Just fun for the immediate turn around here.
--- tko's turn 11 ---
tko plays a King's Court.
... and plays a King's Court.
... ... and plays a Torturer.
... ... ... drawing 3 cards.
... ... ... Wingnut gains a Curse in hand.
... ... and plays the Torturer again.
... ... ... drawing 2 cards.
... ... ... Wingnut gains a Curse in hand.
... ... and plays the Torturer a third time.
... ... ... drawing nothing.
... ... ... Wingnut gains a Curse in hand.
... and plays the King's Court again.
... ... and plays a Torturer.
... ... ... drawing nothing.
... ... ... Wingnut gains a Curse in hand.
... ... and plays the Torturer again.
... ... ... drawing nothing.
... ... ... Wingnut gains a Curse in hand.
... ... and plays the Torturer a third time.
... ... ... drawing nothing.
... ... ... Wingnut gains a Curse in hand.
... and plays the King's Court a third time.
... ... and plays a Chapel.
... ... ... trashing 2 Coppers.
... ... and plays the Chapel again.
... ... ... trashing nothing.
... ... and plays the Chapel a third time.
... ... ... trashing nothing.
tko plays a Gold and 2 Silvers.
tko buys a King's Court.
(tko reshuffles.)
(tko draws: a Gold, 2 King's Courts, and 2 Silvers.)
--- Wingnut's turn 12 ---
Wingnut plays a King's Court.
... and plays a Chapel.
... ... trashing 4 Curses.
... and plays the Chapel again.
... ... trashing 3 Curses and a Copper.
... and plays the Chapel a third time.
... ... trashing nothing.
Wingnut plays a Contraband.
... tko prohibits Wingnut from buying Platinums.
Wingnut buys a Silver.
(Wingnut reshuffles.)
(Wingnut draws: a Contraband, a Torturer, a Gold, a Silver, and a Copper.)
http://councilroom.com/game?game_id=game-20110831-190736-45f253cb.html#tko-show-turn-11Off course with all of this nonsense going on and Contraband as the source of plus buy, the game ended in a tie.