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Messages - Marcory

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51
Puzzles and Challenges / Re: Best cards for Black Market Pile cards
« on: January 23, 2019, 04:44:21 am »
Treasure Map
Fool's Gold
Port
King's Castle
Avanto
Magpie
Cultist
Transmute
Peddler
Villa

Don't forget Duke, Farmland, Silk Road, Mint, Gladiator, and Rocks.

I don't really get most of these. Sure you aren't likely to want to buy a victory card from the Black Market, but they don't behave differently than they do if you buy it normally. Mint is exactly the same. Gladiator does have an ability that does nothing when bought from the Black Market, but that ability is a minor part of what the card does. Rocks I get, as it's really bad in a deck without Catapult.

That could be said for some of your suggestions as well. Absent their special abilities, Port and Avanto are just a $4 Village and $5 Smithy--but sometimes you'll pay $4 for a Village and $5 for a Smithy. Similary, Villa is just a cheaper, less helpful Festival. Transmute is still terrible but it's actually better when it can trash Coppers instead of turning them into Transmutes.

Duke in the kingdom gives you the interesting option of trying to win the game without Provinces. But in the Black Market deck, you won't buy Duke unless you already have 4 Duchies--because otherwise you could just buy the Duchy straight-up. Similarly, Silk Road can be a strategy of itself but only if you're planning to buy most of the Silk Roads yourself. There will be rare occasions when Farmland's on-buy ability will make it worth buying out of the Black Market deck, but mostly you'll just want a Duchy for your $6. The main value of Farmland is in being able to upgrade other Farmlands into Provinces. Gladiator's main value is that it puts Fortune in the Kingdom; on its own, how often would you want it over Silver?

I get your point on Mint; I was sleepy and somehow neglected to consider that your Coppers will also be in play when you buy Mint from the Black Market.

52
Puzzles and Challenges / Re: Best cards for Black Market Pile cards
« on: January 22, 2019, 04:32:35 pm »
Treasure Map
Fool's Gold
Port
King's Castle
Avanto
Magpie
Cultist
Transmute
Peddler
Villa

Don't forget Duke, Farmland, Silk Road, Mint, Gladiator, and Rocks.

53
Variants and Fan Cards / Re: Really bad card ideas
« on: January 15, 2019, 06:47:32 pm »
Like a Ruined Market Event $0

You may spend an Action token to discard a card from your hand. If you did, +2 Buys.

Like an Abandoned Mine Event $0

You may spend an Action token to discard a card from your hand. If you did, +

Like a Ruined Library Event $0

You may spend an Action token to discard a card from your hand. If you did, +1 Card

Like a Ruined Village Event $0

Discard a card from your hand.

Like a Survivors Event $0

You may spend an Action token to discard a card from your hand. If you did, look at the top two cards and either discard them both or put them back on your deck in any order.

Like a Tactician Event $5

You may and must buy this Event in your Action phase. If you do, discard your hand, gain a Villager and a Marketer, and at the start of your next turn, +5 cards.

54
Variants and Fan Cards / Re: Really bad card ideas
« on: January 14, 2019, 05:57:38 am »
Like a Rebuild
Event - $5
+30 VP. Trash all cards in your hand, deck and discard pile. Take 1 Debt. The game now ends after 15 turns.

This is somewhat broken with Borrow on the board. Better make it 15 debt.

55
Dominion General Discussion / Re: Interview with Donald X.
« on: January 12, 2019, 04:56:23 pm »
While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "2"? Lower-case X and a multiplication sign are not the same!

*twitch*

If you think that's bad, don't look too closely at your Curse cards.

What's wrong with the Curse cards?

They cost you -1 each and they clog up space in your deck that could be better occupied by more useful cards, or by nothing at all.

56
Variants and Fan Cards / Re: Really bad card ideas
« on: January 07, 2019, 02:52:20 pm »
Like a Witch Action-Attack

+2 Cards
+2
Each other player gains an Estate. If they do not, they gain a Copper instead.

57
Variants and Fan Cards / Re: Really bad card ideas
« on: January 05, 2019, 03:57:07 pm »
I didn't intend for the Island option to exist, though I can see why the wording makes it seem so. It should have read:

"Set aside the bottom card of your deck, then either trash, discard, or return the set-aside card to your deck, without ever turning the set-aside card face up"

At $2, doesn't it compare in power to Raze? Raze is better than Oyster when it trashes Estates, and worse when it trashes Coppers and Curses, but at least Raze won't ever accidentally trash a Province (except via online mis-clicks).

58
Variants and Fan Cards / Re: Really bad card ideas
« on: January 05, 2019, 09:43:14 am »
Oyster Action

+1 Card
+1 Action

Set aside the bottom card of your deck without looking at it. You may trash it, discard it, or return it to the bottom of your deck.


60
Dominion General Discussion / Re: Dominion for College
« on: January 01, 2019, 02:40:07 pm »
You should bring Possession just because.

It is nine tenths of the law, after all.

61
Variants and Fan Cards / Re: Really bad card ideas
« on: December 21, 2018, 02:45:35 pm »
Nearby Lands Victory-Reserve

When you gain this, put it on your tavern mat.

When you gain a Province, you may call this, to put it into your discard pile.

Worth 4 if this is in your hand or deck at the end of the game. Worth 0 if it is in your discard pile, on a mat, or otherwise set aside.



