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Messages - UmbrageOfSnow

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101
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 11:26:39 pm »
Vote: WCD

You know at a certain point this becomes more a commitment to being useless and having no impact on who gets lynched than a keeping-things-flexible strategy.

102
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 11:20:52 pm »
Don't really mean Glooble with that since he started it.

Also, where is this coming from, I've been pushing faust all game, I've given multiple reasons, Ash was on him for a different reason, MiX is doing self-preservation, Eddie votes for everyone. The only surprise is e, and he's been in lurkmode all day and hadn't really weighed in.

103
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Night 1)
« on: March 10, 2019, 11:19:19 pm »
Thar be scum in these here players.

This faust wagon happened really fast and I'm not super into it.
Hard no on that bs faust wagon. What in the actual hell??
faust wagon materializing out of nowhere stinks real bad.
The faust wagon is stinking up the joint!

104
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 06:34:11 pm »
Also I sorted the top wagons to the top, unlike Joth, who just leaves wagon order random like a weirdo.
That's my mod meta too, except I accept vobes (like any normal mod would)
I will also accept vobes.
Vobe: Joth

105
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 05:16:56 pm »
Also I sorted the top wagons to the top, unlike Joth, who just leaves wagon order random like a weirdo.

106
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 05:15:39 pm »
Speed > Accuracy! who cares about correct vote counts?

107
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 05:12:45 pm »
Assuming Glooble's count is good:
UoS vote count:

faust (5): 2.71828....., Awaclus, UmbrageOfSnow, MiX, Uncleeurope
Awaclus (4): faust, WestCoastDidds, shraeye, Glooble
MiX (3): raerae, chickenwarlord, ashersky
DatSwan (1): MiX
Glooble (1): EFHW

Not voting (2): SpaceAnemone, DatSwan

With 15 alive it takes 8 to lynch most players. Day 2 ends at 8:00 am forum time, Monday March 11th.
[/quote]

108
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 05:08:30 pm »
Thinks that's 5 on faust out of 8.

109
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 05:06:11 pm »
UoS why does Awaclus feel different to you than last game? Can you elaborate on that please? Because he feels pretty similar to me.

It's kind of a gut thing, but it's based off this interaction really:
Awaclus, what's my read on e.
I think MiX just demonstrated he doesn't need it either so why are we doing this?

Partly we just finished a game as scum together and I kind of think if Awaclus was scum here he might play along or dismiss me differently to get me to townread him. There's also something in his tone. It's hard to explain, I'm not certain I'm the Awaclus-whisperer but I'm lean-town on him here.

As long as we're throwing out Awaclus reading thoughts, I think the best way to read him is probably to reread him in isolation later in the game and look at the progression of his thoughts, which you can sort of read between the lines on. This is only a slightly-tested method, but I think Awaclus is readable at better than random despite how people react to him.

110
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 04:55:03 pm »
Vote: faust

111
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 04:51:16 pm »
My meta is probably all over the place over the years, I play a couple games and then tend to go away for a while. I think I'm here for good at this point but I know I've changed over time, not sure what's a perfect meta example. Most recently I was town in Czech Mafia, but I suspect some of it is me playing off you, MiX. Honestly you remind me of myself in a way, and I'm totally doing a Socratic Method thing trying to both argue with you and see if I can see things from your POV. Not really having the best of luck with that at the moment honestly.

112
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 04:28:05 pm »
I'll also accept a faust or Awaclus lynch. Awaclus for their position in the wagon, unquestionable, which means he would (theoretically) be safe from VCAs today and faust for...hey, I actually like the manipulation case! But really just because the only way faust flips scum is if every single town joins on him. I'll have to reread him later...

MiX: What did you mean by every single town having to join on faust? And how hesitant are you, really, about an Awaclus lynch?

113
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 04:16:43 pm »
ChickenWarlord newb pass needs to end tomorrow.

114
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 10, 2019, 04:14:32 pm »
I won't be around for deadline, but I should be able to come on and adjust my vote if needed until about midnight tonight, about 8 hours before deadline.

I obviously prefer MiX to Awaclus, I was just scum with Awaclus and this feel different to me, plus MiX is still pushing this thing about "locking in" the vote on Robz being inherently scummy, as if town knew Awaclus was town or that one of the possible counterwagons (which apparently included Space for some reason, that was never happening) must have been on scum. (Which only some of the scum would have know if that is true.) There's been a lot of argument about this but he's sticking to his guns on this, egged on by faust.

I'd still prefer a faust lynch, but that's not happening. There are probably a decent number of other wagons I'd prefer over Awaclus, if you build them, I may come.

