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Messages - Marcory

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26
Variants and Fan Cards / Re: Really bad card ideas
« on: June 14, 2019, 04:10:06 am »
iPhone
Treasure
Cost: $3*

+$2
---------------
You may overpay for this.

If you didn't overpay for this by at least $3, reveal cards from your deck until you reveal a Treadure costing  $3 or more. Trash it and gain a card costing up to half of its cost.

27
Variants and Fan Cards / Re: Really bad card ideas
« on: June 08, 2019, 12:34:16 pm »
Famine Action $4

Trash this. Gain a card costing less than this.

28
Variants and Fan Cards / Re: Really bad card ideas
« on: June 08, 2019, 12:32:15 pm »
Internet Explorer
Action - Browser - $5
Trash this. Gain a Browser other than Internet Explorer Netscape Navigator.

They can't all be the best Browser ever.

Ftfy.

29
Variants and Fan Cards / Re: Really bad card ideas
« on: May 20, 2019, 07:19:47 am »
City Dollar Action <$32>

+8 Actions

Reveal your hand. +4 cards per Action card revealed.



30
Dominion General Discussion / Re: Cards with the Best Flavour
« on: May 12, 2019, 12:20:15 pm »
Nobles. Nothing evokes a guy who's willing to be either a common villager or a humble smith, whichever you need most, while also being at least as valuable as a large hole in the ground (such as a Tunnel), than a card called Nobles--oh, wait, wrong thread.

31
Variants and Fan Cards / Re: Really bad card ideas
« on: April 03, 2019, 04:14:06 pm »
I'm pretty sure that the "don't urinate on the cards" rule would come into effect long before either of the others would ever apply.

32
Variants and Fan Cards / Re: Really bad card ideas
« on: April 02, 2019, 09:49:17 am »
Resemble Action

Trash a card from your hand. Gain a card with the same cost as the trashed card.

33
This is exactly why Feast shouldn't have been cut.

But there's still Banquet, and if you're truly desperate you can eat Rats, Magpies, or even your Trusty Steed. If you have money, you can visit the Farmers' Market, and if you're willing to work, there are various Farm cards as well as Wild Hunt. It just depends on the kingdom.

34
Variants and Fan Cards / Re: Really bad card ideas
« on: April 01, 2019, 07:56:17 pm »
Sandinista Band Attack-Treasure $5

+

You may gain a Copper to your hand.

Each other player trashes a Contraband from their hand or reveals a hand with no Contrabands.

35
If you are starving to death and your opponent has food in front of him or her.

You could always cheat here...
If IRL, reach out and steal the food.
If online, pretend you're thinking about your next move and get food. They don't have to know you left...

If you're going to cheat, you can just grab all the Provinces yourself and walk away (or hack ShIT's code to let you win). I'm pretty sure that anyone who thinks resigning is a legitimate option has already decided not to cheat.

36
Dominion General Discussion / Re: Dominion song parodies
« on: March 30, 2019, 04:10:23 pm »
(Sung by a Cantrip)

My squire arrived just the other day
He came to my deck in the usual way
But there were golds to gain, and Chapels to play
He added a coin while I was away
And he was giving Actions 'fore I knew it, and in clean-up,
He said, "I'm gonna be like you, Dad, you know I'm gonna be like you."

And the Action and the Buy and the Clean-Up Phase
Sometimes a Night and an Outpost play
"When you gonna draw me, Dad," "I don't know when
But we'll gain some Silvers then,
You know we'll gain some Silvers then."

My squire added Buys just the other day
He said "Thanks for the gains Dad, come on let's play.
Can you teach me to draw?" I said "Not today,
I've got a lot to do" he said "That's okay"
And he got discarded, and got shuffled too,
But said "I'm gonna be like you, Dad,
You know I'm gonna be like you."

And the Action and the Buy and the Clean-Up Phase
Sometimes a Night and an Outpost play
"When you gonna draw me, Dad," "I don't know when
But we'll gain some Silvers then,
You know we'll gain some Silvers then."

He got Remodeled just the other day
So much a Wandering Minstrel I just had to say,
"Squire, I'm proud of you, can add to my coins?"
He shook his head, and so gently rejoined,
"What I'd really like, is to discard some estates
Can I do it fast before it's too late?"

And the Action and the Buy and the Clean-Up Phase
Sometimes a Night and an Outpost play
"When you gonna draw me, Dad," "I don't know when
But we'll gain some Silvers then,
You know we'll gain some Silvers then."

I've started greening and my Squire got Remade
I checked to see what his loss had gained.
I said, "I'd like a silver, if you don't mind"
He said "I'd love to Dad, but I'm a Scrying Pool"
You I don't like Treasures and I'm non-terminal
But it's sure nice Spying for you, Dad.
It's sure nice Spying for you.

As he went into play it occurred to me
My Squire, was just like me.

And the Action and the Buy and the Clean-Up Phase
Sometimes a Night and an Outpost play
"When you gonna draw me, Dad," "I don't know when
But we'll gain some Silvers then,
You know we'll gain some Silvers then."

https://www.youtube.com/watch?v=KUwjNBjqR-c

37
If you are starving to death and your opponent has food in front of him or her.

38
Dominion General Discussion / Re: Interview with Donald X.
« on: March 14, 2019, 02:57:00 pm »
A related concept to Inheritance could be a card that trashed itself. That way it could be Heir today, gone tomorrow.

