Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - faust

Filter to certain boards:

Pages: [1] 2 3 ... 52
1
I think Tomb still isn't high enough. It's the only Landmark (apart from some Keep games) that can really function as your sole source of VP. It regularly allows engines to just mill through piles for the three-pile without ever slowing down.

2
Dominion General Discussion / Re: The Dominion Cards 2017 Edition: Boons
« on: January 22, 2018, 10:50:59 am »
The writeup for Swamp's gift talks about how Will-o-wisp is great if you get a bunch of them. That will never happen if you get them via Boons. Thus, for me Earth's gift should be second place.

I'd also rank Wind's Gift lower due to its massive suckiness when you've drawn your deck.

3
Puzzles and Challenges / Re: Easy Puzzles
« on: January 21, 2018, 01:11:51 pm »
Much easier puzzle:

I play Chariot Race. I reveal a card, and the player to my left reveals the same card. However, I still get +$1 and +1VP. Why?
It's an Estate; your opponent Inherited something and there's a Quarry in play.

4
Puzzles and Challenges / Re: Easy Puzzles
« on: January 21, 2018, 04:39:40 am »
With all 13 Imps in their pile at the start of your turn, gain all of them before ending your action phase.

Never mind, I messed something up. May still be possible, just haven't thought of it.

Found a way again, but not 100% sure it actually works due to potential wording issues. Pretty sure it works.

Hand is 8 Crowns, 8 BoMs, 7 Tormentors (you bought lots of Expeditions the turn before). Play Crown on Crown etc. Final Crown's first play is BoM as Raze trashing itself, then BoM as Lurker gaining Mandarin, topdecking all the Crowns.

Then each Crown's second play is BoM as Raze trashing itself, BoM as Procession playing Tormentor.


5
Alchemist is at spot 8 for me. Also Transmute > Philstone, at least you sometimes buy Transmute on boards with other Potion-costs. I am not embarrassed about this view by the way.

6
Dominion Articles / Re: Etiquette in Dominion Online
« on: January 21, 2018, 03:36:49 am »
Legionary.

This was a real issue. I try my best to play nice, but I also like to win. Legionary creates a real issue since this misclic is so obvious and so severe for the opponent if they grant it. First time it happened to me and I let it pass just because I didn't want my opponent to come in the position to choose between sportsmanship and will to win- it was my mistake, fair enough. Later on though he did the same one, and this was at a much more critical stage, if the attack would have hit me I would most probably lose. I denied, I don't want to lose. My opponent went mad.

Did I wrong? I mean, from isotropic I learnt that misclics is part of Dominion Online in one way or another. Don't play careless. Most mistakes don't effect the opponent directly and is easy to grant, but this one, man.. I really wish it wasn't there, in what situation do you not want to reveal the gold? 

Dear opponent, I'm sorry. I hope I don't have to do it again, but honestly I think I would've..
Yes, you did do wrong.

I think it's totally fair. You didn't ask for it yourself, so it's logical you don't want to grant it to the other person.
No, that has nothing to do with logic, only with imposing your own views about what is correct behaviour on others.

7
Good, Annex has reached rock bottom. I don't think I've ever found a use for it.

I had never noticed before that Conquest is really close to strictly superior to Harem. I mean, the extra Silver doesn't hurt in money strategies, and if your strategy is not a money strategy, you also don't want Harem.
Conquest should really rise. In money strategies, it's quickly better than Gold (at the first $6, you want Gold, and then probably Conquests), and in engines it can be a pseudo-Triumph providing a whole bunch of points.

8
Inheritance is great when you can't trash your estates.  When you do trash your Estates, it's a glorified Ferry.  Which is still worth going for after all, but I ranked it around the 50% mark.
You have it the wrong way around; when Inheritance is there, you don't trash Estates.

9
Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 18, 2018, 08:26:42 am »
Harbinger is probably better if you play a lot of games with just the 2e Base set, because then it will show up a lot with Vassal, with which it has a genuine synergy.

