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Messages - dominator 123

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51
Game Reports / Re: Non-obvious strategy wins!
« on: May 18, 2014, 12:33:29 am »
Hermit/Bridge?  I pulled that off once.  It wasn't as good as I thought it would be, but was still okay.
That was faster than I thought. But yes! After the game though, I thought that it wasn't a good idea as Hermit couldn't trash Mountebank's Coppers. But there was another factor: I could use Talisman for extra Bridges, which helps my strategy a lot.
I got worried in the end as I couldn't line up my Madmen, but still won anyway.

Anyway, log!

52
Game Reports / Non-obvious strategy wins!
« on: May 18, 2014, 12:26:00 am »


Code: [Select]
Hermit, Oracle, Bridge, Death Cart, Remake, Talisman, Embassy, Graverobber, Laboratory, Mountebank
Now the obvious thing to do here is Remake for trashing, then get a Mountebank and Lab for draw. That was what my opponent went for, but there is a less obvious strategy that I used and won. But before I post the log, how about you guess my strategy first?

53
Dominion General Discussion / Re: Homage to the Best Card
« on: May 17, 2014, 10:54:37 am »


How is that bad luck Brian? I don't get how it's bad if those two come up on the board.
He can never open double TM and collide, but for his opponent, he would get 4 Golds turn 3

54
Dominion General Discussion / Re: Homage to the Best Card
« on: May 17, 2014, 09:57:56 am »

55
Dominion General Discussion / Re: The strength of the attacks
« on: May 17, 2014, 06:01:18 am »
For me, it's basically like this:

Junk 2 cards > discard down to 3 > junk 1 > rest
In other words, you'll take Militia over Witch?

56
Variants and Fan Cards / Re: Really bad card ideas
« on: May 16, 2014, 09:09:40 pm »
counterattack
cost 2 - reaction.

When plays the attack card you may reveal this. If you do opponent trashes that attack.
Counterattack
$2 Action - Attack
Throw a counter at each opponent.
Counterattack
$4 Action - Attack
+1 VP token.
For the rest of the game, the VP counter always shows other players that they're winning by 30 points. The VP counter continues to function normally for you.

EDIT: Ha! ninja'ed
Counterattack $4
Action-Attack
Each other player must return all tokens they have. (VP, Coin, Pirate Ship)

57
General Discussion / Re: Maths thread.
« on: May 15, 2014, 10:25:36 am »
Well what do you know.  I didn't think it would be possible, but that works.

For your peace of mind, nobody actually solved it during the contest.

I guess you don't know what the logic to construct the counter example is? I'm kinda... unsatisfied, right now.

A cubic polynomial always has a real root.  So consider px^3 + qx + r = 0. This always has a solution unless both p and q are zero while r is nonzero, so let's just choose r = p+1 to avoid all three being zero.  Solve for q and you find -q = px^2 + r/x.  We want q to be a polynomial, so let's add a new variable y = r/x.  Voila.  Now p = r - 1 = xy - 1, and -q = p x^2 + r/x = (xy - 1) x^2 + y.
Or simply the cubic graph ranges from -infinity to infinity so it must cross the line x=0 somewhere.

58
Goko Dominion Online / Re: Goko Dominion Salvager Discussion
« on: May 15, 2014, 08:46:08 am »
When I type "Market" for the "In Kingdom" slot in Goko Log Search to see which games I have played with Market, it also annoyingly gives me games with Grand Market, Black Market and Market Square. I hope this is a bug and not a feature and can be fixed.

Right now I can just put Grand market, Black Market and Market Square under "Not In Kingdom", but I still hope that this bug is fixed. Also, this does not include games with Market but also one of the above cards.

59
Variants and Fan Cards / Re: Really bad card ideas
« on: May 14, 2014, 01:50:11 am »
Copyright $2
Action
Trash this. Put a Copyright token on a supply pile.
When Band of Misfits is used to imitate a card whose supply pile has a Copyright token on it, that person gains a Curse.

61
Game Reports / Re: First Hermit/Market Square game-- SUCCESS
« on: May 12, 2014, 09:14:18 pm »
On a side note: this is the first game I have played that Sea Hag has ever been totally ignored. Probably due to two 2/5 starts.

Sea Hag is one of my favorite cards to ignore. You should try it more often :-)

It took me several tries playing the H/MS deck to realize how to play it correctly. And by "correctly" I mean "to the point where I actually do anything the entire game," so well done.
The reason was because both people opened 5/2, and another curser (Soothsayer) was on the board.
BTW, I have once lost with a Chapel/Witch opening against Chapel/Silver the going all Labs without a Witch. And I saw your "How to ignore Familiar and still win" video.

62
I have won some games by ignoring strong trashing and going BM instead. Trashing is not important in a BM game.

63
Game Reports / First Hermit/Market Square game-- SUCCESS
« on: May 12, 2014, 11:25:50 am »
http://gokosalvager.com/static/logprettifier.html?20140512/log.513ea5f5e4b079bc05b07905.1399904770308.txt
Being my first Hermit/MS game, it was unfriendly one: I had a 2/5 opening. My opponent also has 5/2, but doesn't know the combo, and thus buys random cards, including a Soothsayer.