39
As an alternate exercise, what is the expected number of games (full random setup) you would play in order to encounter every mechanic?

It depends. Are we considering only full-time repairmen, or part-time ones? What about people who fix things at home with their own tools? Also, for the purposes of this question, are we limiting ourselves to mechanics who are already Dominion players, or one have to visit every single repair shop in the world?

It really depends on the kingdom/republic/empire/Arab Jamahiriyeh.


(Edited to reflect the fact that Libya is no longer a Great Socialist People's Libyan Arab Jamahiriya but is now just a state).

40
Variants and Fan Cards / Re: Really bad card ideas
« on: February 28, 2019, 10:15:21 am »
Re Action Reaction

When you or another player plays an Action, you may reveal this, to cause that player to play the same Action again.

41
Variants and Fan Cards / Re: Really bad card ideas
« on: February 24, 2019, 12:58:51 am »
Or  it's a colony game and your opponent has been buying Colonies while you've been going for a Chuck Norris engine.

42
Variants and Fan Cards / Re: Really bad card ideas
« on: February 23, 2019, 07:24:08 am »
You win the game when you play Chuck Norris, not when you gain him. So with 7 cost reducers in play, Chuck would only cost $5 and I could in theory play an Overlord as Chuck to automatically win the game, correct?

Shouldn't it be impossible for anyone else, even an Overlord who owns 7 Bridges, to be Chuck Norris?

43
Variants and Fan Cards / Re: Really bad card ideas
« on: February 22, 2019, 03:49:56 pm »
With enough cost-reducers in play, can you play Overlord as Chuck Norris?

44
Dominion General Discussion / Re: Interview with Donald X.
« on: February 21, 2019, 03:23:41 pm »
Sir Bailey had the second copy of Dominion, and took the name Castle Builder to heart, changing Curse to Rubble and having those attacks be siege weapons. I considered Rubble but stuck with Curse.

Well, Catapult came out eventually

And it Rocks.

45
Dominion General Discussion / Re: Shitty Rules Questions
« on: February 06, 2019, 02:09:39 pm »
In a 2p game, if the players are married to each other and live in a jurisdiction with community property, how can a hand/deck/discard pile belong to only one of the players?  (I guess this would also be true under a fully Marxist state).

46
Dominion General Discussion / Re: Shitty Rules Questions
« on: February 06, 2019, 01:47:24 pm »
There's one province, I do a megaturn and I buy Mandarin and now the top of my deck is Counterfeit-Copper-Copper-Copper-Silver, followed by a subsequent hand of Gold x4 and a Silver.  I dump acid on my face before ending my buy phase, then draw my next hand, using memory to know perfectly well which of my cards is which.  When my opponent plays Possession, he does not get to look at any of my cards, right, he has to guess which order to play them in.

Don't tell me it's "game information" or some such, next you'll tell me he can ask whether the top of the deck is 4 golds and a silver and you'll say I have to tell him that, that's also game information I might have, but not physically see!

Dude, you don't have to dump acid on your face. It's OK for the power to go out and cut off the lights.

47
Variants and Fan Cards / Re: Really bad card ideas
« on: February 05, 2019, 11:04:04 am »
Forger Action $7

Trash any number of cards. Gain a Counterfeit.


Ponzi Scheme Treasure $7

Each player reveals a treasure from their hand or reveals a hand with no Treasures. +$2 for each revealed treasure.

If any player did not reveal a treasure, gain a Curse and trash this.


Nigerian Prince Action-Attack $8

Set this aside. Each other player trashes a Gold from their hand or reveals a hand with no Gold. Set aside the trashed golds with this. For the rest of the game, at the start of your turn, +$3 for each gold set aside this way

48
Variants and Fan Cards / Re: What are your most hated official cards?
« on: January 28, 2019, 05:31:25 pm »

Raze- I only buy if there is no other card to trash cards, unless of course if there is a decent copper strategy and no curses involved. But the whole action of trashing a card that costs 2 like estate seems pointless in the beginning of the game. Trash an estate look at the top to Cards discard 1 then take the other. It just seems pointless at the beginning. Playing it after you have some good cards seems harder to do less likely to get that estate. There is definitely some much better cards that cost 2 out there.

Remake- again there are definitely better ways to trash cards out there. Maybe if It didnít force you to trash to from your hand it would be better. Cause sometimes it works to trash 2 and other times not so much. And once again itís really only good for estates unless you have a few silvers and golds and you want to get rid of 2 coppers at a time.

Mint- Iím sure this is on most of your hated lists. This is probably my number 1 most hated card. Buy in the first 2 turns and youíll probably lose the game. And if you buy it a few turns later youíll probably have a silver or 2 in hand is it worth losing those treasures. No! Youíll probably still lose. Iíve never been able to mint a gold anyway, Iíve only been able to do it with silvers a few times. And it seems even stupider to buy more than one mint. Maybe it would be better if it costed 3 or 4. Or maybe it would be better if you could mint that copy to your hand.

