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Mafia Game Threads / Re: BM14: f.ds Meta Mafia! (Day 5)
« on: December 05, 2013, 04:24:13 pm »All the EFHW voters should switch to Walrus so we have a ham sandwhich.Sounds good to me.
Vote: Walrus
All the EFHW voters should switch to Walrus so we have a ham sandwhich.Sounds good to me.
oops. I meant voltgloss. Sorry Voltaire.post count:when you posted this Dsell still hasn't posted anything. Neither has voltgloss. Voltgloss hasn't posted in forever.
e - a ton
EFHW - 1
everyone else: in between
hmmmm, not very talkative today, am I? e is on a mission. But is his mission for good or evil? I agree that voltaire is probably scum, and mcmc. Don't have any idea about Dsell.
Are we getting a replacement? Kind of late. I mean, what can we do? Voltgloss hasn't posted since the 15th of November. At this point out seems super late for someone to take his spot. Modkill him off? Lame. It is a bastard game, how about bringing back one of our dead as his character? They can change a new spirit and everything.
mod, what is happening with voltgloss?
post count:when you posted this Dsell still hasn't posted anything. Neither has voltgloss. Voltgloss hasn't posted in forever.
e - a ton
EFHW - 1
everyone else: in between
hmmmm, not very talkative today, am I? e is on a mission. But is his mission for good or evil? I agree that voltaire is probably scum, and mcmc. Don't have any idea about Dsell.
or you can prove anti-scum and vote EFHWSpeaking of data (which was actually an auto correct but I will run with it): lots of werewolves this game.you guys think we got them all?also, more werewolves than scum so far, which means some of you are scummy. Not eevee or jimmmm because eevee said we were cool. So I think EFHW, maybe Dsell, most likely Voltaire. Scum. If you aren't, claim your meta and prove it.
Speaking of data (which was actually an auto correct but I will run with it): lots of werewolves this game.you guys think we got them all?also, more werewolves than scum so far, which means some of you are scummy. Not eevee or jimmmm because eevee said we were cool. So I think EFHW, maybe Dsell, most likely Voltaire. Scum. If you aren't, claim your meta and prove it.
lio, it was a great honor to attempt to impersonate you (actually attempt to follow the instructions in my pm) but the time for subterfuge is over. I must walk plainly in your spirit. I hope to make you proud.Super quiet. Let's have something to talk about. Time to step out and do something. It's a bastard game so why not.
Confirm: liopoil
Yay for no more posting restrictions and supporting about how terribly I am butchering lio's meta.
2.7 is confirmed as channeling the spirit of liopoil.
Massclaim? I'd be willing to go first. I feel fairly insignificant.we don't need a mass claim. I mean what would be the fun in that. Throwing out random data to hit people is still super fun
I mean all the cool kids are doing it!YES!!!! I am cool. Eevee said so. Me and jimmmm. The only cool people. Well, I mean eevee is too
And D5 pass for mcmc and Voltaire for posting. I will not vote for you. But I might vote your meta. Who knows at this pointalthough Voltaire only posted once, so not so much him. I mean, mcmc posted 3 times as many posts as Voltaire today.
Super quiet. Let's have something to talk about. Time to step out and do something. It's a bastard game so why not.Ugh auto correct on my kindle.
Confirm: liopoil
Yay for no more posting restrictions and wondering about how terribly I am butchering lio's meta.
2006Hey that was 2010. Granted it wasn't pretty (neither was our performance or the attitude of the team in South Africa), but the past is the past. We shouldn't have gotten in back then, but there's no reason to hold it against us now. Henry isn't even playing anymore.What year was the Zidane headbutt?
I forgot Uruguay made it to the semis last time around, but the way they did it wasn't so great either. I guess they always struck me as the odd man out in the list of World Cup winners, as they're not a huge team that's always good. I guess that applies to France as well though.
All claiming restrictions are removed. Metas, roles, all fair game.
You may not quote from PMs, but paraphrasing is okay.
You may opt out of your own Posting Restrictions by typing the following command:
Confirm: Metaname where "Metaname" is your meta. You will be mod confirmed as that meta and no longer have posting restrictions.
I mean, it couldn't have been worse than what happenedI think opening CR > Lookout was a big mistake here.
5/2 split
That's harsh. What about getting cute and open Stables/Crossroads?
I thought about that. May very well have been better.
I have an idea why it's a trilogy: So they can sell 3 tickets to everyone.Well. yeah. they got me
See further set-up and deadline information in Post 2.
