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Puzzles and Challenges / Re: Empty the Supply with Bad Shuffle Luck
« on: July 09, 2013, 10:38:03 pm »
I love these bad-luck puzzles. I love them so much! Thinking it through, trashing is naturally crucial. One of the more notable tricks for emptying the supply is Haggler abuse, specifically the Black Market-Haggler trick. Black Market is not a feasible investment on a minimal-luck board, however. The Black Market deck will naturally give you the least optimal cards for Haggler tricks: say, Pearl Diver, Duchess and Secret Chamber. Straight haggler use, in which you hard buy colonies or provinces, is certainly possible, but requires more effort.
Because more buildup is required to get 10 Hagglers in play with an astronomical amount of money, I wonder if a single gain-and-play megaturn CC style is viable at all. If not, Scheme and scrying pool are excellent kingdom additions, bypassing the danger of a bad draw.
I suspect that the opening here and the corresponding trashing will mirror the mint/chapel tricks from the Chancellor challenge. The sooner the deck is thinned, the sooner crazy combos become possible.
Edit: I see that scott pilgrim allowed a lucky Black Market deck, which changes this challenge considerably. With that in place, CC-esque solutions are more viable. As for the complexity of kingdom cards being too numerous, I doubt that hamlet and nomad camp will be as necessary once we no longer assume the perfect nomad camp/watchtower-hamlet opening.
Because more buildup is required to get 10 Hagglers in play with an astronomical amount of money, I wonder if a single gain-and-play megaturn CC style is viable at all. If not, Scheme and scrying pool are excellent kingdom additions, bypassing the danger of a bad draw.
I suspect that the opening here and the corresponding trashing will mirror the mint/chapel tricks from the Chancellor challenge. The sooner the deck is thinned, the sooner crazy combos become possible.
Edit: I see that scott pilgrim allowed a lucky Black Market deck, which changes this challenge considerably. With that in place, CC-esque solutions are more viable. As for the complexity of kingdom cards being too numerous, I doubt that hamlet and nomad camp will be as necessary once we no longer assume the perfect nomad camp/watchtower-hamlet opening.