Venture- seems like a weaker version of adventurer, except you donít waste an action playing it. But still seems pointless unless you donít have any coppers in your deck. At least Ill gotten gains gives out curses when you buy it. This is probably my most hated treasure. Iím mean they removed adventurer for a reason.

Forge- again if there other ways to trash cards, why would you waste 7 treasure to buy this. Your not likely to have many cards that you need to trash in your hand. At least with expand you can trash your 5 costing cards and golds for provinces. Doesnít seem like you could do that with forge very often unless you lost more than few good cards in the process for one province.

Trade route- itís bad enough prosperity has no 2$ costing cards, but the $3 are at best so-so. In the beginning of the game if you want to buy other cards besides silvers, this Is definitely not on my list. Itís only worth it if all the victories have bought once. If it wasnít for the fact that this works with its own mat, there would be more that would hate this card. But it seems to me in most games this is a woodcutter that forces you to trash a card from your hand. Once again woodcutter was removed. If you had a hand with good cards would you trash one of them, even if it was a silver for + $2 and buy? It would depend on if I wanted to buy 2 decent cards and this was the only action that gave +buys.

Navigator- discard all or put back all. I donít like that. There are other cards that do this better. Cartographer probably one of the best. Maybe at the end of the game when you have more victory cards navigator might be more worth playing.

Explorer- getting a silver every time you play it unless you have a province in your hand. True you get to put it into your hand when you gain it. By the time you start buying provinces you probably have quite a few silvers, and a few golds anyways. But still there a lot better 5 costing cards out there. I think mostly I donít like this is itís kinda of a boring action.

Trading post- Trash to coppers from your hand to gain a silver to your hand. Yeah that would be cool, but the fact it costs $5 seems a bit much for that effect. Unless you got this in the first 2 turns of the game. Then it would be cooler. Otherwise it just seem like a good buy. And you certainly would want to waste your time buying lots of these.

Pillage- Probably the only attack I hate, mostly cause you lose it after you play it. Sure embargo is trashed too, but it costs only $2 plus itís not an official attack, and has lasting effects for the rest of the game. Plus it would be worth playing to of these in turn. And the benefit is so-so. Itís only redeeming quality is you get to choose what they discard, that can be fun but only sometimes. Margrave is more effective attack than this.

You're entitled to your opinion, of course , but I think you're missing the point of some of these cards.

Raze: the value of Raze is that it is non-terminal and that it can trash itself when you're done with it. Other cheap trashers  (think Loan, Doctor, Transmute, etc) can clog up your deck late in the game. But not Raze. Raze isn't a very fast trasher, so it's often skippable, but it's a decent $2 card.

Remake is a fast trasher that also boosts your economy by turning your estates into silvers. With other fast trashers like Steward and Ambassador,  you have to spend a few turns buying Silver before you trash all your coppers. With Remake, you don't.

You mostly but Mint in order to use its trashing ability. Its gaining ability is Ok, but there are other gold gainers that are more helpful.

Venture is one of the better "silver with a bonus" cards. Once your coppers are gone, Venture is a $5 Gold, and it really shines when it hits another Venture or another valuable Kingdom Treasure. There are better $5 treasures out there, but there are plenty of worse ones as well.

Forge is one of a handful of cards in all of Dominion that can trash more than 2 cards at once. It can significantly improve your deck even if you only ever play it once. The ability to turn a $5 and a Silver into a Province is nice, but that's not why you normally but Forge.

Trade route is a terrible early game trasher, but it's one of a small set of Dominion cards that get stronger as the game progresses. It's not a world beater, but it can be really good in games with alt-VP.

Navigator is weak but it  does have its uses.It mainly lets you avoid an upcoming weak hand.

You're correct about Explorer.

Trading post trasher two cards and gives you Silvers like Remake, but also gives you money when you play it. It's a very respectable trasher.

49
Dominion General Discussion / Re: Shitty Rules Questions
« on: January 28, 2019, 03:49:08 pm »
If a landmark said, "You can't win," would the game end in a tie or would the first player lose because of his or her extra turn?

Also, if a card were to say "Ascend to another plane of existence," would that plane be an Airbus or a Boeing?

50
Puzzles and Challenges / Re: Best cards for Black Market Pile cards
« on: January 23, 2019, 04:52:30 am »
To the OP: the serious answer to your question is that there isn't an ideal Black Market deck, because the strength of a given Black Market deck depends on what's in the rest of the Kingdom.

This is because the value of Black Market is that it lets you buy pieces for your engine that aren't available in the Kingdom.

Thus, it's awesome to buy Chapel from the Black Market if there's no trashing in the main kingdom; but you'll probably ignore BM Chapel if you already have strong trashers like Remake or Donate or Junk Dealer in your deck. The same can be said for BM being the only source of +Buy, or Villages, or Cursers.

Yes, there are some cards that are terrible in the Black Market, as noted above; others, like Prince, or Outpost, or Goons, or even a more modest cards like Trade Route and Candlestick Maker can give your deck an ability that other players don't have, which can be great.

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