Qvist - eI also wanted to go alchemists, but was forced to get university on T3 when I drew ccepCM. My decision to gain tribute was based on the fact that I knew he would have an action heavy deck because of the copper trashing from moneylender. I was most interested in the +2 actions that I could get because I knew that I would need Smithy to help with my draw. I pick up the early smuggler thinking that he will get a university and I might be able to smuggle something. It was basically a dead card in my hand until late, when I am able to smuggle a duchy (the only thing I smuggle all game). I was also pleasantly surprised at how well my engine worked, and I was able to catch up much faster than I anticipated and pull out the win.Code: [Select]Candlestick Maker, University, Smugglers, Alchemist, Moneylender, Nomad Camp, Smithy, Mine, Saboteur, Tribute
Game 1: http://dom.retrobox.eu/?/20131203/log.515f2508e4b09ee2d2aa5c19.1386072814380.txt
One option is to go for Smithy-Big Money. But I feared that an engine that gets Candlestick Makers and amasses Saboteurs with University would outrace BM in the long run. So I went for Alchemists with the option in getting maybe one University. We both opened Potion/CM and e bought University while I could get 2 early Alchemists in turn 4 and 5. In turn 7 e gained a Tribute from his University which I really didn't like. I thought that it might be wise to rush CMs as they would give me longevity and would weaken his Tributes. In turn 13 I was already 2 Provinces ahead and I was felt pretty confident, especially as his turn 14 was terrible when he drew 3 Actions dead with his Smithy. But then he could buy 2 Provinces in 2 turns and I started stalling. Especially, my CMs prevented that Alchemist collided with Potion, although I think it was still unlucky. Instead I amass coin tokens. In turn 17 I buy the 3 Province, but he can Province+Duchy. I'm surprised how well his engine works. With only 2 Provinces left, I only buy a Duchy and keep my tokens. But then he can smuggle my Duchy and buy another one and I stall more and more. In the end my tokens didn't save me and I lose 48-35.
I saw trader/feodum and immediately thought I would lose since I was 2nd player. He misses it, and I win. I did get perfect draws for the combo as well, with my traders never colliding (until after the silvers were almost gone when I could trash a trader for 4 silvers) and being able to buy feuda every turn when Qvist started to try to run that pile out on me.Code: [Select]Hamlet, Native Village, Oracle, Tunnel, Armory, Feodum, Trader, Cartographer, Highway, Trading Post
Game 2: http://dom.retrobox.eu/?/20131203/log.515f2508e4b09ee2d2aa5c19.1386073375457.txt
Don't look so closely here. I totally miss Trader/Feodum here, not sure how or why. In handsight I even missed Cartographer/Tunnel and opened Oracle/Silver to play pure BM. After I realised it in arouns turn 4, I thought about my options. A mirror isn't really possible anymore. So I tried to run out the Feoda to hopefully win the Feoda split. I got two terrible hands then with $9 in one hand and $2 in the next one. I bought a Feodum with $9 and I think this was right. Anyway he could hit $4 in his 4 consecutive turns, so we split them 4/4. Then I was basically toast. I get one trader to get at least some points out of my Feoda and tried to rush Provinces. I got one $7 hand and at the time I could get to $8 he was able to get to Province too. I lose 50-60 with his Feoda being worth 9VP.
I see some good stuff in the black market, and forget how fast double-jack is. Black market strategies tend to be better for longer games, and double-jack was just too fast. I start trying to do a little something with monument and torturer, but it never really works and I can't catch up.Code: [Select]Pawn, Squire, Black Market, Oasis, Shanty Town, Watchtower, JackOfAllTrades, Monument, Harvest, Torturer
Game 3: http://dom.retrobox.eu/?/20131203/log.515f2508e4b09ee2d2aa5c19.1386074559629.txt
Now, I have to play better. Well, here is Torturer, but with Jack and Watchtower and good Jack-support in Oasis and Squire I can't see Torturer working. The question is to either go for a Silver-flood Jack strategy or a more enginey approach by adding Shanty Towns, amassing Squires and adding Watchtower. After I see him opening Black Market, I go for the faster Silver flood, by only getting few Squires and Oases and 2 Jacks and playing pretty straight forward double Jack. e builds an engine and later adds Torturer to it. But he couldn't get enough of them to really make me hurt. He probably should have added more Monuments to make the engine being more worthwhile, but in the end Double Jack was just too fast and I win easily 58-26.
