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Messages - faust

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1
Dominion Articles / Re: Poacher
« on: September 20, 2017, 01:42:43 am »
A good thing to write about is Poacher openers. Compare Steward/Silver with Poacher/Steward, for example. Note that Poacher makes it less likely your trasher misses the shuffle, and note you probably want 1-3 in your deck for cycling purposes. There's not much else to cover besides opening play.
I agree there there need to be more on Poacher openings, specifically Poacher vs Silver as opening buys. Poacher makes you less likely to hit $5, and this is not covered at all so far, despite being an important consideration.

2
Dominion Articles / Re: The Infinite Number of Fundamental Deck Types
« on: September 19, 2017, 02:10:43 pm »
But then it turns into a weird meta-debate over the debate itself, and questioning people's motivations, and getting really upset.  That is the part I don't understand, and I wish people would cut out.  If you don't want to engage in pedantic debate, don't do it.

This.

If you're getting mad about arguments on the internet, just stop arguing. Sure the other guy might get the last word, but it's better for your mental health.
But... but... what if the ohter person is WRONG?

3
Inheritance/Grand Gastle is quite fun.

4
Dominion Articles / Re: The Infinite Number of Fundamental Deck Types
« on: September 18, 2017, 11:43:32 am »
Exactly how many Action Cards must I be running to qualify as an Engine?
This question shows that what Awaclus tries to tell you did not really get across. How many action cards you play per turn has no impact on what kind of deck you are running. I can probably build a deck from nothing but Bank, Travelling Fair, Expedition, that never plays any Actions and is still pretty clearly an engine. Likewise, I could theoretically play a Big Money deck in which I never buy any Treasures (maybe due to Bandit Fort), just using stuff like Mystic.

I guess the term "Big Money" is not ideal as it conveys a false image of what makes such a deck.

5
Feedback / Innovation subboard
« on: September 18, 2017, 05:03:07 am »
I just wanted to suggest maybe moving the Innovation subboard somewhere less visible, given that noone really posted there in over a year. Maybe the "Other Games" section of the misc board could be upgraded to the status that Innovation has currently (I think there's a lot of activity going on there), and then Innovation can be a subboard of that. Arguably forum games would then also be part of other games.... I just started out with Innovation, but now it looks like a major restructuring project.

6
Just had an interesting Rebuild game (yes it happens!) with two synergies:

Rebuild/Secret Passage
Lets you put the green in your hand right where you want it for Rebuild. Or you can just skip over it.

Rebuild/Triumph
playing 2 Rebuilds and then buying Triumph gives a nice little VP boost and more Rebuild fodder.

7
Cultist is, or at least can be, an exception to the +2 Cards rule, because of its special ability.
Yeah, but then Cultist isn't really terminal either.

8
Dominion Articles / Re: Bandit: What's Her Deal?
« on: September 16, 2017, 02:24:26 am »
I think it's a good article.

On the starving kids note, please do not donate your thieves or any other items that would be useless to starving children. (For instance, instead of a pair of shoes you would consider nice, donate a pair of shoes that is useful for walking distances-it's more generally useful) It actually creates a bigger problem for charity organizations because they/others then have to find places to discard the useless things donated to them.
Don't listen to him, it doesn't matter. Everyone knows that stuff you Donate just gets trashed!

9
Dominion Articles / Re: Bandit: What's Her Deal?
« on: September 15, 2017, 06:52:29 am »
I am not entirely sure why an article about Bandit needs to make fun of children dying of starvation...

Other than that, I think the attack part could use some more focus. Yes it's not usually important, but sometimes it is and you should figure out when.

