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Messages - Marcory

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51
Dominion General Discussion / Re: Shitty Rules Questions
« on: February 06, 2019, 01:47:24 pm »
There's one province, I do a megaturn and I buy Mandarin and now the top of my deck is Counterfeit-Copper-Copper-Copper-Silver, followed by a subsequent hand of Gold x4 and a Silver.  I dump acid on my face before ending my buy phase, then draw my next hand, using memory to know perfectly well which of my cards is which.  When my opponent plays Possession, he does not get to look at any of my cards, right, he has to guess which order to play them in.

Don't tell me it's "game information" or some such, next you'll tell me he can ask whether the top of the deck is 4 golds and a silver and you'll say I have to tell him that, that's also game information I might have, but not physically see!

Dude, you don't have to dump acid on your face. It's OK for the power to go out and cut off the lights.

52
Variants and Fan Cards / Re: Really bad card ideas
« on: February 05, 2019, 11:04:04 am »
Forger Action $7

Trash any number of cards. Gain a Counterfeit.


Ponzi Scheme Treasure $7

Each player reveals a treasure from their hand or reveals a hand with no Treasures. +$2 for each revealed treasure.

If any player did not reveal a treasure, gain a Curse and trash this.


Nigerian Prince Action-Attack $8

Set this aside. Each other player trashes a Gold from their hand or reveals a hand with no Gold. Set aside the trashed golds with this. For the rest of the game, at the start of your turn, +$3 for each gold set aside this way

53
Variants and Fan Cards / Re: What are your most hated official cards?
« on: January 28, 2019, 05:31:25 pm »

Raze- I only buy if there is no other card to trash cards, unless of course if there is a decent copper strategy and no curses involved. But the whole action of trashing a card that costs 2 like estate seems pointless in the beginning of the game. Trash an estate look at the top to Cards discard 1 then take the other. It just seems pointless at the beginning. Playing it after you have some good cards seems harder to do less likely to get that estate. There is definitely some much better cards that cost 2 out there.

Remake- again there are definitely better ways to trash cards out there. Maybe if It didn’t force you to trash to from your hand it would be better. Cause sometimes it works to trash 2 and other times not so much. And once again it’s really only good for estates unless you have a few silvers and golds and you want to get rid of 2 coppers at a time.

Mint- I’m sure this is on most of your hated lists. This is probably my number 1 most hated card. Buy in the first 2 turns and you’ll probably lose the game. And if you buy it a few turns later you’ll probably have a silver or 2 in hand is it worth losing those treasures. No! You’ll probably still lose. I’ve never been able to mint a gold anyway, I’ve only been able to do it with silvers a few times. And it seems even stupider to buy more than one mint. Maybe it would be better if it costed 3 or 4. Or maybe it would be better if you could mint that copy to your hand.

Venture- seems like a weaker version of adventurer, except you don’t waste an action playing it. But still seems pointless unless you don’t have any coppers in your deck. At least Ill gotten gains gives out curses when you buy it. This is probably my most hated treasure. I’m mean they removed adventurer for a reason.

Forge- again if there other ways to trash cards, why would you waste 7 treasure to buy this. Your not likely to have many cards that you need to trash in your hand. At least with expand you can trash your 5 costing cards and golds for provinces. Doesn’t seem like you could do that with forge very often unless you lost more than few good cards in the process for one province.

Trade route- it’s bad enough prosperity has no 2$ costing cards, but the $3 are at best so-so. In the beginning of the game if you want to buy other cards besides silvers, this Is definitely not on my list. It’s only worth it if all the victories have bought once. If it wasn’t for the fact that this works with its own mat, there would be more that would hate this card. But it seems to me in most games this is a woodcutter that forces you to trash a card from your hand. Once again woodcutter was removed. If you had a hand with good cards would you trash one of them, even if it was a silver for + $2 and buy? It would depend on if I wanted to buy 2 decent cards and this was the only action that gave +buys.

Navigator- discard all or put back all. I don’t like that. There are other cards that do this better. Cartographer probably one of the best. Maybe at the end of the game when you have more victory cards navigator might be more worth playing.

