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Topics - Wingnut

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26
Game Reports / Victory by Develop?!?
« on: January 04, 2012, 11:25:11 pm »
Since theory's article calling Develop the worst $3 card (no way it's worse than Chancellor though it normally is pretty bad), I have been trying to figure out a way to play the card as an important part of a strategy that doesn't include Border Village. Not that I can ever replicate it, but I managed to play a kingdom where it is possible.

http://dominion.isotropic.org/gamelog/201201/04/game-20120104-200801-ab7a1eac.html

Here, I open with Develop and Talisman with the intention of buying a double village and then developing the Talisman to Wharf/Village if possible. It didn't exactly go as planned, but, with the embargoes, my opponent was scarred off of Wharf and avoided Gold. At the mid-game, I realized that I was losing (of course I was losing, I built my strategy around one of the worst cards in the game for no real reason) and switched to a Silk Road strategy, using a Talisman to double up on Develop and Develop a Develop into a Silk Road and an Estate.

Needless to say, this isn't exactly ideal, but it worked (big assist to Farmland as well to get the win on the final turn).

Thoughts on this? Feel free to call me totally insane, even though I won the game.

27
Game Reports / Games where you did dumb things and won anyway
« on: December 24, 2011, 03:13:12 am »
My inspiration here came from the game below. I have no idea what on Earth I was thinking or doing (probably hallucinating) when I did this, but I bought two Nomad Camps with Talisman in play on one turn, and then won the game anyway by 3-piling with Nomad Camp being the 3rd pile. Anyway, here it is.

http://dominion.isotropic.org/gamelog/201112/24/game-20111224-000747-e965ddab.html -FIXED LINK

Any other examples of overcoming something really dumb of your own doing?

Evidently this also includes being brain dead enough to not link to the game correctly.

28
Game Reports / Should I have gone green earlier?
« on: December 12, 2011, 11:56:31 pm »
Before anyone goes too much further, what would you have done with this kingdom?

Border Village, Chapel, Counting House, Develop, Gardens, Grand Market, Market, Potion, Transmute, Wharf, and Worker's Village

http://dominion.isotropic.org/gamelog/201112/12/game-20111212-204506-551ca31f.html

I fell behind because of a combination of a couple of bad early buys and some bad luck (opponent drew 5-2, bought Wharf and Chapel and drew them separately on turns 3 and 4 and then trashed three more cards with Chapel on turn 5 right after I played my first one).

Because I was behind, I decided to go Gardens (yes, in a Chapel game) because there were so many extra buys on the table that I could eat a ton of coppers on the last couple of turns. Alas, I came up a couple of points short. The questions are should I have gone green earlier (especially since my opponent could have bought the final three Gardens and ended all doubt on his own turn) and was playing for Gardens the correct tactic given where I was?

29
I will say this game was arduous to play, especially with border village making saboteur a more viable play and embargoes all over the place. And though I won, I feel like this was a bit of a weird kingdom where neither of us played particularly well. The question here is, was border village to saboteur a good play and should either of us have taken on some curses later in the game with the embargoes for feasts since I feel like I could have been beaten had my opponent not been so afraid of the curses in the late game.

http://dominion.isotropic.org/gamelog/201111/30/game-20111130-224017-b21a2e66.html

One other question, was running the embargo pile out in this game a good idea?

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