion / Re: Random Stuff Part III
« on: January 09, 2016, 09:20:46 am »
ash, what did you find hard to pronounce in German ? Aside from regional differences (like the final g, stuff like that), it's by far the most consistent language I know in terms of pronounciation. There are basically no silent letters, which makes it pretty straightforward.

Versöhnungsgemeinde

A word like this is scary.  We don't use umlauts in English, for one, so I'm not sure what the o actually sounds like.   That's a lot of consonants in a row there in the middle.

Fun fact: "straightforward" actually has the same amount of consonants in a row in the middle. Plus three at the start.

1097
General Discussion / Re: Random Stuff Part III
« on: January 09, 2016, 06:33:47 am »
Versöhnungsgemeinde

A word like this is scary.  We don't use umlauts in English, for one, so I'm not sure what the o actually sounds like.   That's a lot of consonants in a row there in the middle.

If I was in a taxi, I'd try to break it down... versun - ungs - jem - indy.

Also, that odd letter in German that sort of looks like a fancy B but doesn't exist in English?  It's in a lot of street names (Straße) (I think it's part of the word for street, in fact).  I just say "straub" since that's what it looks like.

What does that word even mean?

I mean, sure we have letters that other languages don't have, but it doesn't take a long time to memorize them I think... at least it's obvious. Other languages have letter combination that you have to memorize ("ge" in Italian, "ou" in Dutch). English doesn't even have any consistent phonetics. What usually makes German impossibleto learn for people isn't that, it's grammar.

As for pronounciation: ß is just a fancy s and is pronounced as in "mass". Ö is somewhat like "nerd".

1098
Let's Discuss ... / Re: Let's Discuss Adventures Cards: Caravan Guard
« on: January 08, 2016, 09:20:24 pm »
I would describe it as a card that is never bad to have
You must be new here. It's time to gather the armies for another edge case war!

EDIT: Oh snap, you're actually new here! You should go post on the 'Introductions' board!

Okay, will do that.

Did not get the part with the edge case war. Sorry, if I posted something stupid.
No, you don't post anything stupid.

Glad to hear that.

Are you letting me in on the insight joke? ;-)

Roadrunner's post was funny because on this forum, people are very pedantic, and the fact that they are is often cause for jokes and witty comments. You said "Caravan Guard is never bad to have", which in general is a good observation, but say you play a Smithy from your hand and draw a Caravan Guard. The card is dead, you can't play it. So in this case, Caravan Guard would have been bad to have, because if you didn't have it, you could have drawn some other card with it, maybe a Treasure that would have allowed you to buy a Province. Whenever someone makes a Dominion statement using "never" and/or "always" (or, for that matter, "strictly better"), there will be people weighing in with sometimes rather obscure scenarios in which said statement is not true.

1099
Game Reports / Re: Graverobber vs Butcher; Apothecary; fishing for +Buy?
« on: January 08, 2016, 12:23:06 pm »
I am not sure about Apothecary here. It's weaker without +buy, there is other good draw. It might still be worth it.

On the board, I think maybe you could try Procession/Ironworks to gain all those juicy 5s and trash them later with Graverobber. Procession 5-cost into BV/5-cost is also neat.

I think going for Graverobbers is absolute the better decision. You can also Graverob BVs so that you gain a $5 each time you get BV back from the trash. It probably helps that you topdeck Villages as well.

Buying Ruined Market from the top of the Ruins is a thing, But I don't think it's worth it here. There are enough other gainers and you don't need the buy. Maybe if you were going hardcore on Apothecaries, but I doubt that's the best strategy. Fishing for a Ruined Market that may or may not be in the Ruins pile seems very bad and I would only ever do it if I was really desperate.

1100
So...anyone know about any golden decks with Scout? I'm asking for a friend.

Inherited Schemes.

Deck: 5 Scout, 5 Estate, 4 Harem
Hand: 5 Scout

Use Scout to draw deck, play Estate-Schemes, buy Province, put Scouts back on top. 5 Scouts will draw 20 green cards, which means you can get 15 Provinces without choking.

EDIT: Can actually gain more Provinces, which means that in a given game, you could reduce the number of Scouts/Estates needed by 1 or 2 (in 2-player)

Pages: 1 ... 42 43 [44] 45 46 ... 58

Page created in 0.34 seconds with 19 queries.