115
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 08:03:30 pm »
Like I've been arguing with some of the premises, but even if we accept them, how does he get from this
Robz888 -- Actually, his inactivity here doesn't feel totally like it did in RMM51. Here he seems to be reading and sheeping, rather than too busy to be present. I certainly have sympathy for people who find interacting with a big group on D1 tough, but that's not really the vibe I get from him either. Of the major wagons that I haven't ruled out, he's looking the most votable.

Vote: Robz

Here I feel that the weird thing was throwing away so many people off their lynch pool then not getting better scumreads than Robz. The whole post's also a lot of words to essencially sheep 2.71 since that's, ultimately, what drove them to vote...yet they don't say it here. Yes, I've said this before, but it keeps being true. Also, if you read it all, it has exactly 1 scumread (Robz) and then whatever it is that Space thinks of me, I still don't know what "case" they were talking about, but I'm assuming it's a scumread too?

To this
Quote
Space null/towny

116
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 07:59:27 pm »
Not to say it wasn't good work, it is just the assumption that the Robz wagon was inevitable at this point is odd.

MIX - Could you elaborate on where you are drawing these conclusions from?

I'm willing to say it wasn't good work.

MiX's post seems less like it's trying to sort people and more like it's trying to be a big wall of effort before throwing out the conclusions he wanted to reach.

117
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 07:49:57 pm »
Didds count from right after she voted
More right than it was before...
Vote count 1.2 Didds

LaLight (5): MiX, UmbrageofSnow, Shraeye, Glooble, Robz888
Jimmmmm (3): faust, Uncleeurope, raerae
raerae (2): ashersky, mcmcsalot
2.71828..... (2): LaLight, , Awaclus
Robz888 (2): 2.71828....., WestCoastDidds,

shraeye (1): Jimmmmm
MiX (1): SpaceAnemone
chickenwarlord (1): DatSwan


No Lynch (1): chickenwarlord

118
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 07:46:53 pm »

@UoS, do you like sheeping? If so, do you prefer to do it early or later in the game?


I don't really like sheeping, but sometimes it makes sense. It's not an early or late game thing really, but I guess I'd say I'm much more likely to do it early game, but I think that is true of literally everyone.

119
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 07:38:15 pm »
Yeah, I'm with Ash, let's make this inevitable now that faust clearly isn't happening.

Vote: MiX

The one that really gets me is somehow winding up null/town on Space after all that.

120
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 03:08:45 pm »
...
This is kind of my point. And yet it still feels like you're missing my point.

121
Also, if I /in, can I be the SuperSaint Jester? I get lynched all the time.

Sadly you have the same odds as faust.

We should do a bastard game where each person is assigned roles that suit them or something. (And avoid the temptation to make faust Jester, Galz Survivor, Ash Priest, etc. Which is tough, because that's funnier.)

122
Does the Supersaint Jester trigger immediately, or “after” his lynch:

1T-1M-1J, Mafia hammers Jester.

A) Jester dies, scum control half, game ends before SS activates.
B) Jester dies, SS activates killing scum, town wins with Jester.
C) Jester is “lynched”, SS activates killing Mafia, game ends before lynch is finalized, town wins but not Jester.

Scenario above: Jester cannot lynch the town or scum without losing. He must himself be the lynch. So he refuses to vote either player. In scenario A Jester has already lost, so it doesn’t matter. In scenario B, neither scum nor town can hammer without losing. As scum wins by doing nothing, town has effectively lost. In scenario C, essentially the same as B. Both town and scum lose by hammering, but scum wins by doing nothing.

Assuming Scenario B, if all but one scum are dead, can the Jester claim to become the lynch (town doesn’t care if he wins/loses, and he’s not a town PR) but town forces the hammer on someone - effectively treating them like the lynch while Jester meets his wincon?

UE pushed us into a non-standard wording of Supersaint, it doesn't activate in Twilight it activates the following night. So Mafia and Jester would win, Town loses.

But TvSvJ LYLO is weird, Jester needs town to vote Jester, which is motivation to try to find and vote town. If Jester accidentally votes scum and town hammers, that's a town win. If Jester correctly votes Town and Town crossvotes, scum wins and kingmakes Jester or not, which is lame but I think that's the way it has to go. At least this is a pretty unlikely scenario. Also the plurality lynch rules make these weird LYLOs even weirder, need to ponder whether or not that's a problem. Fortunately it only matters in TvSv3 LYLO.

To get to TvSvJ, Jester has played somewhat poorly, Town has played poorly, scum has played well. I think I'm okay with the outcome the way it is.

123
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 02:41:52 pm »
I meant that they are wagons on people who have flipped town.

124
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 02:25:45 pm »
Explain how it increases wifom?

125
Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 2)
« on: March 08, 2019, 02:09:16 pm »
For what it's worth, I somewhat agree with Awaclus, I just think the sweet spot is more where I am. Of course, I would think that.

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