Explorer- getting a silver every time you play it unless you have a province in your hand. True you get to put it into your hand when you gain it. By the time you start buying provinces you probably have quite a few silvers, and a few golds anyways. But still there a lot better 5 costing cards out there. I think mostly I don’t like this is it’s kinda of a boring action.

Trading post- Trash to coppers from your hand to gain a silver to your hand. Yeah that would be cool, but the fact it costs $5 seems a bit much for that effect. Unless you got this in the first 2 turns of the game. Then it would be cooler. Otherwise it just seem like a good buy. And you certainly would want to waste your time buying lots of these.

Pillage- Probably the only attack I hate, mostly cause you lose it after you play it. Sure embargo is trashed too, but it costs only $2 plus it’s not an official attack, and has lasting effects for the rest of the game. Plus it would be worth playing to of these in turn. And the benefit is so-so. It’s only redeeming quality is you get to choose what they discard, that can be fun but only sometimes. Margrave is more effective attack than this.

You're entitled to your opinion, of course , but I think you're missing the point of some of these cards.

Raze: the value of Raze is that it is non-terminal and that it can trash itself when you're done with it. Other cheap trashers  (think Loan, Doctor, Transmute, etc) can clog up your deck late in the game. But not Raze. Raze isn't a very fast trasher, so it's often skippable, but it's a decent $2 card.

Remake is a fast trasher that also boosts your economy by turning your estates into silvers. With other fast trashers like Steward and Ambassador,  you have to spend a few turns buying Silver before you trash all your coppers. With Remake, you don't.

You mostly but Mint in order to use its trashing ability. Its gaining ability is Ok, but there are other gold gainers that are more helpful.

Venture is one of the better "silver with a bonus" cards. Once your coppers are gone, Venture is a $5 Gold, and it really shines when it hits another Venture or another valuable Kingdom Treasure. There are better $5 treasures out there, but there are plenty of worse ones as well.

Forge is one of a handful of cards in all of Dominion that can trash more than 2 cards at once. It can significantly improve your deck even if you only ever play it once. The ability to turn a $5 and a Silver into a Province is nice, but that's not why you normally but Forge.

Trade route is a terrible early game trasher, but it's one of a small set of Dominion cards that get stronger as the game progresses. It's not a world beater, but it can be really good in games with alt-VP.

Navigator is weak but it  does have its uses.It mainly lets you avoid an upcoming weak hand.

You're correct about Explorer.

Trading post trasher two cards and gives you Silvers like Remake, but also gives you money when you play it. It's a very respectable trasher.

54
Dominion General Discussion / Re: Shitty Rules Questions
« on: January 28, 2019, 03:49:08 pm »
If a landmark said, "You can't win," would the game end in a tie or would the first player lose because of his or her extra turn?

Also, if a card were to say "Ascend to another plane of existence," would that plane be an Airbus or a Boeing?

55
Puzzles and Challenges / Re: Best cards for Black Market Pile cards
« on: January 23, 2019, 04:52:30 am »
To the OP: the serious answer to your question is that there isn't an ideal Black Market deck, because the strength of a given Black Market deck depends on what's in the rest of the Kingdom.

This is because the value of Black Market is that it lets you buy pieces for your engine that aren't available in the Kingdom.

Thus, it's awesome to buy Chapel from the Black Market if there's no trashing in the main kingdom; but you'll probably ignore BM Chapel if you already have strong trashers like Remake or Donate or Junk Dealer in your deck. The same can be said for BM being the only source of +Buy, or Villages, or Cursers.

Yes, there are some cards that are terrible in the Black Market, as noted above; others, like Prince, or Outpost, or Goons, or even a more modest cards like Trade Route and Candlestick Maker can give your deck an ability that other players don't have, which can be great.

56
Puzzles and Challenges / Re: Best cards for Black Market Pile cards
« on: January 23, 2019, 04:44:21 am »
Treasure Map
Fool's Gold
Port
King's Castle
Avanto
Magpie
Cultist
Transmute
Peddler
Villa

Don't forget Duke, Farmland, Silk Road, Mint, Gladiator, and Rocks.

