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Dominion General Discussion / Re: Plunder is online
« on: December 19, 2022, 12:30:36 pm »
Reckless doesn't allow you to use a Way for the repetition of a card, fortunately.
It's interesting that in games with Looting, you just don't ever buy Gold.Well, maybe sometimes there is no Loots left, or there are only Endless Chalices left.
This is because Reckless"s text is specifically about following a card's instructions. If you're using a Way, you're not following the card's instructions at all (modulo Chameleon), so the Trait's instruction to follow them twice doesn't kick in. Harbor Village's text isn't about whether a card's instructions gave you +$; it's about whether the card did. When you play a card according to a Way, the card is what's giving you that effect, even though the card's instructions are not being followed.
But it seems a bit arbitrary about when a card is giving you something or not. If a card can give you something outside of just its own instructions giving it to you, then what about Adventures tokens? If you have the + token on a card, does Harbor Village count that? The token gave you the money, not the card (technically I think the effect that put that token on the pile did). But playing the card resulted in you getting money. Taking that even further, playing Throne Room and choosing Market gives you money too, but we don't say the card Throne Room gave you .
It's always nice to have more Villa variants.
Yeah, Launch looks great! I love that it doesn't run out late-game like the other Villa-effects do. Once per turn seems like a reasonable limitation to compensate.
It will work really nicely with Landing Party - basically spend $3 to put your Landing Party/Parties back onto your deck - potentially letting you play the same Landing Party twice in a single turn!
This means that now we need an official order of resolving the setup instructions from different sets. If the Shelters setup or the Heirlooms setup had come after the Traits setup, a Shelter or Heirloom couldn't be replaces by Inherited.
Also, if the Young Witch setup comes after the Traits setup, the Bane pile can't be chosen for a Trait. I don't know if there's an official ruling on that one.
Dutch Rule Books say (translated):
- Handing out the deck (Coppers/Estates) is the last step in preparation. So no problem there.
- Each game is determined by the players in consultation with which 10 of the xx species will be played. So use common sense to fix e.g. Bane "problem"
As far as I can see, handing out Coppers and Estates has to come before setting up Traits (so not as the last step), or you couldn't replace them for Inherited.
Spell Scroll + Treasurer -- instantly empties the Treasurer pile and gives you $30.
Spell Scroll trashes itself to gain & play a Treasurer, which can pull the Spell Scroll back out of the trash into your hand (and net $3 each time). Repeat until the Treasurer pile is empty.
You'd need a bunch of extra Actions to make that work though. Treasurer doesn't play the card it gains and Spell Scroll is terminal
So far my favorite Landing Party enabler is..Band of Misfits
It would be nice to have a name to refer to traits, events, ways, landmarks, and projects plus any future similar things rather than using an acronym that keeps changing every time something new is introduced. Donald, is there any shorthand you use?
Isn't "landscapes" a pretty common term that everyone uses?
On Buy On buy effects happens when gaining.
I've throned a duration card and for that, the TR will stay in play too. So would TR count the whole time before it would be discarded as a card in play?
Additionally, can i scheme a TR, that thrones a duration in the first turn or the last turn of which the duration does something? I think i can only scheme a TR, if the TR would be discarded (2nd turn)
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Right, you can scheme a Throne Room when it's discarded from play, which means on the same turn the Duration is discarded from play.
But by the time the when-trash effect takes place, the card is in the (public) trash, no?Yes, we discussed that already in the posts you're quoting. You're moving a card being trashed to a public place, but that is also the case for a card being discarded.
GendoIkari is right, not all discards happen publicly: e.g. discarding your hand to Minion, where other players only see the top card you discarded. So the other hand cards go from a private place (hand) to a completely hidden place (discard pile), without being revealed before discarding.
Same with Cartographer from this expansion when you discard several cards - though in this case, since you have carefully chosen which cards to discard, you'll rarely miss a discard reaction anyway.
I guess you're agreeing that "revealing from a private zone" is not a valid argument.
Ok, so now we're back to revealing to a private zone. As I said: "Not really, since all the when-discard cards have rules saying that you have to reveal them."
Does it even need "this turn"? "When you play another Attack card, you may trash this from play" would seem to have it covered.Yes, it does. “This turn” tells you how long the ongoing trigger is in effect for.
In what circumstance would the presence of absence of "this turn" make a difference, though? (I agree that the version without "this turn" would probably want a dividing line, but I'm not asking about whether the dividing line would make a difference just the "this turn".)
Not having "this turn" would be super awkward, even if the outcome would be the same. You'd have to do this:
1. Play Urchin.
2. Discard Urchin like normal in clean-up.
3. On a later turn, play an attack.
4. Urchin triggers. Follow the instruction "trash this to gain a Mercenary".
4a. Fail to trash Urchin due to the stop-moving rule.
Every time throughout the entire game that you play an attack card, repeat steps 4 and 4a.