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Dominion Isotropic / Re: Bug report: Scheme, Alchemist
« on: April 10, 2012, 11:00:30 am »
A related bug is discussed <a href="http://forum.dominionstrategy.com/index.php?topic=852.0">here</a>.
Room
Action $4
Choose an Action card in your hand. Play it.
Young Witch (bane: Fortune Teller)
Hermione and Trelawney! It's perfect!
Degenerate Cards: Waste of BM deck space.
Fools Gold
Treasure Map
I feel like something similar might happen with Clerk:...and anything you can do with two copies of a Reaction in hand you can do with one copy of a Reaction in hand.
- You have 4 cards in hand, including two Clerks. Someone plays an attack.
- Both Clerks are triggered.
- You reveal one Clerk and trash a card.
- Now you have less than 4 cards in hand, but you may still reveal the other Clerk, since it has already been triggered (and you merely chose to reveal the other one first).
I'm not sure this is right since reactions do not trigger automatically, but are chosen to be revealed (think about what happens when you have both secret chamber and moat.) If this is the case, you resolve each one sequentially, so only 1 card can be trashed.
The most semantically correct and concise method I can think of acquiring your effect is invoking the infinite-reveal clause and abusing that. "When another player plays an Attack card and you have 4 or more cards in your hand, you may reveal this from your hand. If you do, trash a card from your hand."
They do go into the discard.
During the clean up phase. Not straight away.
Out of curiosity, if you possess someone, and gain a card to the top of their deck, when you "gain instead" do you gain those cards to the top of your deck or just to your discard like a normal gain?
I believe Masquerade is also the only card that can cause information about the contents of a player's deck to become unknown/untrackable. Though Native Village is an honorable mention in that category.
DougZ actually tried something that at one point, I think. When he instituted lobbies, there was the Secret Chamber for meeting up with friends, and there were two other lobbies - one labeled as being for "competitive" play and the other as being for "casual" play. Nobody ended up ever using the "casual" one, so it was removed because it was always empty.
Actually, I think it was the "competitive" lobby that was eliminated- the current main lobby was the "casual" one.
Well I don't know if I am actually understanding the challenge properly but my guess would be . . .
Masquerade. In that each player is passing a card simultaneously.
You gain a card, and simultaneously, I gain that card. Obviously not what you're looking for though.Possession
How?
Possession
Dutchess