With Vassal, Harbinger works well because it does something useful even if it only topdecks another cantrip, for example another Harbinger. It is a bit of a shame how so few cards interact with the top of the deck, or at least interact with it nonterminally.

I think it's just Vassal and Mystic for good cards and Lookout, Doctor and Zombie Mason for trashing. There's a bunch of others that interact with the top card but only after drawing a card.
You can topdeck a Tunnel and discard it with Farming Village!

10
Dominion General Discussion / Re: what's up with cursed gold
« on: January 18, 2018, 02:21:51 am »
It's usually a decent play in the opening to get a $5. Especially if the $5 is a trasher (and Pooka is always present) or a junker, since the speed you gain directly makes up for adding junk to your deck. After that just try to TfB it as soon as possible.

11
Agreed that Pathfinding is a bit overrated. Inheritance is underrated, as well as Border Village I think. Overlord is perhaps the worst misplacement, it should be way down. Altar is the only card that is in my top 12 and not in these, so overall I think the ratings are quite okay.

12
Dominion Articles / Re: Etiquette in Dominion Online
« on: January 17, 2018, 04:28:24 pm »
Legionary.

This was a real issue. I try my best to play nice, but I also like to win. Legionary creates a real issue since this misclic is so obvious and so severe for the opponent if they grant it. First time it happened to me and I let it pass just because I didn't want my opponent to come in the position to choose between sportsmanship and will to win- it was my mistake, fair enough. Later on though he did the same one, and this was at a much more critical stage, if the attack would have hit me I would most probably lose. I denied, I don't want to lose. My opponent went mad.

Did I wrong? I mean, from isotropic I learnt that misclics is part of Dominion Online in one way or another. Don't play careless. Most mistakes don't effect the opponent directly and is easy to grant, but this one, man.. I really wish it wasn't there, in what situation do you not want to reveal the gold? 

Dear opponent, I'm sorry. I hope I don't have to do it again, but honestly I think I would've..
Yes, you did do wrong.

13
I think Vampire is overrated and is the same kind of trap as University. And the bat is simply not very good. With no other trashers in the board it's ok (but still comes late) otherwise it's a dead card in the deck.
Well, University takes a 2-step process (buy Potion, buy Uni) to get the benefit; Vampire only has one intermediary step. And I think Vampire's attack is usually more impactful than Uni's +action. All in all, the Bat is more of a nerf to the card, to slow it down and have it run out, Mercenary-style.

14
Puzzles and Challenges / Re: Easy Puzzles
« on: January 16, 2018, 08:58:52 am »
I play the same Action card from my hand twice, without playing any other cards. How?
Also, play Crown, buy Mandarin (topdeck Crown), gain Catacombs from Charm, reveal Watchtower trashing Catacombs, gain Rats, reveal Watchtower trashing Rats, draw Crown, gain another Catacombs trashing it to gain Villa, play Crown.
How do you gain the second Catacombs? And do you mean Charm throughout instead of Crown? But then Charm isn't an Action card... I'm confused!
No, you played some Charms. When you buy a card, you may gain a card that costs the same for each Charm you played.
Oh I see. So you've got Charm, Charm, Crown, <do clever stuff without playing any other cards>, same Crown again.
I had assumed the "without playing any other cards" was intended to apply to the whole turn.
You could of course still do it then, using just coin tokens and Travelling Fair for extra buys to get the Madnarin / Rats / Villa. I only had it with Charm because I originally intended to buy Mandarin from the Black Market.

15
Puzzles and Challenges / Re: Easy Puzzles
« on: January 16, 2018, 07:32:03 am »
I play the same Action card from my hand twice, without playing any other cards. How?
Also, play Crown, buy Mandarin (topdeck Crown), gain Catacombs from Charm, reveal Watchtower trashing Catacombs, gain Rats, reveal Watchtower trashing Rats, draw Crown, gain another Catacombs trashing it to gain Villa, play Crown.
How do you gain the second Catacombs? And do you mean Charm throughout instead of Crown? But then Charm isn't an Action card... I'm confused!
No, you played some Charms. When you buy a card, you may gain a card that costs the same for each Charm you played.