I don't really get most of these. Sure you aren't likely to want to buy a victory card from the Black Market, but they don't behave differently than they do if you buy it normally. Mint is exactly the same. Gladiator does have an ability that does nothing when bought from the Black Market, but that ability is a minor part of what the card does. Rocks I get, as it's really bad in a deck without Catapult.

That could be said for some of your suggestions as well. Absent their special abilities, Port and Avanto are just a $4 Village and $5 Smithy--but sometimes you'll pay $4 for a Village and $5 for a Smithy. Similary, Villa is just a cheaper, less helpful Festival. Transmute is still terrible but it's actually better when it can trash Coppers instead of turning them into Transmutes.

Duke in the kingdom gives you the interesting option of trying to win the game without Provinces. But in the Black Market deck, you won't buy Duke unless you already have 4 Duchies--because otherwise you could just buy the Duchy straight-up. Similarly, Silk Road can be a strategy of itself but only if you're planning to buy most of the Silk Roads yourself. There will be rare occasions when Farmland's on-buy ability will make it worth buying out of the Black Market deck, but mostly you'll just want a Duchy for your $6. The main value of Farmland is in being able to upgrade other Farmlands into Provinces. Gladiator's main value is that it puts Fortune in the Kingdom; on its own, how often would you want it over Silver?

I get your point on Mint; I was sleepy and somehow neglected to consider that your Coppers will also be in play when you buy Mint from the Black Market.

57
Puzzles and Challenges / Re: Best cards for Black Market Pile cards
« on: January 22, 2019, 04:32:35 pm »
Treasure Map
Fool's Gold
Port
King's Castle
Avanto
Magpie
Cultist
Transmute
Peddler
Villa

Don't forget Duke, Farmland, Silk Road, Mint, Gladiator, and Rocks.

58
Variants and Fan Cards / Re: Really bad card ideas
« on: January 15, 2019, 06:47:32 pm »
Like a Ruined Market Event $0

You may spend an Action token to discard a card from your hand. If you did, +2 Buys.

Like an Abandoned Mine Event $0

You may spend an Action token to discard a card from your hand. If you did, +

Like a Ruined Library Event $0

You may spend an Action token to discard a card from your hand. If you did, +1 Card

Like a Ruined Village Event $0

Discard a card from your hand.

Like a Survivors Event $0

You may spend an Action token to discard a card from your hand. If you did, look at the top two cards and either discard them both or put them back on your deck in any order.

Like a Tactician Event $5

You may and must buy this Event in your Action phase. If you do, discard your hand, gain a Villager and a Marketer, and at the start of your next turn, +5 cards.

59
Variants and Fan Cards / Re: Really bad card ideas
« on: January 14, 2019, 05:57:38 am »
Like a Rebuild
Event - $5
+30 VP. Trash all cards in your hand, deck and discard pile. Take 1 Debt. The game now ends after 15 turns.

This is somewhat broken with Borrow on the board. Better make it 15 debt.

60
Dominion General Discussion / Re: Interview with Donald X.
« on: January 12, 2019, 04:56:23 pm »
While we're on the subject of strange treasures, am I the only person bugged by Fortune saying "x2" in the corner instead of "×2"? Lower-case X and a multiplication sign are not the same!

*twitch*

If you think that's bad, don't look too closely at your Curse cards.

What's wrong with the Curse cards?

They cost you -1 each and they clog up space in your deck that could be better occupied by more useful cards, or by nothing at all.

61
Variants and Fan Cards / Re: Really bad card ideas
« on: January 07, 2019, 02:52:20 pm »
Like a Witch Action-Attack

+2 Cards
+2
Each other player gains an Estate. If they do not, they gain a Copper instead.

62
Variants and Fan Cards / Re: Really bad card ideas
« on: January 05, 2019, 03:57:07 pm »
I didn't intend for the Island option to exist, though I can see why the wording makes it seem so. It should have read:

"Set aside the bottom card of your deck, then either trash, discard, or return the set-aside card to your deck, without ever turning the set-aside card face up"

At $2, doesn't it compare in power to Raze? Raze is better than Oyster when it trashes Estates, and worse when it trashes Coppers and Curses, but at least Raze won't ever accidentally trash a Province (except via online mis-clicks).