10
Dominion Articles / Re: The Infinite Number of Fundamental Deck Types
« on: September 14, 2017, 07:31:37 am »
Interesting. So would you say that "engine" actually is a term that encompasses multiple similar, but not identical, strategies? For example two different kinds of engines could have the following solutions to your obstacles:

Trashing megaturn engine
  • I trash all or most of the crappy cards, leaving mostly good ones.
  • I gain most/all of the crappy cards on my final turn.
  • I acquire cards that make sure I can draw more cards and gain more cards.
  • I acquire cards that make sure I can play many Action cards (either because they're cantrips or splitter+terminal)
  • Since I draw my deck every turn, it only takes one turn to use them.
  • My deck is thin enough that I will mostly draw cards that I like.
  • When I pull the megaturn, my deck can three-pile while gaining enough VP cards to get ahead.

Sifting VP-removal engine
  • I get enough cards that can filter out the crap, and gain enough cards such that the crap only makes up a small amount of my deck.
  • I can remove the crappy cards from my deck for a while (e.g. Distant Lands), and sift through those I keep.
  • I acquire cards that make sure I can draw more cards and gain more cards.
  • I acquire cards that make sure I can play many Action cards (either because they're cantrips or splitter+terminal)
  • Since I filter through my deck every turn, it only takes one turn to use them. Also I can gain cards mid-turn to use the same turn.
  • I have enough sifters to get the cards I want in my hand.
  • I acquire a lead without slowing down, and then can either three-pile or hit the Provinces/Colonies until they run out.

11
Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 13, 2017, 04:11:44 pm »
Maybe I'd also write a basic article about Poacher?  I'm assuming that there's no rush on this
Well yeah, a Poacher rush seems particularly bad.

12
Puzzles and Challenges / Re: Easy Puzzles
« on: September 11, 2017, 02:04:14 am »
Estate posing as sir Martin?
Or Enchantress/Caravan Guard.

13
Dominion Articles / Re: A Note on Durations
« on: September 11, 2017, 01:53:14 am »
So, I disagree that what you describe is "spreading them out as much as possible". What I had in mind for the example is a case where to end the game you are going for a big turn that empties piles, eg. Provinces, in one go. The classic Bridge mega-turn. In order to do this with Bridge Troll, you need 7 or 8 in play on a given turn. I agree that getting 8 into play is more easily accomplished by having a deck capable of playing 4 then 4 then ending the game, but this is not a requirement nor necessarily desirable. You can get 8 in play by playing 8 in one turn, 4 in one turn and having 4 played the previous turn, 3 played in one turn and 5 played the previous turn, etc. It doesn't really matter and you are not (usually) going to hold out on playing one of your 5 Bridge Trolls that you have in hand right now with actions to spare until the next turn if your goal is to get them all into play by next turn, anyway. You might hold out on playing some Fishing Villages or Wharfs, though. The difference from the "consistency" goal is that you are going for one big turn rather than having the same number of them in play consistently and indefinitely.

I need to think about rewording the example if you think this is not clear.
I think my issue is that up until the point where you can end the game, you still want consistency in a Bridge Troll deck. If you have just 2-4 of them, you want to avoid playing them all at once because it will still hurt you deck (and I guess the consistent attack matters a bit to slow down your opponent). So when you go for the megaturn, you are usually already spreading out plays because you have done so up until that point. I agree that it doesn't really matter for the final turn, at least not if you have the actions to support that.

14
Dominion Articles / Re: Occasionally Relevent Rule Edge-Cases
« on: September 10, 2017, 08:02:52 am »
Mandarin/Crown could use its own section considering it is not necessarily tied to Black Market/Storyteller.

15
Dominion Articles / Re: A Note on Durations
« on: September 10, 2017, 02:41:58 am »
This looks nice!

But I'm confused about the Bridge Troll example. Usually, you still want to spread them out as much as possible: For the megaturn, it's ideal to play 4 on turn X-1 and 4 on turn X rather than all on turn X as it minimizes the number of +actions needed.

It might be worth pointing out the extra importance of consistency for the non-stacking effects of Haunted Woods, Lighthouse, Enchantress.