Surprising is being too kind for how I opened this board. More like "e was really dumb when he opened rats/hermit." I was thinking rats is fun, hermit can trash my rats, blah, blah, blah. It didn't work. Well, it worked for a little while as I was building, but then I started having small hands. Qvist does a great job with minion/goons/village (workers or mining) and easily wins.
[/center]Code: [Select]Hermit, Gardens, Mining Village, Rats, Spice Merchant, Worker's Village, Ill-Gotten Gains, Minion, Trading Post, Goons
Game 4: http://dom.retrobox.eu/?/20131203/log.515f2508e4b09ee2d2aa5c19.1386076077237.txt
Really interesting board here. There is IGG/Gardens, but with Hermit and Trading Post there are good trashers and in Minion and Goons strong attacks. e opens surpringsly to me Rats/Hermit. I mean with Rats Hermit basically can trash Coppers (which are then Rats) out of the discard pile and draw a card, but I really don't want to amass Silvers on this board. I think he tries to get a Goons megaturn with Madman, running out the piles with a lot of buys. And there was the danger. He got 3 Goons and got a lot of Worker's Villages for the buys needed. I went for a Goons megaturn with Minion as pseudo-draw. And I didn't need Rats as there was also Spice Merchant for Copper trashing. My constant discard attacks did hurt his Madman quite a lot and when he let his Madman going crazy, he only had $8 which was not enough to run out Curses, Worker's Villages and Hermits. He did this probably a bit too early. After it didn't work out, the game was basically over as he had no buying power anymore. He tried to hurt me now with IGG, but my deck was stable enough and it was too late anyway. In turn 20 I got 5 Goons in play and with 8 buys I could het 40VP tokens for a 65-19 win.
Not only was it 5/2 vs 4/3 on the cultist board, but I was first player as well. There is absolutely no trashing this game, so I decide that my "trashing" will be islands. And since the only real +cards are cultist and courtyard, Qvist has almost no choice but to follow me in getting cultists leaving that pile pretty empty. I disagree with the fact that the oversight of the 3-pile cost Qvist the game. Had he ignored cultists to avoid getting that pile low, he would not have had the draw necessary with all the junk that he had. Had he ignored islands and begun to just buy money his deck would have been too clogged to get anywhere fast. I had fewer junk cards in my deck and I would have easily been able to deviate from my 3 pile plan to buy some money and get provinces. I won because of the lucky 5-2 with first player advantage.Code: [Select]Courtyard, Great Hall, Oasis, Village, Wishing Well, Island, Worker's Village, Young Witch, Cultist, Pillage, Border Village
Game 5: http://dom.retrobox.eu/?/20131203/log.515f2508e4b09ee2d2aa5c19.1386076602035.txt
He has a 5/2 opening on this Cultist board with no trashing which was pretty unfortunate for me. I opened YW/Silver and then contested Cultists. I lose the Ruins split 3/7. I then tried to get back with getting Golds and being able to get to Province, but I kept getting $5 over and over again. e had basically no money in his deck and rushed Islands. What I didn't see to that point is that 3-piling is in danger with Ruins and Islands running out and only 2 Cultists left. D'oh, how could I miss that. Well, I noticed it waaay to late and lost stupidly 11-15. Again, a stupid oversight costs me a game.
Yeah. KC-monument. The trading post was the mistake that cost me the game. Just a really bad mistake. Treasury is clearly better. I also make a mistake picking up storeroom when I do. And as with any KC game, once Qvist got the advantage it was over in a landslide.Code: [Select]Storeroom, Monument, Salvager, Taxman, Wandering Minstrel, Royal Seal, Trading Post, Treasury, Venture, King's Court
Game 6: http://dom.retrobox.eu/?/20131203/log.515f2508e4b09ee2d2aa5c19.1386077230126.txt
Well, this is clearly King's Court+Monument. We both open Salvager/Silver, but I went for Treasury with $5 or $6 while e got a Trading Post. e was getting really unlucky not hitting $5 in the following turns while I kept getting Treasuries. I got to KCs in turn 7 and turn 8 already and I was far ahead. He had a thinner deck, but I could then KC+Salvager and amassing Monuments. After the turn he could KC+Monument the first time, I ended the game already by piling out Treasuries and Monuments for a solid 45-3 win.
This series was totally two-sided. I was so unconcentrated and did play worse since a while, but still I'm thankful to get at least a tie. Thanks e for the games.