63
Variants and Fan Cards / Re: Really bad card ideas
« on: January 05, 2019, 09:43:14 am »
Oyster Action

+1 Card
+1 Action

Set aside the bottom card of your deck without looking at it. You may trash it, discard it, or return it to the bottom of your deck.


65
Dominion General Discussion / Re: Dominion for College
« on: January 01, 2019, 02:40:07 pm »
You should bring Possession just because.

It is nine tenths of the law, after all.

66
Variants and Fan Cards / Re: Really bad card ideas
« on: December 21, 2018, 02:45:35 pm »
Nearby Lands Victory-Reserve

When you gain this, put it on your tavern mat.

When you gain a Province, you may call this, to put it into your discard pile.

Worth 4 if this is in your hand or deck at the end of the game. Worth 0 if it is in your discard pile, on a mat, or otherwise set aside.



(Yes, I'm aware that you technically perform a clean-up phase before the game ends. This is RBCI after all).

67
Dominion General Discussion / Re: Taking Notes - Against the Rules?
« on: December 18, 2018, 02:43:50 pm »
In the electronic version, both players have to consent to the use of the log, but the interface automatically keeps track of your available Actions, Buys, and Coins, as well as keeping track of your Durations, Set-aside cars, trashed cards that continue to affect the game state, etc. I think that it's perfectly reasonable to keep track of such things (with scratch paper, a play mat, or an app) during face-to-face games.

68
Variants and Fan Cards / Re: Really bad card ideas
« on: December 10, 2018, 08:36:36 am »
Pebbles Treasure-Ruins

Worth

When you gain or trash this, gain a Copper. If it's your Buy phase, put it on top of your deck; otherwise, put it into your hand.






69
Variants and Fan Cards / Re: Really bad card ideas
« on: December 03, 2018, 04:45:31 pm »
Oscar the Grouch Project

When any player would trash a card, they instead return it to the Supply. You gain a copy of the trashed card. gain it.
________________________
When you buy this, gain every card in the Trash

"The trashed card" does not exist.

A project can be built by more than one person, so it needs to be worded so that each player who built the project gain the card. So how about "you gain a copy of the returned card."

70
Variants and Fan Cards / Re: Really bad card ideas
« on: December 03, 2018, 03:45:30 pm »
Oscar the Grouch Project

When any player would trash a card, they instead return it to the Supply. You gain a copy of the trashed card.
________________________
When you buy this, gain every card in the Trash

71
Variants and Fan Cards / Re: Really bad card ideas
« on: November 29, 2018, 07:28:04 pm »
Completely Useless Pearl Diver
+1 Action
Reveal the bottom card of your deck. If it is a Victory card, put it in your hand.

This isn't totally useless, it's 1/4 of a Scout. Just cost it at $1!

OP with Opulent Castle.

72
Dominion General Discussion / Re: Homage to the Best Card
« on: November 27, 2018, 06:41:16 pm »
Grand Prize Action-Treasure-Attack-Prize 0*

+
+2 Cards
+2 Actions
+1 Buy
Gain a Duchy.
Each other player gains a Curse and discards down to three cards.
For each action in play when you play this, +
When this is in play, cards cost less this turn, but not less than
-----------------
You can't buy  this if you have any Tournaments in play.



73
Rules Questions / Re: Scepter and Throne Rooms
« on: November 05, 2018, 08:21:28 am »
Because Scepter says "This does not let you play Actions in your buy phase (though Scepter itself replays one)."


74
Variants and Fan Cards / Re: Really bad card ideas
« on: November 05, 2018, 07:54:03 am »
Chomskyism

Project $3

During your turns, Actions are colorless, Treasures are green, and Victory cards sleep furiously.

75
Rules Questions / Scepter and Throne Rooms
« on: November 05, 2018, 07:51:20 am »
If I Scepter a Throne Room variant or Herald, can this cause me to play other Action cards during my Buy phase? (Obviously, I would only be able to play whatever I Throned or hit with my Herald).


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