(Yes, I'm aware that you technically perform a clean-up phase before the game ends. This is RBCI after all).

62
Dominion General Discussion / Re: Taking Notes - Against the Rules?
« on: December 18, 2018, 02:43:50 pm »
In the electronic version, both players have to consent to the use of the log, but the interface automatically keeps track of your available Actions, Buys, and Coins, as well as keeping track of your Durations, Set-aside cars, trashed cards that continue to affect the game state, etc. I think that it's perfectly reasonable to keep track of such things (with scratch paper, a play mat, or an app) during face-to-face games.

63
Variants and Fan Cards / Re: Really bad card ideas
« on: December 10, 2018, 08:36:36 am »
Pebbles Treasure-Ruins

Worth

When you gain or trash this, gain a Copper. If it's your Buy phase, put it on top of your deck; otherwise, put it into your hand.






64
Variants and Fan Cards / Re: Really bad card ideas
« on: December 03, 2018, 04:45:31 pm »
Oscar the Grouch Project

When any player would trash a card, they instead return it to the Supply. You gain a copy of the trashed card. gain it.
________________________
When you buy this, gain every card in the Trash

"The trashed card" does not exist.

A project can be built by more than one person, so it needs to be worded so that each player who built the project gain the card. So how about "you gain a copy of the returned card."

65
Variants and Fan Cards / Re: Really bad card ideas
« on: December 03, 2018, 03:45:30 pm »
Oscar the Grouch Project

When any player would trash a card, they instead return it to the Supply. You gain a copy of the trashed card.
________________________
When you buy this, gain every card in the Trash

66
Variants and Fan Cards / Re: Really bad card ideas
« on: November 29, 2018, 07:28:04 pm »
Completely Useless Pearl Diver
+1 Action
Reveal the bottom card of your deck. If it is a Victory card, put it in your hand.

This isn't totally useless, it's 1/4 of a Scout. Just cost it at $1!

OP with Opulent Castle.

67
Dominion General Discussion / Re: Homage to the Best Card
« on: November 27, 2018, 06:41:16 pm »
Grand Prize Action-Treasure-Attack-Prize 0*

+
+2 Cards
+2 Actions
+1 Buy
Gain a Duchy.
Each other player gains a Curse and discards down to three cards.
For each action in play when you play this, +
When this is in play, cards cost less this turn, but not less than
-----------------
You can't buy  this if you have any Tournaments in play.



68
Rules Questions / Re: Scepter and Throne Rooms
« on: November 05, 2018, 08:21:28 am »
Because Scepter says "This does not let you play Actions in your buy phase (though Scepter itself replays one)."


69
Variants and Fan Cards / Re: Really bad card ideas
« on: November 05, 2018, 07:54:03 am »
Chomskyism

Project $3

During your turns, Actions are colorless, Treasures are green, and Victory cards sleep furiously.

70
Rules Questions / Scepter and Throne Rooms
« on: November 05, 2018, 07:51:20 am »
If I Scepter a Throne Room variant or Herald, can this cause me to play other Action cards during my Buy phase? (Obviously, I would only be able to play whatever I Throned or hit with my Herald).


71
Dominion General Discussion / Re: Theme and mechanics themes
« on: October 19, 2018, 07:54:52 am »
"Nobility"--dual victory cards or cards that interact with Victory cards: Nobles, Duke, Duchess, Count, and Baron (and Dame Josephine if you want to consider Knights part of the nobility). Great Hall (where nobles eat) and Harem also fit this theme . The main exception to it Margrave--but that's German nobility rather than English.

"Commerce" Trade, Trader, and Trading post (but not Trade Route, oddly) all have to do with trashing stuff to gain Silver, and Merchant wants you to use Silver.

"Science": Laboratory, Alchemist, and Experiment all increase your handsize nonterminally. Also, scientists aren't able to do their jobs without the help of lots of underpaid graduate students, which explains Hireling's power.

"Hunting:" Hunting Grounds, Hunting Party, and Wild Hunt all give you + cards, as do Ranger and Pathfinder, who also go out into the woods to look for things.

 

72
Butcher + Silk Merchant

Obvious and potentially useful turbo remodel variant.
Silk Merchant guarantees 5 on the first shuffle. Amass Butchers and Silk Merchants, turning some starting estates into Silk Merchants early. Maybe mill a Silk Merchant for+4 Coffers and +2 Villagers. With 1 extra token, Butcher can take Silk Merchant straight to Province in the end game. The Villagers should allow multiple-Butcher turns. There are interesting decisions around when to play Silk Merchants.

Welcome to the forum.

Yeah, but how many other users did he trash before getting here?

73
Variants and Fan Cards / Re: Really bad card ideas
« on: September 24, 2018, 06:08:24 pm »
Scoutmaster Action-Reserve

Put your deck into your discard pile. Set all of the non-Victory cards from your discard pile onto your Tavern mat onto this.
-----------------
When you play an Action card that is not a Scout, or at the start of Clean up, you may call this, to discard the cards set aside on this.

74
Dominion: Renaissance Previews / Re: Dominion: Renaissance on RGG's website
« on: September 19, 2018, 09:06:05 am »
A few of the tokens will have a different shape than the others. The differently-shaped ones will be the token minority.

75
Dominion General Discussion / Re: Interview with Donald X.
« on: June 27, 2018, 04:01:24 pm »
What are the Followers following?

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