Undaunted, I still opened Hermit/nothing and build up on Hermits. The Soothsayer wasn't harmful: I could easily trash the Curse.

So I win the Hermits 9/1 (Counting Madmen) (so obviously he didn't know the combo). I got 6 Market Squares when I pulled the trigger. My opponent had already gotten 3 Provinces, but that was no worry.

Once I drew my deck with 3 Madmen, I realised that I had made a mistake, I didn't get something for my Hermits to trash. But I still had a way out: I could trash a Market Square and go on with my turn. So I managed to end the game with $58 and 7 buys.

Mind you, through all this, I am totally not an expert player, and had totally zero experience with the Combo (I don't own any expansions, so couldn't practice online, and I don't own DA IRL either). And even with an unlucky start, I still managed to pull it all off in just 14 turns. This shows the power of the Combo.

On a side note: this is the first game I have played that Sea Hag has ever been totally ignored. Probably due to two 2/5 starts.

64
Dominion General Discussion / Re: Homage to the Best Card
« on: May 11, 2014, 12:08:41 am »

65
Puzzles and Challenges / Re: What Card Am I?
« on: May 10, 2014, 06:09:08 am »
Here's another

I get better and better as the game goes on

Only if you buy a certain card

Throw me away isn't an easy decision
Feodum. It gets better (more vp), only if you buy Silver, and Trashing it can be a hard decision at times.
Edit: whoops, this has already been posted. Sorry for having you chase my posts! Nevertheless, he didn't provide explanation ;)

66
Puzzles and Challenges / Re: What Card Am I?
« on: May 10, 2014, 04:20:08 am »
Here's another

I get better and better as the game goes on

Only if you buy a certain card

Throw me away isn't an easy decision
City?
Edit: changed answer, see below

67
Variants and Fan Cards / Re: Really bad card ideas
« on: May 08, 2014, 11:11:28 am »
Nothing $0 Treasure - Victory
Worth $1 for each Scout you have
Worth 1 VP for each scout you have
Considering that it is a treasure-victory card, two Scouts would turn "Nothing" into a Harem! And scout isn't that bad with Harems, you know.
Of course, why it's called "Nothing" is because Scout doesn't always appear in the same kingdom as Nothing.

68
Variants and Fan Cards / Re: Really bad card ideas
« on: May 05, 2014, 10:28:32 am »
Goko Crasher $0
When you would gain this, instead, gain a Goko Crasher.

69
Puzzles and Challenges / Re: Common theme, holiday edition.
« on: May 04, 2014, 09:57:35 pm »
It's a holiday today? Due to some regional differences, it's not a holiday on May 4th.
Also, it's already May 5th on my side.
So what holiday is it on May 4th?

70
Rules Questions / Re: Question about Remodel
« on: May 04, 2014, 06:47:23 am »
Welcome to the forums!
No, you cannot put the gained card into your hand.
I don't know about the Dutch version, but (in the base set) only Mine should be able to put gained cards into your hand.

71
Game Reports / Re: Threw the game because of misplay
« on: May 04, 2014, 05:48:36 am »
On turn 21, you could have bought a Silver to 3-pile, if I'm reading the log correctly.
Correct! That was fast. How did you manage to count the number of Silvers, including what was in the trash? Seems quite difficult...

72
Variants and Fan Cards / Discard to gain (not playtested)
« on: May 04, 2014, 05:44:10 am »
Wine Cellar
$4 Action
+1 card
Discard any number of cards. Gain a card costing up to the number of cards you discarded in coins.

Despite not playtesting, I have a few comparisons. Secret chamber and Vault gives you coins per card discarded, so this is quite similar. Probably inferior most of the times (can't add value with your Silvers and Golds), but can act as a +buy with very large handsizes. Other comparisons include Feast and Horse Traders, which help you get $5 very easily (but not $6). However it is no good with discard attacks.

Thoughts on my card:
This is probably good in slogs, but can also be good with draw engines. I actually wonder if it's possible to have an engine which gains Provinces (and even Colonies) with this card.

And one more thing: can anyone give a good name for this card? Thanks :)

EDIT: Thanks Awaclus for the suggestion of the name Wine Cellar.

73
Game Reports / Threw the game because of misplay
« on: May 04, 2014, 05:33:46 am »
http://gokosalvager.com/static/logprettifier.html?20140504/log.5108efd5e4b02265335fb584.1399195442186.txt

Kingdom:
Code: [Select]
Native Village, Secret Chamber, Feodum, Scout, Smithy, Trader, Young Witch, Horn of Plenty, Hunting Party, Merchant Ship, Peddler
Bane: Native Village

In this game, I go for Trader-Feodum with a few peddlers for trashing, while my opponent goes for HoP engine with Hunting Party and Native Village. So guess why I lost? I shall leave it as a puzzle to you ;)
(By the way, I know, because my opponent told me once game over)
But anyway, I got very frustrated after I knew I could have won but lost.

Edited to show bane

74
Goko Dominion Online / Re: Lobby Size Limits
« on: May 02, 2014, 09:26:45 pm »
Looks like it's fixed now. I'm no longer seeing negative people in lobbies.

75
Variants and Fan Cards / Re: Really bad card ideas
« on: April 30, 2014, 08:18:08 pm »
100th page!

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