16
It seems to me that your technique breaks down into two "modules":
The first part is, I think, a unique combo? Bonfire is the only thing that lets you trash from play, and Villa is the only thing that lets you return to your action phase after buying Bonfire.
Usually, Playing Crown and gaining Mandarin to topdeck cards from play achieves the same thing.

17
Dominion General Discussion / Re: DominionStrategy Blog Update
« on: September 09, 2017, 12:16:22 pm »
New to Dominion still links to Councilroom now; I don't think the information on there is very relevant these days. I'd rather link to the ShuffleIT forum, or maybe the Dominion subreddit.

18
Dominion Articles / Re: Bonfire Synergies and Tactics
« on: September 08, 2017, 09:58:44 am »
I think the article should focus less on specific synergies and more on general strength. The way it is written now, one would assume that Bonfire is the strongest trasher in existence. Downsides aren't really discussed. And where there are comparisons to other trashers, you make it sound as though Bonfire wins out against Steward, Remake or Masquerade, which I am pretty sure is not the case. You really should discuss:

- losing 2 Coppers early hurts your ecomony and makes it hard to get more stuff. How to make up for that.

I think expanding or featuring in more detail the "other trashers" thing will help clear this up. I figured it was sort of obvious that you would not go "oh there's Bonfire, better not buy any other trashers", but do some of each. It's not really competing head to head against Remake or Steward - you buy both.
Well I agree, but I think for someone who is not experienced enough to know this the article will be confusing. And I would think that that is the intended target audience, even though the actual target audience is a bunch of Dominion vets with too much free time on their hands.

19
Dominion Articles / Re: Bonfire Synergies and Tactics
« on: September 08, 2017, 02:18:10 am »
I think the article should focus less on specific synergies and more on general strength. The way it is written now, one would assume that Bonfire is the strongest trasher in existence. Downsides aren't really discussed. And where there are comparisons to other trashers, you make it sound as though Bonfire wins out against Steward, Remake or Masquerade, which I am pretty sure is not the case. You really should discuss:

- losing 2 Coppers early hurts your ecomony and makes it hard to get more stuff. How to make up for that.
- the ratio of coins spent per card trashed is way higher than for any other trasher. What this means when comparing Bonfire to other trashers.

20
I think it is important that whoever runs the blog should be an active part of this community. The blog is tied to this forum, and the admins should be tied to it as well. Strategy articles on the blog should draw from the articles section of the forum, and for that to work, blog admins need to read these thread and comment in them and generally be active.

So if Adam is ready and willing to engage in this community once more, to bury past differences and work with others here in a productive manner, I think he would make a good admin. Unfortunately, from what he posted so far, I don't see this happening. And I think having an admin that is alienated from the community will inevitably lead to friction that can easily be avoided by choosing one of many other willing and similarly qualified members of this community.

21
Dominion General Discussion / Re: Counterfeit copies of 2E
« on: September 06, 2017, 03:10:42 am »
Well I don't imagine anyone having a lot of fun with a Dominion edition where every card is Counterfeit.

22
Puzzles and Challenges / Re: Easy Puzzles
« on: September 05, 2017, 07:50:35 am »
Keep + Wall would also work.

23
Puzzles and Challenges / Re: Easy Puzzles
« on: September 05, 2017, 06:09:32 am »
Game ends. I have nothing but some coppers and shelters in my deck. No single VP chip either. But I still have 4 points. How?
Wall + Fountain: You have 23 Coppers and 3 Shelters. Fountain gives +15 VP, Wall gives -11, leading to 4.

Or, Museum, and you trashed two of the Shelters.

24
Dominion Articles / Re: On Lurker
« on: September 04, 2017, 01:31:36 am »
The article should really mention TfB. Trashing actions for good effect, then regaining them makes Lurker 100% more efficient.

25
Does anyone else find this odd?

I can only imagine that this is due to a decline of civility on ShuffleIT.

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