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Dominion General Discussion / Re: Theme and mechanics themes
« on: October 19, 2018, 07:54:52 am »
"Nobility"--dual victory cards or cards that interact with Victory cards: Nobles, Duke, Duchess, Count, and Baron (and Dame Josephine if you want to consider Knights part of the nobility). Great Hall (where nobles eat) and Harem also fit this theme . The main exception to it Margrave--but that's German nobility rather than English.
"Commerce" Trade, Trader, and Trading post (but not Trade Route, oddly) all have to do with trashing stuff to gain Silver, and Merchant wants you to use Silver.
"Science": Laboratory, Alchemist, and Experiment all increase your handsize nonterminally. Also, scientists aren't able to do their jobs without the help of lots of underpaid graduate students, which explains Hireling's power.
"Hunting:" Hunting Grounds, Hunting Party, and Wild Hunt all give you + cards, as do Ranger and Pathfinder, who also go out into the woods to look for things.
"Commerce" Trade, Trader, and Trading post (but not Trade Route, oddly) all have to do with trashing stuff to gain Silver, and Merchant wants you to use Silver.
"Science": Laboratory, Alchemist, and Experiment all increase your handsize nonterminally. Also, scientists aren't able to do their jobs without the help of lots of underpaid graduate students, which explains Hireling's power.
"Hunting:" Hunting Grounds, Hunting Party, and Wild Hunt all give you + cards, as do Ranger and Pathfinder, who also go out into the woods to look for things.