16
Puzzles and Challenges / Re: Easy Puzzles
« on: January 16, 2018, 04:12:13 am »
I play the same Action card from my hand twice, without playing any other cards. How?
Also, play Crown, buy Mandarin (topdeck Crown), gain Catacombs from Charm, reveal Watchtower trashing Catacombs, gain Rats, reveal Watchtower trashing Rats, draw Crown, gain another Catacombs trashing it to gain Villa, play Crown.

17
the thing is, vampire isn't a very good card at all. it should be in the bottom third.

Couldn't disagree more.  I ranked it first on my list.  It non-terminally gains s and attacks.  Is there some other you want on the board?  There's absolutely no reason why you shouldn't grab Vampire first.
Well yeah there is.

18
Patrol is also the king of triggering bad shuffles. There's hardly another card in Dominion that has you reconsider playing it when you're left with 6 cards in your deck.

19
Does anyone have an explanation or an opinion for Journeyman's jump over Patrol and Catacombs?

(Also: why does the blurb call Journeyman a Traveller? That's a card type and this card isn't one. The uncapitalized "traveller" isn't accurate either, since a "journeyman" is a professional post-apprenticeship rank, and doesn't have anything to do with traveling.)
I mean, I can see it. Journeyman is good when you have limited trashing. Skipping over Coppers is a big deal on boards where you constantly keep 7 Coppers around. Catacombs is a bit more random in its filtering, and that works better when you have a variety of junk, as in Looter games. Patrol is best to maintain momentum late-game and if you have need of top-deck manipulation.

Simplified, Journeyman is for Coppers, Patrol is for green and Catacombs is for other junk. Coppers are the most frequent issue, so Journeyman is best. That analysis of course does not take into account Patrol's deck-reordering (which I think gives it an edge over Journeyman) or Catacombs' on-trash (which doesn't really come into play enough to boost its ranking).

20
Villa has too many shenanigans to be rated lower. Play Silver/Silver, buy Villa, play Villa, play Poor House/Poor House, get Platinum. play Quarry/Copper, buy Villa, play and trash two Engineers for four Goons. Like Mission (which was lauded to be top-ten material in expert hands), it is situational, but I have seen more games with Mission unused than games with 10 Villas left at the end.
I have seen more games with Advance unused than games with 10 Pearl Divers left at the end. Are you suggesting I should rate Pearl Diver above Advance?

21
The alt-VP placement here is strange. Distant Lands is pretty good and I don't get the drop. Triumph is just absolutely ridiculous at the rank, as probably everyone will agree according to the writeup. I was one of those putting it in the top 10.

I think I had all the Smithy variants ranked a bit lower. Draw is just such a commonplace resource these days.

22
Game Reports / Re: Pulled off the Raid + Conquest combo
« on: January 15, 2018, 03:42:26 am »
Conquest is always so much fun when you can pull it off as your main VP source.

23
Contraband could stand to be like 15 places higher.

24
There is a lot wrong with this list.

First, Temple is clearly a top 10 card; no idea what it's doing on its place.
Smithy and Envoy should be much closer together. Ironmonger is overrated. As is Villa by the way. Also, what the heck is Caravan doing there? I had it at, like, 60.

25
Poacher is also really underrated. The empty piles thing is a bummer but that doesnít change the strength of the card in the beginning of the game.m, and if piles do empty itís at worst TFB fuel.
You're not very good at worst-case scenarios :P

But by far the most underrated card here is Mission, which should be in the top 20.
That seems too high for an event that does nothing a decent amount of the time.

Pages: [1] 2 3 ... 52

Page created in 0.174 seconds with 18 queries.